Fix live operator UI regressions
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@ -563,6 +563,7 @@ fn command_palette_ui(
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}
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let mut open = palette.open;
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let mut dismiss_requested = false;
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let palette_width = (ctx.content_rect().width() - 32.0).clamp(320.0, 520.0);
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egui::Window::new("Command Palette")
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.open(&mut open)
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@ -611,13 +612,11 @@ fn command_palette_ui(
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if ui.input_mut(|input| input.consume_key(egui::Modifiers::NONE, egui::Key::Enter)) {
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if let Some(entry) = filtered_entries.get(palette.selected_index) {
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palette.pending_run = Some(entry.name.clone());
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palette.open = false;
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ui.close();
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dismiss_requested = true;
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}
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}
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if ui.input_mut(|input| input.consume_key(egui::Modifiers::NONE, egui::Key::Escape)) {
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palette.open = false;
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ui.close();
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dismiss_requested = true;
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}
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ui.separator();
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@ -639,17 +638,20 @@ fn command_palette_ui(
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if response.clicked() {
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palette.selected_index = index;
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palette.pending_run = Some(entry.name.clone());
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palette.open = false;
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ui.close();
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dismiss_requested = true;
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}
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}
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});
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});
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palette.open = open;
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palette.open = resolve_palette_open(open, dismiss_requested);
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Ok(())
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}
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fn resolve_palette_open(window_open: bool, dismiss_requested: bool) -> bool {
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window_open && !dismiss_requested
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}
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fn filtered_command_entries(
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registry: &EditorCommandRegistry,
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filter: &str,
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@ -766,6 +768,13 @@ mod tests {
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assert_eq!(entries[1].name, "scene.reset_lighting");
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}
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#[test]
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fn command_palette_dismissal_wins_over_stale_window_open_state() {
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assert!(!resolve_palette_open(true, true));
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assert!(!resolve_palette_open(false, false));
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assert!(resolve_palette_open(true, false));
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}
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#[test]
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fn grouping_dispatch_is_one_history_transaction_and_round_trips() {
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let mut world = command_world();
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@ -824,10 +833,12 @@ mod tests {
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assert!(committed
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.iter()
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.any(|(name, parent, _)| name == "Second" && parent.as_deref() == Some("Group")));
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assert_group_has_visibility_hierarchy(&mut world);
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apply_command_undo(&mut world);
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assert_eq!(hierarchy_projection(&mut world), initial);
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apply_command_redo(&mut world);
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assert_eq!(hierarchy_projection(&mut world), committed);
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assert_group_has_visibility_hierarchy(&mut world);
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assert!(world.get::<ChildOf>(unselected).is_none());
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apply_command_undo(&mut world);
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assert_eq!(hierarchy_projection(&mut world), initial);
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@ -836,6 +847,17 @@ mod tests {
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assert!(world.get::<ChildOf>(unselected).is_none());
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}
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fn assert_group_has_visibility_hierarchy(world: &mut World) {
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let group = world
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.query::<(Entity, &Name)>()
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.iter(world)
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.find_map(|(entity, name)| (name.as_str() == "Group").then_some(entity))
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.expect("group command should spawn the group actor");
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assert!(world.get::<Visibility>(group).is_some());
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assert!(world.get::<InheritedVisibility>(group).is_some());
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assert!(world.get::<ViewVisibility>(group).is_some());
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}
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#[test]
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fn reset_lighting_dispatch_is_one_undoable_group() {
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let mut world = command_world();
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@ -198,7 +198,20 @@ fn spawn_snapshot_with_parent(
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snapshot: &EditorEntitySnapshot,
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parent: Option<Entity>,
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) -> Entity {
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let mut entity_mut = world.spawn((LevelObject, snapshot.actor_kind, snapshot.transform));
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let visibility = if snapshot.editor_visibility.visible {
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Visibility::Visible
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} else {
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Visibility::Hidden
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};
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let mut entity_mut = world.spawn((
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LevelObject,
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snapshot.actor_kind,
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snapshot.transform,
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snapshot.editor_visibility,
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visibility,
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InheritedVisibility::default(),
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ViewVisibility::default(),
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));
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entity_mut.insert(
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snapshot
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.actor_id
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@ -291,7 +304,6 @@ fn spawn_snapshot_with_parent(
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entity_mut.insert(link.clone());
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}
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entity_mut.insert(HierarchySiblingIndex(snapshot.hierarchy_sibling_index));
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entity_mut.insert(snapshot.editor_visibility);
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if let Some(order) = &snapshot.inspector_order {
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entity_mut.insert(order.clone());
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}
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@ -11,9 +11,11 @@ release candidate or replace the clean-checkout rerun required by production-rea
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## Accepted Coverage
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- Registered commands distinguish immediate completion from modal Preview ownership; validation
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failures terminate with their stable command ID.
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failures terminate with their stable command ID. Palette execution and cancellation fully dismiss
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the palette instead of leaving an empty title bar.
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- Group Selection is one history transaction and preserves unrelated hierarchy rows through repeated
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undo/redo even though the transient group entity is respawned.
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undo/redo even though the transient group entity is respawned. Newly spawned and redone group
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actors own their visibility hierarchy before viewport icon children attach.
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- Reset Lighting and Project Sun changes are grouped, undoable light transactions.
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- Asset/sub-asset placement; material/texture/audio/animation assignment; and exact viewport material
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drops cover commit, block/failure, cancel where applicable, and semantic undo/redo projections.
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@ -39,6 +41,15 @@ The publication worktree passed:
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The Gitea closure comment records these results with the exact publication commit.
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## Native Editor Follow-up
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A native-editor replay on 2026-07-13 loaded the collider diagnostics scene, exercised Draw Brush
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Preview/cancel, and grouped two hierarchy actors through undo/redo. The replay exposed two issues
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that source-only checks did not make visible: command execution left a collapsed palette title bar,
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and the viewport icon child briefly inherited from a group actor without Bevy visibility hierarchy
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components. Both paths now have focused regression assertions; a rebuilt replay dismissed the
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palette completely and emitted no hierarchy warning.
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No screenshot is required for this ticket: the accepted surface is lifecycle, rollback, cleanup, and
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history behavior exercised through headless production entry points. Live command/status checks add
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confidence but are not substituted for semantic assertions. Packaged-runtime testing remains
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@ -43,8 +43,8 @@ The test must mutate a world and prove restoration.
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| Workflow | Coverage |
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|----------|----------|
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| Generic `EditorOperator` | Commit cleanup, preview/commit failure rollback, blocked no-op, terminal ID/phase |
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| Palette and registered commands | Typed immediate commit versus modal preview ownership; failed CSG start terminates |
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| Selection and scene commands | Atomic Group Selection across repeated undo/redo; grouped Reset Lighting and Project Sun history |
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| Palette and registered commands | Typed immediate commit versus modal preview ownership; Enter/click/Escape dismissal cannot be overwritten by stale window state; failed CSG start terminates |
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| Selection and scene commands | Atomic Group Selection across repeated undo/redo; spawned group actors have an immediate Bevy visibility hierarchy; grouped Reset Lighting and Project Sun history |
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| Asset workflows | Asset/sub-asset placement; material/texture group assignment; audio/animation assignment and incompatible targets |
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| Viewport material drop | Exact renderer slot/primitive/brush-face preview, cancel, commit, cleanup, undo, and redo |
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| Draw Brush and CSG | Modal cancel; decomposed commit; CSG validation/read-only block, cancel, grouped commit, and deleted-brush restoration |
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