2026-01-08T22:41:57Z - 2026-07-08T21:41:57Z

Overview

0 Active Pull Requests
38 Active Issues
Excluding merges, 1 author has pushed 23 commits to main and 23 commits to all branches. On main, 368 files have changed and there have been 90837 additions and 2175 deletions.

10 Issues closed from 1 user

Closed #12 BS-JD-103 - Brush element edit modes 2026-06-24 12:36:40 -04:00

Closed #11 BS-JD-102 - Quick add and draw-brush tool 2026-06-06 14:16:24 -04:00

Closed #13 BS-JD-104 - Brush CSG operations 2026-06-06 06:43:52 -04:00

Closed #15 BS-JD-106 - Brush validation, repair, and diagnostics 2026-06-06 06:39:01 -04:00

Closed #14 BS-JD-105 - Per-face material and UV controls 2026-06-06 06:36:00 -04:00

Closed #10 BS-JD-101 - Brush authoring schema and hydration MVP 2026-06-06 05:42:34 -04:00

Closed #5 BS-JD-003 - Editor metadata for components 2026-06-06 05:06:32 -04:00

Closed #6 BS-JD-004 - Unified operator/action framework 2026-06-06 05:06:31 -04:00

Closed #4 BS-JD-002 - Scene document abstraction above DynamicScene RON 2026-06-06 03:50:45 -04:00

Closed #2 BS-JD-000 - Adoption policy, license notes, and source attribution 2026-06-06 02:15:29 -04:00

28 Issues created by 1 user

Opened #1 BS-JD-ROADMAP - Jackdaw-inspired editor production roadmap 2026-06-06 01:44:41 -04:00

Opened #3 BS-JD-001 - Project launcher and sandbox profiles 2026-06-06 01:45:31 -04:00

Opened #7 BS-JD-005 - Command palette polish and fuzzy matching 2026-06-06 01:45:45 -04:00

Opened #8 BS-JD-006 - Selection and editing shortcut polish 2026-06-06 01:45:50 -04:00

Opened #9 BS-JD-007 - Viewport productivity controls 2026-06-06 01:45:52 -04:00

Opened #16 BS-JD-201 - Material Browser and shared material catalog 2026-06-06 01:47:18 -04:00

Opened #17 BS-JD-202 - PBR texture-set auto-detection 2026-06-06 01:47:20 -04:00

Opened #18 BS-JD-203 - Drag/drop material and texture application 2026-06-06 01:47:25 -04:00

Opened #19 BS-JD-204 - Live asset watcher and refresh 2026-06-06 01:47:33 -04:00

Opened #20 BS-JD-205 - Asset rename/move reference repair 2026-06-06 01:47:36 -04:00

Opened #21 BS-JD-206 - Headless asset processing command 2026-06-06 01:47:37 -04:00

Opened #22 BS-JD-301 - Terrain authoring schema and chunked mesh hydration 2026-06-06 01:48:05 -04:00

Opened #23 BS-JD-302 - Terrain sculpt tools with stroke undo 2026-06-06 01:48:05 -04:00

Opened #24 BS-JD-303 - Terrain material layers and texture painting MVP 2026-06-06 01:48:06 -04:00

Opened #25 BS-JD-304 - Physics placement tool 2026-06-06 01:48:06 -04:00

Opened #26 BS-JD-305 - Collider authoring diagnostics and overlays 2026-06-06 01:48:07 -04:00

Opened #27 BS-JD-401 - Static extension API v0 2026-06-06 01:48:35 -04:00

Opened #28 BS-JD-402 - Extension and game prototype scaffolds 2026-06-06 01:48:35 -04:00

Opened #29 BS-JD-403 - Optional dylib extension exploration 2026-06-06 01:48:36 -04:00

Opened #30 BS-JD-404 - BRP remote inspector write prototype 2026-06-06 01:48:37 -04:00

Opened #31 BS-JD-405 - Out-of-process game preview spike 2026-06-06 01:48:38 -04:00

Opened #32 BS-JD-501 - Editor sample scenes and regression pack 2026-06-06 01:49:04 -04:00

Opened #33 BS-JD-502 - Tool regression tests and undo invariants 2026-06-06 01:49:05 -04:00

Opened #34 BS-JD-503 - Performance budgets and editor profiler panel 2026-06-06 01:49:05 -04:00

Opened #35 BS-JD-504 - Documentation and issue board structure 2026-06-06 01:49:08 -04:00

Opened #36 BS-JD-505 - First-hour usability polish pass 2026-06-06 01:49:10 -04:00

Opened #37 QA - M1 Brush-based blockout acceptance signoff 2026-06-06 13:14:43 -04:00

Opened #38 Brush geometry kernel - first-class concave brushes and robust CSG 2026-06-06 13:42:16 -04:00