177 lines
6.0 KiB
JavaScript
177 lines
6.0 KiB
JavaScript
"use strict";
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var __create = Object.create;
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __getProtoOf = Object.getPrototypeOf;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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for (let key of __getOwnPropNames(from))
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if (!__hasOwnProp.call(to, key) && key !== except)
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
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// If the importer is in node compatibility mode or this is not an ESM
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// file that has been converted to a CommonJS file using a Babel-
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// compatible transform (i.e. "__esModule" has not been set), then set
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// "default" to the CommonJS "module.exports" for node compatibility.
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isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
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mod
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));
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var server_exports = {};
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__export(server_exports, {
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listen: () => listen
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});
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module.exports = __toCommonJS(server_exports);
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var import_lib = require("../lib");
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var import_sockets = require("./sockets");
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var TeamValidatorAsync = __toESM(require("./team-validator-async"));
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/**
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* Main file
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* Pokemon Showdown - http://pokemonshowdown.com/
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*
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* This is the main Pokemon Showdown app, and the file that the
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* `pokemon-showdown` script runs if you start Pokemon Showdown normally.
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*
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* This file sets up our SockJS server, which handles communication
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* between users and your server, and also sets up globals. You can
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* see details in their corresponding files, but here's an overview:
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*
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* Users - from users.ts
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*
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* Most of the communication with users happens in users.ts, we just
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* forward messages between the sockets.js and users.ts.
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*
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* It exports the global tables `Users.users` and `Users.connections`.
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*
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* Rooms - from rooms.ts
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*
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* Every chat room and battle is a room, and what they do is done in
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* rooms.ts. There's also a global room which every user is in, and
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* handles miscellaneous things like welcoming the user.
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*
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* It exports the global table `Rooms.rooms`.
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*
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* Dex - from sim/dex.ts
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*
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* Handles getting data about Pokemon, items, etc.
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*
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* Ladders - from ladders.ts and ladders-remote.ts
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*
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* Handles Elo rating tracking for players.
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*
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* Chat - from chat.ts
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*
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* Handles chat and parses chat commands like /me and /ban
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*
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* Sockets - from sockets.js
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*
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* Used to abstract out network connections. sockets.js handles
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* the actual server and connection set-up.
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*
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* @license MIT
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*/
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const nodeVersion = parseInt(process.versions.node);
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if (isNaN(nodeVersion) || nodeVersion < 14) {
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throw new Error("We require Node.js version 14 or later; you're using " + process.version);
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}
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function setupGlobals() {
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const ConfigLoader = require("./config-loader");
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global.Config = ConfigLoader.Config;
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const { Monitor: Monitor2 } = require("./monitor");
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global.Monitor = Monitor2;
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global.__version = { head: "" };
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void Monitor2.version().then((hash) => {
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global.__version.tree = hash;
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});
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if (Config.watchconfig) {
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(0, import_lib.FS)("config/config.js").onModify(() => {
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try {
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global.Config = ConfigLoader.load(true);
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Chat.plugins["username-prefixes"]?.prefixManager.refreshConfig(true);
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Monitor2.notice("Reloaded ../config/config.js");
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} catch (e) {
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Monitor2.adminlog("Error reloading ../config/config.js: " + e.stack);
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}
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});
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}
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const { Dex } = require("../sim/dex");
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global.Dex = Dex;
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global.toID = Dex.toID;
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const { Teams } = require("../sim/teams");
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global.Teams = Teams;
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const { LoginServer } = require("./loginserver");
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global.LoginServer = LoginServer;
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const { Ladders } = require("./ladders");
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global.Ladders = Ladders;
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const { Chat } = require("./chat");
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global.Chat = Chat;
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const { Users } = require("./users");
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global.Users = Users;
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const { Punishments } = require("./punishments");
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global.Punishments = Punishments;
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const { Rooms } = require("./rooms");
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global.Rooms = Rooms;
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Rooms.global = new Rooms.GlobalRoomState();
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const Verifier = require("./verifier");
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global.Verifier = Verifier;
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Verifier.PM.spawn();
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const { Tournaments } = require("./tournaments");
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global.Tournaments = Tournaments;
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const { IPTools } = require("./ip-tools");
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global.IPTools = IPTools;
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void IPTools.loadHostsAndRanges();
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}
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setupGlobals();
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if (Config.crashguard) {
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process.on("uncaughtException", (err) => {
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Monitor.crashlog(err, "The main process");
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});
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process.on("unhandledRejection", (err) => {
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Monitor.crashlog(err, "A main process Promise");
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});
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}
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global.Sockets = import_sockets.Sockets;
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function listen(port, bindAddress, workerCount) {
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import_sockets.Sockets.listen(port, bindAddress, workerCount);
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}
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if (require.main === module) {
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let port;
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for (const arg of process.argv) {
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if (/^[0-9]+$/.test(arg)) {
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port = parseInt(arg);
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break;
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}
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}
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import_sockets.Sockets.listen(port);
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}
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global.TeamValidatorAsync = TeamValidatorAsync;
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TeamValidatorAsync.PM.spawn();
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import_lib.Repl.start("app", (cmd) => eval(cmd));
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if (Config.startuphook) {
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process.nextTick(Config.startuphook);
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}
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if (Config.ofemain) {
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try {
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require.resolve("node-oom-heapdump");
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} catch (e) {
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if (e.code !== "MODULE_NOT_FOUND")
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throw e;
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throw new Error(
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"node-oom-heapdump is not installed, but it is a required dependency if Config.ofe is set to true! Run npm install node-oom-heapdump and restart the server."
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);
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}
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global.nodeOomHeapdump = require("node-oom-heapdump")({
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addTimestamp: true
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});
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}
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//# sourceMappingURL=index.js.map
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