BS-JD-303 - Terrain material layers and texture painting MVP #24
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area:animation
area:assets
area:audio
area:brushes
area:build-release
area:extensions
area:governance
area:hierarchy
area:inspector
area:navigation
area:operators
area:physics
area:project-ux
area:quality
area:rendering
area:runtime
area:scene-io
area:terrain
area:viewport
priority:P0
priority:P1
priority:P2
priority:P3
roadmap:jackdaw
roadmap:production
type:architecture
type:docs
type:epic
type:feature
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Reference: Falling-Metal-Interactive/Blacksite#24
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Summary
Add terrain material layers with compact normalized weight painting.
Delivered
TerrainDescsupport for up to four shared Material/Material Instance layers.blacksite_surface.Acceptance criteria
Tests/docs
Integrated on
mainind1a56f7. Packaged tests were intentionally skipped per current project direction.Implemented and integrated on
mainind1a56f7.Live native-Wayland acceptance:
ConcreteandSurface Tintblend continuously across generated terrain chunks.Undo: Paint Terrain Material; Ctrl+Z restored 13/25 and Ctrl+Y restored 16/25.Source gate: fmt, workspace check, strict workspace clippy, full workspace tests,
cargo validate-levels(60 dependencies, 5 existing non-blocking findings, 0 blockers),cargo bake-navigation(1 artifact), and diff hygiene all pass. Packaged tests remain intentionally skipped per current direction.