2025-08-23T00:48:14Z - 2026-08-23T00:48:14Z
Overview
53 Issues closed from 1 user
Closed
#59 BS-JD-211 - Content workspace and import authoring refactor
Closed
#65 BS-JD-217 - M2 content-workspace migration and acceptance signoff
Closed
#68 BS-JD-220 - Modular Editor UI Architecture and Debt Ratchet
Closed
#67 BS-JD-219 - Editor asset dirty state and explicit save transactions
Closed
#66 BS-JD-218 - Built-in Default Grid fallback material
Closed
#64 BS-JD-215 - Static and skinned model-asset material slot mappings
Closed
#63 BS-JD-216 - Editable imported-material extraction and per-slot import policy
Closed
#62 BS-JD-214 - Path-agnostic asset catalog, loading, validation, and packaging
Closed
#61 BS-JD-213 - Destination-first transactional asset import
Closed
#60 BS-JD-212 - Project content and derived-artifact contract
Closed
#53 BS-JD-208 - Runtime material property blocks and promote-to-instance
Closed
#21 BS-JD-206 - Headless asset processing command
Closed
#20 BS-JD-205 - Content Browser file operations and reference-safe moves
Closed
#19 BS-JD-204 - Live asset watcher and refresh
Closed
#17 BS-JD-202 - PBR texture-set auto-detection
Closed
#58 BS-JD-210 - Resolve external FBX texture dependencies without repeated load errors
Closed
#56 BS-JD-209 - Deterministic imported-asset fingerprints
Closed
#57 BS-PR-710 - Keep editor actions safe during scoped UI rendering
Closed
#55 BS-PR-709 - Guarded editor shutdown and clean history savepoints
Closed
#32 BS-JD-501 - Editor sample scenes and regression pack
Closed
#33 BS-JD-502 - Tool regression tests and undo invariants
Closed
#51 BS-JD-207 — Renderer material slots, material instances, and exact custom shader surfaces
Closed
#26 BS-JD-305 - Collider authoring diagnostics and overlays
Closed
#25 BS-JD-304 - Physics placement tool
Closed
#24 BS-JD-303 - Terrain material layers and texture painting MVP
Closed
#23 BS-JD-302 - Terrain sculpt tools with stroke undo
Closed
#22 BS-JD-301 - Terrain authoring schema and chunked mesh hydration
Closed
#52 BS-PR-707 - Keep editor responsive while native dialogs are open
Closed
#49 BS-PR-706 - Source-control status and collaborative file safety
Closed
#35 BS-JD-504 - Documentation and issue board structure
Closed
#18 BS-JD-203 - Drag/drop material and texture application
Closed
#16 BS-JD-201 - Material Browser and shared material catalog
Closed
#48 BS-PR-705 - Navigation mesh authoring, bake diagnostics, and path preview
Closed
#46 BS-PR-703 - Skeletal animation import, preview, and authoring workflow
Closed
#47 BS-PR-704 - Audio source, listener, buses, and spatial preview authoring
Closed
#44 BS-PR-701 - Build and package profiles with one-click game export
Closed
#45 BS-PR-702 - Content validation, dependency manifest, and release gate
Closed
#43 BS-PR-605 - Prefab authoring v2: nested instances, variants, and structural overrides
Closed
#42 BS-PR-604 - Multi-scene tabs, subscenes, and level composition
Closed
#3 BS-JD-001 - Project launcher and sandbox profiles
Closed
#40 BS-PR-602 - Hierarchy, parenting, and prefab structure hardening
Closed
#41 BS-PR-603 - Editor session persistence and crash diagnostics
Closed
#39 BS-PR-601 - Transactional scene saves, autosave, and crash recovery
Closed
#12 BS-JD-103 - Brush element edit modes
Closed
#11 BS-JD-102 - Quick add and draw-brush tool
Closed
#13 BS-JD-104 - Brush CSG operations
Closed
#15 BS-JD-106 - Brush validation, repair, and diagnostics
Closed
#14 BS-JD-105 - Per-face material and UV controls
Closed
#10 BS-JD-101 - Brush authoring schema and hydration MVP
Closed
#5 BS-JD-003 - Editor metadata for components
Closed
#6 BS-JD-004 - Unified operator/action framework
Closed
#4 BS-JD-002 - Scene document abstraction above DynamicScene RON
Closed
#2 BS-JD-000 - Adoption policy, license notes, and source attribution
15 Issues created by 1 user
Opened
#1 BS-JD-ROADMAP - Jackdaw-inspired editor production roadmap
Opened
#7 BS-JD-005 - Command palette polish and fuzzy matching
Opened
#8 BS-JD-006 - Selection and editing shortcut polish
Opened
#9 BS-JD-007 - Viewport productivity controls
Opened
#27 BS-JD-401 - Static extension API v0
Opened
#28 BS-JD-402 - Extension and game prototype scaffolds
Opened
#29 BS-JD-403 - Optional dylib extension exploration
Opened
#30 BS-JD-404 - BRP remote inspector write prototype
Opened
#31 BS-JD-405 - Out-of-process game preview spike
Opened
#34 BS-JD-503 - Performance budgets and editor profiler panel
Opened
#36 BS-JD-505 - First-hour usability polish pass
Opened
#37 QA - M1 Brush-based blockout acceptance signoff
Opened
#38 Brush geometry kernel - first-class concave brushes and robust CSG
Opened
#50 BS-PR-707 - Production-readiness acceptance gate and release checklist
Opened
#54 BS-PR-708 - Dynamic skinned and morph geometry in Solari