BS-JD-003 - Editor metadata for components #5
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area:assets
area:brushes
area:extensions
area:governance
area:inspector
area:operators
area:physics
area:project-ux
area:quality
area:runtime
area:scene-io
area:terrain
area:viewport
priority:P0
priority:P1
priority:P2
priority:P3
roadmap:jackdaw
type:architecture
type:docs
type:epic
type:feature
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1 Participants
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Reference: Falling-Metal-Interactive/Blacksite#5
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Summary
Add explicit component metadata for category, description, hidden state, icon, dependencies, conflicts, and authoring/runtime behavior.
Why
Component metadata should be the single source for inspector grouping, add palette filtering, command palette entries, dependency hints, and future docs generation.
Implementation notes
Acceptance criteria
Tests/docs
Registry tests for metadata coverage and dependency/conflict behavior. Update inspector docs.
Progress landed in
2fa6410:docs/editor/README.mdfor the inspector shelf behavior.Remaining before closing this ticket:
Progress update from
2054fa2:LightDesccards show an inline unsupported message and disable their controls while Solari is active, while preserving the authored component and allowing Kind to switch to Directional.PointLight/SpotLightunder active Solari.Still open:
M0 completion update landed in
cc6acb1(Complete M0 editor asset workflow).Completed scope since the initial component metadata pass:
Authoring Material/MaterialDesc.MaterialDescpriority over imported source/default materials..jpgmaterial refs load.Validation:
cargo fmt --checkcargo test -p editor operatorscargo check -p editor --all-targetscargo check --workspace --all-targetscargo check --workspace --all-targets --all-featuresUser QA passed. Closing the M0 metadata/inspector foundation; broader material catalog work remains tracked under BS-JD-201 and texture-set automation under BS-JD-202.