BS-JD-215 - Static and skinned model-asset material slot mappings #64
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area:animation
area:assets
area:audio
area:brushes
area:build-release
area:extensions
area:governance
area:hierarchy
area:inspector
area:navigation
area:operators
area:physics
area:project-ux
area:quality
area:rendering
area:runtime
area:scene-io
area:terrain
area:viewport
priority:P0
priority:P1
priority:P2
priority:P3
roadmap:jackdaw
roadmap:production
type:architecture
type:docs
type:epic
type:feature
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Reference: Falling-Metal-Interactive/Blacksite#64
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Summary
Add model-asset material defaults keyed by stable imported slot IDs for both static and skinned sources.
Contract
Material resolution is: imported source fallback -> model-asset mapped project Material/Instance -> scene/prefab renderer override. Clearing an override returns to the next lower layer.
Scope
Acceptance criteria
Dependencies
Child of #59; depends on storage contract #60 and path-agnostic catalog #62. Builds on #51 and is independent of runtime property blocks #53.
Closed against M2 candidate
cf6eabaModel slot authoring now exposes stable slot identity, source health, effective ownership, project assignment, locate/clear, and explicit orphans. Reimport reconciles strictly by stable slot ID; registry metadata and runtime manifests retain the same resolved mappings.
Consolidated code, deterministic, native, and package evidence: M2 evaluation record. Candidate gates passed in full and the commit is published on
codex/m2-content-workspace.