BS-JD-503 - Performance budgets and editor profiler panel #34
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area:assets
area:brushes
area:extensions
area:governance
area:inspector
area:operators
area:physics
area:project-ux
area:quality
area:runtime
area:scene-io
area:terrain
area:viewport
priority:P0
priority:P1
priority:P2
priority:P3
roadmap:jackdaw
type:architecture
type:docs
type:epic
type:feature
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1 Participants
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Reference: Falling-Metal-Interactive/Blacksite#34
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Summary
Add performance budgets for expensive editor systems and a panel that surfaces hot operations.
Why
Asset processing, brush rebuilds, terrain updates, thumbnails, and viewport overlays need visible performance guardrails.
Implementation notes
Acceptance criteria
Tests/docs
Unit tests for budget classification where possible. Update troubleshooting/performance docs.