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area:animation
area:assets
area:audio
area:brushes
area:build-release
area:extensions
area:governance
area:hierarchy
area:inspector
area:navigation
area:operators
area:physics
area:project-ux
area:quality
area:rendering
area:runtime
area:scene-io
area:terrain
area:viewport
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roadmap:production
type:architecture
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type:epic
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M1 - Brush-based blockout
M4 - Extensibility and runtime integration
M5 - Regression, docs, and first-hour UX
Post-Jackdaw - Brush geometry kernel and first-class CSG
M7 - Content production and shipping
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M0 - Foundation and polish seams
M2 - Content workspace and asset pipeline
M3 - Terrain and physics placement
M6 - Reliability, recovery, and project workflow
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#3
by Rbanh was closed 2026-07-10 12:41:41 -04:00
M6 - Reliability, recovery, and project workflow
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