Brush geometry kernel - first-class concave brushes and robust CSG #38
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area:assets
area:brushes
area:extensions
area:governance
area:inspector
area:operators
area:physics
area:project-ux
area:quality
area:runtime
area:scene-io
area:terrain
area:viewport
priority:P0
priority:P1
priority:P2
priority:P3
roadmap:jackdaw
type:architecture
type:docs
type:epic
type:feature
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Reference: Falling-Metal-Interactive/Blacksite#38
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Summary
Refactor brush geometry around an authored-vs-compiled architecture so Blacksite can support first-class concave authored brushes and robust CSG beyond the Jackdaw-inspired MVP.
Why
M1 brush work intentionally keeps the persisted brush contract convex and uses MVP/bounds-oriented operations for blockout speed. That is enough for milestone QA, but it is not the final architecture for production-grade CSG, concave face authoring, material-preserving cuts, collision generation, or stable face/edge editing.
Proposed architecture
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Relationship to M1
M1 should not wait on this. For the current milestone, concave draw input should be normalized into a composition of convex brush pieces, and self-intersecting input should remain blocked.