523 lines
19 KiB
JavaScript
523 lines
19 KiB
JavaScript
"use strict";
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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for (let key of __getOwnPropNames(from))
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if (!__hasOwnProp.call(to, key) && key !== except)
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var scripts_exports = {};
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__export(scripts_exports, {
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Scripts: () => Scripts
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});
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module.exports = __toCommonJS(scripts_exports);
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const Scripts = {
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inherit: "gen2",
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gen: 2,
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pokemon: {
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inherit: true,
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getStat(statName, unboosted, unmodified, fastReturn) {
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if (statName === "hp")
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throw new Error("Please read `maxhp` directly");
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let stat = this.storedStats[statName];
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if (!unboosted) {
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let boost = this.boosts[statName];
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if (boost > 6)
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boost = 6;
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if (boost < -6)
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boost = -6;
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if (boost >= 0) {
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const boostTable = [1, 1.5, 2, 2.5, 3, 3.5, 4];
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stat = Math.floor(stat * boostTable[boost]);
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} else {
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const numerators = [100, 66, 50, 40, 33, 28, 25];
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stat = Math.floor(stat * numerators[-boost] / 100);
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}
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}
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if (this.status === "par" && statName === "spe" && this.volatiles["parspeeddrop"]) {
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stat = Math.floor(stat / 4);
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}
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if (!unmodified) {
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if (this.status === "brn" && statName === "atk" && this.volatiles["brnattackdrop"]) {
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stat = Math.floor(stat / 2);
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}
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}
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stat = this.battle.clampIntRange(stat, 1, 999);
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if (fastReturn)
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return stat;
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if (!unboosted) {
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if (statName === "def" && this.side.sideConditions["reflect"] || statName === "spd" && this.side.sideConditions["lightscreen"]) {
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stat *= 2;
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}
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}
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if (["Cubone", "Marowak"].includes(this.species.name) && this.item === "thickclub" && statName === "atk" || this.species.name === "Pikachu" && this.item === "lightball" && statName === "spa") {
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stat *= 2;
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} else if (this.species.name === "Ditto" && this.item === "metalpowder" && ["def", "spd"].includes(statName)) {
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stat = Math.floor(stat * 1.5);
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}
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return stat;
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}
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},
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// Stadium 2 shares gen 2 code but it fixes some problems with it.
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actions: {
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inherit: true,
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tryMoveHit(target, pokemon, move) {
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const positiveBoostTable = [1, 1.33, 1.66, 2, 2.33, 2.66, 3];
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const negativeBoostTable = [1, 0.75, 0.6, 0.5, 0.43, 0.36, 0.33];
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const doSelfDestruct = true;
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let damage = 0;
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if (move.selfdestruct && doSelfDestruct) {
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this.battle.faint(pokemon, pokemon, move);
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target.side.lastMove = null;
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pokemon.side.lastMove = move;
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}
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let hitResult = this.battle.singleEvent("PrepareHit", move, {}, target, pokemon, move);
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if (!hitResult) {
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if (hitResult === false)
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this.battle.add("-fail", target);
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return false;
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}
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this.battle.runEvent("PrepareHit", pokemon, target, move);
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if (!this.battle.singleEvent("Try", move, null, pokemon, target, move)) {
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return false;
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}
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if (move.target === "all" || move.target === "foeSide" || move.target === "allySide" || move.target === "allyTeam") {
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if (move.target === "all") {
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hitResult = this.battle.runEvent("TryHitField", target, pokemon, move);
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} else {
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hitResult = this.battle.runEvent("TryHitSide", target, pokemon, move);
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}
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if (!hitResult) {
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if (hitResult === false) {
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this.battle.add("-fail", pokemon);
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this.battle.attrLastMove("[still]");
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}
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return false;
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}
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return this.moveHit(target, pokemon, move);
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}
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hitResult = this.battle.runEvent("Invulnerability", target, pokemon, move);
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if (hitResult === false) {
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this.battle.attrLastMove("[miss]");
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this.battle.add("-miss", pokemon);
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return false;
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}
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if (move.ignoreImmunity === void 0) {
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move.ignoreImmunity = move.category === "Status";
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}
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if ((!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) && !target.runImmunity(move.type, true)) {
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return false;
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}
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hitResult = this.battle.singleEvent("TryImmunity", move, {}, target, pokemon, move);
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if (hitResult === false) {
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this.battle.add("-immune", target);
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return false;
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}
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hitResult = this.battle.runEvent("TryHit", target, pokemon, move);
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if (!hitResult) {
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if (hitResult === false)
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this.battle.add("-fail", target);
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return false;
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}
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let accuracy = move.accuracy;
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if (move.alwaysHit) {
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accuracy = true;
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} else {
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accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy);
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}
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if (accuracy !== true) {
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accuracy = Math.floor(accuracy * 255 / 100);
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if (move.ohko) {
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if (pokemon.level >= target.level) {
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accuracy += (pokemon.level - target.level) * 2;
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accuracy = Math.min(accuracy, 255);
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} else {
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this.battle.add("-immune", target, "[ohko]");
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return false;
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}
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}
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if (!move.ignoreAccuracy) {
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if (pokemon.boosts.accuracy > 0) {
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accuracy *= positiveBoostTable[pokemon.boosts.accuracy];
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} else {
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accuracy *= negativeBoostTable[-pokemon.boosts.accuracy];
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}
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}
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if (!move.ignoreEvasion) {
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if (target.boosts.evasion > 0 && !move.ignorePositiveEvasion) {
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accuracy *= negativeBoostTable[target.boosts.evasion];
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} else if (target.boosts.evasion < 0) {
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accuracy *= positiveBoostTable[-target.boosts.evasion];
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}
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}
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accuracy = Math.min(Math.floor(accuracy), 255);
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accuracy = Math.max(accuracy, 1);
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} else {
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accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy);
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}
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accuracy = this.battle.runEvent("ModifyAccuracy", target, pokemon, move, accuracy);
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if (accuracy !== true)
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accuracy = Math.max(accuracy, 0);
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if (move.alwaysHit) {
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accuracy = true;
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} else {
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accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy);
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}
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if (accuracy !== true && accuracy !== 255 && !this.battle.randomChance(accuracy, 256)) {
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this.battle.attrLastMove("[miss]");
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this.battle.add("-miss", pokemon);
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damage = false;
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return damage;
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}
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move.totalDamage = 0;
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pokemon.lastDamage = 0;
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if (move.multihit) {
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let hits = move.multihit;
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if (Array.isArray(hits)) {
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if (hits[0] === 2 && hits[1] === 5) {
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hits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]);
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} else {
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hits = this.battle.random(hits[0], hits[1] + 1);
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}
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}
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hits = Math.floor(hits);
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let nullDamage = true;
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let moveDamage;
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const isSleepUsable = move.sleepUsable || this.dex.moves.get(move.sourceEffect).sleepUsable;
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let i;
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for (i = 0; i < hits && target.hp && pokemon.hp; i++) {
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if (pokemon.status === "slp" && !isSleepUsable)
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break;
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move.hit = i + 1;
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if (move.hit === hits)
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move.lastHit = true;
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moveDamage = this.moveHit(target, pokemon, move);
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if (moveDamage === false)
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break;
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if (nullDamage && (moveDamage || moveDamage === 0 || moveDamage === void 0))
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nullDamage = false;
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damage = moveDamage || 0;
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move.totalDamage += damage;
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this.battle.eachEvent("Update");
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}
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if (i === 0)
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return 1;
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if (nullDamage)
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damage = false;
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this.battle.add("-hitcount", target, i);
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} else {
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damage = this.moveHit(target, pokemon, move);
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move.totalDamage = damage;
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}
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if (move.category !== "Status") {
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target.gotAttacked(move, damage, pokemon);
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}
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if (move.ohko)
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this.battle.add("-ohko");
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if (!move.negateSecondary) {
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this.battle.singleEvent("AfterMoveSecondary", move, null, target, pokemon, move);
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this.battle.runEvent("AfterMoveSecondary", target, pokemon, move);
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}
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if (move.recoil && move.totalDamage && (pokemon.side.pokemonLeft > 1 || target.side.pokemonLeft > 1 || target.hp)) {
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this.battle.damage(this.calcRecoilDamage(move.totalDamage, move), pokemon, target, "recoil");
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}
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return damage;
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},
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getDamage(source, target, move, suppressMessages) {
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if (typeof move === "string") {
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move = this.dex.getActiveMove(move);
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} else if (typeof move === "number") {
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move = {
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basePower: move,
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type: "???",
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category: "Physical",
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willCrit: false,
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flags: {}
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};
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}
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if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) {
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if (!target.runImmunity(move.type, true)) {
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return false;
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}
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}
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if (move.ohko) {
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return target.maxhp;
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}
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if (move.damageCallback) {
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return move.damageCallback.call(this.battle, source, target);
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}
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if (move.damage === "level") {
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return source.level;
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}
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if (move.damage) {
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return move.damage;
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}
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move.category = this.battle.getCategory(move);
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if (!move.type)
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move.type = "???";
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const type = move.type;
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let basePower = move.basePower;
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if (move.basePowerCallback) {
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basePower = move.basePowerCallback.call(this.battle, source, target, move);
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}
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if (!basePower) {
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if (basePower === 0)
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return;
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return basePower;
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}
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basePower = this.battle.clampIntRange(basePower, 1);
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let critRatio = this.battle.runEvent("ModifyCritRatio", source, target, move, move.critRatio || 0);
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critRatio = this.battle.clampIntRange(critRatio, 0, 5);
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const critMult = [0, 16, 8, 4, 3, 2];
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let isCrit = move.willCrit || false;
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if (typeof move.willCrit === "undefined") {
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if (critRatio) {
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isCrit = this.battle.randomChance(1, critMult[critRatio]);
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}
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}
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if (isCrit && this.battle.runEvent("CriticalHit", target, null, move)) {
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target.getMoveHitData(move).crit = true;
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}
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if (basePower) {
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if (move.isConfusionSelfHit) {
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move.type = move.baseMoveType;
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basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true);
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move.type = "???";
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} else {
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basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true);
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}
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if (basePower && move.basePowerModifier) {
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basePower *= move.basePowerModifier;
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}
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}
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if (!basePower)
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return 0;
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basePower = this.battle.clampIntRange(basePower, 1);
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let level = source.level;
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if (move.allies) {
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this.battle.add("-activate", source, "move: Beat Up", "[of] " + move.allies[0].name);
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level = move.allies[0].level;
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}
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const attacker = move.overrideOffensivePokemon === "target" ? target : source;
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const defender = move.overrideDefensivePokemon === "source" ? source : target;
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const isPhysical = move.category === "Physical";
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const atkType = move.overrideOffensiveStat || (isPhysical ? "atk" : "spa");
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const defType = move.overrideDefensiveStat || (isPhysical ? "def" : "spd");
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let unboosted = false;
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let noburndrop = false;
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if (isCrit) {
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if (!suppressMessages)
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this.battle.add("-crit", target);
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if (attacker.boosts[atkType] <= defender.boosts[defType]) {
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unboosted = true;
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noburndrop = true;
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}
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}
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let attack = attacker.getStat(atkType, unboosted, noburndrop);
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let defense = defender.getStat(defType, unboosted);
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if (move.allies) {
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attack = move.allies[0].species.baseStats.atk;
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move.allies.shift();
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defense = defender.species.baseStats.def;
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}
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if (move.ignoreOffensive) {
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this.battle.debug("Negating (sp)atk boost/penalty.");
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attack = attacker.getStat(atkType, true, true);
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}
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if (move.ignoreDefensive) {
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this.battle.debug("Negating (sp)def boost/penalty.");
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defense = target.getStat(defType, true, true);
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}
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if (attack >= 256 || defense >= 256) {
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attack = this.battle.clampIntRange(Math.floor(this.battle.clampIntRange(attack, 1, 999) / 4), 1);
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defense = this.battle.clampIntRange(Math.floor(this.battle.clampIntRange(defense, 1, 999) / 4), 1);
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}
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if (move.selfdestruct && defType === "def") {
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defense = this.battle.clampIntRange(Math.floor(defense / 2), 1);
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}
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let damage = level * 2;
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damage = Math.floor(damage / 5);
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damage += 2;
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damage *= basePower;
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damage *= attack;
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damage = Math.floor(damage / defense);
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damage = Math.floor(damage / 50);
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if (isCrit)
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damage *= 2;
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damage = Math.floor(this.battle.runEvent("ModifyDamage", attacker, defender, move, damage));
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damage = this.battle.clampIntRange(damage, 1, 997);
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damage += 2;
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if (type === "Water" && this.battle.field.isWeather("raindance") || type === "Fire" && this.battle.field.isWeather("sunnyday")) {
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damage = Math.floor(damage * 1.5);
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} else if ((type === "Fire" || move.id === "solarbeam") && this.battle.field.isWeather("raindance") || type === "Water" && this.battle.field.isWeather("sunnyday")) {
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damage = Math.floor(damage / 2);
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}
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if (type !== "???" && source.hasType(type)) {
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damage += Math.floor(damage / 2);
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}
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const totalTypeMod = target.runEffectiveness(move);
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if (totalTypeMod > 0) {
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if (!suppressMessages)
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this.battle.add("-supereffective", target);
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damage *= 2;
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if (totalTypeMod >= 2) {
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damage *= 2;
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}
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}
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if (totalTypeMod < 0) {
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if (!suppressMessages)
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this.battle.add("-resisted", target);
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damage = Math.floor(damage / 2);
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if (totalTypeMod <= -2) {
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damage = Math.floor(damage / 2);
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}
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}
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if (!move.noDamageVariance && damage > 1) {
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damage *= this.battle.random(217, 256);
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damage = Math.floor(damage / 255);
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}
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if (basePower && !Math.floor(damage)) {
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return 1;
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}
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return damage;
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}
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},
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/**
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* Stadium 2 ignores stat drops due to status ailments upon boosting the dropped stat.
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* For example: if a burned Snorlax uses Curse then it will ignore the attack drop from
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* burn when it is recalculating its attack stat. This is why volatiles are added to status
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* conditions, so that we can keep track of whether or not to apply the stat drop from
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* statuses.
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*/
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boost(boost, target, source = null, effect = null) {
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if (this.event) {
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if (!target)
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target = this.event.target;
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if (!source)
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source = this.event.source;
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if (!effect)
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effect = this.effect;
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}
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if (typeof effect === "string")
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effect = this.dex.conditions.get(effect);
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if (!target?.hp)
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return 0;
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let success = null;
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boost = this.runEvent("TryBoost", target, source, effect, { ...boost });
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let i;
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for (i in boost) {
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const currentBoost = {};
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currentBoost[i] = boost[i];
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let boostBy = target.boostBy(currentBoost);
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let msg = "-boost";
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if (boost[i] < 0) {
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msg = "-unboost";
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boostBy = -boostBy;
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}
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if (boostBy) {
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success = true;
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if (i === "atk" && target.status === "brn" && target.volatiles["brnattackdrop"]) {
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target.removeVolatile("brnattackdrop");
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}
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if (i === "spe" && target.status === "par" && target.volatiles["parspeeddrop"]) {
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target.removeVolatile("parspeeddrop");
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}
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if (!effect || effect.effectType === "Move") {
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this.add(msg, target, i, boostBy);
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} else {
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this.add(msg, target, i, boostBy, "[from] " + effect.fullname);
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}
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this.runEvent("AfterEachBoost", target, source, effect, currentBoost);
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}
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}
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this.runEvent("AfterBoost", target, source, effect, boost);
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return success;
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},
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/**
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* Implementing Self-KO Clause by having it check what the last move used by the players were
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* in the case both Pokemon faint. Since the only way this can happen in Stadium 2 is if a player
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* uses self-destruct or explosion, I can use this to determine who should win.
|
|
*/
|
|
faintMessages(lastFirst) {
|
|
if (this.ended)
|
|
return;
|
|
const length = this.faintQueue.length;
|
|
if (!length)
|
|
return false;
|
|
if (lastFirst) {
|
|
this.faintQueue.unshift(this.faintQueue[this.faintQueue.length - 1]);
|
|
this.faintQueue.pop();
|
|
}
|
|
let faintData;
|
|
while (this.faintQueue.length) {
|
|
faintData = this.faintQueue.shift();
|
|
const pokemon = faintData.target;
|
|
if (!pokemon.fainted && this.runEvent("BeforeFaint", pokemon, faintData.source, faintData.effect)) {
|
|
this.add("faint", pokemon);
|
|
pokemon.side.pokemonLeft--;
|
|
if (pokemon.side.totalFainted < 100)
|
|
pokemon.side.totalFainted++;
|
|
this.runEvent("Faint", pokemon, faintData.source, faintData.effect);
|
|
this.singleEvent("End", pokemon.getAbility(), pokemon.abilityState, pokemon);
|
|
pokemon.clearVolatile(false);
|
|
pokemon.fainted = true;
|
|
pokemon.isActive = false;
|
|
pokemon.isStarted = false;
|
|
pokemon.side.faintedThisTurn = pokemon;
|
|
}
|
|
}
|
|
if (this.gen <= 1) {
|
|
this.queue.clear();
|
|
for (const pokemon of this.getAllActive()) {
|
|
if (pokemon.volatiles["bide"] && pokemon.volatiles["bide"].damage) {
|
|
pokemon.volatiles["bide"].damage = 0;
|
|
this.hint("Desync Clause Mod activated!");
|
|
this.hint("In Gen 1, Bide's accumulated damage is reset to 0 when a Pokemon faints.");
|
|
}
|
|
}
|
|
} else if (this.gen <= 3 && this.gameType === "singles") {
|
|
for (const pokemon of this.getAllActive()) {
|
|
if (this.gen <= 2) {
|
|
this.queue.cancelMove(pokemon);
|
|
} else {
|
|
this.queue.cancelAction(pokemon);
|
|
}
|
|
}
|
|
}
|
|
if (!this.p1.pokemonLeft && !this.p2.pokemonLeft) {
|
|
if (this.p1.lastMove !== null && this.p2.lastMove === null) {
|
|
this.win(this.p2);
|
|
return true;
|
|
} else if (this.p2.lastMove !== null && this.p1.lastMove === null) {
|
|
this.win(this.p1);
|
|
return true;
|
|
}
|
|
this.win(faintData ? faintData.target.side.foe : null);
|
|
return true;
|
|
}
|
|
if (!this.p1.pokemonLeft) {
|
|
this.win(this.p2);
|
|
return true;
|
|
}
|
|
if (!this.p2.pokemonLeft) {
|
|
this.win(this.p1);
|
|
return true;
|
|
}
|
|
if (faintData) {
|
|
this.runEvent("AfterFaint", faintData.target, faintData.source, faintData.effect, length);
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
//# sourceMappingURL=scripts.js.map
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