BS-JD-305 - Collider authoring diagnostics and overlays #26

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opened 2026-06-06 01:48:07 -04:00 by Rbanh · 0 comments
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Summary

Improve collider visualization, shape switching, and error reporting.

Why

Brushes, static meshes, terrain, and physics placement all need clear collider state and diagnostics.

Implementation notes

  • Expand collider overlays with shape-specific visualization and status.
  • Add diagnostics for missing, stale, oversized, or invalid colliders.
  • Improve shape switching UX in inspector.
  • Link diagnostics to affected actor/asset when possible.

Acceptance criteria

  • Collider overlays accurately show current authoring state.
  • Diagnostics identify missing/stale/invalid collider issues.
  • Shape switching is undoable and documented.
  • Physics placement can reuse diagnostics for prerequisites.

Tests/docs

Collider diagnostics fixtures and inspector tests. Update physics/collider docs.

## Summary Improve collider visualization, shape switching, and error reporting. ## Why Brushes, static meshes, terrain, and physics placement all need clear collider state and diagnostics. ## Implementation notes - Expand collider overlays with shape-specific visualization and status. - Add diagnostics for missing, stale, oversized, or invalid colliders. - Improve shape switching UX in inspector. - Link diagnostics to affected actor/asset when possible. ## Acceptance criteria - [ ] Collider overlays accurately show current authoring state. - [ ] Diagnostics identify missing/stale/invalid collider issues. - [ ] Shape switching is undoable and documented. - [ ] Physics placement can reuse diagnostics for prerequisites. ## Tests/docs Collider diagnostics fixtures and inspector tests. Update physics/collider docs.
Rbanh added this to the M3 - Terrain and physics placement milestone 2026-06-06 01:48:07 -04:00
Rbanh added the
roadmap:jackdaw
type:feature
priority:P1
area:physics
labels 2026-06-06 01:48:07 -04:00
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Reference: Falling-Metal-Interactive/Blacksite#26
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