92 lines
3.1 KiB
JavaScript
92 lines
3.1 KiB
JavaScript
"use strict";
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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for (let key of __getOwnPropNames(from))
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if (!__hasOwnProp.call(to, key) && key !== except)
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var moves_exports = {};
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__export(moves_exports, {
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Moves: () => Moves
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});
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module.exports = __toCommonJS(moves_exports);
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const Moves = {
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// Belly Drum no longer boosts attack by 2 stages if under 50% health.
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bellydrum: {
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inherit: true,
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onHit(target) {
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if (target.boosts.atk >= 6 || target.hp <= target.maxhp / 2) {
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return false;
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}
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this.directDamage(target.maxhp / 2);
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const originalStage = target.boosts.atk;
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let currentStage = originalStage;
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let boosts = 0;
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let loopStage = 0;
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while (currentStage < 6) {
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loopStage = currentStage;
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currentStage++;
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if (currentStage < 6)
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currentStage++;
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target.boosts.atk = loopStage;
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if (target.getStat("atk", false, true) < 999) {
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target.boosts.atk = currentStage;
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continue;
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}
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target.boosts.atk = currentStage - 1;
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break;
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}
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boosts = target.boosts.atk - originalStage;
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target.boosts.atk = originalStage;
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this.boost({ atk: boosts });
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}
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},
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destinybond: {
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inherit: true,
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onPrepareHit(pokemon) {
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if (pokemon.side.pokemonLeft === 1) {
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this.hint("In Pokemon Stadium 2, Destiny Bond fails if it is being used by your last Pokemon.");
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return false;
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}
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}
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},
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/**
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* In Stadium 2, moves which affect the stat stages of a Pokemon, such as moves which boost ones own stats,
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* lower the targets stats, or Haze, causes the afflicted stat to be re-calculated without factoring in
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* status aliments, thus if a Pokemon is burned or paralyzed and either active Pokemon uses Haze, then their
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* attack and speed are re-calculated while ignoring their status ailments, so their attack would go from 50% to normal
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*/
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haze: {
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inherit: true,
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onHitField() {
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this.add("-clearallboost");
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for (const pokemon of this.getAllActive()) {
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pokemon.clearBoosts();
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pokemon.removeVolatile("brnattackdrop");
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pokemon.removeVolatile("parspeeddrop");
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}
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}
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},
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perishsong: {
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inherit: true,
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onPrepareHit(pokemon) {
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if (pokemon.side.pokemonLeft === 1) {
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this.hint("In Pokemon Stadium 2, Perish Song fails if it is being used by your last Pokemon.");
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return false;
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}
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}
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}
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};
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//# sourceMappingURL=moves.js.map
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