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| collider-diagnostics-live.png | ||
| README.md | ||
Collider Diagnostics Acceptance
Evidence record — not current product guidance. Use the documentation index for current behavior and architecture.
Issue: Gitea #26 (BS-JD-305)
Evidence
The native Wayland editor loaded assets/levels/collider_diagnostics_showcase.scn.ron and entered
Collider view. The captured frame shows shape overlays with meshes hidden, the scene health HUD,
the selectable Diagnostics window, and the selected trigger's hydrated status in the inspector.
Live Results
- Box, scaled sphere/ellipsoid, and capsule overlays matched authored transforms and dimensions.
- Green ready, cyan trigger, gray disabled, and red missing states were visually distinct.
- The HUD reported
4 ready / 1 disabled / 0 warning / 1 invalidand followed selection. - The Diagnostics panel linked the missing finding back to its actor.
- Switching the valid box to sphere preserved useful extents and produced
Undo: Set Collider; undo restored the box. - Physics Placement rejected the missing-collider actor with the shared collider-health messages.
- Scene switching and editor shutdown completed without a panic or runtime validation error.
Packaged verification remains deferred by current project instruction.
