BS-JD-203 - Drag/drop material and texture application #18
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area:assets
area:brushes
area:extensions
area:governance
area:inspector
area:operators
area:physics
area:project-ux
area:quality
area:runtime
area:scene-io
area:terrain
area:viewport
priority:P0
priority:P1
priority:P2
priority:P3
roadmap:jackdaw
type:architecture
type:docs
type:epic
type:feature
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1 Participants
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Reference: Falling-Metal-Interactive/Blacksite#18
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Summary
Make texture/material drag/drop work consistently for static mesh actors, primitive actors, and brush faces.
Why
The material workflow should use one predictable drop path across current meshes and future brush geometry.
Implementation notes
Acceptance criteria
Tests/docs
Material application tests across target kinds. Update README controls and docs/editor material workflow.
Progress landed in
cc6acb1(Complete M0 editor asset workflow).Completed M0-relevant portion:
Authoring Materialtexture refs are now Asset Browser-backed picker/drop fields with browse, locate, clear, hover/drop highlighting, compact rows, and thumbnail previews..jpgtextures can be assigned and previewed/loaded.Closing this ticket for the M0 drag/drop material+texture application workflow. Follow-up work for comprehensive material browsing/cataloging remains in BS-JD-201, and PBR texture-set auto-detection remains in BS-JD-202.
Correction: reopening this because BS-JD-203 is assigned to M2 and still includes broader target-kind/preview acceptance criteria (primitive/brush faces and richer commit/cancel coverage) beyond the M0 work.
cc6acb1should be treated as M0 progress for actor material/texture picker/drop and operator routing only. Remaining M2 scope stays open.