BS-JD-216 - Editable imported-material extraction and per-slot import policy #63
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area:animation
area:assets
area:audio
area:brushes
area:build-release
area:extensions
area:governance
area:hierarchy
area:inspector
area:navigation
area:operators
area:physics
area:project-ux
area:quality
area:rendering
area:runtime
area:scene-io
area:terrain
area:viewport
priority:P0
priority:P1
priority:P2
priority:P3
roadmap:jackdaw
roadmap:production
type:architecture
type:docs
type:epic
type:feature
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Reference: Falling-Metal-Interactive/Blacksite#63
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Summary
Convert supported glTF/FBX source materials into ordinary editable project Material assets and expose explicit per-slot source/mapping/extraction policy.
Scope
assets/.Acceptance criteria
Dependencies
Child of #59; depends on destination-first import #61, path-agnostic catalog #62, and model mappings #64. Coordinates with PBR grouping #17.
Closed against M2 candidate
cf6eabaPer-source-slot extraction converts supported glTF/FBX PBR values and textures into ordinary editable project Materials with stable provenance. Re-extraction requires reviewed apply/create-new, preserves edited assets, maps selected slots transactionally, and supports exact undo/rollback.
Consolidated code, deterministic, native, and package evidence: M2 evaluation record. Candidate gates passed in full and the commit is published on
codex/m2-content-workspace.