BS-JD-301 - Terrain authoring schema and chunked mesh hydration #22
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area:animation
area:assets
area:audio
area:brushes
area:build-release
area:extensions
area:governance
area:hierarchy
area:inspector
area:navigation
area:operators
area:physics
area:project-ux
area:quality
area:rendering
area:runtime
area:scene-io
area:terrain
area:viewport
priority:P0
priority:P1
priority:P2
priority:P3
roadmap:jackdaw
roadmap:production
type:architecture
type:docs
type:epic
type:feature
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Reference: Falling-Metal-Interactive/Blacksite#22
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Summary
Add a height-grid-backed
TerrainDescauthoring component with chunked generated meshes.Why
Large-world editing needs native terrain data that saves as stable authoring state and hydrates into render/collider output.
Implementation notes
TerrainDescwith bounded inline height grid, chunk size, world scale, base Material/Instance reference, collision, and generation settings.Acceptance criteria
Tests/docs
Serialization, topology, hydration/cleanup, registry, workspace, project-validation, and live native-Wayland evidence are linked in the closing comment.
Acceptance complete
Implementation and evidence:
ed21bccDelivered:
TerrainDescheight grid with scale, chunking, shared base Material/Instance reference, collision, and shadow settings;terrain_authoring_showcase.scn.ronfixture with stable registry identity;Verification:
cargo fmt --all -- --check;cargo check --workspace --all-targets;cargo clippy --workspace --all-targets -- -D warnings;cargo test --workspace;cargo validate-levels --project .: 60 dependencies, 5 existing non-blocking findings, 0 blockers;cargo bake-navigation --project . --check: 1 current artifact;git diff --check.Live native-Wayland acceptance verified the asymmetric four-chunk terrain fixture and shared Material Instance in Forward rendering. Foundation terrain is explicitly excluded from Solari rather than rendered as a black/mismatched ray proxy; exact layer/Surface parity remains tracked by #24. Packaged acceptance remains deferred by project-owner direction.