BS-JD-305 - Collider authoring diagnostics and overlays #26
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area:animation
area:assets
area:audio
area:brushes
area:build-release
area:extensions
area:governance
area:hierarchy
area:inspector
area:navigation
area:operators
area:physics
area:project-ux
area:quality
area:rendering
area:runtime
area:scene-io
area:terrain
area:viewport
priority:P0
priority:P1
priority:P2
priority:P3
roadmap:jackdaw
roadmap:production
type:architecture
type:docs
type:epic
type:feature
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Reference: Falling-Metal-Interactive/Blacksite#26
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Summary
Improve collider visualization, shape switching, and error reporting.
Why
Brushes, static meshes, terrain, and physics placement all need clear collider state and diagnostics.
Implementation notes
SetColliderhistory command.Acceptance criteria
Evidence
Implemented and published on
mainin 0ce43fc.The committed fixture is
assets/levels/collider_diagnostics_showcase.scn.ron; the workflow and diagnostic contract are documented indocs/editor/collider-authoring.md.Verification
cargo test --workspace --all-targets --no-fail-fast(224 editor tests; full workspace green)cargo clippy --workspace --all-targets -- -D warningscargo fmt --all -- --checkgit diff --checktarget/debug/validate-levels: 62 dependencies, 5 existing non-blocking findings, 0 blocking errors