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BS-PR-601 - Transactional scene saves, autosave, and crash recovery
BS-PR-601 - Transactional scene saves, autosave, and crash recovery
BS-PR-601 - Transactional scene saves, autosave, and crash recovery
BS-PR-601 - Transactional scene saves, autosave, and crash recovery
Keep-both workflow completed:
- File → Save Recovery Copy As... writes the selected recovery generation to a separate scene through the same atomic writer.
- The active scene path, dirty state,…
BS-PR-601 - Transactional scene saves, autosave, and crash recovery
Follow-up observability slice completed:
SceneIonow retains a bounded 32-entry in-session operation log with monotonically increasing IDs and info/error classification.- Startup/load/save/re…
BS-PR-601 - Transactional scene saves, autosave, and crash recovery
Recovery P0 implementation and live QA update (2026-07-10):
- Scene, prefab, and selection writes now use same-directory durable temp files plus sync/rename.
- Dirty saved scenes write bounded…
BS-PR-601 - Transactional scene saves, autosave, and crash recovery
Local implementation progress (2026-07-10)
The first reliability slice is implemented locally:
- same-directory temporary write, file sync, atomic rename, and parent-directory sync on Unix; -…
BS-JD-505 - First-hour usability polish pass
Live visual QA update
Verified in the running 3426x1384 editor window:
- the near-black shell and compact Blacksite toolbar identity read distinctly darker than the previous graphite pass; -…
BS-PR-602 - Hierarchy, parenting, and prefab structure hardening
Live interaction QA update
The corrected row interaction now uses Sense::click_and_drag(); the previous click-only widget was the root cause of drag-to-parent never starting.
Verified in…
BS-JD-505 - First-hour usability polish pass
Local UI/UX pass in progress (2026-07-10)
The current uncommitted pass advances first-hour clarity without copying Unity:
- near-black Blacksite shell replaces the lighter gray cast;
- compact…
BS-PR-602 - Hierarchy, parenting, and prefab structure hardening
Local implementation in progress (2026-07-10)
The current uncommitted pass now covers the first structural slice:
- full remaining hierarchy row is a deterministic attach target;
- pointer…
BS-JD-ROADMAP - Jackdaw-inspired editor production roadmap
Production-readiness expansion (2026-07-10)
M6 - Reliability, recovery, and project workflow
- #3 Project launcher and sandbox profiles (moved from the completed M0 foundation)
- #39…
BS-PR-706 - Source-control status and collaborative file safety
BS-PR-707 - Production-readiness acceptance gate and release checklist
BS-PR-705 - Navigation mesh authoring, bake diagnostics, and path preview
BS-PR-701 - Build and package profiles with one-click game export
BS-PR-702 - Content validation, dependency manifest, and release gate
BS-PR-703 - Skeletal animation import, preview, and authoring workflow
BS-PR-704 - Audio source, listener, buses, and spatial preview authoring
BS-PR-605 - Prefab authoring v2: nested instances, variants, and structural overrides