Minecraft-STC-Modpack/showdown/data/mods/gen7letsgo/scripts.js
2023-08-14 21:45:09 -04:00

72 lines
2.4 KiB
JavaScript

"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var scripts_exports = {};
__export(scripts_exports, {
Scripts: () => Scripts
});
module.exports = __toCommonJS(scripts_exports);
const Scripts = {
inherit: "gen7",
init() {
this.modData("Abilities", "noability").isNonstandard = null;
for (const i in this.data.Pokedex) {
this.modData("Pokedex", i).abilities = { 0: "No Ability" };
}
},
/**
* Given a table of base stats and a pokemon set, return the actual stats.
*/
spreadModify(baseStats, set) {
const modStats = { hp: 10, atk: 10, def: 10, spa: 10, spd: 10, spe: 10 };
let statName;
for (statName in modStats) {
const stat = baseStats[statName];
modStats[statName] = Math.floor(Math.floor(2 * stat + set.ivs[statName]) * set.level / 100 + 5);
}
if ("hp" in baseStats) {
const stat = baseStats["hp"];
modStats["hp"] = Math.floor(Math.floor(2 * stat + set.ivs["hp"] + 100) * set.level / 100 + 10);
}
return this.natureModify(modStats, set);
},
/**
* @param {StatsTable} stats
* @param {PokemonSet} set
* @return {StatsTable}
*/
natureModify(stats, set) {
const nature = this.dex.natures.get(set.nature);
if (nature.plus)
stats[nature.plus] = Math.floor(stats[nature.plus] * 1.1);
if (nature.minus)
stats[nature.minus] = Math.floor(stats[nature.minus] * 0.9);
set.happiness = 70;
const friendshipValue = Math.floor((set.happiness / 255 / 10 + 1) * 100);
let stat;
for (stat in stats) {
if (stat !== "hp") {
stats[stat] = Math.floor(stats[stat] * friendshipValue / 100);
}
stats[stat] += set.evs[stat];
}
return stats;
}
};
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