• 1 Open
    6 Closed
    Updated 2026-06-24 12:36:41 -04:00
    No due date

    Add the Jackdaw-inspired level-blockout workflow: brush schema, draw/edit modes, CSG, per-face materials.

  • 6 Open
    0 Closed
    Updated 2026-06-06 05:06:52 -04:00
    No due date

    Make assets feel live and production-like: material browser, PBR grouping, drag/drop assignment, reference repair, headless processing.

  • 5 Open
    0 Closed
    Updated 2026-06-06 01:48:07 -04:00
    No due date

    Add larger-world authoring and practical prop placement: terrain sculpting plus physics drop/settle.

  • 5 Open
    0 Closed
    Updated 2026-06-06 01:48:38 -04:00
    No due date

    Turn Blacksite from a single editor crate into a future-game editor platform through static extensions and narrow remote prototypes.

  • 10 Open
    0 Closed
    Updated 2026-06-06 05:08:09 -04:00
    No due date

    Lock in quality: samples, tests, profiling, docs, and first-run guidance.

  • 1 Open
    0 Closed
    Updated 2026-06-06 13:42:16 -04:00
    No due date

    Future brush architecture beyond the Jackdaw-inspired MVP: first-class concave authored brushes, compiled brush geometry, robust CSG, material/UV preservation, collision output, and diagnostics.