BS-PR-705 - Navigation mesh authoring, bake diagnostics, and path preview #48
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area:animation
area:assets
area:audio
area:brushes
area:build-release
area:extensions
area:governance
area:hierarchy
area:inspector
area:navigation
area:operators
area:physics
area:project-ux
area:quality
area:rendering
area:runtime
area:scene-io
area:terrain
area:viewport
priority:P0
priority:P1
priority:P2
priority:P3
roadmap:jackdaw
roadmap:production
type:architecture
type:docs
type:epic
type:feature
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1 Participants
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Reference: Falling-Metal-Interactive/Blacksite#48
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Summary
Provide a practical navigation workflow for AI-driven indie game levels.
Scope
Acceptance criteria
Published acceptance —
b4aa61eNavigation authoring is implemented, verified, and pushed on
codex/renderer-material-component-foundation.Acceptance evidence
navigation-link-center; editor rebake produced 26 polygons; pinning a second sample immediately marked the artifact stale and disabled path testing; undo restored the current one-sample state.Vec3adaptation, project validation, and the renderer-free validation command.Verification
clippy -D warnings: passed for shared, scene, game, editor, and xtask all targets.cargo bake-navigation --project . --check: 1 deterministic artifact current.cargo validate-levels: 59 dependencies, 5 non-blocking findings, 0 blocking errors.Packaged/release acceptance was explicitly deferred by project-owner direction and is not claimed here. All BS-PR-705 acceptance criteria are satisfied at source/headless/debug-editor scope.