Minecraft-STC-Modpack/showdown/data/mods/gen2stadium2/moves.js
2023-08-14 21:45:09 -04:00

92 lines
3.1 KiB
JavaScript

"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var moves_exports = {};
__export(moves_exports, {
Moves: () => Moves
});
module.exports = __toCommonJS(moves_exports);
const Moves = {
// Belly Drum no longer boosts attack by 2 stages if under 50% health.
bellydrum: {
inherit: true,
onHit(target) {
if (target.boosts.atk >= 6 || target.hp <= target.maxhp / 2) {
return false;
}
this.directDamage(target.maxhp / 2);
const originalStage = target.boosts.atk;
let currentStage = originalStage;
let boosts = 0;
let loopStage = 0;
while (currentStage < 6) {
loopStage = currentStage;
currentStage++;
if (currentStage < 6)
currentStage++;
target.boosts.atk = loopStage;
if (target.getStat("atk", false, true) < 999) {
target.boosts.atk = currentStage;
continue;
}
target.boosts.atk = currentStage - 1;
break;
}
boosts = target.boosts.atk - originalStage;
target.boosts.atk = originalStage;
this.boost({ atk: boosts });
}
},
destinybond: {
inherit: true,
onPrepareHit(pokemon) {
if (pokemon.side.pokemonLeft === 1) {
this.hint("In Pokemon Stadium 2, Destiny Bond fails if it is being used by your last Pokemon.");
return false;
}
}
},
/**
* In Stadium 2, moves which affect the stat stages of a Pokemon, such as moves which boost ones own stats,
* lower the targets stats, or Haze, causes the afflicted stat to be re-calculated without factoring in
* status aliments, thus if a Pokemon is burned or paralyzed and either active Pokemon uses Haze, then their
* attack and speed are re-calculated while ignoring their status ailments, so their attack would go from 50% to normal
*/
haze: {
inherit: true,
onHitField() {
this.add("-clearallboost");
for (const pokemon of this.getAllActive()) {
pokemon.clearBoosts();
pokemon.removeVolatile("brnattackdrop");
pokemon.removeVolatile("parspeeddrop");
}
}
},
perishsong: {
inherit: true,
onPrepareHit(pokemon) {
if (pokemon.side.pokemonLeft === 1) {
this.hint("In Pokemon Stadium 2, Perish Song fails if it is being used by your last Pokemon.");
return false;
}
}
}
};
//# sourceMappingURL=moves.js.map