Minecraft-STC-Modpack/showdown/server/chat-plugins/rock-paper-scissors.js
2023-08-14 21:45:09 -04:00

379 lines
14 KiB
JavaScript

"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var rock_paper_scissors_exports = {};
__export(rock_paper_scissors_exports, {
RPSGame: () => RPSGame,
RPSPlayer: () => RPSPlayer,
commands: () => commands
});
module.exports = __toCommonJS(rock_paper_scissors_exports);
const MAX_ROUNDS = 200;
const TIMEOUT = 10 * 1e3;
const ICONS = {
Rock: /* @__PURE__ */ Chat.h("i", { class: "fa fa-hand-rock-o" }),
Paper: /* @__PURE__ */ Chat.h("i", { class: "fa fa-hand-paper-o" }),
Scissors: /* @__PURE__ */ Chat.h("i", { class: "fa fa-hand-scissors-o" })
};
const MATCHUPS = /* @__PURE__ */ new Map([
["Scissors", "Paper"],
["Rock", "Scissors"],
["Paper", "Rock"]
]);
function toChoice(str) {
const id = toID(str);
return id.charAt(0).toUpperCase() + id.slice(1);
}
class RPSPlayer extends Rooms.RoomGamePlayer {
constructor() {
super(...arguments);
this.choice = "";
this.prevChoice = "";
this.prevWinner = false;
this.score = 0;
}
sendControls(jsx) {
this.sendRoom(Chat.html`|controlshtml|${jsx}`);
}
}
class RPSGame extends Rooms.RoomGame {
constructor(room) {
super(room);
this.checkChat = true;
this.roundTimer = null;
this.currentRound = 0;
this.title = "Rock Paper Scissors";
this.gameid = "rockpaperscissors";
this.room.update();
this.controls(/* @__PURE__ */ Chat.h("div", { style: { textAlign: "center" } }, "Waiting for another player to join...."));
this.sendField();
}
controls(node) {
this.room.send(Chat.html`|controlshtml|${node}`);
}
onConnect(user, connection) {
this.room.sendUser(connection, Chat.html`|fieldhtml|${this.getField()}`);
}
static getWinner(p1, p2) {
const p1Choice = p1.choice;
const p2Choice = p2.choice;
if (!p1Choice && p2Choice)
return p2;
if (!p2Choice && p1Choice)
return p1;
if (MATCHUPS.get(p1Choice) === p2Choice)
return p1;
if (MATCHUPS.get(p2Choice) === p1Choice)
return p2;
return null;
}
sendControls(player) {
if (!this.roundTimer) {
return player.sendControls(/* @__PURE__ */ Chat.h("div", { style: { textAlign: "center" } }, "The game is paused.", /* @__PURE__ */ Chat.h("br", null), /* @__PURE__ */ Chat.h("br", null), /* @__PURE__ */ Chat.h("button", { class: "button", name: "send", value: "/rps resume" }, "Resume game")));
}
if (player.choice) {
player.sendControls(
/* @__PURE__ */ Chat.h("div", { style: { textAlign: "center" } }, "You have selected ", /* @__PURE__ */ Chat.h("strong", null, player.choice), ". Now to wait for your foe.")
);
return;
}
player.sendControls(/* @__PURE__ */ Chat.h("div", { style: { textAlign: "center" } }, /* @__PURE__ */ Chat.h("strong", null, "Make your choice, quick! You have ", Chat.toDurationString(TIMEOUT), "!"), /* @__PURE__ */ Chat.h("br", null), ["Rock", "Paper", "Scissors"].map((choice) => /* @__PURE__ */ Chat.h("button", { class: "button", name: "send", value: `/choose ${choice}`, style: { width: "6em" } }, /* @__PURE__ */ Chat.h("span", { style: { fontSize: "24px" } }, ICONS[choice]), /* @__PURE__ */ Chat.h("br", null), choice || "\xA0")), /* @__PURE__ */ Chat.h("br", null), /* @__PURE__ */ Chat.h("br", null), /* @__PURE__ */ Chat.h("button", { class: "button", name: "send", value: "/rps end" }, "End game"), /* @__PURE__ */ Chat.h("br", null), /* @__PURE__ */ Chat.h("button", { class: "button", name: "send", value: "/rps pause" }, "Pause game")));
}
getField() {
if (this.players.length < 2) {
return /* @__PURE__ */ Chat.h("div", { style: { textAlign: "center" } }, /* @__PURE__ */ Chat.h("h2", null, "Waiting to start the game..."));
}
const [p1, p2] = this.players;
function renderBigChoice(choice, isWinner) {
return /* @__PURE__ */ Chat.h("div", { style: {
width: "180px",
fontSize: "120px",
background: isWinner ? "#595" : "#888",
color: "white",
borderRadius: "20px",
paddingBottom: "5px",
margin: "0 auto"
} }, ICONS[choice] || "\xA0", /* @__PURE__ */ Chat.h("br", null), /* @__PURE__ */ Chat.h("small", { style: { fontSize: "40px" } }, /* @__PURE__ */ Chat.h("small", { style: { fontSize: "32px", display: "block" } }, choice || "\xA0")));
}
function renderCurrentChoice(exists) {
return /* @__PURE__ */ Chat.h("div", { style: {
width: "100px",
fontSize: "60px",
background: "#888",
color: "white",
borderRadius: "15px",
paddingBottom: "5px",
margin: "20px auto 0"
} }, exists ? /* @__PURE__ */ Chat.h("i", { class: "fa fa-check" }) : "\xA0");
}
return /* @__PURE__ */ Chat.h("table", { style: { width: "100%", textAlign: "center", fontSize: "18px" } }, /* @__PURE__ */ Chat.h("tr", null, /* @__PURE__ */ Chat.h("td", null, /* @__PURE__ */ Chat.h("div", { style: { padding: "8px 0" } }, /* @__PURE__ */ Chat.h("strong", null, p1.name), " (", p1.score, ")"), renderBigChoice(p1.prevChoice, p1.prevWinner), renderCurrentChoice(!!p1.choice)), /* @__PURE__ */ Chat.h("td", null, /* @__PURE__ */ Chat.h("em", { style: { fontSize: "24px" } }, "vs")), /* @__PURE__ */ Chat.h("td", null, /* @__PURE__ */ Chat.h("div", { style: { padding: "8px 0" } }, /* @__PURE__ */ Chat.h("strong", null, p2.name), " (", p2.score, ")"), renderBigChoice(p2.prevChoice, p2.prevWinner), renderCurrentChoice(!!p2.choice))));
}
sendField() {
this.room.send(Chat.html`|fieldhtml|${this.getField()}`);
}
end() {
const [p1, p2] = this.players;
if (p1.score === p2.score) {
this.message(`**Tie** at score ${p1.score}!`);
} else {
const [winner, loser] = p1.score > p2.score ? [p1, p2] : [p2, p1];
this.message(`**${winner.name}** wins with score ${winner.score} to ${loser.score}!`);
}
if (this.roundTimer) {
clearTimeout(this.roundTimer);
this.roundTimer = null;
}
this.room.pokeExpireTimer();
this.ended = true;
this.room.add(`|-message|The game has ended.`);
for (const player of this.players) {
player.sendControls(/* @__PURE__ */ Chat.h("div", { class: "pad" }, "The game has ended."));
player.unlinkUser();
}
}
runMatch() {
const [p1, p2] = this.players;
const winner = RPSGame.getWinner(p1, p2);
if (!winner) {
if (!p1.choice) {
this.message(`${p1.name} and ${p2.name} both **timed out**.`);
} else {
this.message(`${p1.name} and ${p2.name} **tie** with ${p1.choice}.`);
}
} else {
const loser = p1 === winner ? p2 : p1;
if (!loser.choice) {
this.message(`**${winner.name}**'s ${winner.choice} wins; ${loser.name} timed out.`);
} else {
this.message(`**${winner.name}**'s ${winner.choice} beats ${loser.name}'s ${loser.choice}.`);
}
winner.score++;
}
if (!winner && !p1.choice) {
this.pause();
return;
}
if (this.currentRound >= MAX_ROUNDS) {
this.message(`The game is ending automatically at ${this.currentRound} rounds.`);
return this.end();
}
for (const player of this.players) {
player.prevChoice = player.choice;
player.prevWinner = false;
player.choice = "";
}
if (winner)
winner.prevWinner = true;
this.sendField();
this.nextRound();
}
smallMessage(message) {
this.room.add(`|-message|${message}`).update();
}
message(message) {
this.room.add(`|message|${message}`).update();
}
start() {
if (this.players.length < 2) {
throw new Chat.ErrorMessage(`There are not enough players to start. Use /rps start to start when all players are ready.`);
}
if (this.room.log.log.length > 1e3) {
this.room.log.log = [];
}
const [p1, p2] = this.players;
this.room.add(
`|raw|<h2><span style="font-weight: normal">Rock Paper Scissors:</span> ${p1.name} vs ${p2.name}!</h2>
|message|Game started!
|notify|Game started!`
).update();
this.nextRound();
}
getPlayer(user) {
const player = this.playerTable[user.id];
if (!player)
throw new Chat.ErrorMessage(`You are not a player in this game.`);
return player;
}
pause(user) {
if (!this.roundTimer)
throw new Chat.ErrorMessage(`The game is not running, and cannot be paused.`);
const player = user ? this.getPlayer(user) : null;
clearTimeout(this.roundTimer);
this.roundTimer = null;
for (const curPlayer of this.players)
this.sendControls(curPlayer);
if (player)
this.message(`The game was paused by ${player.name}.`);
}
unpause(user) {
if (this.roundTimer)
throw new Chat.ErrorMessage(`The game is not paused.`);
const player = this.getPlayer(user);
this.message(`The game was resumed by ${player.name}.`);
this.nextRound();
}
nextRound() {
this.currentRound++;
this.sendField();
this.room.add(`|html|<h2>Round ${this.currentRound}</h2>`).update();
this.roundTimer = setTimeout(() => {
this.runMatch();
}, TIMEOUT);
for (const player of this.players)
this.sendControls(player);
}
choose(user, option) {
option = toChoice(option);
const player = this.getPlayer(user);
if (!MATCHUPS.get(option)) {
throw new Chat.ErrorMessage(`Invalid choice: ${option}.`);
}
if (player.choice)
throw new Chat.ErrorMessage("You have already made your choice!");
player.choice = option;
this.smallMessage(`${user.name} made a choice.`);
this.sendControls(player);
if (this.players.filter((item) => item.choice).length > 1) {
clearTimeout(this.roundTimer);
this.roundTimer = null;
return this.runMatch();
}
this.sendField();
return true;
}
leaveGame(user) {
const player = this.getPlayer(user);
player.sendRoom(`You left the game.`);
delete this.playerTable[user.id];
this.end();
}
addPlayer(user) {
if (this.playerTable[user.id])
throw new Chat.ErrorMessage(`You are already a player in this game.`);
this.playerTable[user.id] = this.makePlayer(user);
this.players.push(this.playerTable[user.id]);
this.room.auth.set(user.id, Users.PLAYER_SYMBOL);
return this.playerTable[user.id];
}
makePlayer(user) {
return new RPSPlayer(user, this);
}
}
function findExisting(user1, user2) {
return Rooms.get(`game-rps-${user1}-${user2}`) || Rooms.get(`game-rps-${user2}-${user1}`);
}
const commands = {
rps: "rockpaperscissors",
rockpaperscissors: {
challenge: "create",
chall: "create",
chal: "create",
create(target, room, user) {
target = target.trim();
if (!target && this.pmTarget) {
target = this.pmTarget.id;
}
const { targetUser, targetUsername } = this.splitUser(target);
if (!targetUser) {
return this.errorReply(`User ${targetUsername} not found. Either specify a username or use this command in PMs.`);
}
if (targetUser === user)
return this.errorReply(`You cannot challenge yourself.`);
if (targetUser.settings.blockChallenges && !user.can("bypassblocks", targetUser)) {
Chat.maybeNotifyBlocked("challenge", targetUser, user);
return this.errorReply(this.tr`The user '${targetUser.name}' is not accepting challenges right now.`);
}
const existingRoom = findExisting(user.id, targetUser.id);
if (existingRoom?.game && !existingRoom.game.ended) {
return this.errorReply(`You're already playing a Rock Paper Scissors game against ${targetUser.name}!`);
}
Ladders.challenges.add(
new Ladders.GameChallenge(user.id, targetUser.id, "Rock Paper Scissors", {
acceptCommand: `/rps accept ${user.id}`
})
);
if (!this.pmTarget)
this.pmTarget = targetUser;
this.sendChatMessage(
`/raw ${user.name} wants to play Rock Paper Scissors!`
);
},
accept(target, room, user) {
const fromUser = Ladders.challenges.accept(this);
const existingRoom = findExisting(user.id, fromUser.id);
const roomid = `game-rps-${fromUser.id}-${user.id}`;
const gameRoom = existingRoom || Rooms.createGameRoom(
roomid,
`[RPS] ${user.name} vs ${fromUser.name}`,
{}
);
const game = new RPSGame(gameRoom);
gameRoom.game = game;
game.addPlayer(fromUser);
game.addPlayer(user);
user.joinRoom(gameRoom.roomid);
fromUser.joinRoom(gameRoom.roomid);
gameRoom.game.start();
this.pmTarget = fromUser;
this.sendChatMessage(`/text ${user.name} accepted <<${gameRoom.roomid}>>`);
},
deny: "reject",
reject(target, room, user) {
return this.parse(`/reject ${target}`);
},
end(target, room, user) {
const game = this.requireGame(RPSGame);
if (!game.playerTable[user.id]) {
return this.errorReply(`You are not a player, and so cannot end the game.`);
}
game.end();
},
choose(target, room, user) {
this.parse(`/choose ${target}`);
},
leave(target, room, user) {
this.parse(`/leavegame`);
},
pause(target, room, user) {
const game = this.requireGame(RPSGame);
game.pause(user);
},
unpause: "resume",
resume(target, room, user) {
const game = this.requireGame(RPSGame);
game.unpause(user);
},
"": "help",
help() {
this.runBroadcast();
const strings = [
`/rockpaperscissors OR /rps<br />`,
`/rps challenge [user] - Challenges a user to a game of Rock Paper Scissors`,
`(in PM) /rps challenge - Challenges a user to a game of Rock Paper Scissors`,
`/rps leave - Leave the game.`,
`/rps start - Start the Rock Paper Scissors game.`,
`/rps end - End the Rock Paper Scissors game`,
`/rps pause - Pauses the game, if it's in progress.`,
`/rps resume - Resumes the game, if it's paused.`
];
return this.sendReplyBox(strings.join("<br />"));
}
}
};
//# sourceMappingURL=rock-paper-scissors.js.map