Minecraft-STC-Modpack/showdown/data/mods/gen2stadium2/scripts.js
2023-08-14 21:45:09 -04:00

523 lines
19 KiB
JavaScript

"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var scripts_exports = {};
__export(scripts_exports, {
Scripts: () => Scripts
});
module.exports = __toCommonJS(scripts_exports);
const Scripts = {
inherit: "gen2",
gen: 2,
pokemon: {
inherit: true,
getStat(statName, unboosted, unmodified, fastReturn) {
if (statName === "hp")
throw new Error("Please read `maxhp` directly");
let stat = this.storedStats[statName];
if (!unboosted) {
let boost = this.boosts[statName];
if (boost > 6)
boost = 6;
if (boost < -6)
boost = -6;
if (boost >= 0) {
const boostTable = [1, 1.5, 2, 2.5, 3, 3.5, 4];
stat = Math.floor(stat * boostTable[boost]);
} else {
const numerators = [100, 66, 50, 40, 33, 28, 25];
stat = Math.floor(stat * numerators[-boost] / 100);
}
}
if (this.status === "par" && statName === "spe" && this.volatiles["parspeeddrop"]) {
stat = Math.floor(stat / 4);
}
if (!unmodified) {
if (this.status === "brn" && statName === "atk" && this.volatiles["brnattackdrop"]) {
stat = Math.floor(stat / 2);
}
}
stat = this.battle.clampIntRange(stat, 1, 999);
if (fastReturn)
return stat;
if (!unboosted) {
if (statName === "def" && this.side.sideConditions["reflect"] || statName === "spd" && this.side.sideConditions["lightscreen"]) {
stat *= 2;
}
}
if (["Cubone", "Marowak"].includes(this.species.name) && this.item === "thickclub" && statName === "atk" || this.species.name === "Pikachu" && this.item === "lightball" && statName === "spa") {
stat *= 2;
} else if (this.species.name === "Ditto" && this.item === "metalpowder" && ["def", "spd"].includes(statName)) {
stat = Math.floor(stat * 1.5);
}
return stat;
}
},
// Stadium 2 shares gen 2 code but it fixes some problems with it.
actions: {
inherit: true,
tryMoveHit(target, pokemon, move) {
const positiveBoostTable = [1, 1.33, 1.66, 2, 2.33, 2.66, 3];
const negativeBoostTable = [1, 0.75, 0.6, 0.5, 0.43, 0.36, 0.33];
const doSelfDestruct = true;
let damage = 0;
if (move.selfdestruct && doSelfDestruct) {
this.battle.faint(pokemon, pokemon, move);
target.side.lastMove = null;
pokemon.side.lastMove = move;
}
let hitResult = this.battle.singleEvent("PrepareHit", move, {}, target, pokemon, move);
if (!hitResult) {
if (hitResult === false)
this.battle.add("-fail", target);
return false;
}
this.battle.runEvent("PrepareHit", pokemon, target, move);
if (!this.battle.singleEvent("Try", move, null, pokemon, target, move)) {
return false;
}
if (move.target === "all" || move.target === "foeSide" || move.target === "allySide" || move.target === "allyTeam") {
if (move.target === "all") {
hitResult = this.battle.runEvent("TryHitField", target, pokemon, move);
} else {
hitResult = this.battle.runEvent("TryHitSide", target, pokemon, move);
}
if (!hitResult) {
if (hitResult === false) {
this.battle.add("-fail", pokemon);
this.battle.attrLastMove("[still]");
}
return false;
}
return this.moveHit(target, pokemon, move);
}
hitResult = this.battle.runEvent("Invulnerability", target, pokemon, move);
if (hitResult === false) {
this.battle.attrLastMove("[miss]");
this.battle.add("-miss", pokemon);
return false;
}
if (move.ignoreImmunity === void 0) {
move.ignoreImmunity = move.category === "Status";
}
if ((!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) && !target.runImmunity(move.type, true)) {
return false;
}
hitResult = this.battle.singleEvent("TryImmunity", move, {}, target, pokemon, move);
if (hitResult === false) {
this.battle.add("-immune", target);
return false;
}
hitResult = this.battle.runEvent("TryHit", target, pokemon, move);
if (!hitResult) {
if (hitResult === false)
this.battle.add("-fail", target);
return false;
}
let accuracy = move.accuracy;
if (move.alwaysHit) {
accuracy = true;
} else {
accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy);
}
if (accuracy !== true) {
accuracy = Math.floor(accuracy * 255 / 100);
if (move.ohko) {
if (pokemon.level >= target.level) {
accuracy += (pokemon.level - target.level) * 2;
accuracy = Math.min(accuracy, 255);
} else {
this.battle.add("-immune", target, "[ohko]");
return false;
}
}
if (!move.ignoreAccuracy) {
if (pokemon.boosts.accuracy > 0) {
accuracy *= positiveBoostTable[pokemon.boosts.accuracy];
} else {
accuracy *= negativeBoostTable[-pokemon.boosts.accuracy];
}
}
if (!move.ignoreEvasion) {
if (target.boosts.evasion > 0 && !move.ignorePositiveEvasion) {
accuracy *= negativeBoostTable[target.boosts.evasion];
} else if (target.boosts.evasion < 0) {
accuracy *= positiveBoostTable[-target.boosts.evasion];
}
}
accuracy = Math.min(Math.floor(accuracy), 255);
accuracy = Math.max(accuracy, 1);
} else {
accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy);
}
accuracy = this.battle.runEvent("ModifyAccuracy", target, pokemon, move, accuracy);
if (accuracy !== true)
accuracy = Math.max(accuracy, 0);
if (move.alwaysHit) {
accuracy = true;
} else {
accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy);
}
if (accuracy !== true && accuracy !== 255 && !this.battle.randomChance(accuracy, 256)) {
this.battle.attrLastMove("[miss]");
this.battle.add("-miss", pokemon);
damage = false;
return damage;
}
move.totalDamage = 0;
pokemon.lastDamage = 0;
if (move.multihit) {
let hits = move.multihit;
if (Array.isArray(hits)) {
if (hits[0] === 2 && hits[1] === 5) {
hits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]);
} else {
hits = this.battle.random(hits[0], hits[1] + 1);
}
}
hits = Math.floor(hits);
let nullDamage = true;
let moveDamage;
const isSleepUsable = move.sleepUsable || this.dex.moves.get(move.sourceEffect).sleepUsable;
let i;
for (i = 0; i < hits && target.hp && pokemon.hp; i++) {
if (pokemon.status === "slp" && !isSleepUsable)
break;
move.hit = i + 1;
if (move.hit === hits)
move.lastHit = true;
moveDamage = this.moveHit(target, pokemon, move);
if (moveDamage === false)
break;
if (nullDamage && (moveDamage || moveDamage === 0 || moveDamage === void 0))
nullDamage = false;
damage = moveDamage || 0;
move.totalDamage += damage;
this.battle.eachEvent("Update");
}
if (i === 0)
return 1;
if (nullDamage)
damage = false;
this.battle.add("-hitcount", target, i);
} else {
damage = this.moveHit(target, pokemon, move);
move.totalDamage = damage;
}
if (move.category !== "Status") {
target.gotAttacked(move, damage, pokemon);
}
if (move.ohko)
this.battle.add("-ohko");
if (!move.negateSecondary) {
this.battle.singleEvent("AfterMoveSecondary", move, null, target, pokemon, move);
this.battle.runEvent("AfterMoveSecondary", target, pokemon, move);
}
if (move.recoil && move.totalDamage && (pokemon.side.pokemonLeft > 1 || target.side.pokemonLeft > 1 || target.hp)) {
this.battle.damage(this.calcRecoilDamage(move.totalDamage, move), pokemon, target, "recoil");
}
return damage;
},
getDamage(source, target, move, suppressMessages) {
if (typeof move === "string") {
move = this.dex.getActiveMove(move);
} else if (typeof move === "number") {
move = {
basePower: move,
type: "???",
category: "Physical",
willCrit: false,
flags: {}
};
}
if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) {
if (!target.runImmunity(move.type, true)) {
return false;
}
}
if (move.ohko) {
return target.maxhp;
}
if (move.damageCallback) {
return move.damageCallback.call(this.battle, source, target);
}
if (move.damage === "level") {
return source.level;
}
if (move.damage) {
return move.damage;
}
move.category = this.battle.getCategory(move);
if (!move.type)
move.type = "???";
const type = move.type;
let basePower = move.basePower;
if (move.basePowerCallback) {
basePower = move.basePowerCallback.call(this.battle, source, target, move);
}
if (!basePower) {
if (basePower === 0)
return;
return basePower;
}
basePower = this.battle.clampIntRange(basePower, 1);
let critRatio = this.battle.runEvent("ModifyCritRatio", source, target, move, move.critRatio || 0);
critRatio = this.battle.clampIntRange(critRatio, 0, 5);
const critMult = [0, 16, 8, 4, 3, 2];
let isCrit = move.willCrit || false;
if (typeof move.willCrit === "undefined") {
if (critRatio) {
isCrit = this.battle.randomChance(1, critMult[critRatio]);
}
}
if (isCrit && this.battle.runEvent("CriticalHit", target, null, move)) {
target.getMoveHitData(move).crit = true;
}
if (basePower) {
if (move.isConfusionSelfHit) {
move.type = move.baseMoveType;
basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true);
move.type = "???";
} else {
basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true);
}
if (basePower && move.basePowerModifier) {
basePower *= move.basePowerModifier;
}
}
if (!basePower)
return 0;
basePower = this.battle.clampIntRange(basePower, 1);
let level = source.level;
if (move.allies) {
this.battle.add("-activate", source, "move: Beat Up", "[of] " + move.allies[0].name);
level = move.allies[0].level;
}
const attacker = move.overrideOffensivePokemon === "target" ? target : source;
const defender = move.overrideDefensivePokemon === "source" ? source : target;
const isPhysical = move.category === "Physical";
const atkType = move.overrideOffensiveStat || (isPhysical ? "atk" : "spa");
const defType = move.overrideDefensiveStat || (isPhysical ? "def" : "spd");
let unboosted = false;
let noburndrop = false;
if (isCrit) {
if (!suppressMessages)
this.battle.add("-crit", target);
if (attacker.boosts[atkType] <= defender.boosts[defType]) {
unboosted = true;
noburndrop = true;
}
}
let attack = attacker.getStat(atkType, unboosted, noburndrop);
let defense = defender.getStat(defType, unboosted);
if (move.allies) {
attack = move.allies[0].species.baseStats.atk;
move.allies.shift();
defense = defender.species.baseStats.def;
}
if (move.ignoreOffensive) {
this.battle.debug("Negating (sp)atk boost/penalty.");
attack = attacker.getStat(atkType, true, true);
}
if (move.ignoreDefensive) {
this.battle.debug("Negating (sp)def boost/penalty.");
defense = target.getStat(defType, true, true);
}
if (attack >= 256 || defense >= 256) {
attack = this.battle.clampIntRange(Math.floor(this.battle.clampIntRange(attack, 1, 999) / 4), 1);
defense = this.battle.clampIntRange(Math.floor(this.battle.clampIntRange(defense, 1, 999) / 4), 1);
}
if (move.selfdestruct && defType === "def") {
defense = this.battle.clampIntRange(Math.floor(defense / 2), 1);
}
let damage = level * 2;
damage = Math.floor(damage / 5);
damage += 2;
damage *= basePower;
damage *= attack;
damage = Math.floor(damage / defense);
damage = Math.floor(damage / 50);
if (isCrit)
damage *= 2;
damage = Math.floor(this.battle.runEvent("ModifyDamage", attacker, defender, move, damage));
damage = this.battle.clampIntRange(damage, 1, 997);
damage += 2;
if (type === "Water" && this.battle.field.isWeather("raindance") || type === "Fire" && this.battle.field.isWeather("sunnyday")) {
damage = Math.floor(damage * 1.5);
} else if ((type === "Fire" || move.id === "solarbeam") && this.battle.field.isWeather("raindance") || type === "Water" && this.battle.field.isWeather("sunnyday")) {
damage = Math.floor(damage / 2);
}
if (type !== "???" && source.hasType(type)) {
damage += Math.floor(damage / 2);
}
const totalTypeMod = target.runEffectiveness(move);
if (totalTypeMod > 0) {
if (!suppressMessages)
this.battle.add("-supereffective", target);
damage *= 2;
if (totalTypeMod >= 2) {
damage *= 2;
}
}
if (totalTypeMod < 0) {
if (!suppressMessages)
this.battle.add("-resisted", target);
damage = Math.floor(damage / 2);
if (totalTypeMod <= -2) {
damage = Math.floor(damage / 2);
}
}
if (!move.noDamageVariance && damage > 1) {
damage *= this.battle.random(217, 256);
damage = Math.floor(damage / 255);
}
if (basePower && !Math.floor(damage)) {
return 1;
}
return damage;
}
},
/**
* Stadium 2 ignores stat drops due to status ailments upon boosting the dropped stat.
* For example: if a burned Snorlax uses Curse then it will ignore the attack drop from
* burn when it is recalculating its attack stat. This is why volatiles are added to status
* conditions, so that we can keep track of whether or not to apply the stat drop from
* statuses.
*/
boost(boost, target, source = null, effect = null) {
if (this.event) {
if (!target)
target = this.event.target;
if (!source)
source = this.event.source;
if (!effect)
effect = this.effect;
}
if (typeof effect === "string")
effect = this.dex.conditions.get(effect);
if (!target?.hp)
return 0;
let success = null;
boost = this.runEvent("TryBoost", target, source, effect, { ...boost });
let i;
for (i in boost) {
const currentBoost = {};
currentBoost[i] = boost[i];
let boostBy = target.boostBy(currentBoost);
let msg = "-boost";
if (boost[i] < 0) {
msg = "-unboost";
boostBy = -boostBy;
}
if (boostBy) {
success = true;
if (i === "atk" && target.status === "brn" && target.volatiles["brnattackdrop"]) {
target.removeVolatile("brnattackdrop");
}
if (i === "spe" && target.status === "par" && target.volatiles["parspeeddrop"]) {
target.removeVolatile("parspeeddrop");
}
if (!effect || effect.effectType === "Move") {
this.add(msg, target, i, boostBy);
} else {
this.add(msg, target, i, boostBy, "[from] " + effect.fullname);
}
this.runEvent("AfterEachBoost", target, source, effect, currentBoost);
}
}
this.runEvent("AfterBoost", target, source, effect, boost);
return success;
},
/**
* Implementing Self-KO Clause by having it check what the last move used by the players were
* in the case both Pokemon faint. Since the only way this can happen in Stadium 2 is if a player
* uses self-destruct or explosion, I can use this to determine who should win.
*/
faintMessages(lastFirst) {
if (this.ended)
return;
const length = this.faintQueue.length;
if (!length)
return false;
if (lastFirst) {
this.faintQueue.unshift(this.faintQueue[this.faintQueue.length - 1]);
this.faintQueue.pop();
}
let faintData;
while (this.faintQueue.length) {
faintData = this.faintQueue.shift();
const pokemon = faintData.target;
if (!pokemon.fainted && this.runEvent("BeforeFaint", pokemon, faintData.source, faintData.effect)) {
this.add("faint", pokemon);
pokemon.side.pokemonLeft--;
if (pokemon.side.totalFainted < 100)
pokemon.side.totalFainted++;
this.runEvent("Faint", pokemon, faintData.source, faintData.effect);
this.singleEvent("End", pokemon.getAbility(), pokemon.abilityState, pokemon);
pokemon.clearVolatile(false);
pokemon.fainted = true;
pokemon.isActive = false;
pokemon.isStarted = false;
pokemon.side.faintedThisTurn = pokemon;
}
}
if (this.gen <= 1) {
this.queue.clear();
for (const pokemon of this.getAllActive()) {
if (pokemon.volatiles["bide"] && pokemon.volatiles["bide"].damage) {
pokemon.volatiles["bide"].damage = 0;
this.hint("Desync Clause Mod activated!");
this.hint("In Gen 1, Bide's accumulated damage is reset to 0 when a Pokemon faints.");
}
}
} else if (this.gen <= 3 && this.gameType === "singles") {
for (const pokemon of this.getAllActive()) {
if (this.gen <= 2) {
this.queue.cancelMove(pokemon);
} else {
this.queue.cancelAction(pokemon);
}
}
}
if (!this.p1.pokemonLeft && !this.p2.pokemonLeft) {
if (this.p1.lastMove !== null && this.p2.lastMove === null) {
this.win(this.p2);
return true;
} else if (this.p2.lastMove !== null && this.p1.lastMove === null) {
this.win(this.p1);
return true;
}
this.win(faintData ? faintData.target.side.foe : null);
return true;
}
if (!this.p1.pokemonLeft) {
this.win(this.p2);
return true;
}
if (!this.p2.pokemonLeft) {
this.win(this.p1);
return true;
}
if (faintData) {
this.runEvent("AfterFaint", faintData.target, faintData.source, faintData.effect, length);
}
return false;
}
};
//# sourceMappingURL=scripts.js.map