29 lines
1.4 KiB
Markdown
29 lines
1.4 KiB
Markdown
# Physics Placement Evaluation
|
|
|
|
Date: 2026-07-12
|
|
|
|

|
|
|
|
The native Wayland editor is shown with the committed
|
|
`assets/levels/physics_placement_showcase.scn.ron` fixture. Placement Prop A, B, and C were
|
|
multi-selected and released from three different heights through the hand/down-arrow action in the
|
|
existing horizontal viewport toolbar.
|
|
|
|
## Acceptance
|
|
|
|
- All three props used the hydrated Avian cuboid colliders and settled on Placement Floor after
|
|
1.5 simulated seconds.
|
|
- During preview the HUD reported selection count, simulated time, and Settled state; transform
|
|
gizmos and viewport picking did not compete with the modal tool.
|
|
- Escape restored every starting transform and left history empty.
|
|
- A second run committed with Enter as exactly one `Undo: Move Selection` entry.
|
|
- Ctrl+Z restored all three elevated starting transforms; Ctrl+Y restored the settled transforms.
|
|
- Opening the fixture immediately after the terrain showcase no longer panicked on a stale
|
|
generated terrain-material binding; the scene-switch regression is covered in
|
|
`blacksite_surface`.
|
|
- The runtime log contained no physics-placement, scene-load, render-pipeline, or GPU validation
|
|
error after the stale-binding fix.
|
|
|
|
Packaged-runtime tests remain intentionally deferred by project-owner request.
|
|
|