202 lines
6.6 KiB
JavaScript
202 lines
6.6 KiB
JavaScript
"use strict";
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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for (let key of __getOwnPropNames(from))
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if (!__hasOwnProp.call(to, key) && key !== except)
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var conditions_exports = {};
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__export(conditions_exports, {
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Conditions: () => Conditions
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});
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module.exports = __toCommonJS(conditions_exports);
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const Conditions = {
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silvally: {
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name: "Silvally",
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onTypePriority: 1,
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onType(types, pokemon) {
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if (pokemon.transformed || !(pokemon.ability === "rkssystem" || pokemon.ability === "powerofalchemysilvally") && this.gen >= 8) {
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return types;
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}
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let type = "Normal";
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if (pokemon.ability === "rkssystem" || pokemon.ability === "powerofalchemysilvally") {
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type = pokemon.getItem().onMemory;
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if (!type) {
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type = "Normal";
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}
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}
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return [type];
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}
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},
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raindance: {
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name: "RainDance",
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effectType: "Weather",
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duration: 5,
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durationCallback(source, effect) {
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if (source?.hasItem("damprock")) {
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return 8;
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}
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return 5;
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},
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onWeatherModifyDamage(damage, attacker, defender, move) {
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if (defender.hasItem("utilityumbrella") || attacker.hasItem("utilityumbrella") || defender.hasAbility("utilityumbrella") || attacker.hasAbility("utilityumbrella"))
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return;
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if (move.type === "Water") {
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this.debug("rain water boost");
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return this.chainModify(1.5);
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}
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if (move.type === "Fire") {
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this.debug("rain fire suppress");
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return this.chainModify(0.5);
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}
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},
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onStart(battle, source, effect) {
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if (effect?.effectType === "Ability") {
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if (this.gen <= 5)
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this.effectState.duration = 0;
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this.add("-weather", "RainDance", "[from] ability: " + effect, "[of] " + source);
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} else {
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this.add("-weather", "RainDance");
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}
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},
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onResidualOrder: 1,
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onResidual() {
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this.add("-weather", "RainDance", "[upkeep]");
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this.eachEvent("Weather");
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},
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onEnd() {
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this.add("-weather", "none");
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}
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},
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primordialsea: {
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name: "PrimordialSea",
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effectType: "Weather",
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duration: 0,
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onTryMovePriority: 1,
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onTryMove(attacker, defender, move) {
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if (move.type === "Fire" && move.category !== "Status" && !attacker.hasItem("utilityumbrella") && !attacker.hasAbility("utilityumbrella")) {
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this.debug("Primordial Sea fire suppress");
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this.add("-fail", attacker, move, "[from] Primordial Sea");
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this.attrLastMove("[still]");
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return null;
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}
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},
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onWeatherModifyDamage(damage, attacker, defender, move) {
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if (defender.hasItem("utilityumbrella") || attacker.hasItem("utilityumbrella") || defender.hasAbility("utilityumbrella") || attacker.hasAbility("utilityumbrella"))
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return;
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if (move.type === "Water") {
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this.debug("Rain water boost");
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return this.chainModify(1.5);
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}
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},
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onStart(battle, source, effect) {
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this.add("-weather", "PrimordialSea", "[from] ability: " + effect, "[of] " + source);
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},
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onResidualOrder: 1,
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onResidual() {
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this.add("-weather", "PrimordialSea", "[upkeep]");
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this.eachEvent("Weather");
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},
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onEnd() {
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this.add("-weather", "none");
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}
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},
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sunnyday: {
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name: "SunnyDay",
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effectType: "Weather",
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duration: 5,
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durationCallback(source, effect) {
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if (source?.hasItem("heatrock")) {
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return 8;
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}
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return 5;
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},
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onWeatherModifyDamage(damage, attacker, defender, move) {
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if (defender.hasItem("utilityumbrella") || attacker.hasItem("utilityumbrella") || defender.hasAbility("utilityumbrella") || attacker.hasAbility("utilityumbrella"))
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return;
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if (move.type === "Fire") {
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this.debug("Sunny Day fire boost");
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return this.chainModify(1.5);
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}
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if (move.type === "Water" && !attacker.hasAbility("vaporcontrol")) {
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this.debug("Sunny Day water suppress");
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return this.chainModify(0.5);
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}
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},
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onStart(battle, source, effect) {
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if (effect?.effectType === "Ability") {
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if (this.gen <= 5)
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this.effectState.duration = 0;
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this.add("-weather", "SunnyDay", "[from] ability: " + effect, "[of] " + source);
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} else {
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this.add("-weather", "SunnyDay");
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}
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},
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onImmunity(type, pokemon) {
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if (pokemon.hasItem("utilityumbrella"))
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return;
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if (type === "frz")
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return false;
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},
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onResidualOrder: 1,
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onResidual() {
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this.add("-weather", "SunnyDay", "[upkeep]");
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this.eachEvent("Weather");
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},
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onEnd() {
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this.add("-weather", "none");
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}
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},
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desolateland: {
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name: "DesolateLand",
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effectType: "Weather",
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duration: 0,
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onTryMovePriority: 1,
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onTryMove(attacker, defender, move) {
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if (move.type === "Water" && move.category !== "Status" && !attacker.hasItem("utilityumbrella") && !attacker.hasAbility("utilityumbrella")) {
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this.debug("Desolate Land water suppress");
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this.add("-fail", attacker, move, "[from] Desolate Land");
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this.attrLastMove("[still]");
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return null;
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}
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},
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onWeatherModifyDamage(damage, attacker, defender, move) {
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if (defender.hasItem("utilityumbrella") || attacker.hasItem("utilityumbrella") || defender.hasAbility("utilityumbrella") || attacker.hasAbility("utilityumbrella"))
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return;
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if (move.type === "Fire") {
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this.debug("Sunny Day fire boost");
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return this.chainModify(1.5);
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}
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},
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onStart(battle, source, effect) {
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this.add("-weather", "DesolateLand", "[from] ability: " + effect, "[of] " + source);
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},
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onImmunity(type, pokemon) {
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if (pokemon.hasItem("utilityumbrella") || pokemon.hasAbility("utilityumbrella"))
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return;
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if (type === "frz")
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return false;
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},
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onResidualOrder: 1,
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onResidual() {
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this.add("-weather", "DesolateLand", "[upkeep]");
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this.eachEvent("Weather");
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},
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onEnd() {
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this.add("-weather", "none");
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}
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}
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};
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//# sourceMappingURL=conditions.js.map
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