659 lines
24 KiB
JavaScript
659 lines
24 KiB
JavaScript
"use strict";
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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for (let key of __getOwnPropNames(from))
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if (!__hasOwnProp.call(to, key) && key !== except)
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var scripts_exports = {};
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__export(scripts_exports, {
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Scripts: () => Scripts
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});
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module.exports = __toCommonJS(scripts_exports);
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const SKIP_LASTDAMAGE = /* @__PURE__ */ new Set([
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"confuseray",
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"conversion",
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"counter",
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"focusenergy",
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"glare",
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"haze",
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"leechseed",
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"lightscreen",
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"mimic",
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"mist",
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"poisongas",
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"poisonpowder",
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"recover",
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"reflect",
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"rest",
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"softboiled",
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"splash",
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"stunspore",
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"substitute",
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"supersonic",
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"teleport",
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"thunderwave",
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"toxic",
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"transform"
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]);
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const Scripts = {
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inherit: "gen1",
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gen: 1,
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// BattlePokemon scripts. Stadium shares gen 1 code but it fixes some problems with it.
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pokemon: {
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inherit: true,
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// This is run on Stadium after boosts and status changes.
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recalculateStats() {
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let statName;
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for (statName in this.storedStats) {
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let stat = this.species.baseStats[statName];
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stat = Math.floor(
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Math.floor(
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2 * stat + this.set.ivs[statName] + Math.floor(this.set.evs[statName] / 4)
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) * this.level / 100 + 5
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);
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this.baseStoredStats[statName] = this.storedStats[statName] = Math.floor(stat);
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this.modifiedStats[statName] = Math.floor(stat);
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if (this.status === "par" && statName === "spe")
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this.modifyStat("spe", 0.25);
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if (this.status === "brn" && statName === "atk")
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this.modifyStat("atk", 0.5);
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if (this.boosts[statName] !== 0) {
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if (this.boosts[statName] >= 0) {
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this.modifyStat(statName, [1, 1.5, 2, 2.5, 3, 3.5, 4][this.boosts[statName]]);
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} else {
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this.modifyStat(statName, [100, 66, 50, 40, 33, 28, 25][-this.boosts[statName]] / 100);
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}
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}
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}
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},
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// Stadium's fixed boosting function.
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boostBy(boost) {
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let changed = false;
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let i;
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for (i in boost) {
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let delta = boost[i];
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if (delta === void 0)
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continue;
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this.boosts[i] += delta;
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if (this.boosts[i] > 6) {
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delta -= this.boosts[i] - 6;
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this.boosts[i] = 6;
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}
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if (this.boosts[i] < -6) {
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delta -= this.boosts[i] - -6;
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this.boosts[i] = -6;
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}
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if (delta)
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changed = true;
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}
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this.recalculateStats();
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return changed;
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},
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// Remove stat recalculation logic from gen 1
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clearBoosts() {
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let i;
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for (i in this.boosts) {
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this.boosts[i] = 0;
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}
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}
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},
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actions: {
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inherit: true,
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runMove(moveOrMoveName, pokemon, targetLoc, sourceEffect) {
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const move = this.dex.getActiveMove(moveOrMoveName);
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const target = this.battle.getTarget(pokemon, move, targetLoc);
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if (target?.subFainted)
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target.subFainted = null;
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this.battle.setActiveMove(move, pokemon, target);
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if (pokemon.moveThisTurn || !this.battle.runEvent("BeforeMove", pokemon, target, move)) {
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this.battle.debug("" + pokemon.fullname + " move interrupted; movedThisTurn: " + pokemon.moveThisTurn);
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this.battle.clearActiveMove(true);
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this.battle.runEvent("AfterMoveSelf", pokemon, target, move);
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return;
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}
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if (move.beforeMoveCallback) {
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if (move.beforeMoveCallback.call(this.battle, pokemon, target, move)) {
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this.battle.clearActiveMove(true);
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return;
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}
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}
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let lockedMove = this.battle.runEvent("LockMove", pokemon);
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if (lockedMove === true)
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lockedMove = false;
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if (!lockedMove && (!pokemon.volatiles["partialtrappinglock"] || pokemon.volatiles["partialtrappinglock"].locked !== target)) {
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pokemon.deductPP(move, null, target);
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} else {
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sourceEffect = move;
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}
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this.battle.actions.useMove(move, pokemon, target, sourceEffect);
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},
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// This function deals with AfterMoveSelf events.
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// This leads with partial trapping moves shenanigans after the move has been used.
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useMove(moveOrMoveName, pokemon, target, sourceEffect) {
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const moveResult = this.useMoveInner(moveOrMoveName, pokemon, target, sourceEffect);
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if (!sourceEffect && this.battle.effect.id)
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sourceEffect = this.battle.effect;
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const baseMove = this.battle.dex.moves.get(moveOrMoveName);
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let move = this.battle.dex.getActiveMove(baseMove);
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if (target === void 0)
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target = this.battle.getRandomTarget(pokemon, move);
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if (move.target === "self") {
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target = pokemon;
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}
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if (sourceEffect)
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move.sourceEffect = sourceEffect.id;
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this.battle.singleEvent("ModifyMove", move, null, pokemon, target, move, move);
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if (baseMove.target !== move.target) {
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target = this.battle.getRandomTarget(pokemon, move);
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}
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move = this.battle.runEvent("ModifyMove", pokemon, target, move, move);
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if (baseMove.target !== move.target) {
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target = this.battle.getRandomTarget(pokemon, move);
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}
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if (move.id !== "metronome") {
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if (move.id !== "mirrormove" || (!pokemon.side.foe.active[0]?.lastMove || pokemon.side.foe.active[0].lastMove?.id === "mirrormove")) {
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pokemon.side.lastMove = move;
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pokemon.lastMove = move;
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this.battle.singleEvent("AfterMove", move, null, pokemon, target, move);
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if (target && target.hp <= 0) {
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delete pokemon.volatiles["partialtrappinglock"];
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} else {
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this.battle.runEvent("AfterMoveSelf", pokemon, target, move);
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}
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if (pokemon.volatiles["mustrecharge"])
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this.battle.add("-mustrecharge", pokemon);
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if (move.volatileStatus === "partiallytrapped" && target && target.hp > 0) {
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target.removeVolatile("mustrecharge");
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if (pokemon.volatiles["partialtrappinglock"] && target.volatiles["partiallytrapped"]) {
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if (!pokemon.volatiles["partialtrappinglock"].locked) {
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pokemon.volatiles["partialtrappinglock"].locked = target;
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}
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}
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}
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}
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}
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return moveResult;
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},
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// This is the function that actually uses the move, running ModifyMove events.
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// It uses the move and then deals with the effects after the move.
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useMoveInner(moveOrMoveName, pokemon, target, sourceEffect) {
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if (!sourceEffect && this.battle.effect.id)
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sourceEffect = this.battle.effect;
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const baseMove = this.battle.dex.moves.get(moveOrMoveName);
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let move = this.battle.dex.getActiveMove(baseMove);
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if (target === void 0)
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target = this.battle.getRandomTarget(pokemon, move);
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if (move.target === "self") {
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target = pokemon;
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}
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if (sourceEffect)
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move.sourceEffect = sourceEffect.id;
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this.battle.setActiveMove(move, pokemon, target);
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this.battle.singleEvent("ModifyMove", move, null, pokemon, target, move, move);
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if (baseMove.target !== move.target) {
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target = this.battle.getRandomTarget(pokemon, move);
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}
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move = this.battle.runEvent("ModifyMove", pokemon, target, move, move);
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if (baseMove.target !== move.target) {
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target = this.battle.getRandomTarget(pokemon, move);
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this.battle.debug("not a gen 1 mechanic");
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}
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if (!move)
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return false;
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let attrs = "";
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if (pokemon.fainted) {
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return false;
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}
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if (sourceEffect)
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attrs += "|[from]" + this.battle.dex.conditions.get(sourceEffect);
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this.battle.addMove("move", pokemon, move.name, target + attrs);
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if (!this.battle.singleEvent("Try", move, null, pokemon, target, move)) {
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return true;
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}
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if (!this.battle.singleEvent("TryMove", move, null, pokemon, target, move) || !this.battle.runEvent("TryMove", pokemon, target, move)) {
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return true;
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}
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if (move.ignoreImmunity === void 0) {
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move.ignoreImmunity = move.category === "Status";
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}
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let damage = false;
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if (!target || target.fainted) {
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this.battle.attrLastMove("[notarget]");
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this.battle.add("-notarget");
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return true;
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}
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if (!SKIP_LASTDAMAGE.has(move.id))
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this.battle.lastDamage = 0;
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damage = this.tryMoveHit(target, pokemon, move);
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if (damage === false) {
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this.battle.singleEvent("MoveFail", move, null, target, pokemon, move);
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return true;
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}
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if (!move.negateSecondary) {
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this.battle.singleEvent("AfterMoveSecondarySelf", move, null, pokemon, target, move);
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this.battle.runEvent("AfterMoveSecondarySelf", pokemon, target, move);
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}
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return true;
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},
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tryMoveHit(target, pokemon, move) {
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let damage = 0;
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let hitResult = this.battle.runEvent("Invulnerability", target, pokemon, move);
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if (hitResult === false) {
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this.battle.attrLastMove("[miss]");
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this.battle.add("-miss", pokemon);
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if (move.selfdestruct) {
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this.battle.faint(pokemon, pokemon, move);
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}
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return false;
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}
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if ((!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) && !target.runImmunity(move.type, true)) {
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if (move.selfdestruct) {
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this.battle.faint(pokemon, pokemon, move);
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}
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return false;
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}
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hitResult = this.battle.singleEvent("TryImmunity", move, null, target, pokemon, move);
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if (hitResult === false) {
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this.battle.add("-immune", target);
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return false;
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}
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let accuracy = move.accuracy;
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if (pokemon.volatiles["partialtrappinglock"]) {
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if (move.volatileStatus === "partiallytrapped" && target === pokemon.volatiles["partialtrappinglock"].locked) {
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accuracy = true;
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} else if (pokemon.volatiles["partialtrappinglock"].locked !== target) {
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delete pokemon.volatiles["partialtrappinglock"];
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return false;
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}
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}
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if (move.ohko) {
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if (target.speed > pokemon.speed) {
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this.battle.add("-immune", target, "[ohko]");
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return false;
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}
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}
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const boostTable = [1 / 3, 0.36, 0.43, 0.5, 0.66, 0.75, 1, 1.33, 1.66, 2, 2.33, 2.66, 3];
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if (accuracy !== true) {
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accuracy = Math.floor(accuracy * 255 / 100);
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if (!move.ignoreAccuracy) {
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accuracy = Math.floor(accuracy * boostTable[pokemon.boosts.accuracy + 6]);
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}
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if (!move.ignoreEvasion) {
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accuracy = Math.floor(accuracy * boostTable[-target.boosts.evasion + 6]);
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}
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accuracy = Math.min(accuracy, 255);
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}
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accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy);
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if (accuracy !== true && !this.battle.randomChance(accuracy + 1, 256)) {
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this.battle.attrLastMove("[miss]");
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this.battle.add("-miss", pokemon);
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damage = false;
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this.battle.lastDamage = 0;
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}
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if (damage !== false) {
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if (move.multihit) {
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let hits = move.multihit;
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if (Array.isArray(hits)) {
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if (hits[0] === 2 && hits[1] === 5) {
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hits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]);
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} else {
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hits = this.battle.random(hits[0], hits[1] + 1);
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}
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}
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hits = Math.floor(hits);
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let moveDamage = 0;
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let i;
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for (i = 0; i < hits && target.hp && pokemon.hp; i++) {
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move.hit = i + 1;
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if (move.hit === hits)
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move.lastHit = true;
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moveDamage = this.moveHit(target, pokemon, move);
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if (moveDamage === false)
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break;
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damage = moveDamage || 0;
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if (i === 0)
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move.damage = damage;
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if (target.subFainted) {
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i++;
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break;
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}
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}
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move.damage = null;
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if (i === 0)
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return 1;
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this.battle.add("-hitcount", target, i);
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} else {
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damage = this.moveHit(target, pokemon, move);
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}
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}
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if (move.category !== "Status")
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target.gotAttacked(move, damage, pokemon);
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if (move.selfdestruct) {
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this.battle.faint(pokemon, pokemon, move);
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}
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if (damage === false) {
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delete pokemon.volatiles["partialtrappinglock"];
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return false;
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}
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if (move.ohko)
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this.battle.add("-ohko");
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if (!move.negateSecondary) {
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this.battle.singleEvent("AfterMoveSecondary", move, null, target, pokemon, move);
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this.battle.runEvent("AfterMoveSecondary", target, pokemon, move);
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}
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return damage;
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},
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moveHit(target, pokemon, moveOrMoveName, moveData, isSecondary, isSelf) {
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let damage = 0;
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const move = this.dex.getActiveMove(moveOrMoveName);
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if (!isSecondary && !isSelf)
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this.battle.setActiveMove(move, pokemon, target);
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let hitResult = true;
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if (!moveData)
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moveData = move;
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if (move.ignoreImmunity === void 0) {
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move.ignoreImmunity = move.category === "Status";
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}
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if (target) {
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hitResult = this.battle.singleEvent("TryHit", moveData, {}, target, pokemon, move);
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const targetHadSub = !!target.volatiles["substitute"];
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if (targetHadSub && moveData.volatileStatus && moveData.volatileStatus === "partiallytrapped") {
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target.addVolatile(moveData.volatileStatus, pokemon, move);
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if (!pokemon.volatiles["partialtrappinglock"] || pokemon.volatiles["partialtrappinglock"].duration > 1) {
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target.volatiles[moveData.volatileStatus].duration = 2;
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}
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}
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if (!hitResult) {
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if (hitResult === false)
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this.battle.add("-fail", target);
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return false;
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}
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if (!isSelf && !isSecondary) {
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hitResult = this.battle.runEvent("TryHit", target, pokemon, move);
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if (!hitResult) {
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if (hitResult === false)
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this.battle.add("-fail", target);
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if (hitResult !== 0) {
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return false;
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}
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}
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if (!this.battle.runEvent("TryFieldHit", target, pokemon, move)) {
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return false;
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}
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} else if (isSecondary && !moveData.self) {
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hitResult = this.battle.runEvent("TrySecondaryHit", target, pokemon, moveData);
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}
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if (hitResult === 0) {
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target = null;
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} else if (!hitResult) {
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if (hitResult === false)
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this.battle.add("-fail", target);
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return false;
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}
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}
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if (target) {
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let didSomething = false;
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damage = this.getDamage(pokemon, target, moveData);
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if (damage && damage > target.hp) {
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damage = target.hp;
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}
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if ((damage || damage === 0) && !target.fainted) {
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damage = this.battle.damage(damage, target, pokemon, move);
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if (!(damage || damage === 0))
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return false;
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didSomething = true;
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} else if (damage === false && typeof hitResult === "undefined") {
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this.battle.add("-fail", target);
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}
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if (damage === false || damage === null) {
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return false;
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}
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if (moveData.boosts && !target.fainted) {
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this.battle.boost(moveData.boosts, target, pokemon, move);
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}
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if (moveData.heal && !target.fainted) {
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const d = target.heal(Math.floor(target.maxhp * moveData.heal[0] / moveData.heal[1]));
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if (!d) {
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this.battle.add("-fail", target);
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return false;
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}
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this.battle.add("-heal", target, target.getHealth);
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didSomething = true;
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}
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if (moveData.status) {
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if (!target.status) {
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target.setStatus(moveData.status, pokemon, move);
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target.recalculateStats();
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} else if (!isSecondary) {
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if (target.status === moveData.status) {
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this.battle.add("-fail", target, target.status);
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} else {
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this.battle.add("-fail", target);
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}
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}
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didSomething = true;
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}
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if (moveData.forceStatus) {
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if (target.setStatus(moveData.forceStatus, pokemon, move)) {
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target.recalculateStats();
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didSomething = true;
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}
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}
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if (moveData.volatileStatus) {
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if (target.addVolatile(moveData.volatileStatus, pokemon, move)) {
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didSomething = true;
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}
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}
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if (moveData.sideCondition) {
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|
if (target.side.addSideCondition(moveData.sideCondition, pokemon, move)) {
|
|
didSomething = true;
|
|
}
|
|
}
|
|
if (moveData.pseudoWeather) {
|
|
if (this.battle.field.addPseudoWeather(moveData.pseudoWeather, pokemon, move)) {
|
|
didSomething = true;
|
|
}
|
|
}
|
|
hitResult = this.battle.singleEvent("Hit", moveData, {}, target, pokemon, move);
|
|
if (!isSelf && !isSecondary) {
|
|
this.battle.runEvent("Hit", target, pokemon, move);
|
|
}
|
|
if (!hitResult && !didSomething) {
|
|
if (hitResult === false)
|
|
this.battle.add("-fail", target);
|
|
return false;
|
|
}
|
|
}
|
|
if (moveData.self) {
|
|
this.moveHit(pokemon, pokemon, move, moveData.self, isSecondary, true);
|
|
}
|
|
if (pokemon.volatiles["partialtrappinglock"]) {
|
|
pokemon.volatiles["partialtrappinglock"].damage = this.battle.lastDamage;
|
|
}
|
|
if (moveData.secondaries && target && target.hp > 0) {
|
|
for (const secondary of moveData.secondaries) {
|
|
if (!move.multihit || move.lastHit) {
|
|
if (!(secondary.status && ["par", "brn", "frz"].includes(secondary.status) && target.hasType(move.type))) {
|
|
const effectChance = Math.floor((secondary.chance || 100) * 255 / 100);
|
|
if (typeof secondary.chance === "undefined" || this.battle.randomChance(effectChance + 1, 256)) {
|
|
this.moveHit(target, pokemon, move, secondary, true, isSelf);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (move.selfSwitch && pokemon.hp) {
|
|
pokemon.switchFlag = move.selfSwitch === true ? true : this.dex.toID(move.selfSwitch);
|
|
}
|
|
return damage;
|
|
},
|
|
getDamage(source, target, move, suppressMessages) {
|
|
if (typeof move === "string") {
|
|
move = this.dex.getActiveMove(move);
|
|
} else if (typeof move === "number") {
|
|
move = {
|
|
basePower: move,
|
|
type: "???",
|
|
category: "Physical",
|
|
willCrit: false,
|
|
flags: {}
|
|
};
|
|
}
|
|
if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) {
|
|
if (!target.runImmunity(move.type, true)) {
|
|
return false;
|
|
}
|
|
}
|
|
if (move.ohko) {
|
|
return 65535;
|
|
}
|
|
if (move.damageCallback) {
|
|
return move.damageCallback.call(this.battle, source, target);
|
|
}
|
|
if (move.damage === "level") {
|
|
return source.level;
|
|
}
|
|
if (move.damage) {
|
|
return move.damage;
|
|
}
|
|
if (move.volatileStatus === "partiallytrapped" && move.type === "Normal" && target.hasType("Ghost")) {
|
|
return 0;
|
|
}
|
|
if (source.volatiles["partialtrappinglock"] && target === source.volatiles["partialtrappinglock"].locked) {
|
|
return source.volatiles["partialtrappinglock"].damage;
|
|
}
|
|
if (!move.category)
|
|
move.category = "Physical";
|
|
if (!move.type)
|
|
move.type = "???";
|
|
const type = move.type;
|
|
let basePower = move.basePower;
|
|
if (move.basePowerCallback) {
|
|
basePower = move.basePowerCallback.call(this.battle, source, target, move);
|
|
}
|
|
if (!basePower) {
|
|
return basePower === 0 ? void 0 : basePower;
|
|
}
|
|
basePower = this.battle.clampIntRange(basePower, 1);
|
|
let isCrit = move.willCrit || false;
|
|
if (!isCrit) {
|
|
let critChance = source.species.baseStats["spe"] + 76;
|
|
critChance = critChance >> 2;
|
|
if (source.volatiles["focusenergy"]) {
|
|
critChance = critChance << 2;
|
|
critChance += 160;
|
|
} else {
|
|
critChance = critChance << 1;
|
|
}
|
|
if (move.critRatio === 2) {
|
|
critChance = critChance << 2;
|
|
} else if (move.critRatio === 1) {
|
|
critChance = critChance >> 1;
|
|
}
|
|
critChance = this.battle.clampIntRange(critChance, 1, 255);
|
|
if (critChance > 0) {
|
|
isCrit = this.battle.randomChance(critChance, 256);
|
|
}
|
|
}
|
|
if (isCrit && this.battle.runEvent("CriticalHit", target, null, move)) {
|
|
target.getMoveHitData(move).crit = true;
|
|
}
|
|
if (basePower) {
|
|
basePower = this.battle.runEvent("BasePower", source, target, move, basePower);
|
|
if (basePower && move.basePowerModifier) {
|
|
basePower *= move.basePowerModifier;
|
|
}
|
|
}
|
|
if (!basePower)
|
|
return 0;
|
|
basePower = this.battle.clampIntRange(basePower, 1);
|
|
let level = source.level;
|
|
const attacker = move.overrideOffensivePokemon === "target" ? target : source;
|
|
const defender = move.overrideDefensivePokemon === "source" ? source : target;
|
|
const isPhysical = move.category === "Physical";
|
|
const atkType = move.overrideOffensiveStat || (isPhysical ? "atk" : "spa");
|
|
const defType = move.overrideDefensiveStat || (isPhysical ? "def" : "spd");
|
|
let attack = attacker.getStat(atkType);
|
|
let defense = defender.getStat(defType);
|
|
if (defType === "def" && defender.volatiles["reflect"] || defType === "spd" && defender.volatiles["lightscreen"]) {
|
|
this.battle.debug("Screen doubling (Sp)Def");
|
|
defense *= 2;
|
|
defense = this.battle.clampIntRange(defense, 1, 1998);
|
|
}
|
|
if (isCrit) {
|
|
move.ignoreOffensive = true;
|
|
move.ignoreDefensive = true;
|
|
level *= 2;
|
|
if (!suppressMessages)
|
|
this.battle.add("-crit", target);
|
|
}
|
|
if (move.ignoreOffensive) {
|
|
this.battle.debug("Negating (sp)atk boost/penalty.");
|
|
attack = attacker.getStat(atkType, true);
|
|
}
|
|
if (move.ignoreDefensive) {
|
|
this.battle.debug("Negating (sp)def boost/penalty.");
|
|
defense = target.getStat(defType, true);
|
|
}
|
|
if (attack >= 256 || defense >= 256) {
|
|
attack = this.battle.clampIntRange(Math.floor(attack / 4) % 256, 1);
|
|
defense = this.battle.clampIntRange(Math.floor(defense / 4) % 256, 1);
|
|
}
|
|
if (move.selfdestruct && defType === "def") {
|
|
defense = this.battle.clampIntRange(Math.floor(defense / 2), 1);
|
|
}
|
|
let damage = level * 2;
|
|
damage = Math.floor(damage / 5);
|
|
damage += 2;
|
|
damage *= basePower;
|
|
damage *= attack;
|
|
damage = Math.floor(damage / defense);
|
|
damage = this.battle.clampIntRange(Math.floor(damage / 50), 0, 997);
|
|
damage += 2;
|
|
if (type !== "???" && source.hasType(type)) {
|
|
damage += Math.floor(damage / 2);
|
|
}
|
|
for (const targetType of target.types) {
|
|
const typeMod = this.battle.dex.getEffectiveness(type, targetType);
|
|
if (typeMod > 0) {
|
|
damage *= 20;
|
|
damage = Math.floor(damage / 10);
|
|
}
|
|
if (typeMod < 0) {
|
|
damage *= 5;
|
|
damage = Math.floor(damage / 10);
|
|
}
|
|
}
|
|
const totalTypeMod = target.runEffectiveness(move);
|
|
if (totalTypeMod > 0) {
|
|
if (!suppressMessages)
|
|
this.battle.add("-supereffective", target);
|
|
}
|
|
if (totalTypeMod < 0) {
|
|
if (!suppressMessages)
|
|
this.battle.add("-resisted", target);
|
|
}
|
|
if (damage === 0)
|
|
return damage;
|
|
if (damage > 1) {
|
|
damage *= this.battle.random(217, 256);
|
|
damage = Math.floor(damage / 255);
|
|
}
|
|
return Math.floor(damage);
|
|
}
|
|
}
|
|
};
|
|
//# sourceMappingURL=scripts.js.map
|