2026-04-08T21:41:57Z - 2026-07-08T21:41:57Z
Overview
10 Issues closed from 1 user
Closed
#12 BS-JD-103 - Brush element edit modes
Closed
#11 BS-JD-102 - Quick add and draw-brush tool
Closed
#13 BS-JD-104 - Brush CSG operations
Closed
#15 BS-JD-106 - Brush validation, repair, and diagnostics
Closed
#14 BS-JD-105 - Per-face material and UV controls
Closed
#10 BS-JD-101 - Brush authoring schema and hydration MVP
Closed
#5 BS-JD-003 - Editor metadata for components
Closed
#6 BS-JD-004 - Unified operator/action framework
Closed
#4 BS-JD-002 - Scene document abstraction above DynamicScene RON
Closed
#2 BS-JD-000 - Adoption policy, license notes, and source attribution
28 Issues created by 1 user
Opened
#1 BS-JD-ROADMAP - Jackdaw-inspired editor production roadmap
Opened
#3 BS-JD-001 - Project launcher and sandbox profiles
Opened
#7 BS-JD-005 - Command palette polish and fuzzy matching
Opened
#8 BS-JD-006 - Selection and editing shortcut polish
Opened
#9 BS-JD-007 - Viewport productivity controls
Opened
#16 BS-JD-201 - Material Browser and shared material catalog
Opened
#17 BS-JD-202 - PBR texture-set auto-detection
Opened
#18 BS-JD-203 - Drag/drop material and texture application
Opened
#19 BS-JD-204 - Live asset watcher and refresh
Opened
#20 BS-JD-205 - Asset rename/move reference repair
Opened
#21 BS-JD-206 - Headless asset processing command
Opened
#22 BS-JD-301 - Terrain authoring schema and chunked mesh hydration
Opened
#23 BS-JD-302 - Terrain sculpt tools with stroke undo
Opened
#24 BS-JD-303 - Terrain material layers and texture painting MVP
Opened
#25 BS-JD-304 - Physics placement tool
Opened
#26 BS-JD-305 - Collider authoring diagnostics and overlays
Opened
#27 BS-JD-401 - Static extension API v0
Opened
#28 BS-JD-402 - Extension and game prototype scaffolds
Opened
#29 BS-JD-403 - Optional dylib extension exploration
Opened
#30 BS-JD-404 - BRP remote inspector write prototype
Opened
#31 BS-JD-405 - Out-of-process game preview spike
Opened
#32 BS-JD-501 - Editor sample scenes and regression pack
Opened
#33 BS-JD-502 - Tool regression tests and undo invariants
Opened
#34 BS-JD-503 - Performance budgets and editor profiler panel
Opened
#35 BS-JD-504 - Documentation and issue board structure
Opened
#36 BS-JD-505 - First-hour usability polish pass
Opened
#37 QA - M1 Brush-based blockout acceptance signoff
Opened
#38 Brush geometry kernel - first-class concave brushes and robust CSG