1.7 KiB
1.7 KiB
Physics Placement Evaluation
Evidence record — not current product guidance. Use the documentation index for current behavior and architecture.
Date: 2026-07-12
The native Wayland editor is shown with the 2026-07-12 revision of
assets/levels/physics_placement_showcase.scn.ron. At that revision, Placement Prop A, B, and C were
multi-selected and released from three different heights through the hand/down-arrow action in the
existing horizontal viewport toolbar. The fixture now exposes those stable actor IDs as Placement
Cuboid, Placement Sphere, and Placement Capsule; its distinct-shape rerun is tracked by the
sample-pack evaluation.
Acceptance
- In the recorded revision, all three props used hydrated Avian cuboid colliders and settled on Placement Floor after 1.5 simulated seconds.
- During preview the HUD reported selection count, simulated time, and Settled state; transform gizmos and viewport picking did not compete with the modal tool.
- Escape restored every starting transform and left history empty.
- A second run committed with Enter as exactly one
Undo: Move Selectionentry. - Ctrl+Z restored all three elevated starting transforms; Ctrl+Y restored the settled transforms.
- Opening the fixture immediately after the terrain showcase no longer panicked on a stale
generated terrain-material binding; the scene-switch regression is covered in
blacksite_surface. - The runtime log contained no physics-placement, scene-load, render-pipeline, or GPU validation error after the stale-binding fix.
Packaged-runtime tests remain intentionally deferred by project-owner request.
