Minecraft-STC-Modpack/showdown/server/chat-plugins/uno.js
2023-08-14 21:45:09 -04:00

834 lines
35 KiB
JavaScript

"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var uno_exports = {};
__export(uno_exports, {
UNO: () => UNO,
commands: () => commands,
roomSettings: () => roomSettings
});
module.exports = __toCommonJS(uno_exports);
var import_lib = require("../../lib");
/**
* UNO
* Pokemon Showdown - http://pokemonshowdown.com/
*
* This plugin allows rooms to run games of scripted UNO
*
* @license MIT license
*/
const maxTime = 60;
const rgbGradients = {
Green: "rgba(0, 122, 0, 1), rgba(0, 185, 0, 0.9)",
Yellow: "rgba(255, 225, 0, 1), rgba(255, 255, 85, 0.9)",
Blue: "rgba(40, 40, 255, 1), rgba(125, 125, 255, 0.9)",
Red: "rgba(255, 0, 0, 1), rgba(255, 125, 125, 0.9)",
Black: "rgba(0, 0, 0, 1), rgba(0, 0, 0, 0.55)"
};
const textColors = {
Green: "rgb(0, 128, 0)",
Yellow: "rgb(175, 165, 40)",
Blue: "rgb(75, 75, 255)",
Red: "rgb(255, 0, 0)",
Black: "inherit"
};
const textShadow = "text-shadow: 1px 0px black, -1px 0px black, 0px -1px black, 0px 1px black, 2px -2px black;";
function cardHTML(card, fullsize) {
let surface = card.value.replace(/[^A-Z0-9+]/g, "");
const background = rgbGradients[card.color];
if (surface === "R")
surface = '<i class="fa fa-refresh" aria-hidden="true"></i>';
return `<button class="button" style="font-size: 14px; font-weight: bold; color: white; ${textShadow} padding-bottom: 117px; text-align: left; height: 135px; width: ${fullsize ? "72" : "37"}px; border-radius: 10px 2px 2px 3px; color: white; background: ${card.color}; background: -webkit-linear-gradient(${background}); background: -o-linear-gradient(${background}); background: -moz-linear-gradient(${background}); background: linear-gradient(${background})" name=send value="/uno play ${card.name}" aria-label="${card.name}">${surface}</button>`;
}
function createDeck() {
const colors = ["Red", "Blue", "Green", "Yellow"];
const values = ["1", "2", "3", "4", "5", "6", "7", "8", "9", "Reverse", "Skip", "+2"];
const basic = [];
for (const color of colors) {
basic.push(...values.map((v) => {
const c = { value: v, color, name: `${color} ${v}` };
return c;
}));
}
return [
// two copies of the basic stuff (total 96)
...basic,
...basic,
// The four 0s
...[0, 1, 2, 3].map((v) => {
const c = { color: colors[v], value: "0", name: `${colors[v]} 0` };
return c;
}),
// Wild cards
...[0, 1, 2, 3].map((v) => {
const c = { color: "Black", value: "Wild", name: "Wild" };
return c;
}),
// Wild +4 cards
...[0, 1, 2, 3].map((v) => {
const c = { color: "Black", value: "+4", name: "Wild +4" };
return c;
})
];
}
class UNO extends Rooms.RoomGame {
constructor(room, cap, suppressMessages) {
super(room);
this.gameNumber = room.nextGameNumber();
this.playerCap = cap;
this.allowRenames = true;
this.maxTime = maxTime;
this.timer = null;
this.autostartTimer = null;
this.gameid = "uno";
this.title = "UNO";
this.state = "signups";
this.currentPlayerid = "";
this.deck = import_lib.Utils.shuffle(createDeck());
this.discards = [];
this.topCard = null;
this.awaitUno = null;
this.unoId = null;
this.isPlusFour = false;
this.direction = 1;
this.suppressMessages = suppressMessages || false;
this.spectators = /* @__PURE__ */ Object.create(null);
this.sendToRoom(`|uhtml|uno-${this.gameNumber}|<div class="broadcast-blue"><p style="font-size: 14pt; text-align: center">A new game of <strong>UNO</strong> is starting!</p><p style="font-size: 9pt; text-align: center"><button class="button" name="send" value="/uno join"><strong>Join and play</strong></button> <button class="button" name="send" value="/uno spectate">Watch</button></p>${this.suppressMessages ? `<p style="font-size: 6pt; text-align: center">Game messages won't show up unless you're playing or watching.</p>` : ""}</div>`, true);
}
onUpdateConnection() {
}
onConnect(user, connection) {
if (this.state === "signups") {
connection.sendTo(
this.room,
`|uhtml|uno-${this.gameNumber}|<div class="broadcast-blue"><p style="font-size: 14pt; text-align: center">A new game of <strong>UNO</strong> is starting!</p><p style="font-size: 9pt; text-align: center"><button class="button" name="send" value="/uno join"><strong>Join and play</strong></button> <button class="button" name="send" value="/uno spectate">Watch</button></p>${this.suppressMessages ? `<p style="font-size: 6pt; text-align: center">Game messages won't show up unless you're playing or watching.` : ""}</div>`
);
} else if (this.onSendHand(user) === false) {
connection.sendTo(
this.room,
`|uhtml|uno-${this.gameNumber}|<div class="infobox"><p>A game of UNO is currently in progress.<button class="button" name="send" value="/uno spectate">Spectate Game</button></p>${this.suppressMessages ? `<p style="font-size: 6pt">Game messages won't show up unless you're playing or watching.` : ""}</div>`
);
}
}
onStart(isAutostart) {
if (this.playerCount < 2) {
if (isAutostart) {
this.room.add("The game of UNO was forcibly ended because there aren't enough users.");
this.destroy();
return false;
} else {
throw new Chat.ErrorMessage("There must be at least 2 players to start a game of UNO.");
}
}
if (this.autostartTimer)
clearTimeout(this.autostartTimer);
this.sendToRoom(`|uhtmlchange|uno-${this.gameNumber}|<div class="infobox"><p>The game of UNO has started. <button class="button" name="send" value="/uno spectate">Spectate Game</button></p>${this.suppressMessages ? `<p style="font-size: 6pt">Game messages won't show up unless you're playing or watching.` : ""}</div>`, true);
this.state = "play";
this.onNextPlayer();
for (const i in this.playerTable) {
this.playerTable[i].hand.push(...this.drawCard(7));
}
do {
this.topCard = this.drawCard(1)[0];
this.discards.unshift(this.topCard);
} while (this.topCard.color === "Black");
this.sendToRoom(`|raw|The top card is <span style="font-weight:bold;color: ${textColors[this.topCard.color]}">${this.topCard.name}</span>.`);
this.onRunEffect(this.topCard.value, true);
this.nextTurn(true);
}
joinGame(user) {
if (user.id in this.playerTable) {
throw new Chat.ErrorMessage("You have already joined the game of UNO.");
}
if (this.state === "signups" && this.addPlayer(user)) {
this.sendToRoom(`${user.name} has joined the game of UNO.`);
return true;
}
return false;
}
leaveGame(user) {
if (!(user.id in this.playerTable))
return false;
if (this.state === "signups" && this.removePlayer(user) || this.eliminate(user.id)) {
this.sendToRoom(`${user.name} has left the game of UNO.`);
return true;
}
return false;
}
/**
* Overwrite the default makePlayer so it makes an UNOPlayer instead.
*/
makePlayer(user) {
return new UNOPlayer(user, this);
}
onRename(user, oldUserid, isJoining, isForceRenamed) {
if (!(oldUserid in this.playerTable) || user.id === oldUserid)
return false;
if (!user.named && !isForceRenamed) {
user.games.delete(this.roomid);
user.updateSearch();
return;
}
this.playerTable[user.id] = this.playerTable[oldUserid];
if (user.id !== oldUserid)
delete this.playerTable[oldUserid];
this.playerTable[user.id].name = user.name;
this.playerTable[user.id].id = user.id;
if (this.awaitUno && this.awaitUno === oldUserid)
this.awaitUno = user.id;
if (this.currentPlayerid === oldUserid)
this.currentPlayerid = user.id;
}
eliminate(userid) {
if (!(userid in this.playerTable))
return false;
const name = this.playerTable[userid].name;
if (this.playerCount === 2) {
this.removePlayer(this.playerTable[userid]);
this.onWin(this.playerTable[Object.keys(this.playerTable)[0]]);
return name;
}
const removingCurrentPlayer = userid === this.currentPlayerid;
if (removingCurrentPlayer) {
if (this.state === "color") {
if (!this.topCard) {
throw new Error(`No top card in the discard pile.`);
}
this.topCard.changedColor = this.discards[1].changedColor || this.discards[1].color;
this.sendToRoom(`|raw|${import_lib.Utils.escapeHTML(name)} has not picked a color, the color will stay as <span style="color: ${textColors[this.topCard.changedColor]}">${this.topCard.changedColor}</span>.`);
}
}
if (this.awaitUno === userid)
this.awaitUno = null;
if (!this.topCard) {
throw new Chat.ErrorMessage(`Unable to disqualify ${name}.`);
}
this.discards.push(...this.playerTable[userid].hand);
if (removingCurrentPlayer) {
this.onNextPlayer();
}
this.removePlayer(this.playerTable[userid]);
if (removingCurrentPlayer) {
this.nextTurn(true);
}
return name;
}
sendToRoom(msg, overrideSuppress = false) {
if (!this.suppressMessages || overrideSuppress) {
this.room.add(msg).update();
} else {
for (const i in this.playerTable) {
this.playerTable[i].sendRoom(msg);
}
for (const i in this.spectators) {
if (i in this.playerTable)
continue;
const user = Users.getExact(i);
if (user)
user.sendTo(this.roomid, msg);
}
}
}
getPlayers(showCards) {
let playerList = Object.keys(this.playerTable);
if (!showCards) {
return playerList.sort().map((id) => import_lib.Utils.escapeHTML(this.playerTable[id].name)).join(", ");
}
if (this.direction === -1)
playerList = playerList.reverse();
let buf = `<ol style="padding-left:0;">`;
for (const playerid of playerList) {
buf += `<li${this.currentPlayerid === playerid ? ` style="font-weight:bold;"` : ""}>`;
buf += `${import_lib.Utils.escapeHTML(this.playerTable[playerid].name)} (${this.playerTable[playerid].hand.length})`;
buf += `</li>`;
}
buf += `</ol>`;
return buf;
}
onAwaitUno() {
return new Promise((resolve) => {
if (!this.awaitUno)
return resolve();
this.state = "uno";
setTimeout(() => resolve(), 750);
});
}
nextTurn(starting) {
void this.onAwaitUno().then(() => {
if (!starting)
this.onNextPlayer();
if (this.timer)
clearTimeout(this.timer);
const player = this.playerTable[this.currentPlayerid];
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${player.name}'s turn.`);
this.state = "play";
if (player.cardLock)
player.cardLock = null;
player.sendDisplay();
this.timer = setTimeout(() => {
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${player.name} has been automatically disqualified.`);
this.eliminate(this.currentPlayerid);
}, this.maxTime * 1e3);
});
}
onNextPlayer() {
if (!this.currentPlayerid) {
const userList = Object.keys(this.playerTable);
this.currentPlayerid = userList[Math.floor(this.playerCount * Math.random())];
}
this.currentPlayerid = this.getNextPlayer();
}
getNextPlayer() {
const userList = Object.keys(this.playerTable);
let player = userList[userList.indexOf(this.currentPlayerid) + this.direction];
if (!player) {
player = toID(this.direction === 1 ? userList[0] : userList[this.playerCount - 1]);
}
return player;
}
onDraw(player) {
if (this.currentPlayerid !== player.id || this.state !== "play")
return false;
if (player.cardLock)
return true;
this.onCheckUno();
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${player.name} has drawn a card.`);
const card = this.onDrawCard(player, 1);
player.sendDisplay();
player.cardLock = card[0].name;
}
onPlay(player, cardName) {
if (this.currentPlayerid !== player.id || this.state !== "play")
return false;
const card = player.hasCard(cardName);
if (!card)
return "You do not have that card.";
if (!this.topCard) {
throw new Error(`No top card in the discard pile.`);
}
if (player.cardLock && player.cardLock !== cardName)
return `You can only play ${player.cardLock} after drawing.`;
if (card.color !== "Black" && card.color !== (this.topCard.changedColor || this.topCard.color) && card.value !== this.topCard.value) {
return `You cannot play this card; you can only play: Wild cards, ${this.topCard.changedColor ? "and" : ""} ${this.topCard.changedColor || this.topCard.color} cards${this.topCard.changedColor ? "" : ` and cards with the digit ${this.topCard.value}`}.`;
}
if (card.value === "+4" && !player.canPlayWildFour()) {
return "You cannot play Wild +4 when you still have a card with the same color as the top card.";
}
if (this.timer)
clearTimeout(this.timer);
this.onCheckUno();
this.topCard = card;
player.removeCard(cardName);
this.discards.unshift(card);
if (player.hand.length === 1) {
this.awaitUno = player.id;
this.unoId = Math.floor(Math.random() * 100).toString();
}
player.sendDisplay();
this.sendToRoom(`|raw|${import_lib.Utils.escapeHTML(player.name)} has played a <span style="font-weight:bold;color: ${textColors[card.color]}">${card.name}</span>.`);
if (!player.hand.length) {
this.onWin(player);
return;
}
this.onRunEffect(card.value);
if (this.state === "play")
this.nextTurn();
}
onRunEffect(value, initialize) {
const colorDisplay = `|uhtml|uno-color|<table style="width: 100%; border: 1px solid black"><tr><td style="width: 50%"><button style="width: 100%; background-color: red; border: 2px solid rgba(0 , 0 , 0 , 0.59); border-radius: 5px; padding: 5px" name=send value="/uno color Red">Red</button></td><td style="width: 50%"><button style="width: 100%; background-color: blue; border: 2px solid rgba(0 , 0 , 0 , 0.59); border-radius: 5px; color: white; padding: 5px" name=send value="/uno color Blue">Blue</button></td></tr><tr><td style="width: 50%"><button style="width: 100%; background-color: green; border: 2px solid rgba(0 , 0 , 0 , 0.59); border-radius: 5px; padding: 5px" name=send value="/uno color Green">Green</button></td><td style="width: 50%"><button style="width: 100%; background-color: yellow; border: 2px solid rgba(0 , 0 , 0 , 0.59); border-radius: 5px; padding: 5px" name=send value="/uno color Yellow">Yellow</button></td></tr></table>`;
switch (value) {
case "Reverse":
this.direction *= -1;
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|The direction of the game has changed.`);
if (!initialize && this.playerCount === 2)
this.onNextPlayer();
break;
case "Skip":
this.onNextPlayer();
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${this.playerTable[this.currentPlayerid].name}'s turn has been skipped.`);
break;
case "+2":
this.onNextPlayer();
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${this.playerTable[this.currentPlayerid].name} has been forced to draw 2 cards.`);
this.onDrawCard(this.playerTable[this.currentPlayerid], 2);
break;
case "+4":
this.playerTable[this.currentPlayerid].sendRoom(colorDisplay);
this.state = "color";
const next = this.getNextPlayer();
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${this.playerTable[next].name} has been forced to draw 4 cards.`);
this.onDrawCard(this.playerTable[next], 4);
this.isPlusFour = true;
this.timer = setTimeout(() => {
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${this.playerTable[this.currentPlayerid].name} has been automatically disqualified.`);
this.eliminate(this.currentPlayerid);
}, this.maxTime * 1e3);
break;
case "Wild":
this.playerTable[this.currentPlayerid].sendRoom(colorDisplay);
this.state = "color";
this.timer = setTimeout(() => {
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${this.playerTable[this.currentPlayerid].name} has been automatically disqualified.`);
this.eliminate(this.currentPlayerid);
}, this.maxTime * 1e3);
break;
}
if (initialize)
this.onNextPlayer();
}
onSelectColor(player, color) {
if (!["Red", "Blue", "Green", "Yellow"].includes(color) || player.id !== this.currentPlayerid || this.state !== "color") {
return false;
}
if (!this.topCard) {
throw new Error(`No top card in the discard pile.`);
}
this.topCard.changedColor = color;
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|The color has been changed to ${color}.`);
if (this.timer)
clearTimeout(this.timer);
player.sendRoom("|uhtmlchange|uno-color|");
player.sendDisplay();
if (this.isPlusFour) {
this.isPlusFour = false;
this.onNextPlayer();
}
this.nextTurn();
}
onDrawCard(player, count) {
if (typeof count === "string")
count = parseInt(count);
if (!count || isNaN(count) || count < 1)
count = 1;
const drawnCards = this.drawCard(count);
player.hand.push(...drawnCards);
player.sendRoom(
`|raw|You have drawn the following card${Chat.plural(drawnCards)}: ${drawnCards.map((card) => `<span style="color: ${textColors[card.color]}">${card.name}</span>`).join(", ")}.`
);
return drawnCards;
}
drawCard(count) {
if (typeof count === "string")
count = parseInt(count);
if (!count || isNaN(count) || count < 1)
count = 1;
const drawnCards = [];
for (let i = 0; i < count; i++) {
if (!this.deck.length) {
this.deck = this.discards.length ? import_lib.Utils.shuffle(this.discards) : import_lib.Utils.shuffle(createDeck());
this.discards = [];
}
drawnCards.push(this.deck[this.deck.length - 1]);
this.deck.pop();
}
return drawnCards;
}
onUno(player, unoId) {
if (this.unoId !== unoId || player.id !== this.awaitUno)
return false;
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|**UNO!** ${player.name} is down to their last card!`);
this.awaitUno = null;
this.unoId = null;
}
onCheckUno() {
if (this.awaitUno) {
if (this.awaitUno !== this.currentPlayerid) {
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${this.playerTable[this.awaitUno].name} forgot to say UNO! and is forced to draw 2 cards.`);
this.onDrawCard(this.playerTable[this.awaitUno], 2);
}
this.awaitUno = null;
this.unoId = null;
}
}
onSendHand(user) {
if (!(user.id in this.playerTable) || this.state === "signups")
return false;
this.playerTable[user.id].sendDisplay();
}
onWin(player) {
this.sendToRoom(
import_lib.Utils.html`|raw|<div class="broadcast-blue">Congratulations to ${player.name} for winning the game of UNO!</div>`,
true
);
this.destroy();
}
destroy() {
if (this.timer)
clearTimeout(this.timer);
if (this.autostartTimer)
clearTimeout(this.autostartTimer);
this.sendToRoom(`|uhtmlchange|uno-${this.gameNumber}|<div class="infobox">The game of UNO has ended.</div>`, true);
for (const i in this.playerTable) {
this.playerTable[i].destroy();
}
this.room.game = null;
}
}
class UNOPlayer extends Rooms.RoomGamePlayer {
constructor(user, game) {
super(user, game);
this.hand = [];
this.cardLock = null;
}
canPlayWildFour() {
if (!this.game.topCard) {
throw new Error(`No top card in the discard pile.`);
}
const color = this.game.topCard.changedColor || this.game.topCard.color;
if (this.hand.some((c) => c.color === color))
return false;
return true;
}
hasCard(cardName) {
return this.hand.find((card) => card.name === cardName);
}
removeCard(cardName) {
for (const [i, card] of this.hand.entries()) {
if (card.name === cardName) {
this.hand.splice(i, 1);
break;
}
}
}
buildHand() {
return import_lib.Utils.sortBy(this.hand, (card) => [card.color, card.value]).map((card, i) => cardHTML(card, i === this.hand.length - 1));
}
sendDisplay() {
const hand = this.buildHand().join("");
const players = `<p><strong>Players (${this.game.playerCount}):</strong></p> ${this.game.getPlayers(true)}`;
const draw = '<button class="button" style="width: 45%; background: rgba(0, 0, 255, 0.05)" name=send value="/uno draw">Draw a card!</button>';
const pass = '<button class="button" style=" width: 45%; background: rgba(255, 0, 0, 0.05)" name=send value="/uno pass">Pass!</button>';
const uno = `<button class="button" style=" width: 90%; background: rgba(0, 255, 0, 0.05); height: 60px; margin-top: 2px;" name=send value="/uno uno ${this.game.unoId || "0"}">UNO!</button>`;
if (!this.game.topCard) {
throw new Error(`No top card in the discard pile.`);
}
const top = `<strong>Top Card: <span style="color: ${textColors[this.game.topCard.changedColor || this.game.topCard.color]}">${this.game.topCard.name}</span></strong>`;
this.sendRoom("|uhtmlchange|uno-hand|");
this.sendRoom(
`|uhtml|uno-hand|<div style="border: 1px solid skyblue; padding: 0 0 5px 0"><table style="width: 100%; table-layout: fixed; border-radius: 3px"><tr><td colspan="4" rowspan="2" style="padding: 5px"><div style="overflow-x: auto; white-space: nowrap; width: 100%">${hand}</div></td>${this.game.currentPlayerid === this.id ? `<td colspan="2" style="padding: 5px 5px 0 5px">${top}</td></tr>` : ""}<tr><td colspan="2" style="vertical-align: top; padding: 0px 5px 5px 5px"><div style="overflow-y: scroll">${players}</div></td></tr></table>${this.game.currentPlayerid === this.id ? `<div style="text-align: center">${draw}${pass}<br />${uno}</div>` : ""}</div>`
);
}
}
const commands = {
uno: {
// roomowner commands
off: "disable",
disable(target, room, user) {
room = this.requireRoom();
this.checkCan("gamemanagement", null, room);
if (room.settings.unoDisabled) {
throw new Chat.ErrorMessage("UNO is already disabled in this room.");
}
room.settings.unoDisabled = true;
room.saveSettings();
return this.sendReply("UNO has been disabled for this room.");
},
on: "enable",
enable(target, room, user) {
room = this.requireRoom();
this.checkCan("gamemanagement", null, room);
if (!room.settings.unoDisabled) {
throw new Chat.ErrorMessage("UNO is already enabled in this room.");
}
delete room.settings.unoDisabled;
room.saveSettings();
return this.sendReply("UNO has been enabled for this room.");
},
// moderation commands
new: "create",
make: "create",
createpublic: "create",
makepublic: "create",
createprivate: "create",
makeprivate: "create",
create(target, room, user, connection, cmd) {
room = this.requireRoom();
this.checkCan("minigame", null, room);
if (room.settings.unoDisabled)
throw new Chat.ErrorMessage("UNO is currently disabled for this room.");
if (room.game)
throw new Chat.ErrorMessage("There is already a game in progress in this room.");
const suppressMessages = cmd.includes("private") || !(cmd.includes("public") || room.roomid === "gamecorner");
let cap = parseInt(target);
if (isNaN(cap))
cap = 12;
if (cap < 2)
cap = 2;
room.game = new UNO(room, cap, suppressMessages);
this.privateModAction(`A game of UNO was created by ${user.name}.`);
this.modlog("UNO CREATE");
},
cap: "setcap",
setcap(target, room, user) {
room = this.requireRoom();
this.checkCan("minigame", null, room);
const game = this.requireGame(UNO);
if (game.state !== "signups") {
throw new Chat.ErrorMessage(`There is no UNO game in the signups phase in this room, so adjusting the player cap would do nothing.`);
}
let cap = parseInt(target);
if (isNaN(cap) || cap < 2) {
cap = 2;
}
game.playerCap = cap;
this.privateModAction(`The playercap was set to ${game.playerCap} by ${user.name}.`);
this.modlog("UNO PLAYERCAP");
},
start(target, room, user) {
room = this.requireRoom();
this.checkCan("minigame", null, room);
const game = this.requireGame(UNO);
if (game.state !== "signups") {
throw new Chat.ErrorMessage("There is no UNO game in signups phase in this room.");
}
game.onStart();
this.privateModAction(`The game of UNO was started by ${user.name}.`);
this.modlog("UNO START");
},
stop: "end",
end(target, room, user) {
room = this.requireRoom();
this.checkCan("minigame", null, room);
if (!room.game || room.game.gameid !== "uno") {
throw new Chat.ErrorMessage("There is no UNO game going on in this room.");
}
room.game.destroy();
room.add("The game of UNO was forcibly ended.").update();
this.privateModAction(`The game of UNO was ended by ${user.name}.`);
this.modlog("UNO END");
},
autodq: "timer",
timer(target, room, user) {
room = this.requireRoom();
this.checkCan("minigame", null, room);
const game = this.requireGame(UNO);
const amount = parseInt(target);
if (!amount || amount < 5 || amount > 300) {
throw new Chat.ErrorMessage("The amount must be a number between 5 and 300.");
}
game.maxTime = amount;
if (game.timer)
clearTimeout(game.timer);
game.timer = setTimeout(() => {
game.eliminate(game.currentPlayerid);
}, amount * 1e3);
this.addModAction(`${user.name} has set the UNO automatic disqualification timer to ${amount} seconds.`);
this.modlog("UNO TIMER", null, `${amount} seconds`);
},
autostart(target, room, user) {
room = this.requireRoom();
this.checkCan("minigame", null, room);
const game = this.requireGame(UNO);
if (toID(target) === "off") {
if (!game.autostartTimer)
throw new Chat.ErrorMessage("There is no autostart timer running on.");
this.addModAction(`${user.name} has turned off the UNO autostart timer.`);
clearTimeout(game.autostartTimer);
return;
}
const amount = parseInt(target);
if (!amount || amount < 30 || amount > 600) {
throw new Chat.ErrorMessage("The amount must be a number between 30 and 600 seconds.");
}
if (game.state !== "signups")
throw new Chat.ErrorMessage("The game of UNO has already started.");
if (game.autostartTimer)
clearTimeout(game.autostartTimer);
game.autostartTimer = setTimeout(() => {
game.onStart(true);
}, amount * 1e3);
this.addModAction(`${user.name} has set the UNO autostart timer to ${amount} seconds.`);
},
dq: "disqualify",
disqualify(target, room, user) {
room = this.requireRoom();
this.checkCan("minigame", null, room);
const game = this.requireGame(UNO);
const disqualified = game.eliminate(toID(target));
if (disqualified === false)
throw new Chat.ErrorMessage(`Unable to disqualify ${target}.`);
this.privateModAction(`${user.name} has disqualified ${disqualified} from the UNO game.`);
this.modlog("UNO DQ", toID(target));
room.add(`${disqualified} has been disqualified from the UNO game.`).update();
},
// player/user commands
j: "join",
join(target, room, user) {
const game = this.requireGame(UNO);
this.checkChat();
if (!game.joinGame(user))
throw new Chat.ErrorMessage("Unable to join the game.");
return this.sendReply("You have joined the game of UNO.");
},
l: "leave",
leave(target, room, user) {
const game = this.requireGame(UNO);
if (!game.leaveGame(user))
throw new Chat.ErrorMessage("Unable to leave the game.");
return this.sendReply("You have left the game of UNO.");
},
play(target, room, user) {
const game = this.requireGame(UNO);
if (!game)
throw new Chat.ErrorMessage("There is no UNO game going on in this room right now.");
const player = game.playerTable[user.id];
if (!player)
throw new Chat.ErrorMessage(`You are not in the game of UNO.`);
const error = game.onPlay(player, target);
if (typeof error === "string")
throw new Chat.ErrorMessage(error);
},
draw(target, room, user) {
room = this.requireRoom();
const game = room.getGame(UNO);
if (!game)
throw new Chat.ErrorMessage("There is no UNO game going on in this room right now.");
const player = game.playerTable[user.id];
if (!player)
throw new Chat.ErrorMessage(`You are not in the game of UNO.`);
const error = game.onDraw(player);
if (error)
throw new Chat.ErrorMessage("You have already drawn a card this turn.");
},
pass(target, room, user) {
const game = this.requireGame(UNO);
if (!game)
throw new Chat.ErrorMessage("There is no UNO game going on in this room right now.");
if (game.currentPlayerid !== user.id)
throw new Chat.ErrorMessage("It is currently not your turn.");
const player = game.playerTable[user.id];
if (!player)
throw new Chat.ErrorMessage(`You are not in the game of UNO.`);
if (!player.cardLock)
throw new Chat.ErrorMessage("You cannot pass until you draw a card.");
if (game.state === "color")
throw new Chat.ErrorMessage("You cannot pass until you choose a color.");
game.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${user.name} has passed.`);
game.nextTurn();
},
color(target, room, user) {
const game = this.requireGame(UNO);
const player = game.playerTable[user.id];
if (!player)
throw new Chat.ErrorMessage(`You are not in the game of UNO.`);
let color;
if (target === "Red" || target === "Green" || target === "Blue" || target === "Yellow" || target === "Black") {
color = target;
} else {
throw new Chat.ErrorMessage(`"${target}" is not a valid color.`);
}
game.onSelectColor(player, color);
},
uno(target, room, user) {
const game = this.requireGame(UNO);
const player = game.playerTable[user.id];
if (!player)
throw new Chat.ErrorMessage(`You are not in the game of UNO.`);
game.onUno(player, toID(target));
},
// information commands
"": "hand",
hand(target, room, user) {
const game = this.requireGame(UNO);
game.onSendHand(user);
},
"c": "cards",
cards(target, room, user) {
const game = this.requireGame(UNO);
if (!this.runBroadcast())
return false;
const players = `<strong>Players (${game.playerCount}):</strong></p>${game.getPlayers(true)}`;
this.sendReplyBox(`<tr><td colspan="2" style="vertical-align: top; padding: 0px 5px 5px 5px"><div style="overflow-y: scroll">${players}</div></td></tr></table>`);
},
players: "getusers",
users: "getusers",
getplayers: "getusers",
getusers(target, room, user) {
const game = this.requireGame(UNO);
if (!this.runBroadcast())
return false;
this.sendReplyBox(`<strong>Players (${game.playerCount})</strong>:${game.getPlayers()}`);
},
help(target, room, user) {
this.parse("/help uno");
},
// suppression commands
suppress(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(UNO);
this.checkCan("minigame", null, room);
target = toID(target);
const state = target === "on" ? true : target === "off" ? false : void 0;
if (state === void 0) {
return this.sendReply(`Suppression of UNO game messages is currently ${game.suppressMessages ? "on" : "off"}.`);
}
if (state === game.suppressMessages) {
throw new Chat.ErrorMessage(`Suppression of UNO game messages is already ${game.suppressMessages ? "on" : "off"}.`);
}
game.suppressMessages = state;
this.addModAction(`${user.name} has turned ${state ? "on" : "off"} suppression of UNO game messages.`);
this.modlog("UNO SUPRESS", null, state ? "ON" : "OFF");
},
spectate(target, room, user) {
const game = this.requireGame(UNO);
if (!game)
throw new Chat.ErrorMessage("There is no UNO game going on in this room right now.");
if (!game.suppressMessages)
throw new Chat.ErrorMessage("The current UNO game is not suppressing messages.");
if (user.id in game.spectators)
throw new Chat.ErrorMessage("You are already spectating this game.");
game.spectators[user.id] = 1;
this.sendReply("You are now spectating this private UNO game.");
},
unspectate(target, room, user) {
const game = this.requireGame(UNO);
if (!game)
throw new Chat.ErrorMessage("There is no UNO game going on in this room right now.");
if (!game.suppressMessages)
throw new Chat.ErrorMessage("The current UNO game is not suppressing messages.");
if (!(user.id in game.spectators))
throw new Chat.ErrorMessage("You are currently not spectating this game.");
delete game.spectators[user.id];
this.sendReply("You are no longer spectating this private UNO game.");
}
},
unohelp: [
`/uno create [player cap] - creates a new UNO game with an optional player cap (default player cap at 12). Use the command [createpublic] to force a public game or [createprivate] to force a private game. Requires: % @ # &`,
`/uno setcap [player cap] - adjusts the player cap of the current UNO game. Requires: % @ # &`,
`/uno timer [amount] - sets an auto disqualification timer for [amount] seconds. Requires: % @ # &`,
`/uno autostart [amount] - sets an auto starting timer for [amount] seconds. Requires: % @ # &`,
`/uno end - ends the current game of UNO. Requires: % @ # &`,
`/uno start - starts the current game of UNO. Requires: % @ # &`,
`/uno disqualify [player] - disqualifies the player from the game. Requires: % @ # &`,
`/uno hand - displays your own hand.`,
`/uno cards - displays the number of cards for each player.`,
`/uno getusers - displays the players still in the game.`,
`/uno [spectate|unspectate] - spectate / unspectate the current private UNO game.`,
`/uno suppress [on|off] - Toggles suppression of game messages.`
]
};
const roomSettings = (room) => ({
label: "UNO",
permission: "editroom",
options: [
[`disabled`, room.settings.unoDisabled || "uno disable"],
[`enabled`, !room.settings.unoDisabled || "uno enable"]
]
});
//# sourceMappingURL=uno.js.map