27 lines
1.3 KiB
Markdown
27 lines
1.3 KiB
Markdown
# Collider Diagnostics Acceptance
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> **Evidence record — not current product guidance.** Use the [documentation index](../../../README.md) for current behavior and architecture.
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Issue: Gitea #26 (`BS-JD-305`)
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## Evidence
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The native Wayland editor loaded `assets/levels/collider_diagnostics_showcase.scn.ron` and entered
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Collider view. The captured frame shows shape overlays with meshes hidden, the scene health HUD,
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the selectable Diagnostics window, and the selected trigger's hydrated status in the inspector.
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## Live Results
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- Box, scaled sphere/ellipsoid, and capsule overlays matched authored transforms and dimensions.
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- Green ready, cyan trigger, gray disabled, and red missing states were visually distinct.
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- The HUD reported `4 ready / 1 disabled / 0 warning / 1 invalid` and followed selection.
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- The Diagnostics panel linked the missing finding back to its actor.
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- Switching the valid box to sphere preserved useful extents and produced `Undo: Set Collider`;
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undo restored the box.
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- Physics Placement rejected the missing-collider actor with the shared collider-health messages.
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- Scene switching and editor shutdown completed without a panic or runtime validation error.
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Packaged verification remains deferred by current project instruction.
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