Minecraft-STC-Modpack/showdown/server/users.js
2023-08-14 21:45:09 -04:00

1401 lines
46 KiB
JavaScript

"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var users_exports = {};
__export(users_exports, {
Connection: () => Connection,
User: () => User,
Users: () => Users
});
module.exports = __toCommonJS(users_exports);
var import_lib = require("../lib");
var import_user_groups = require("./user-groups");
/**
* Users
* Pokemon Showdown - http://pokemonshowdown.com/
*
* Most of the communication with users happens here.
*
* There are two object types this file introduces:
* User and Connection.
*
* A User object is a user, identified by username. A guest has a
* username in the form "Guest 12". Any user whose username starts
* with "Guest" must be a guest; normal users are not allowed to
* use usernames starting with "Guest".
*
* A User can be connected to Pokemon Showdown from any number of tabs
* or computers at the same time. Each connection is represented by
* a Connection object. A user tracks its connections in
* user.connections - if this array is empty, the user is offline.
*
* `Users.users` is the global table of all users, a `Map` of `ID:User`.
* Users should normally be accessed with `Users.get(userid)`
*
* `Users.connections` is the global table of all connections, a `Map` of
* `string:Connection` (the string is mostly meaningless but see
* `connection.id` for details). Connections are normally accessed through
* `user.connections`.
*
* @license MIT
*/
const THROTTLE_DELAY = 600;
const THROTTLE_DELAY_TRUSTED = 100;
const THROTTLE_DELAY_PUBLIC_BOT = 25;
const THROTTLE_BUFFER_LIMIT = 6;
const THROTTLE_MULTILINE_WARN = 3;
const THROTTLE_MULTILINE_WARN_STAFF = 6;
const THROTTLE_MULTILINE_WARN_ADMIN = 25;
const NAMECHANGE_THROTTLE = 2 * 60 * 1e3;
const NAMES_PER_THROTTLE = 3;
const PERMALOCK_CACHE_TIME = 30 * 24 * 60 * 60 * 1e3;
const DEFAULT_TRAINER_SPRITES = [1, 2, 101, 102, 169, 170, 265, 266];
const MINUTES = 60 * 1e3;
const IDLE_TIMER = 60 * MINUTES;
const STAFF_IDLE_TIMER = 30 * MINUTES;
const CONNECTION_EXPIRY_TIME = 24 * 60 * MINUTES;
function move(user, newUserid) {
if (user.id === newUserid)
return true;
if (!user)
return false;
prevUsers.delete(newUserid);
prevUsers.set(user.id, newUserid);
users.delete(user.id);
user.id = newUserid;
users.set(newUserid, user);
return true;
}
function add(user) {
if (user.id)
throw new Error(`Adding a user that already exists`);
numUsers++;
user.guestNum = numUsers;
user.name = `Guest ${numUsers}`;
user.id = toID(user.name);
if (users.has(user.id))
throw new Error(`userid taken: ${user.id}`);
users.set(user.id, user);
}
function deleteUser(user) {
prevUsers.delete("guest" + user.guestNum);
users.delete(user.id);
}
function merge(toRemain, toDestroy) {
prevUsers.delete(toRemain.id);
prevUsers.set(toDestroy.id, toRemain.id);
}
function getUser(name, exactName = false) {
if (!name || name === "!")
return null;
if (name.id)
return name;
let userid = toID(name);
let i = 0;
if (!exactName) {
while (userid && !users.has(userid) && i < 1e3) {
userid = prevUsers.get(userid);
i++;
}
}
return users.get(userid) || null;
}
function getExactUser(name) {
return getUser(name, true);
}
function findUsers(userids, ips, options = {}) {
const matches = [];
if (options.forPunishment)
ips = ips.filter((ip) => !Punishments.isSharedIp(ip));
const ipMatcher = IPTools.checker(ips);
for (const user of users.values()) {
if (!options.forPunishment && !user.named && !user.connected)
continue;
if (!options.includeTrusted && user.trusted)
continue;
if (userids.includes(user.id)) {
matches.push(user);
continue;
}
if (user.ips.some(ipMatcher)) {
matches.push(user);
}
}
return matches;
}
const globalAuth = new import_user_groups.GlobalAuth();
function isUsernameKnown(name) {
const userid = toID(name);
if (Users.get(userid))
return true;
if (globalAuth.has(userid))
return true;
for (const room of Rooms.global.chatRooms) {
if (room.auth.has(userid))
return true;
}
return false;
}
function isUsername(name) {
return /[A-Za-z0-9]/.test(name.charAt(0)) && /[A-Za-z]/.test(name) && !name.includes(",");
}
function isTrusted(userid) {
if (globalAuth.has(userid))
return userid;
for (const room of Rooms.global.chatRooms) {
if (room.persist && room.settings.isPrivate !== true && room.auth.isStaff(userid)) {
return userid;
}
}
const staffRoom = Rooms.get("staff");
const staffAuth = staffRoom && !!(staffRoom.auth.has(userid) || staffRoom.users[userid]);
return staffAuth ? userid : false;
}
function isPublicBot(userid) {
if (globalAuth.get(userid) === "*")
return true;
for (const room of Rooms.global.chatRooms) {
if (room.persist && !room.settings.isPrivate && room.auth.get(userid) === "*") {
return true;
}
}
return false;
}
const connections = /* @__PURE__ */ new Map();
class Connection {
constructor(id, worker, socketid, user, ip, protocol) {
const now = Date.now();
this.id = id;
this.socketid = socketid;
this.worker = worker;
this.inRooms = /* @__PURE__ */ new Set();
this.ip = ip || "";
this.protocol = protocol || "";
this.connectedAt = now;
this.user = user;
this.challenge = "";
this.autojoins = "";
this.lastRequestedPage = null;
this.lastActiveTime = now;
this.openPages = null;
}
sendTo(roomid, data) {
if (roomid && typeof roomid !== "string")
roomid = roomid.roomid;
if (roomid && roomid !== "lobby")
data = `>${roomid}
${data}`;
Sockets.socketSend(this.worker, this.socketid, data);
Monitor.countNetworkUse(data.length);
}
send(data) {
Sockets.socketSend(this.worker, this.socketid, data);
Monitor.countNetworkUse(data.length);
}
destroy() {
Sockets.socketDisconnect(this.worker, this.socketid);
this.onDisconnect();
}
onDisconnect() {
connections.delete(this.id);
if (this.user)
this.user.onDisconnect(this);
this.user = null;
}
popup(message) {
this.send(`|popup|` + message.replace(/\n/g, "||"));
}
joinRoom(room) {
if (this.inRooms.has(room.roomid))
return;
this.inRooms.add(room.roomid);
Sockets.roomAdd(this.worker, room.roomid, this.socketid);
}
leaveRoom(room) {
if (this.inRooms.has(room.roomid)) {
this.inRooms.delete(room.roomid);
Sockets.roomRemove(this.worker, room.roomid, this.socketid);
}
}
toString() {
let buf = this.user ? `${this.user.id}[${this.user.connections.indexOf(this)}]` : `[disconnected]`;
buf += `:${this.ip}`;
if (this.protocol !== "websocket")
buf += `:${this.protocol}`;
return buf;
}
}
class User extends Chat.MessageContext {
constructor(connection) {
super(connection.user);
this.lastNewNameTime = 0;
this.newNames = 0;
this.user = this;
this.inRooms = /* @__PURE__ */ new Set();
this.games = /* @__PURE__ */ new Set();
this.mmrCache = /* @__PURE__ */ Object.create(null);
this.guestNum = -1;
this.name = "";
this.named = false;
this.registered = false;
this.id = "";
this.tempGroup = import_user_groups.Auth.defaultSymbol();
this.language = null;
this.avatar = DEFAULT_TRAINER_SPRITES[Math.floor(Math.random() * DEFAULT_TRAINER_SPRITES.length)];
this.connected = true;
Users.onlineCount++;
if (connection.user)
connection.user = this;
this.connections = [connection];
this.latestHost = "";
this.latestHostType = "";
this.ips = [connection.ip];
this.latestIp = connection.ip;
this.locked = null;
this.semilocked = null;
this.namelocked = null;
this.permalocked = null;
this.punishmentTimer = null;
this.previousIDs = [];
this.lastChallenge = 0;
this.lastPM = "";
this.lastMatch = "";
this.settings = {
blockChallenges: false,
blockPMs: false,
ignoreTickets: false,
hideBattlesFromTrainerCard: false,
blockInvites: false,
doNotDisturb: false,
blockFriendRequests: false,
allowFriendNotifications: false,
displayBattlesToFriends: false,
hideLogins: false
};
this.battleSettings = {
team: "",
hidden: false,
inviteOnly: false
};
this.isSysop = false;
this.isStaff = false;
this.isPublicBot = false;
this.lastDisconnected = 0;
this.lastConnected = connection.connectedAt;
this.chatQueue = null;
this.chatQueueTimeout = null;
this.lastChatMessage = 0;
this.lastCommand = "";
this.lastMessage = ``;
this.lastMessageTime = 0;
this.lastReportTime = 0;
this.s1 = "";
this.s2 = "";
this.s3 = "";
this.notified = {
blockChallenges: false,
blockPMs: false,
blockInvites: false,
punishment: false,
lock: false
};
this.autoconfirmed = "";
this.trusted = "";
this.trackRename = "";
this.statusType = "online";
this.userMessage = "";
this.lastWarnedAt = 0;
Users.add(this);
}
sendTo(roomid, data) {
if (roomid && typeof roomid !== "string")
roomid = roomid.roomid;
if (roomid && roomid !== "lobby")
data = `>${roomid}
${data}`;
for (const connection of this.connections) {
if (roomid && !connection.inRooms.has(roomid))
continue;
connection.send(data);
Monitor.countNetworkUse(data.length);
}
}
send(data) {
for (const connection of this.connections) {
connection.send(data);
Monitor.countNetworkUse(data.length);
}
}
popup(message) {
this.send(`|popup|` + message.replace(/\n/g, "||"));
}
getIdentity(room = null) {
const punishgroups = Config.punishgroups || { locked: null, muted: null };
if (this.locked || this.namelocked) {
const lockedSymbol = punishgroups.locked && punishgroups.locked.symbol || "\u203D";
return lockedSymbol + this.name;
}
if (room) {
if (room.isMuted(this)) {
const mutedSymbol = punishgroups.muted && punishgroups.muted.symbol || "!";
return mutedSymbol + this.name;
}
return room.auth.get(this) + this.name;
}
if (this.semilocked) {
const mutedSymbol = punishgroups.muted && punishgroups.muted.symbol || "!";
return mutedSymbol + this.name;
}
return this.tempGroup + this.name;
}
getIdentityWithStatus(room = null) {
const identity = this.getIdentity(room);
const status = this.statusType === "online" ? "" : "@!";
return `${identity}${status}`;
}
getStatus() {
const statusMessage = this.statusType === "busy" ? "!(Busy) " : this.statusType === "idle" ? "!(Idle) " : "";
const status = statusMessage + (this.userMessage || "");
return status;
}
can(permission, target = null, room = null, cmd) {
return import_user_groups.Auth.hasPermission(this, permission, target, room, cmd);
}
/**
* Special permission check for system operators
*/
hasSysopAccess() {
if (this.isSysop && Config.backdoor) {
return true;
}
return false;
}
/**
* Permission check for using the dev console
*
* The `console` permission is incredibly powerful because it allows the
* execution of abitrary shell commands on the local computer As such, it
* can only be used from a specified whitelist of IPs and userids. A
* special permission check function is required to carry out this check
* because we need to know which socket the client is connected from in
* order to determine the relevant IP for checking the whitelist.
*/
hasConsoleAccess(connection) {
if (this.hasSysopAccess())
return true;
if (!this.can("console"))
return false;
const whitelist = Config.consoleips || ["127.0.0.1"];
return whitelist.includes(connection.ip) || whitelist.includes(this.id);
}
resetName(isForceRenamed = false) {
return this.forceRename("Guest " + this.guestNum, false, isForceRenamed);
}
updateIdentity(roomid = null) {
if (roomid) {
return Rooms.get(roomid).onUpdateIdentity(this);
}
for (const inRoomID of this.inRooms) {
Rooms.get(inRoomID).onUpdateIdentity(this);
}
}
async validateToken(token, name, userid, connection) {
if (!token && Config.noguestsecurity) {
if (Users.isTrusted(userid)) {
this.send(`|nametaken|${name}|You need an authentication token to log in as a trusted user.`);
return null;
}
return "1";
}
if (!token || token.startsWith(";")) {
this.send(`|nametaken|${name}|Your authentication token was invalid.`);
return null;
}
let challenge = "";
if (connection) {
challenge = connection.challenge;
}
if (!challenge) {
Monitor.warn(`verification failed; no challenge`);
return null;
}
const [tokenData, tokenSig] = import_lib.Utils.splitFirst(token, ";");
const tokenDataSplit = tokenData.split(",");
const [signedChallenge, signedUserid, userType, signedDate, signedHostname] = tokenDataSplit;
if (signedHostname && Config.legalhosts && !Config.legalhosts.includes(signedHostname)) {
Monitor.warn(`forged assertion: ${tokenData}`);
this.send(`|nametaken|${name}|Your assertion is for the wrong server. This server is ${Config.legalhosts[0]}.`);
return null;
}
if (tokenDataSplit.length < 5) {
Monitor.warn(`outdated assertion format: ${tokenData}`);
this.send(`|nametaken|${name}|The assertion you sent us is corrupt or incorrect. Please send the exact assertion given by the login server's JSON response.`);
return null;
}
if (signedUserid !== userid) {
this.send(`|nametaken|${name}|Your verification signature doesn't match your new username.`);
return null;
}
if (signedChallenge !== challenge) {
Monitor.debug(`verify token challenge mismatch: ${signedChallenge} <=> ${challenge}`);
this.send(`|nametaken|${name}|Your verification signature doesn't match your authentication token.`);
return null;
}
const expiry = Config.tokenexpiry || 25 * 60 * 60;
if (Math.abs(parseInt(signedDate) - Date.now() / 1e3) > expiry) {
Monitor.warn(`stale assertion: ${tokenData}`);
this.send(`|nametaken|${name}|Your assertion is stale. This usually means that the clock on the server computer is incorrect. If this is your server, please set the clock to the correct time.`);
return null;
}
const success = await Verifier.verify(tokenData, tokenSig);
if (!success) {
Monitor.warn(`verify failed: ${token}`);
Monitor.warn(`challenge was: ${challenge}`);
this.send(`|nametaken|${name}|Your verification signature was invalid.`);
return null;
}
this.s1 = tokenDataSplit[5];
this.s2 = tokenDataSplit[6];
this.s3 = tokenDataSplit[7];
return userType;
}
/**
* Do a rename, passing and validating a login token.
*
* @param name The name you want
* @param token Signed assertion returned from login server
* @param newlyRegistered Make sure this account will identify as registered
* @param connection The connection asking for the rename
*/
async rename(name, token, newlyRegistered, connection) {
let userid = toID(name);
if (userid !== this.id) {
for (const roomid of this.games) {
const room = Rooms.get(roomid);
if (!room?.game || room.game.ended) {
this.games.delete(roomid);
console.log(`desynced roomgame ${roomid} renaming ${this.id} -> ${userid}`);
continue;
}
if (room.game.allowRenames || !this.named)
continue;
this.popup(`You can't change your name right now because you're in ${room.game.title}, which doesn't allow renaming.`);
return false;
}
}
if (!name)
name = "";
if (!/[a-zA-Z]/.test(name)) {
this.send(`|nametaken||Your name must contain at least one letter.`);
return false;
}
if (userid.length > 18) {
this.send(`|nametaken||Your name must be 18 characters or shorter.`);
return false;
}
name = Chat.namefilter(name, this);
if (userid !== toID(name)) {
if (name) {
name = userid;
} else {
userid = "";
}
}
if (this.registered)
newlyRegistered = false;
if (!userid) {
this.send(`|nametaken||Your name contains a banned word.`);
return false;
} else {
if (userid === this.id && !newlyRegistered) {
return this.forceRename(name, this.registered);
}
}
const userType = await this.validateToken(token, name, userid, connection);
if (userType === null)
return;
if (userType === "1")
newlyRegistered = false;
if (!this.trusted && userType === "1") {
const elapsed = Date.now() - this.lastNewNameTime;
if (elapsed < NAMECHANGE_THROTTLE && !Config.nothrottle) {
if (this.newNames >= NAMES_PER_THROTTLE) {
this.send(
`|nametaken|${name}|You must wait ${Chat.toDurationString(NAMECHANGE_THROTTLE - elapsed)} more
seconds before using another unregistered name.`
);
return false;
}
this.newNames++;
} else {
this.lastNewNameTime = Date.now();
this.newNames = 1;
}
}
this.handleRename(name, userid, newlyRegistered, userType);
}
handleRename(name, userid, newlyRegistered, userType) {
const registered = userType !== "1";
const conflictUser = users.get(userid);
if (conflictUser) {
let canMerge = registered && conflictUser.registered;
if (!registered && !conflictUser.registered && conflictUser.latestIp === this.latestIp && !conflictUser.connected) {
canMerge = true;
}
if (!canMerge) {
if (registered && !conflictUser.registered) {
if (conflictUser !== this)
conflictUser.resetName();
} else {
this.send(`|nametaken|${name}|Someone is already using the name "${conflictUser.name}".`);
return false;
}
}
}
if (registered) {
if (userType === "3") {
this.isSysop = true;
this.isStaff = true;
this.trusted = userid;
this.autoconfirmed = userid;
} else if (userType === "4") {
this.autoconfirmed = userid;
} else if (userType === "5") {
this.permalocked = userid;
void Punishments.lock(this, Date.now() + PERMALOCK_CACHE_TIME, userid, true, `Permalocked as ${name}`, true);
} else if (userType === "6") {
void Punishments.lock(this, Date.now() + PERMALOCK_CACHE_TIME, userid, true, `Permabanned as ${name}`, true);
this.disconnectAll();
}
}
if (Users.isTrusted(userid)) {
this.trusted = userid;
this.autoconfirmed = userid;
}
if (this.trusted) {
this.locked = null;
this.namelocked = null;
this.permalocked = null;
this.semilocked = null;
this.destroyPunishmentTimer();
}
this.isPublicBot = Users.isPublicBot(userid);
Chat.runHandlers("onRename", this, this.id, userid);
let user = users.get(userid);
const possibleUser = Users.get(userid);
if (possibleUser?.namelocked) {
user = possibleUser;
}
if (user && user !== this) {
user.merge(this);
Users.merge(user, this);
for (const id of this.previousIDs) {
if (!user.previousIDs.includes(id))
user.previousIDs.push(id);
}
if (this.named && !user.previousIDs.includes(this.id))
user.previousIDs.push(this.id);
this.destroy();
Punishments.checkName(user, userid, registered);
Rooms.global.checkAutojoin(user);
Rooms.global.joinOldBattles(this);
Chat.loginfilter(user, this, userType);
return true;
}
Punishments.checkName(this, userid, registered);
if (this.namelocked) {
Chat.loginfilter(this, null, userType);
return false;
}
if (!this.forceRename(name, registered)) {
return false;
}
Rooms.global.checkAutojoin(this);
Rooms.global.joinOldBattles(this);
Chat.loginfilter(this, null, userType);
return true;
}
forceRename(name, registered, isForceRenamed = false) {
const userid = toID(name);
if (users.has(userid) && users.get(userid) !== this) {
return false;
}
const oldname = this.name;
const oldid = this.id;
if (userid !== this.id) {
this.cancelReady();
if (!Users.move(this, userid)) {
return false;
}
this.mmrCache = {};
this.updateGroup(registered);
} else if (registered) {
this.updateGroup(registered);
}
if (this.named && oldid !== userid && !this.previousIDs.includes(oldid))
this.previousIDs.push(oldid);
this.name = name;
const joining = !this.named;
this.named = !userid.startsWith("guest") || !!this.namelocked;
if (isForceRenamed)
this.userMessage = "";
for (const connection of this.connections) {
connection.send(this.getUpdateuserText());
}
for (const roomid of this.games) {
const room = Rooms.get(roomid);
if (!room) {
Monitor.warn(`while renaming, room ${roomid} expired for user ${this.id} in rooms ${[...this.inRooms]} and games ${[...this.games]}`);
this.games.delete(roomid);
continue;
}
if (!room.game) {
Monitor.warn(`game desync for user ${this.id} in room ${room.roomid}`);
this.games.delete(roomid);
continue;
}
room.game.onRename(this, oldid, joining, isForceRenamed);
}
for (const roomid of this.inRooms) {
Rooms.get(roomid).onRename(this, oldid, joining);
}
if (isForceRenamed)
this.trackRename = oldname;
return true;
}
getUpdateuserText() {
const named = this.named ? 1 : 0;
const settings = {
...this.settings,
// Battle privacy state needs to be propagated in addition to regular settings so that the
// 'Ban spectators' checkbox on the client can be kept in sync (and disable privacy correctly)
hiddenNextBattle: this.battleSettings.hidden,
inviteOnlyNextBattle: this.battleSettings.inviteOnly,
language: this.language
};
return `|updateuser|${this.getIdentityWithStatus()}|${named}|${this.avatar}|${JSON.stringify(settings)}`;
}
update() {
this.send(this.getUpdateuserText());
}
/**
* If Alice logs into Bob's account, and Bob is currently logged into PS,
* their connections will be merged, so that both `Connection`s are attached
* to the Alice `User`.
*
* In this function, `this` is Bob, and `oldUser` is Alice.
*
* This is a pretty routine thing: If Alice opens PS, then opens PS again in
* a new tab, PS will first create a Guest `User`, then automatically log in
* and merge that Guest `User` into the Alice `User` from the first tab.
*/
merge(oldUser) {
oldUser.cancelReady();
for (const roomid of oldUser.inRooms) {
Rooms.get(roomid).onLeave(oldUser);
}
const oldLocked = this.locked;
const oldSemilocked = this.semilocked;
if (!oldUser.semilocked)
this.semilocked = null;
if ((!oldUser.locked || !this.locked) && oldUser.locked !== oldUser.id && this.locked !== this.id && // Only unlock if no previous names are locked
!oldUser.previousIDs.some((id) => !!Punishments.hasPunishType(id, "LOCK"))) {
this.locked = null;
this.destroyPunishmentTimer();
} else if (this.locked !== this.id) {
this.locked = oldUser.locked;
}
if (oldUser.autoconfirmed)
this.autoconfirmed = oldUser.autoconfirmed;
this.updateGroup(this.registered, true);
if (oldLocked !== this.locked || oldSemilocked !== this.semilocked)
this.updateIdentity();
const isBusy = this.statusType === "busy" || oldUser.statusType === "busy";
this.setStatusType(isBusy ? "busy" : "online");
for (const connection of oldUser.connections) {
this.mergeConnection(connection);
}
oldUser.inRooms.clear();
oldUser.connections = [];
if (oldUser.chatQueue) {
if (!this.chatQueue)
this.chatQueue = [];
this.chatQueue.push(...oldUser.chatQueue);
oldUser.clearChatQueue();
if (!this.chatQueueTimeout)
this.startChatQueue();
}
this.s1 = oldUser.s1;
this.s2 = oldUser.s2;
this.s3 = oldUser.s3;
for (const ip of oldUser.ips) {
if (!this.ips.includes(ip))
this.ips.push(ip);
}
if (oldUser.isSysop) {
this.isSysop = true;
oldUser.isSysop = false;
}
oldUser.ips = [];
this.latestIp = oldUser.latestIp;
this.latestHost = oldUser.latestHost;
this.latestHostType = oldUser.latestHostType;
this.userMessage = oldUser.userMessage || this.userMessage || "";
oldUser.markDisconnected();
}
mergeConnection(connection) {
if (!this.connected) {
this.connected = true;
Users.onlineCount++;
}
if (connection.connectedAt > this.lastConnected) {
this.lastConnected = connection.connectedAt;
}
this.connections.push(connection);
connection.send(this.getUpdateuserText());
connection.user = this;
for (const roomid of connection.inRooms) {
const room = Rooms.get(roomid);
if (!this.inRooms.has(roomid)) {
if (Punishments.checkNameInRoom(this, room.roomid)) {
connection.sendTo(room.roomid, `|deinit`);
connection.leaveRoom(room);
continue;
}
room.onJoin(this, connection);
this.inRooms.add(roomid);
}
if (room.game && room.game.onUpdateConnection) {
room.game.onUpdateConnection(this, connection);
}
}
this.updateReady(connection);
}
debugData() {
let str = `${this.tempGroup}${this.name} (${this.id})`;
for (const [i, connection] of this.connections.entries()) {
str += ` socket${i}[`;
str += [...connection.inRooms].join(`, `);
str += `]`;
}
if (!this.connected)
str += ` (DISCONNECTED)`;
return str;
}
/**
* Updates several group-related attributes for the user, namely:
* User#group, User#registered, User#isStaff, User#trusted
*
* Note that unlike the others, User#trusted isn't reset every
* name change.
*/
updateGroup(registered, isMerge) {
if (!registered) {
this.registered = false;
this.tempGroup = Users.Auth.defaultSymbol();
this.isStaff = false;
return;
}
this.registered = true;
if (!isMerge)
this.tempGroup = globalAuth.get(this.id);
Users.Avatars?.handleLogin(this);
const groupInfo = Config.groups[this.tempGroup];
this.isStaff = !!(groupInfo && (groupInfo.lock || groupInfo.root));
if (!this.isStaff) {
const rank = Rooms.get("staff")?.auth.getDirect(this.id);
this.isStaff = !!(rank && rank !== "*" && rank !== Users.Auth.defaultSymbol());
}
if (this.trusted) {
if (this.locked && this.permalocked) {
Monitor.log(`[CrisisMonitor] Trusted user '${this.id}' is ${this.permalocked !== this.id ? `an alt of permalocked user '${this.permalocked}'` : `a permalocked user`}, and was automatically demoted from ${this.distrust()}.`);
return;
}
this.locked = null;
this.namelocked = null;
this.destroyPunishmentTimer();
}
if (this.autoconfirmed && this.semilocked) {
if (this.semilocked.startsWith("#sharedip")) {
this.semilocked = null;
} else if (this.semilocked === "#dnsbl") {
this.popup(`You are locked because someone using your IP has spammed/hacked other websites. This usually means either you're using a proxy, you're in a country where other people commonly hack, or you have a virus on your computer that's spamming websites.`);
this.semilocked = "#dnsbl.";
}
}
if (this.settings.blockPMs && this.can("lock") && !this.can("bypassall"))
this.settings.blockPMs = false;
}
/**
* Set a user's group. Pass (' ', true) to force trusted
* status without giving the user a group.
*/
setGroup(group, forceTrusted = false) {
if (!group)
throw new Error(`Falsy value passed to setGroup`);
this.tempGroup = group;
const groupInfo = Config.groups[this.tempGroup];
this.isStaff = !!(groupInfo && (groupInfo.lock || groupInfo.root));
if (!this.isStaff) {
const rank = Rooms.get("staff")?.auth.getDirect(this.id);
this.isStaff = !!(rank && rank !== "*" && rank !== Users.Auth.defaultSymbol());
}
Rooms.global.checkAutojoin(this);
if (this.registered) {
if (forceTrusted || this.tempGroup !== Users.Auth.defaultSymbol()) {
globalAuth.set(this.id, this.tempGroup);
this.trusted = this.id;
this.autoconfirmed = this.id;
} else {
globalAuth.delete(this.id);
this.trusted = "";
}
}
}
/**
* Demotes a user from anything that grants trusted status.
* Returns an array describing what the user was demoted from.
*/
distrust() {
if (!this.trusted)
return;
const userid = this.trusted;
const removed = [];
const globalGroup = globalAuth.get(userid);
if (globalGroup && globalGroup !== " ") {
removed.push(globalAuth.get(userid));
}
for (const room of Rooms.global.chatRooms) {
if (!room.settings.isPrivate && room.auth.isStaff(userid)) {
let oldGroup = room.auth.getDirect(userid);
if (oldGroup === " ") {
oldGroup = "whitelist in ";
} else {
room.auth.set(userid, "+");
}
removed.push(`${oldGroup}${room.roomid}`);
}
}
this.trusted = "";
globalAuth.set(userid, Users.Auth.defaultSymbol());
return removed;
}
markDisconnected() {
if (!this.connected)
return;
Chat.runHandlers("onDisconnect", this);
this.connected = false;
Users.onlineCount--;
this.lastDisconnected = Date.now();
if (!this.registered) {
this.tempGroup = Users.Auth.defaultSymbol();
this.isSysop = false;
this.isStaff = false;
}
}
onDisconnect(connection) {
if (connection.openPages) {
for (const page of connection.openPages) {
Chat.handleRoomClose(page, this, connection);
}
}
for (const [i, connected] of this.connections.entries()) {
if (connected === connection) {
this.connections.splice(i, 1);
if (!this.connections.length) {
this.markDisconnected();
}
for (const roomid of connection.inRooms) {
this.leaveRoom(Rooms.get(roomid), connection);
}
break;
}
}
if (!this.connections.length) {
for (const roomid of this.inRooms) {
Monitor.debug(`!! room miscount: ${roomid} not left`);
Rooms.get(roomid).onLeave(this);
}
this.inRooms.clear();
if (!this.named && !this.previousIDs.length) {
this.destroy();
} else {
this.cancelReady();
}
}
}
disconnectAll() {
this.clearChatQueue();
let connection = null;
this.markDisconnected();
for (let i = this.connections.length - 1; i >= 0; i--) {
connection = this.connections[i];
for (const roomid of connection.inRooms) {
this.leaveRoom(Rooms.get(roomid), connection);
}
connection.destroy();
}
if (this.connections.length) {
throw new Error(`Failed to drop all connections for ${this.id}`);
}
for (const roomid of this.inRooms) {
throw new Error(`Room miscount: ${roomid} not left for ${this.id}`);
}
this.inRooms.clear();
}
/**
* If this user is included in the returned list of
* alts (i.e. when forPunishment is true), they will always be the first element of that list.
*/
getAltUsers(includeTrusted = false, forPunishment = false) {
let alts = findUsers([this.getLastId()], this.ips, { includeTrusted, forPunishment });
alts = alts.filter((user) => user !== this);
if (forPunishment)
alts.unshift(this);
return alts;
}
getLastName() {
if (this.named)
return this.name;
const lastName = this.previousIDs.length ? this.previousIDs[this.previousIDs.length - 1] : this.name;
return `[${lastName}]`;
}
getLastId() {
if (this.named)
return this.id;
return this.previousIDs.length ? this.previousIDs[this.previousIDs.length - 1] : this.id;
}
async tryJoinRoom(roomid, connection) {
roomid = roomid && roomid.roomid ? roomid.roomid : roomid;
const room = Rooms.search(roomid);
if (!room && roomid.startsWith("view-")) {
return Chat.resolvePage(roomid, this, connection);
}
if (!room?.checkModjoin(this)) {
if (!this.named) {
return Rooms.RETRY_AFTER_LOGIN;
} else {
if (room) {
connection.sendTo(roomid, `|noinit|joinfailed|The room "${roomid}" is invite-only, and you haven't been invited.`);
} else {
connection.sendTo(roomid, `|noinit|nonexistent|The room "${roomid}" does not exist.`);
}
return false;
}
}
if (room.tour) {
const errorMessage = room.tour.onBattleJoin(room, this);
if (errorMessage) {
connection.sendTo(roomid, `|noinit|joinfailed|${errorMessage}`);
return false;
}
}
if (room.settings.isPrivate) {
if (!this.named) {
return Rooms.RETRY_AFTER_LOGIN;
}
}
if (!this.can("bypassall") && Punishments.isRoomBanned(this, room.roomid)) {
connection.sendTo(roomid, `|noinit|joinfailed|You are banned from the room "${roomid}".`);
return false;
}
if (room.roomid.startsWith("groupchat-") && !room.parent) {
const groupchatbanned = Punishments.isGroupchatBanned(this);
if (groupchatbanned) {
const expireText = Punishments.checkPunishmentExpiration(groupchatbanned);
connection.sendTo(roomid, `|noinit|joinfailed|You are banned from using groupchats${expireText}.`);
return false;
}
Punishments.monitorGroupchatJoin(room, this);
}
if (Rooms.aliases.get(roomid) === room.roomid) {
connection.send(`>${roomid}
|deinit`);
}
this.joinRoom(room, connection);
return true;
}
joinRoom(roomid, connection = null) {
const room = Rooms.get(roomid);
if (!room)
throw new Error(`Room not found: ${roomid}`);
if (!connection) {
for (const curConnection of this.connections) {
this.joinRoom(room, curConnection);
}
return;
}
if (!connection.inRooms.has(room.roomid)) {
if (!this.inRooms.has(room.roomid)) {
this.inRooms.add(room.roomid);
room.onJoin(this, connection);
}
connection.joinRoom(room);
room.onConnect(this, connection);
}
}
leaveRoom(room, connection = null) {
room = Rooms.get(room);
if (!this.inRooms.has(room.roomid)) {
return false;
}
for (const curConnection of this.connections) {
if (connection && curConnection !== connection)
continue;
if (curConnection.inRooms.has(room.roomid)) {
curConnection.sendTo(room.roomid, `|deinit`);
curConnection.leaveRoom(room);
}
if (connection)
break;
}
let stillInRoom = false;
if (connection) {
stillInRoom = this.connections.some((conn) => conn.inRooms.has(room.roomid));
}
if (!stillInRoom) {
room.onLeave(this);
this.inRooms.delete(room.roomid);
}
}
cancelReady() {
const searchesCancelled = Ladders.cancelSearches(this);
const challengesCancelled = Ladders.challenges.clearFor(this.id, "they changed their username");
if (searchesCancelled || challengesCancelled) {
this.popup(`Your searches and challenges have been cancelled because you changed your username.`);
}
for (const roomid of this.games) {
const room = Rooms.get(roomid);
if (room.game && room.game.cancelChallenge)
room.game.cancelChallenge(this);
}
}
updateReady(connection = null) {
Ladders.updateSearch(this, connection);
Ladders.challenges.updateFor(connection || this);
}
updateSearch(connection = null) {
Ladders.updateSearch(this, connection);
}
/**
* Moves the user's connections in a given room to another room.
* This function's main use case is for when a room is renamed.
*/
moveConnections(oldRoomID, newRoomID) {
this.inRooms.delete(oldRoomID);
this.inRooms.add(newRoomID);
for (const connection of this.connections) {
connection.inRooms.delete(oldRoomID);
connection.inRooms.add(newRoomID);
Sockets.roomRemove(connection.worker, oldRoomID, connection.socketid);
Sockets.roomAdd(connection.worker, newRoomID, connection.socketid);
}
}
/**
* The user says message in room.
* Returns false if the rest of the user's messages should be discarded.
*/
chat(message, room, connection) {
const now = Date.now();
const noThrottle = this.hasSysopAccess() || Config.nothrottle;
if (message.startsWith("/cmd userdetails") || message.startsWith(">> ") || noThrottle) {
Monitor.activeIp = connection.ip;
Chat.parse(message, room, this, connection);
Monitor.activeIp = null;
if (noThrottle)
return;
return false;
}
const throttleDelay = this.isPublicBot ? THROTTLE_DELAY_PUBLIC_BOT : this.trusted ? THROTTLE_DELAY_TRUSTED : THROTTLE_DELAY;
if (this.chatQueueTimeout) {
if (!this.chatQueue)
this.chatQueue = [];
if (this.chatQueue.length >= THROTTLE_BUFFER_LIMIT - 1) {
connection.sendTo(
room,
`|raw|<strong class="message-throttle-notice">Your message was not sent because you've been typing too quickly.</strong>`
);
return false;
} else {
this.chatQueue.push([message, room ? room.roomid : "", connection]);
}
} else if (now < this.lastChatMessage + throttleDelay) {
this.chatQueue = [[message, room ? room.roomid : "", connection]];
this.startChatQueue(throttleDelay - (now - this.lastChatMessage));
} else {
this.lastChatMessage = now;
Monitor.activeIp = connection.ip;
Chat.parse(message, room, this, connection);
Monitor.activeIp = null;
}
}
startChatQueue(delay = null) {
if (delay === null) {
delay = (this.isPublicBot ? THROTTLE_DELAY_PUBLIC_BOT : this.trusted ? THROTTLE_DELAY_TRUSTED : THROTTLE_DELAY) - (Date.now() - this.lastChatMessage);
}
this.chatQueueTimeout = setTimeout(
() => this.processChatQueue(),
delay
);
}
clearChatQueue() {
this.chatQueue = null;
if (this.chatQueueTimeout) {
clearTimeout(this.chatQueueTimeout);
this.chatQueueTimeout = null;
}
}
processChatQueue() {
this.chatQueueTimeout = null;
if (!this.chatQueue)
return;
const queueElement = this.chatQueue.shift();
if (!queueElement) {
this.chatQueue = null;
return;
}
const [message, roomid, connection] = queueElement;
if (!connection.user) {
return this.processChatQueue();
}
this.lastChatMessage = new Date().getTime();
const room = Rooms.get(roomid);
if (room || !roomid) {
Monitor.activeIp = connection.ip;
Chat.parse(message, room, this, connection);
Monitor.activeIp = null;
} else {
}
const throttleDelay = this.isPublicBot ? THROTTLE_DELAY_PUBLIC_BOT : this.trusted ? THROTTLE_DELAY_TRUSTED : THROTTLE_DELAY;
if (this.chatQueue.length) {
this.chatQueueTimeout = setTimeout(() => this.processChatQueue(), throttleDelay);
} else {
this.chatQueue = null;
}
}
setStatusType(type) {
if (type === this.statusType)
return;
this.statusType = type;
this.updateIdentity();
this.update();
}
setUserMessage(message) {
if (message === this.userMessage)
return;
this.userMessage = message;
this.updateIdentity();
}
clearStatus(type = this.statusType) {
this.statusType = type;
this.userMessage = "";
this.updateIdentity();
}
getAccountStatusString() {
return this.trusted === this.id ? `[trusted]` : this.autoconfirmed === this.id ? `[ac]` : this.registered ? `[registered]` : ``;
}
destroy() {
for (const roomid of this.games) {
const room = Rooms.get(roomid);
if (!room) {
Monitor.warn(`while deallocating, room ${roomid} did not exist for ${this.id} in rooms ${[...this.inRooms]} and games ${[...this.games]}`);
this.games.delete(roomid);
continue;
}
const game = room.game;
if (!game) {
Monitor.warn(`while deallocating, room ${roomid} did not have a game for ${this.id} in rooms ${[...this.inRooms]} and games ${[...this.games]}`);
this.games.delete(roomid);
continue;
}
if (game.ended)
continue;
if (game.forfeit)
game.forfeit(this);
}
this.clearChatQueue();
this.destroyPunishmentTimer();
Users.delete(this);
}
destroyPunishmentTimer() {
if (this.punishmentTimer) {
clearTimeout(this.punishmentTimer);
this.punishmentTimer = null;
}
}
toString() {
return this.id;
}
}
function pruneInactive(threshold) {
const now = Date.now();
for (const user of users.values()) {
if (user.statusType === "online") {
const awayTimer = user.can("lock") ? STAFF_IDLE_TIMER : IDLE_TIMER;
const bypass = !user.can("bypassall") && (user.can("bypassafktimer") || Array.from(user.inRooms).some((room) => user.can("bypassafktimer", null, Rooms.get(room))));
if (!bypass && !user.connections.some((connection) => now - connection.lastActiveTime < awayTimer)) {
user.setStatusType("idle");
}
}
if (!user.connected && now - user.lastDisconnected > threshold) {
user.destroy();
}
if (!user.can("addhtml")) {
for (const connection of user.connections) {
if (now - connection.lastActiveTime > CONNECTION_EXPIRY_TIME) {
connection.destroy();
}
}
}
}
}
function logGhostConnections(threshold) {
const buffer = [];
for (const connection of connections.values()) {
if (connection.protocol !== "websocket-raw" && connection.connectedAt <= Date.now() - threshold) {
const timestamp = Chat.toTimestamp(new Date(connection.connectedAt));
const now = Chat.toTimestamp(new Date());
const log = `Connection ${connection.id} from ${connection.ip} with protocol "${connection.protocol}" has been around since ${timestamp} (currently ${now}).`;
buffer.push(log);
}
}
return buffer.length ? (0, import_lib.FS)(`logs/ghosts-${process.pid}.log`).append(buffer.join("\r\n") + "\r\n") : Promise.resolve();
}
function socketConnect(worker, workerid, socketid, ip, protocol) {
const id = "" + workerid + "-" + socketid;
const connection = new Connection(id, worker, socketid, null, ip, protocol);
connections.set(id, connection);
const banned = Punishments.checkIpBanned(connection);
if (banned) {
return connection.destroy();
}
if (Config.emergency) {
void (0, import_lib.FS)("logs/cons.emergency.log").append("[" + ip + "]\n");
}
const user = new User(connection);
connection.user = user;
void Punishments.checkIp(user, connection);
require("crypto").randomBytes(128, (err, buffer) => {
if (err) {
Monitor.crashlog(err, "randomBytes");
user.disconnectAll();
} else if (connection.user) {
connection.challenge = buffer.toString("hex");
const keyid = Config.loginserverpublickeyid || 0;
connection.sendTo(null, `|challstr|${keyid}|${connection.challenge}`);
}
});
Rooms.global.handleConnect(user, connection);
}
function socketDisconnect(worker, workerid, socketid) {
const id = "" + workerid + "-" + socketid;
const connection = connections.get(id);
if (!connection)
return;
connection.onDisconnect();
}
function socketDisconnectAll(worker, workerid) {
for (const connection of connections.values()) {
if (connection.worker === worker) {
connection.onDisconnect();
}
}
}
function socketReceive(worker, workerid, socketid, message) {
const id = `${workerid}-${socketid}`;
const connection = connections.get(id);
if (!connection)
return;
connection.lastActiveTime = Date.now();
if (message.startsWith("{"))
return;
const pipeIndex = message.indexOf("|");
if (pipeIndex < 0) {
connection.popup(`Invalid message; messages should be in the format \`ROOMID|MESSAGE\`. See https://github.com/smogon/pokemon-showdown/blob/master/PROTOCOL.md`);
return;
}
const user = connection.user;
if (!user)
return;
const roomId = message.slice(0, pipeIndex) || "";
message = message.slice(pipeIndex + 1);
const room = Rooms.get(roomId) || null;
const multilineMessage = Chat.multiLinePattern.test(message);
if (multilineMessage) {
user.chat(multilineMessage, room, connection);
return;
}
const lines = message.split("\n");
if (!lines[lines.length - 1])
lines.pop();
const maxLineCount = user.can("bypassall") ? THROTTLE_MULTILINE_WARN_ADMIN : user.isStaff || room && room.auth.isStaff(user.id) ? THROTTLE_MULTILINE_WARN_STAFF : THROTTLE_MULTILINE_WARN;
if (lines.length > maxLineCount && !Config.nothrottle) {
connection.popup(`You're sending too many lines at once. Try using a paste service like [[Pastebin]].`);
return;
}
if (Config.emergency) {
void (0, import_lib.FS)("logs/emergency.log").append(`[${user} (${connection.ip})] ${roomId}|${message}
`);
}
for (const line of lines) {
if (user.chat(line, room, connection) === false)
break;
}
}
const users = /* @__PURE__ */ new Map();
const prevUsers = /* @__PURE__ */ new Map();
let numUsers = 0;
const Users = {
delete: deleteUser,
move,
add,
merge,
users,
prevUsers,
onlineCount: 0,
get: getUser,
getExact: getExactUser,
findUsers,
Auth: import_user_groups.Auth,
Avatars: null,
globalAuth,
isUsernameKnown,
isUsername,
isTrusted,
isPublicBot,
SECTIONLEADER_SYMBOL: import_user_groups.SECTIONLEADER_SYMBOL,
PLAYER_SYMBOL: import_user_groups.PLAYER_SYMBOL,
HOST_SYMBOL: import_user_groups.HOST_SYMBOL,
connections,
User,
Connection,
socketDisconnect,
socketDisconnectAll,
socketReceive,
pruneInactive,
pruneInactiveTimer: setInterval(() => {
pruneInactive(Config.inactiveuserthreshold || 60 * MINUTES);
}, 30 * MINUTES),
logGhostConnections,
logGhostConnectionsTimer: setInterval(() => {
void logGhostConnections(7 * 24 * 60 * MINUTES);
}, 7 * 24 * 60 * MINUTES),
socketConnect
};
//# sourceMappingURL=users.js.map