BS-JD-218 - Built-in Default Grid fallback material #66
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area:animation
area:assets
area:audio
area:brushes
area:build-release
area:extensions
area:governance
area:hierarchy
area:inspector
area:navigation
area:operators
area:physics
area:project-ux
area:quality
area:rendering
area:runtime
area:scene-io
area:terrain
area:viewport
priority:P0
priority:P1
priority:P2
priority:P3
roadmap:jackdaw
roadmap:production
type:architecture
type:docs
type:epic
type:feature
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Reference: Falling-Metal-Interactive/Blacksite#66
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Summary
Add one immutable engine-owned WorldGrid-style fallback plus an optional project Material/Instance override so authoring geometry never disappears when no valid material resolves.
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Child of #59. The storage/material contract in #60 lands first; project-default stable-ID resolution coordinates with #62. Property-block behavior coordinates with #53.
Closed against M2 candidate
cf6eabaThe immutable engine-owned DefaultGrid fallback is implemented with shared cached handles, project-default selection, broken-reference diagnostics, forward/Solari support, primitive/static/skinned/brush/thumbnail coverage, and a neutral StandardMaterial emergency path. Terrain keeps its specialized fallback.
Consolidated code, deterministic, native, and package evidence: M2 evaluation record. Candidate gates passed in full and the commit is published on
codex/m2-content-workspace.