BS-JD-001 - Project launcher and sandbox profiles #3
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area:assets
area:brushes
area:extensions
area:governance
area:inspector
area:operators
area:physics
area:project-ux
area:quality
area:runtime
area:scene-io
area:terrain
area:viewport
priority:P0
priority:P1
priority:P2
priority:P3
roadmap:jackdaw
type:architecture
type:docs
type:epic
type:feature
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Reference: Falling-Metal-Interactive/Blacksite#3
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Summary
Add an optional launcher/start screen for recent projects, new sandbox project, open project, and last scene resume.
Why
Blacksite currently behaves like one workspace. A future-game editor sandbox needs project switching and sandbox creation as first-class workflows.
Implementation notes
EditorStartupStateorLauncherStatebefore full editor mode.ProjectWorkspacewith project id, last opened scene, and project kind.assets/project.ronfields for display name, default scene, template version, and capabilities.Acceptance criteria
Tests/docs
Unit test manifest read/write defaults. Smoke test temp project create/open/save/reload. Update README Running and
docs/editor/architecture.md.M0 closeout triage: this remains valuable, but it is not part of the completed M0 foundation cut that landed through
cc6acb1. Carrying this to M5 where first-hour UX, samples, and startup guidance are tracked.