22 labels
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area:assets
Asset browser, material browser, thumbnails, import, processing, and asset watcher. -
area:brushes
Brush geometry, CSG, face editing, UVs, and brush diagnostics. -
area:extensions
Static extension API, extension scaffolds, dylib exploration. -
area:governance
Policy, attribution, planning, and production process. -
area:inspector
Inspector, component metadata, component editing UX. -
area:operators
Editor operator/action framework, undo, commit/cancel semantics. -
area:physics
Physics placement, colliders, rigid bodies, diagnostics, and overlays. -
area:project-ux
Project launcher, profiles, templates, or first-run project workflow. -
area:quality
Regression packs, tests, performance budgets, profiler, first-hour UX. -
area:runtime
BRP, remote inspector, PIE, game preview, runtime integration. -
area:scene-io
Scene document, save/load, schema, migration, or reference repair. -
area:terrain
Terrain authoring, terrain sculpting, heightmaps, and terrain materials. -
area:viewport
Viewport interaction, selection, shortcuts, camera, overlays, and controls. -
priority:P0
Must-have prerequisite or milestone-critical item. -
priority:P1
Important production feature after P0 work is stable. -
priority:P2
Useful follow-up or polish item. -
priority:P3
Exploratory or later spike. -
roadmap:jackdaw
Jackdaw-inspired Blacksite editor roadmap item. -
type:architecture
Architecture, internal framework, or hard-to-reverse technical decision. -
type:docs
Documentation, policy, samples, or issue-board structure. -
type:epic
Tracking epic that groups related milestone work. -
type:feature
User-visible feature or capability.