BS-JD-301 - Terrain authoring schema and chunked mesh hydration #22
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area:assets
area:brushes
area:extensions
area:governance
area:inspector
area:operators
area:physics
area:project-ux
area:quality
area:runtime
area:scene-io
area:terrain
area:viewport
priority:P0
priority:P1
priority:P2
priority:P3
roadmap:jackdaw
type:architecture
type:docs
type:epic
type:feature
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Reference: Falling-Metal-Interactive/Blacksite#22
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Summary
Add a heightmap-backed
TerrainDescauthoring component with chunked generated meshes.Why
Large-world editing needs native terrain data that saves as stable authoring state and hydrates into render/collider output.
Implementation notes
TerrainDescwith heightmap, chunk size, scale, material layers, and generation settings.Acceptance criteria
Tests/docs
Serialization, hydration, and save-strip tests. Update terrain docs and README feature list.