Minecraft-STC-Modpack/showdown/server/chat-plugins/cg-teams-leveling.js
2023-08-14 21:45:09 -04:00

89 lines
3.1 KiB
JavaScript

"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var cg_teams_leveling_exports = {};
__export(cg_teams_leveling_exports, {
addPokemon: () => addPokemon,
dbSetupPromise: () => dbSetupPromise,
handlers: () => handlers,
incrementLosses: () => incrementLosses,
incrementWins: () => incrementWins
});
module.exports = __toCommonJS(cg_teams_leveling_exports);
var import_lib = require("../../lib");
let addPokemon = null;
let incrementWins = null;
let incrementLosses = null;
let dbSetupPromise = null;
async function setupDatabase(database) {
await database.runFile("./databases/schemas/battlestats.sql");
addPokemon = await database.prepare(
"INSERT OR IGNORE INTO gen9computergeneratedteams (species_id, wins, losses, level) VALUES (?, 0, 0, ?)"
);
incrementWins = await database.prepare(
"UPDATE gen9computergeneratedteams SET wins = wins + 1 WHERE species_id = ?"
);
incrementLosses = await database.prepare(
"UPDATE gen9computergeneratedteams SET losses = losses + 1 WHERE species_id = ?"
);
}
if (Config.usesqlite && Config.usesqliteleveling) {
const database = (0, import_lib.SQL)(module, {
file: "./databases/battlestats.db"
});
dbSetupPromise = setupDatabase(database);
}
async function updateStats(battle, winner) {
if (!incrementWins || !incrementLosses)
await dbSetupPromise;
if (battle.rated < 1e3 || toID(battle.format) !== "gen9computergeneratedteams")
return;
const p1 = Users.get(battle.p1.name);
const p2 = Users.get(battle.p2.name);
if (!p1 || !p2)
return;
const p1team = await battle.getTeam(p1);
const p2team = await battle.getTeam(p2);
if (!p1team || !p2team)
return;
let loserTeam, winnerTeam;
if (winner === p1.id) {
loserTeam = p2team;
winnerTeam = p1team;
} else {
loserTeam = p1team;
winnerTeam = p2team;
}
for (const species of winnerTeam) {
await addPokemon?.run([toID(species.species), species.level]);
await incrementWins?.run([toID(species.species)]);
}
for (const species of loserTeam) {
await addPokemon?.run([toID(species.species), species.level]);
await incrementLosses?.run([toID(species.species)]);
}
}
const handlers = {
onBattleEnd(battle, winner) {
if (!Config.usesqlite || !Config.usesqliteleveling)
return;
void updateStats(battle, winner);
}
};
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