Rbanh commented on issue Falling-Metal-Int.../Blacksite#1 2026-07-12 00:12:37 -04:00
BS-JD-ROADMAP - Jackdaw-inspired editor production roadmap

Renderer/material/component foundation checkpoint

The M2/M4/M7 cross-cutting foundation from #51 is implemented and locally accepted:

  • dedicated skinned renderer plus corrected edit-pose…
Rbanh commented on issue Falling-Metal-Int.../Blacksite#27 2026-07-12 00:12:35 -04:00
BS-JD-401 - Static extension API v0

Registry-driven component lifecycle implemented locally

The component foundation requested in the expanded scope is now dogfooded by static/skinned renderers and material bindings:

  • stable…
Rbanh commented on issue Falling-Metal-Int.../Blacksite#18 2026-07-12 00:12:29 -04:00
BS-JD-203 - Drag/drop material and texture application

Renderer-slot and texture-parameter drag/drop progress

The local #51 implementation adds the missing shared foundation and extends the user workflow:

  • Material/Instance application targets…
Rbanh commented on issue Falling-Metal-Int.../Blacksite#46 2026-07-12 00:12:25 -04:00
BS-PR-703 - Skeletal animation import, preview, and authoring workflow

Corrective pose lifecycle implemented locally

The regression acceptance added in [comment 863](Falling-Metal-Interactive/Blacksite#46 (comment)

Rbanh commented on issue Falling-Metal-Int.../Blacksite#16 2026-07-12 00:12:24 -04:00
BS-JD-201 - Material Browser and shared material catalog

Local Material catalog/instance progress

The #51 foundation now supplies the catalog contract requested here:

  • project Material and direct-base Material Instance assets;
  • sparse instance…
Rbanh commented on issue Falling-Metal-Int.../Blacksite#51 2026-07-12 00:11:16 -04:00
BS-JD-207 — Renderer material slots, material instances, and exact custom shader surfaces

Implementation evidence — local acceptance pass (2026-07-11)

Status: implemented and verified on local branch codex/renderer-material-component-foundation; not committed or pushed. This…

Rbanh commented on issue Falling-Metal-Int.../Blacksite#46 2026-07-11 18:50:39 -04:00
BS-PR-703 - Skeletal animation import, preview, and authoring workflow

Reopened: default-pose and stop/restore regression

This issue is reopened because the current skinned actor workflow does not yet satisfy the original preview/hydration acceptance criteria.

T…

Rbanh commented on issue Falling-Metal-Int.../Blacksite#27 2026-07-11 18:50:27 -04:00
BS-JD-401 - Static extension API v0

Expanded component lifecycle foundation

The v0 static extension API must register real authoring-component lifecycle behavior, not metadata/inspector labels alone. The foundation should…

Rbanh commented on issue Falling-Metal-Int.../Blacksite#16 2026-07-11 18:50:24 -04:00
BS-JD-201 - Material Browser and shared material catalog

Foundation dependency: #51

The catalog should be implemented on the asset contract introduced by #51:

  • Browse shared project Material assets and explicit reusable Material Instance…
Rbanh commented on issue Falling-Metal-Int.../Blacksite#18 2026-07-11 18:50:24 -04:00
BS-JD-203 - Drag/drop material and texture application

Expanded renderer-slot dependency: #51

Material/texture drag-drop now depends on the stable slot and resolver contract in #51.

The supported target matrix includes static renderer slots,…

Rbanh commented on issue Falling-Metal-Int.../Blacksite#1 2026-07-11 18:50:23 -04:00
BS-JD-ROADMAP - Jackdaw-inspired editor production roadmap

Renderer/material/component foundation intake

M2 now has a P0 foundation item: #51 (BS-JD-207).

It establishes the shared contract needed by #16 and #18: stable material slots on both…

Rbanh reopened issue Falling-Metal-Int.../Blacksite#46 2026-07-11 18:50:02 -04:00
BS-PR-703 - Skeletal animation import, preview, and authoring workflow
Rbanh opened issue Falling-Metal-Int.../Blacksite#51 2026-07-11 18:49:46 -04:00
BS-JD-207 — Renderer material slots, material instances, and exact custom shader surfaces
Rbanh commented on issue Falling-Metal-Int.../Blacksite#1 2026-07-11 17:50:05 -04:00
BS-JD-ROADMAP - Jackdaw-inspired editor production roadmap

M7 roadmap checkpoint — #46 dedicated skinned-renderer follow-up

The skeletal-animation workflow's acceptance remains recorded on #46. A corrective architecture slice is now implemented…

Rbanh commented on issue Falling-Metal-Int.../Blacksite#46 2026-07-11 17:49:41 -04:00
BS-PR-703 - Skeletal animation import, preview, and authoring workflow

Corrective architecture follow-up — dedicated skinned renderer (2026-07-11)

The accepted animation workflow remains closed. This follow-up corrects the renderer boundary so rigged, skinned,…

Rbanh closed issue Falling-Metal-Int.../Blacksite#46 2026-07-11 12:42:18 -04:00
BS-PR-703 - Skeletal animation import, preview, and authoring workflow
Rbanh commented on issue Falling-Metal-Int.../Blacksite#46 2026-07-11 12:42:10 -04:00
BS-PR-703 - Skeletal animation import, preview, and authoring workflow

Implemented and production-accepted in pushed commit 0553a85 (with prerequisite editor workflow fixes in cc1fa6e).

Acceptance evidence:

  • Automated: `cargo test -p editor -p game -p scene -p…
Rbanh pushed to main at Falling-Metal-Int.../Blacksite 2026-07-11 12:41:34 -04:00
0553a85220 Build production-ready editor authoring workflows
cc1fa6ea3b Improve editor workflows and thumbnail resilience
Compare 2 commits »
Rbanh closed issue Falling-Metal-Int.../Blacksite#47 2026-07-11 01:55:52 -04:00
BS-PR-704 - Audio source, listener, buses, and spatial preview authoring