2026-05-23T00:48:08Z - 2026-08-23T00:48:08Z

Overview

0 Active Pull Requests
68 Active Issues
Excluding merges, 1 author has pushed 65 commits to main and 65 commits to all branches. On main, 949 files have changed and there have been 266669 additions and 65912 deletions.

53 Issues closed from 1 user

Closed #59 BS-JD-211 - Content workspace and import authoring refactor 2026-07-22 18:13:11 -04:00

Closed #65 BS-JD-217 - M2 content-workspace migration and acceptance signoff 2026-07-22 18:12:27 -04:00

Closed #68 BS-JD-220 - Modular Editor UI Architecture and Debt Ratchet 2026-07-22 18:11:46 -04:00

Closed #67 BS-JD-219 - Editor asset dirty state and explicit save transactions 2026-07-17 23:47:55 -04:00

Closed #66 BS-JD-218 - Built-in Default Grid fallback material 2026-07-17 23:47:33 -04:00

Closed #64 BS-JD-215 - Static and skinned model-asset material slot mappings 2026-07-17 23:47:22 -04:00

Closed #63 BS-JD-216 - Editable imported-material extraction and per-slot import policy 2026-07-17 23:47:12 -04:00

Closed #62 BS-JD-214 - Path-agnostic asset catalog, loading, validation, and packaging 2026-07-17 23:47:03 -04:00

Closed #61 BS-JD-213 - Destination-first transactional asset import 2026-07-17 23:46:56 -04:00

Closed #60 BS-JD-212 - Project content and derived-artifact contract 2026-07-17 23:46:49 -04:00

Closed #53 BS-JD-208 - Runtime material property blocks and promote-to-instance 2026-07-17 23:46:42 -04:00

Closed #21 BS-JD-206 - Headless asset processing command 2026-07-17 23:46:35 -04:00

Closed #20 BS-JD-205 - Content Browser file operations and reference-safe moves 2026-07-17 23:46:30 -04:00

Closed #19 BS-JD-204 - Live asset watcher and refresh 2026-07-17 23:46:25 -04:00

Closed #17 BS-JD-202 - PBR texture-set auto-detection 2026-07-17 23:46:22 -04:00

Closed #58 BS-JD-210 - Resolve external FBX texture dependencies without repeated load errors 2026-07-13 14:12:57 -04:00

Closed #56 BS-JD-209 - Deterministic imported-asset fingerprints 2026-07-13 12:11:34 -04:00

Closed #57 BS-PR-710 - Keep editor actions safe during scoped UI rendering 2026-07-13 10:25:38 -04:00

Closed #55 BS-PR-709 - Guarded editor shutdown and clean history savepoints 2026-07-13 10:25:36 -04:00

Closed #32 BS-JD-501 - Editor sample scenes and regression pack 2026-07-13 04:22:06 -04:00

Closed #33 BS-JD-502 - Tool regression tests and undo invariants 2026-07-12 23:55:42 -04:00

Closed #51 BS-JD-207 — Renderer material slots, material instances, and exact custom shader surfaces 2026-07-12 23:03:33 -04:00

Closed #26 BS-JD-305 - Collider authoring diagnostics and overlays 2026-07-12 22:51:33 -04:00

Closed #25 BS-JD-304 - Physics placement tool 2026-07-12 22:08:46 -04:00

Closed #24 BS-JD-303 - Terrain material layers and texture painting MVP 2026-07-12 21:04:12 -04:00

Closed #23 BS-JD-302 - Terrain sculpt tools with stroke undo 2026-07-12 19:53:18 -04:00

Closed #22 BS-JD-301 - Terrain authoring schema and chunked mesh hydration 2026-07-12 18:44:33 -04:00

Closed #52 BS-PR-707 - Keep editor responsive while native dialogs are open 2026-07-12 18:07:40 -04:00

Closed #49 BS-PR-706 - Source-control status and collaborative file safety 2026-07-12 17:43:37 -04:00

Closed #35 BS-JD-504 - Documentation and issue board structure 2026-07-12 13:27:14 -04:00

Closed #18 BS-JD-203 - Drag/drop material and texture application 2026-07-12 13:20:43 -04:00

Closed #16 BS-JD-201 - Material Browser and shared material catalog 2026-07-12 13:20:28 -04:00

Closed #48 BS-PR-705 - Navigation mesh authoring, bake diagnostics, and path preview 2026-07-12 02:54:53 -04:00

Closed #46 BS-PR-703 - Skeletal animation import, preview, and authoring workflow 2026-07-12 02:36:14 -04:00

Closed #47 BS-PR-704 - Audio source, listener, buses, and spatial preview authoring 2026-07-11 01:55:50 -04:00

Closed #44 BS-PR-701 - Build and package profiles with one-click game export 2026-07-10 22:37:57 -04:00

Closed #45 BS-PR-702 - Content validation, dependency manifest, and release gate 2026-07-10 20:42:45 -04:00

Closed #43 BS-PR-605 - Prefab authoring v2: nested instances, variants, and structural overrides 2026-07-10 20:23:00 -04:00

Closed #42 BS-PR-604 - Multi-scene tabs, subscenes, and level composition 2026-07-10 14:34:08 -04:00

Closed #3 BS-JD-001 - Project launcher and sandbox profiles 2026-07-10 12:41:41 -04:00

Closed #40 BS-PR-602 - Hierarchy, parenting, and prefab structure hardening 2026-07-10 11:57:21 -04:00

Closed #41 BS-PR-603 - Editor session persistence and crash diagnostics 2026-07-10 11:37:56 -04:00

Closed #39 BS-PR-601 - Transactional scene saves, autosave, and crash recovery 2026-07-10 05:26:17 -04:00

Closed #12 BS-JD-103 - Brush element edit modes 2026-06-24 12:36:40 -04:00

Closed #11 BS-JD-102 - Quick add and draw-brush tool 2026-06-06 14:16:24 -04:00

Closed #13 BS-JD-104 - Brush CSG operations 2026-06-06 06:43:52 -04:00

Closed #15 BS-JD-106 - Brush validation, repair, and diagnostics 2026-06-06 06:39:01 -04:00

Closed #14 BS-JD-105 - Per-face material and UV controls 2026-06-06 06:36:00 -04:00

Closed #10 BS-JD-101 - Brush authoring schema and hydration MVP 2026-06-06 05:42:34 -04:00

Closed #5 BS-JD-003 - Editor metadata for components 2026-06-06 05:06:32 -04:00

Closed #6 BS-JD-004 - Unified operator/action framework 2026-06-06 05:06:31 -04:00

Closed #4 BS-JD-002 - Scene document abstraction above DynamicScene RON 2026-06-06 03:50:45 -04:00

Closed #2 BS-JD-000 - Adoption policy, license notes, and source attribution 2026-06-06 02:15:29 -04:00

15 Issues created by 1 user

Opened #1 BS-JD-ROADMAP - Jackdaw-inspired editor production roadmap 2026-06-06 01:44:41 -04:00

Opened #7 BS-JD-005 - Command palette polish and fuzzy matching 2026-06-06 01:45:45 -04:00

Opened #8 BS-JD-006 - Selection and editing shortcut polish 2026-06-06 01:45:50 -04:00

Opened #9 BS-JD-007 - Viewport productivity controls 2026-06-06 01:45:52 -04:00

Opened #27 BS-JD-401 - Static extension API v0 2026-06-06 01:48:35 -04:00

Opened #28 BS-JD-402 - Extension and game prototype scaffolds 2026-06-06 01:48:35 -04:00

Opened #29 BS-JD-403 - Optional dylib extension exploration 2026-06-06 01:48:36 -04:00

Opened #30 BS-JD-404 - BRP remote inspector write prototype 2026-06-06 01:48:37 -04:00

Opened #31 BS-JD-405 - Out-of-process game preview spike 2026-06-06 01:48:38 -04:00

Opened #34 BS-JD-503 - Performance budgets and editor profiler panel 2026-06-06 01:49:05 -04:00

Opened #36 BS-JD-505 - First-hour usability polish pass 2026-06-06 01:49:10 -04:00

Opened #37 QA - M1 Brush-based blockout acceptance signoff 2026-06-06 13:14:43 -04:00

Opened #38 Brush geometry kernel - first-class concave brushes and robust CSG 2026-06-06 13:42:16 -04:00

Opened #50 BS-PR-707 - Production-readiness acceptance gate and release checklist 2026-07-10 04:04:47 -04:00

Opened #54 BS-PR-708 - Dynamic skinned and morph geometry in Solari 2026-07-12 22:56:29 -04:00