Correction: reopening this because BS-JD-203 is assigned to M2 and still includes broader target-kind/preview acceptance criteria (primitive/brush faces and richer commit/cancel coverage) beyond…
Progress landed in cc6acb1 (Complete M0 editor asset workflow).
Completed M0-relevant portion:
- Texture/material apply actions are routed through asset operators.
- Actor `Authoring…
M0 completion update landed in cc6acb1 (Complete M0 editor asset workflow).
Completed scope since the initial component metadata pass:
- Static Mesh Renderer slots now present imported…
M0 completion update landed in cc6acb1 (Complete M0 editor asset workflow).
Completed scope:
- Added asset operator wrappers for
assets.place,assets.place_subasset,assets.apply_texture…
Local implementation progress pending QA/sign-off (not committed yet):
Asset workflow migration slice:
- Added
crates/editor/src/assets/operators.rswith immediate operators for:- `assets.pla…
M0 progress update after d77cc6a:
BS-JD-004 / #6 has its first operator bridge committed:
- Command palette and queued commands now run through the operator lifecycle.
- Operator status appears…
Committed and pushed operator bridge in d77cc6a (Add editor operator lifecycle bridge).
Landed:
- Added
crates/editor/src/operators.rswithEditorOperator, lifecycle phases, disabled…
Local implementation progress pending QA/sign-off (not committed yet):
- Added
crates/editor/src/operators.rswithEditorOperator,ActiveOperator, lifecycle phases, disabled reasons,…
Starting next M0 slice after 2054fa2.
Initial scope for this pass:
- Inventory existing mutation paths: command palette, history commands, asset placement/drop, and modal viewport tools.
- Add…
M0 progress update after 2054fa2:
Closed:
- BS-JD-002 / #4 Scene document abstraction above DynamicScene RON.
Additional foundation work landed:
- Render-stack invariant hardened: atmosphere/ef…
Progress update from 2054fa2:
- Add Component shelf and component-card metadata work remain relevant from the earlier M0 inspector polish.
- New rendering policy now also uses component-level…
Implemented and pushed in 2054fa2 (Advance M0 scene and rendering foundations).
What landed:
- Added
scene::document::SceneDocument,SceneEntity, stable document IDs, component blobs, and…