Minecraft-STC-Modpack/showdown/server/chat-plugins/lottery.js
2023-08-14 21:45:09 -04:00

315 lines
12 KiB
JavaScript

"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var lottery_exports = {};
__export(lottery_exports, {
commands: () => commands,
pages: () => pages
});
module.exports = __toCommonJS(lottery_exports);
var import_lib = require("../../lib");
const LOTTERY_FILE = "config/chat-plugins/lottery.json";
const lotteriesContents = (0, import_lib.FS)(LOTTERY_FILE).readIfExistsSync();
const lotteries = lotteriesContents ? Object.assign(/* @__PURE__ */ Object.create(null), JSON.parse(lotteriesContents)) : /* @__PURE__ */ Object.create(null);
function createLottery(roomid, maxWinners, name, markup) {
if (lotteries[roomid] && !lotteries[roomid].running) {
delete lotteries[roomid];
}
const lottery = lotteries[roomid];
lotteries[roomid] = {
maxWinners,
name,
markup,
participants: lottery?.participants || /* @__PURE__ */ Object.create(null),
winners: lottery?.winners || [],
running: true
};
writeLotteries();
}
function writeLotteries() {
for (const roomid of Object.keys(lotteries)) {
if (!Rooms.get(roomid)) {
delete lotteries[roomid];
}
}
(0, import_lib.FS)(LOTTERY_FILE).writeUpdate(() => JSON.stringify(lotteries));
}
function destroyLottery(roomid) {
delete lotteries[roomid];
writeLotteries();
}
function endLottery(roomid, winners) {
const lottery = lotteries[roomid];
if (!lottery)
return;
lottery.winners = winners;
lottery.running = false;
Object.freeze(lottery);
writeLotteries();
}
function isSignedUp(roomid, user) {
const lottery = lotteries[roomid];
if (!lottery)
return;
const participants = lottery.participants;
const participantNames = Object.values(participants).map(toID);
if (participantNames.includes(user.id))
return true;
if (Config.noipchecks)
return false;
return !!participants[user.latestIp];
}
function addUserToLottery(roomid, user) {
const lottery = lotteries[roomid];
if (!lottery)
return;
const participants = lottery.participants;
if (!isSignedUp(roomid, user)) {
participants[user.latestIp] = user.name;
writeLotteries();
return true;
}
return false;
}
function removeUserFromLottery(roomid, user) {
const lottery = lotteries[roomid];
if (!lottery)
return;
const participants = lottery.participants;
for (const [ip, participant] of Object.entries(participants)) {
if (toID(participant) === user.id || ip === user.latestIp) {
delete participants[ip];
writeLotteries();
return true;
}
}
return false;
}
function getWinnersInLottery(roomid) {
const lottery = lotteries[roomid];
if (!lottery)
return;
const winners = [];
const participants = Object.values(lottery.participants);
for (let i = 0; i < lottery.maxWinners; i++) {
const randomIdx = participants.length * Math.random() << 0;
const winner = participants[randomIdx];
winners.push(winner);
participants.splice(randomIdx, 1);
}
return winners;
}
const commands = {
lottery: {
""(target, room) {
room = this.requireRoom();
const lottery = lotteries[room.roomid];
if (!lottery) {
return this.errorReply("This room doesn't have a lottery running.");
}
return this.parse(`/join view-lottery-${room.roomid}`);
},
edit: "create",
create(target, room, user, connection, cmd) {
room = this.requireRoom();
this.checkCan("declare", null, room);
if (room.battle || !room.persist) {
return this.errorReply("This room does not support the creation of lotteries.");
}
const lottery = lotteries[room.roomid];
const edited = lottery?.running;
if (cmd === "edit" && !target && lottery) {
this.sendReply("Source:");
const markup2 = import_lib.Utils.html`${lottery.markup}`.replace(/\n/g, "<br />");
return this.sendReplyBox(`<code style="white-space: pre-wrap">/lottery edit ${lottery.maxWinners}, ${lottery.name}, ${markup2}</code>`);
}
const [maxWinners, name, markup] = import_lib.Utils.splitFirst(target, ",", 2).map((val) => val.trim());
if (!(maxWinners && name && markup.length)) {
return this.errorReply("You're missing a command parameter - see /help lottery for this command's syntax.");
}
const maxWinnersNum = parseInt(maxWinners);
this.checkHTML(markup);
if (isNaN(maxWinnersNum)) {
return this.errorReply(`${maxWinners} is not a valid number.`);
}
if (maxWinnersNum < 1) {
return this.errorReply("The maximum winners should be at least 1.");
}
if (maxWinnersNum > Number.MAX_SAFE_INTEGER) {
return this.errorReply("The maximum winners number is too large, please pick a smaller number.");
}
if (name.length > 50) {
return this.errorReply("Name needs to be under 50 characters.");
}
createLottery(room.roomid, maxWinnersNum, name, markup);
this.sendReply(`The lottery was successfully ${edited ? "edited" : "created"}.`);
if (!edited) {
this.add(
import_lib.Utils.html`|raw|<div class="broadcast-blue"><b>${user.name} created the` + ` "<a href="/view-lottery-${room.roomid}">${name}</a>" lottery!</b></div>`
);
}
this.modlog(`LOTTERY ${edited ? "EDIT" : "CREATE"} ${name}`, null, `${maxWinnersNum} max winners`);
},
delete(target, room, user) {
room = this.requireRoom();
this.checkCan("declare", null, room);
const lottery = lotteries[room.roomid];
if (!lottery) {
return this.errorReply("This room does not have a lottery running.");
}
destroyLottery(room.roomid);
this.addModAction(`${user.name} deleted the "${lottery.name}" lottery.`);
this.modlog("LOTTERY DELETE");
this.sendReply("The lottery was successfully deleted.");
},
end(target, room) {
room = this.requireRoom();
this.checkCan("declare", null, room);
const lottery = lotteries[room.roomid];
if (!lottery) {
return this.errorReply("This room does not have a lottery running.");
}
if (!lottery.running) {
return this.errorReply(`The "${lottery.name}" lottery already ended.`);
}
for (const [ip, participant] of Object.entries(lottery.participants)) {
const userid = toID(participant);
const pUser = Users.get(userid);
if (Punishments.userids.get(userid) || Punishments.getRoomPunishments(pUser || userid, { publicOnly: true, checkIps: true }).length) {
delete lottery.participants[ip];
}
}
if (lottery.maxWinners >= Object.keys(lottery.participants).length) {
return this.errorReply("There have been not enough participants for you to be able to end this. If you wish to end it anyway use /lottery delete.");
}
const winners = getWinnersInLottery(room.roomid);
if (!winners)
return this.errorReply(`An error occured while getting the winners.`);
this.add(
import_lib.Utils.html`|raw|<div class="broadcast-blue"><b>${Chat.toListString(winners)} won the "<a href="/view-lottery-${room.roomid}">${lottery.name}</a>" lottery!</b></div>`
);
this.modlog(`LOTTERY END ${lottery.name}`);
endLottery(room.roomid, winners);
},
join(target, room, user) {
const roomid = target || room?.roomid;
if (!roomid) {
return this.errorReply(`This is not a valid room.`);
}
const lottery = lotteries[roomid];
if (!lottery) {
return this.errorReply(`${roomid} does not have a lottery running.`);
}
if (!lottery.running) {
return this.errorReply(`The "${lottery.name}" lottery already ended.`);
}
if (!user.named) {
return this.popupReply("You must be logged into an account to participate.");
}
if (!user.autoconfirmed) {
return this.popupReply("You must be autoconfirmed to join lotteries.");
}
if (user.locked || Punishments.getRoomPunishments(user, { publicOnly: true, checkIps: true }).length) {
return this.popupReply("Punished users cannot join lotteries.");
}
const success = addUserToLottery(roomid, user);
if (success) {
this.popupReply("You have successfully joined the lottery.");
} else {
this.popupReply("You are already in the lottery.");
}
},
leave(target, room, user) {
const roomid = target || room?.roomid;
if (!roomid) {
return this.errorReply("This can only be used in rooms.");
}
const lottery = lotteries[roomid];
if (!lottery) {
return this.errorReply(`${roomid} does not have a lottery running.`);
}
if (!lottery.running) {
return this.errorReply(`The "${lottery.name}" lottery already ended.`);
}
const success = removeUserFromLottery(roomid, user);
if (success) {
this.popupReply("You have successfully left the lottery.");
} else {
this.popupReply("You have not joined the lottery.");
}
},
participants(target, room, user) {
room = this.requireRoom();
const lottery = lotteries[room.roomid];
if (!lottery) {
return this.errorReply("This room does not have a lottery running.");
}
const canSeeIps = user.can("ip");
const participants = Object.entries(lottery.participants).map(
([ip, participant]) => `- ${participant}${canSeeIps ? " (IP: " + ip + ")" : ""}`
);
let buf = "";
if (user.can("declare", null, room)) {
buf += `<details class="readmore"><summary><strong>List of participants (${participants.length}):</strong></summary>${participants.join("<br>")}</details>`;
} else {
buf += `${participants.length} participant(s) joined this lottery.`;
}
this.sendReplyBox(buf);
},
help() {
return this.parse("/help lottery");
}
},
lotteryhelp: [
`/lottery - opens the current lottery, if it exists.`,
`/lottery create max winners, name, html - creates a new lottery with [name] as the header and [html] as body. Max winners is the amount of people that will win the lottery. Requires # &`,
`/lottery delete - deletes the current lottery without declaring a winner. Requires # &`,
`/lottery end - ends the current lottery, declaring a random participant as the winner. Requires # &`,
`/lottery edit max winners, name, html - edits the lottery with the provided parameters. Requires # &`,
`/lottery join - joins the current lottery, if it exists, you need to be not currently punished in any public room, not locked and be autoconfirmed.`,
`/lottery leave - leaves the current lottery, if it exists.`,
`/lottery participants - shows the current participants in the lottery.`
]
};
const pages = {
lottery(query, user) {
this.title = "Lottery";
const room = this.requireRoom();
let buf = '<div class="pad">';
const lottery = lotteries[room.roomid];
if (!lottery) {
buf += `<h2>There is no lottery running in ${room.title}</h2></div>`;
return buf;
}
buf += `<h2 style="text-align: center">${lottery.name}</h2>${lottery.markup}<br />`;
if (lottery.running) {
const userSignedUp = lottery.participants[user.latestIp] || Object.values(lottery.participants).map(toID).includes(user.id);
buf += `<button class="button" name="send" style=" display: block; margin: 0 auto" value="/lottery ${userSignedUp ? "leave" : "join"} ${room.roomid}">${userSignedUp ? "Leave the " : "Sign up for the"} lottery</button>`;
} else {
buf += '<p style="text-align: center"><b>This lottery has already ended. The winners are:</b></p>';
buf += '<ul style="display: table; margin: 0px auto">';
for (const winner of lottery.winners) {
buf += `<li>${winner}</li>`;
}
buf += "</ul>";
}
return buf;
}
};
//# sourceMappingURL=lottery.js.map