BS-JD-214 - Path-agnostic asset catalog, loading, validation, and packaging #62
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area:animation
area:assets
area:audio
area:brushes
area:build-release
area:extensions
area:governance
area:hierarchy
area:inspector
area:navigation
area:operators
area:physics
area:project-ux
area:quality
area:rendering
area:runtime
area:scene-io
area:terrain
area:viewport
priority:P0
priority:P1
priority:P2
priority:P3
roadmap:jackdaw
roadmap:production
type:architecture
type:docs
type:epic
type:feature
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Reference: Falling-Metal-Interactive/Blacksite#62
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Summary
Make asset type and stable identity independent of conventional folder names across editor, runtime, validation, and packaging.
Scope
AssetIdbefore cached path hints in editor and hydration consumers.Acceptance criteria
assets/.Tests/docs
Arbitrary-folder fixtures for every authored/imported kind, move/restart/PIE/package tests, and clean-worktree validation.
Dependencies
Child of #59; depends on storage contract #60.
Closed against M2 candidate
cf6eabaRegistry v3, stable IDs, folder-independent classification, managed-directory exclusion, runtime catalog v2, texture/model import settings, project defaults, migrations, incremental publication, and package catalog validation are implemented and deterministic.
Consolidated code, deterministic, native, and package evidence: M2 evaluation record. Candidate gates passed in full and the commit is published on
codex/m2-content-workspace.