BS-JD-213 - Destination-first transactional asset import #61
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area:animation
area:assets
area:audio
area:brushes
area:build-release
area:extensions
area:governance
area:hierarchy
area:inspector
area:navigation
area:operators
area:physics
area:project-ux
area:quality
area:rendering
area:runtime
area:scene-io
area:terrain
area:viewport
priority:P0
priority:P1
priority:P2
priority:P3
roadmap:jackdaw
roadmap:production
type:architecture
type:docs
type:epic
type:feature
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Reference: Falling-Metal-Interactive/Blacksite#61
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Summary
Import external assets into the current or explicitly chosen Content Browser folder instead of silently sorting them into fixed type directories.
Scope
models/textures/audio/materialsdestination routing.Acceptance criteria
assets/.Tests/docs
Bundle rollback, same-name collision, in-project adoption, traversal/symlink rejection, cancel, and native Import Here/To coverage.
Dependencies
Child of #59; depends on storage contract #60.
Closed against M2 candidate
cf6eabaDestination-first static and skeletal imports, Import Here/To, in-project adoption, dependency preservation, traversal/symlink rejection, reviewed final paths, transaction suppression, and rollback are implemented. Native Poly Haven desk and skeletal fixture workflows pass.
Consolidated code, deterministic, native, and package evidence: M2 evaluation record. Candidate gates passed in full and the commit is published on
codex/m2-content-workspace.