4015 lines
174 KiB
JavaScript
4015 lines
174 KiB
JavaScript
"use strict";
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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for (let key of __getOwnPropNames(from))
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if (!__hasOwnProp.call(to, key) && key !== except)
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var mafia_exports = {};
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__export(mafia_exports, {
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commands: () => commands,
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pages: () => pages,
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roomSettings: () => roomSettings
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});
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module.exports = __toCommonJS(mafia_exports);
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var import_lib = require("../../lib");
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const DATA_FILE = "config/chat-plugins/mafia-data.json";
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const LOGS_FILE = "config/chat-plugins/mafia-logs.json";
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const VALID_IMAGES = [
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"cop",
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"dead",
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"doctor",
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"fool",
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"godfather",
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"goon",
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"hooker",
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"mafia",
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"mayor",
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"villager",
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"werewolf"
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];
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let MafiaData = /* @__PURE__ */ Object.create(null);
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let logs = { leaderboard: {}, mvps: {}, hosts: {}, plays: {}, leavers: {} };
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Punishments.addRoomPunishmentType({
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type: "MAFIAGAMEBAN",
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desc: "banned from playing mafia games"
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});
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Punishments.addRoomPunishmentType({
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type: "MAFIAHOSTBAN",
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desc: "banned from hosting mafia games"
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});
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const hostQueue = [];
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const IDEA_TIMER = 60 * 1e3;
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function readFile(path) {
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try {
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const json = (0, import_lib.FS)(path).readIfExistsSync();
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if (!json) {
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return false;
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}
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return Object.assign(/* @__PURE__ */ Object.create(null), JSON.parse(json));
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} catch (e) {
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if (e.code !== "ENOENT")
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throw e;
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}
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}
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function writeFile(path, data) {
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(0, import_lib.FS)(path).writeUpdate(() => JSON.stringify(data));
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}
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MafiaData = readFile(DATA_FILE) || { alignments: {}, roles: {}, themes: {}, IDEAs: {}, terms: {}, aliases: {} };
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if (!MafiaData.alignments.town) {
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MafiaData.alignments.town = {
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name: "town",
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plural: "town",
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memo: [`This alignment is required for the script to function properly.`]
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};
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}
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if (!MafiaData.alignments.solo) {
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MafiaData.alignments.solo = {
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name: "solo",
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plural: "solo",
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memo: [`This alignment is required for the script to function properly.`]
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};
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}
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logs = readFile(LOGS_FILE) || { leaderboard: {}, mvps: {}, hosts: {}, plays: {}, leavers: {} };
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const tables = ["leaderboard", "mvps", "hosts", "plays", "leavers"];
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for (const section of tables) {
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const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" });
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if (!logs[section])
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logs[section] = {};
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if (!logs[section][month])
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logs[section][month] = {};
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if (Object.keys(logs[section]).length >= 3) {
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const keys = import_lib.Utils.sortBy(Object.keys(logs[section]), (key) => {
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const [monthStr, yearStr] = key.split("/");
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return [parseInt(yearStr), parseInt(monthStr)];
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});
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while (keys.length > 2) {
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const curKey = keys.shift();
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if (!curKey)
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break;
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delete logs[section][curKey];
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}
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}
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}
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writeFile(LOGS_FILE, logs);
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class MafiaPlayer extends Rooms.RoomGamePlayer {
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constructor(user, game) {
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super(user, game);
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this.safeName = import_lib.Utils.escapeHTML(this.name);
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this.role = null;
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this.voting = "";
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this.hammerRestriction = null;
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this.lastVote = 0;
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this.treestump = false;
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this.restless = false;
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this.silenced = false;
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this.nighttalk = false;
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this.revealed = "";
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this.IDEA = null;
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this.action = null;
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this.actionArr = [];
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}
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getRole(button = false) {
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if (!this.role)
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return;
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let color = MafiaData.alignments[this.role.alignment].color;
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if (button && MafiaData.alignments[this.role.alignment].buttonColor) {
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color = MafiaData.alignments[this.role.alignment].buttonColor;
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}
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return `<span style="font-weight:bold;color:${color}">${this.role.safeName}</span>`;
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}
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updateHtmlRoom() {
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const user = Users.get(this.id);
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if (!user?.connected)
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return;
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if (this.game.ended)
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return user.send(`>view-mafia-${this.game.room.roomid}
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|deinit`);
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for (const conn of user.connections) {
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void Chat.resolvePage(`view-mafia-${this.game.room.roomid}`, user, conn);
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}
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}
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updateHtmlVotes() {
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const user = Users.get(this.id);
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if (!user?.connected)
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return;
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const votes = this.game.voteBoxFor(this.id);
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user.send(`>view-mafia-${this.game.room.roomid}
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|selectorhtml|#mafia-votes|` + votes);
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}
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}
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class Mafia extends Rooms.RoomGame {
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constructor(room, host) {
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super(room);
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this.gameid = "mafia";
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this.title = "Mafia";
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this.playerCap = 20;
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this.allowRenames = false;
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this.started = false;
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this.ended = false;
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this.theme = null;
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this.hostid = host.id;
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this.host = import_lib.Utils.escapeHTML(host.name);
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this.cohostids = [];
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this.cohosts = [];
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this.dead = /* @__PURE__ */ Object.create(null);
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this.subs = [];
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this.autoSub = true;
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this.requestedSub = [];
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this.hostRequestedSub = [];
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this.played = [];
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this.hammerCount = 0;
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this.votes = /* @__PURE__ */ Object.create(null);
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this.voteModifiers = /* @__PURE__ */ Object.create(null);
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this.hammerModifiers = /* @__PURE__ */ Object.create(null);
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this.hasPlurality = null;
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this.enableNL = true;
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this.voteLock = false;
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this.votingAll = true;
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this.forceVote = false;
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this.closedSetup = false;
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this.noReveal = true;
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this.selfEnabled = false;
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this.takeIdles = true;
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this.originalRoles = [];
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this.originalRoleString = "";
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this.roles = [];
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this.roleString = "";
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this.phase = "signups";
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this.dayNum = 0;
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this.timer = null;
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this.dlAt = 0;
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this.IDEA = {
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data: null,
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timer: null,
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discardsHidden: false,
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discardsHTML: "",
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waitingPick: []
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};
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this.sendHTML(this.roomWindow());
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}
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join(user) {
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if (this.phase !== "signups")
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return user.sendTo(this.room, `|error|The game of ${this.title} has already started.`);
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this.canJoin(user, true);
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if (this.playerCount >= this.playerCap)
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return user.sendTo(this.room, `|error|The game of ${this.title} is full.`);
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if (!this.addPlayer(user))
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return user.sendTo(this.room, `|error|You have already joined the game of ${this.title}.`);
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if (this.subs.includes(user.id))
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this.subs.splice(this.subs.indexOf(user.id), 1);
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this.playerTable[user.id].updateHtmlRoom();
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this.sendRoom(`${this.playerTable[user.id].name} has joined the game.`);
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}
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leave(user) {
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if (!(user.id in this.playerTable)) {
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return user.sendTo(this.room, `|error|You have not joined the game of ${this.title}.`);
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}
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if (this.phase !== "signups")
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return user.sendTo(this.room, `|error|The game of ${this.title} has already started.`);
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this.playerTable[user.id].destroy();
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delete this.playerTable[user.id];
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this.playerCount--;
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let subIndex = this.requestedSub.indexOf(user.id);
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if (subIndex !== -1)
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this.requestedSub.splice(subIndex, 1);
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subIndex = this.hostRequestedSub.indexOf(user.id);
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if (subIndex !== -1)
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this.hostRequestedSub.splice(subIndex, 1);
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this.sendRoom(`${user.name} has left the game.`);
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for (const conn of user.connections) {
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void Chat.resolvePage(`view-mafia-${this.room.roomid}`, user, conn);
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}
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}
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static isGameBanned(room, user) {
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return Punishments.hasRoomPunishType(room, toID(user), "MAFIAGAMEBAN");
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}
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static gameBan(room, user, reason, duration) {
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Punishments.roomPunish(room, user, {
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type: "MAFIAGAMEBAN",
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id: toID(user),
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expireTime: Date.now() + duration * 24 * 60 * 60 * 1e3,
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reason
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});
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}
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static ungameBan(room, user) {
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Punishments.roomUnpunish(room, toID(user), "MAFIAGAMEBAN", false);
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}
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static isHostBanned(room, user) {
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return Mafia.isGameBanned(room, user) || Punishments.hasRoomPunishType(room, toID(user), "MAFIAGAMEBAN");
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}
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static hostBan(room, user, reason, duration) {
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Punishments.roomPunish(room, user, {
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type: "MAFIAHOSTBAN",
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id: toID(user),
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expireTime: Date.now() + duration * 24 * 60 * 60 * 1e3,
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reason
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});
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}
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static unhostBan(room, user) {
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Punishments.roomUnpunish(room, toID(user), "MAFIAHOSTBAN", false);
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}
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makePlayer(user) {
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return new MafiaPlayer(user, this);
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}
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setRoles(user, roleString, force = false, reset = false) {
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let roles = roleString.split(",").map((x) => x.trim());
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if (roles.length === 1) {
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let themeName = toID(roles[0]);
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if (themeName in MafiaData.aliases)
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themeName = MafiaData.aliases[themeName];
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if (themeName in MafiaData.themes) {
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const theme = MafiaData.themes[themeName];
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if (!theme[this.playerCount]) {
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return user.sendTo(
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this.room,
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`|error|The theme "${theme.name}" does not have a role list for ${this.playerCount} players.`
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);
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}
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const themeRoles = theme[this.playerCount];
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roles = themeRoles.split(",").map((x) => x.trim());
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this.theme = theme;
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} else if (themeName in MafiaData.IDEAs) {
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const IDEA = MafiaData.IDEAs[themeName];
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roles = IDEA.roles;
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this.theme = null;
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} else {
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return user.sendTo(this.room, `|error|${roles[0]} is not a valid theme or IDEA.`);
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}
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} else {
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this.theme = null;
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}
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if (roles.length < this.playerCount) {
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return user.sendTo(this.room, `|error|You have not provided enough roles for the players.`);
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} else if (roles.length > this.playerCount) {
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user.sendTo(
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this.room,
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`|error|You have provided too many roles, ${roles.length - this.playerCount} ${Chat.plural(roles.length - this.playerCount, "roles", "role")} will not be assigned.`
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);
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}
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if (force) {
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this.originalRoles = roles.map((r) => ({
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name: r,
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safeName: import_lib.Utils.escapeHTML(r),
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id: toID(r),
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alignment: "solo",
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image: "",
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memo: [`To learn more about your role, PM the host (${this.host}).`]
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}));
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import_lib.Utils.sortBy(this.originalRoles, (role) => role.name);
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this.roles = this.originalRoles.slice();
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this.originalRoleString = this.originalRoles.map(
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(r) => `<span style="font-weight:bold;color:${MafiaData.alignments[r.alignment].color || "#FFF"}">${r.safeName}</span>`
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).join(", ");
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this.roleString = this.originalRoleString;
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this.sendRoom(`The roles have been ${reset ? "re" : ""}set.`);
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if (reset)
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this.distributeRoles();
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return;
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}
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const newRoles = [];
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const problems = [];
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const alignments = [];
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const cache = /* @__PURE__ */ Object.create(null);
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for (const roleName of roles) {
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const roleId = roleName.toLowerCase().replace(/[^\w\d\s]/g, "");
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if (roleId in cache) {
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newRoles.push({ ...cache[roleId] });
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} else {
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const role = Mafia.parseRole(roleName);
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if (role.problems.length) {
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problems.push(...role.problems);
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}
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if (!alignments.includes(role.role.alignment))
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alignments.push(role.role.alignment);
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cache[roleId] = role.role;
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newRoles.push(role.role);
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}
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}
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if (alignments.length < 2 && alignments[0] !== "solo") {
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problems.push(`There must be at least 2 different alignments in a game!`);
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}
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if (problems.length) {
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for (const problem of problems) {
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user.sendTo(this.room, `|error|${problem}`);
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}
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return user.sendTo(this.room, `|error|To forcibly set the roles, use /mafia force${reset ? "re" : ""}setroles`);
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}
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this.IDEA.data = null;
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this.originalRoles = newRoles;
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import_lib.Utils.sortBy(this.originalRoles, (role) => [role.alignment, role.name]);
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this.roles = this.originalRoles.slice();
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this.originalRoleString = this.originalRoles.map(
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(r) => `<span style="font-weight:bold;color:${MafiaData.alignments[r.alignment].color || "#FFF"}">${r.safeName}</span>`
|
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).join(", ");
|
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this.roleString = this.originalRoleString;
|
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if (!reset)
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this.phase = "locked";
|
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this.updatePlayers();
|
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this.sendRoom(`The roles have been ${reset ? "re" : ""}set.`);
|
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if (reset)
|
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this.distributeRoles();
|
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}
|
|
resetGame() {
|
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this.clearVotes();
|
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this.dayNum = 0;
|
|
this.phase = "night";
|
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for (const hostid of [...this.cohostids, this.hostid]) {
|
|
const host = Users.get(hostid);
|
|
if (host?.connected)
|
|
host.send(`>${this.room.roomid}
|
|
|notify|It's night in your game of Mafia!`);
|
|
}
|
|
for (const player of Object.values(this.playerTable)) {
|
|
const user = Users.get(player.id);
|
|
if (user?.connected) {
|
|
user.sendTo(this.room.roomid, `|notify|It's night in the game of Mafia! Send in an action or idle.`);
|
|
}
|
|
}
|
|
for (const player in this.playerTable) {
|
|
this.playerTable[player].actionArr.splice(0, this.playerTable[player].actionArr.length);
|
|
}
|
|
if (this.timer)
|
|
this.setDeadline(0);
|
|
this.sendDeclare(`The game has been reset.`);
|
|
this.distributeRoles();
|
|
if (this.takeIdles) {
|
|
this.sendDeclare(`Night ${this.dayNum}. Submit whether you are using an action or idle. If you are using an action, DM your action to the host.`);
|
|
} else {
|
|
this.sendDeclare(`Night ${this.dayNum}. PM the host your action, or idle.`);
|
|
}
|
|
return;
|
|
}
|
|
static parseRole(roleString) {
|
|
const roleName = roleString.replace(/solo/, "").trim();
|
|
const role = {
|
|
name: roleName,
|
|
safeName: import_lib.Utils.escapeHTML(roleName),
|
|
id: toID(roleName),
|
|
image: "",
|
|
memo: ["During the Day, you may vote for someone to be eliminated."],
|
|
alignment: ""
|
|
};
|
|
const problems = [];
|
|
let modAlignment = "";
|
|
const roleWords = roleString.replace(/\(.+?\)/g, "").split(" ").map(toID);
|
|
let iters = 0;
|
|
outer:
|
|
while (roleWords.length) {
|
|
const currentWord = roleWords.slice();
|
|
while (currentWord.length) {
|
|
if (iters++ === 1e3)
|
|
throw new Error(`Infinite loop.`);
|
|
let currentSearch = currentWord.join("");
|
|
if (currentSearch in MafiaData.aliases)
|
|
currentSearch = MafiaData.aliases[currentSearch];
|
|
if (currentSearch in MafiaData.roles) {
|
|
const mod = MafiaData.roles[currentSearch];
|
|
if (mod.memo)
|
|
role.memo.push(...mod.memo);
|
|
if (mod.alignment && !modAlignment)
|
|
modAlignment = mod.alignment;
|
|
if (mod.image && !role.image)
|
|
role.image = mod.image;
|
|
roleWords.splice(0, currentWord.length);
|
|
continue outer;
|
|
} else if (currentSearch in MafiaData.alignments) {
|
|
if (role.alignment && role.alignment !== currentSearch) {
|
|
problems.push(`The role ${roleString} has multiple possible alignments (${role.alignment} and ${currentSearch})`);
|
|
}
|
|
role.alignment = currentSearch;
|
|
roleWords.splice(0, currentWord.length);
|
|
continue outer;
|
|
}
|
|
currentWord.pop();
|
|
}
|
|
roleWords.shift();
|
|
}
|
|
role.alignment = role.alignment || modAlignment;
|
|
if (!role.alignment) {
|
|
role.alignment = "town";
|
|
}
|
|
if (problems.length) {
|
|
role.alignment = "solo";
|
|
role.memo.push(`Your role has multiple conflicting alignments, ask the host for details.`);
|
|
} else {
|
|
const alignment = MafiaData.alignments[role.alignment];
|
|
if (alignment) {
|
|
role.memo.push(...MafiaData.alignments[role.alignment].memo);
|
|
if (alignment.image && !role.image)
|
|
role.image = alignment.image;
|
|
} else {
|
|
problems.push(`Alignment desync: role ${role.name}'s alignment ${role.alignment} doesn't exist in data. Please report this to a mod.`);
|
|
}
|
|
}
|
|
return { role, problems };
|
|
}
|
|
start(user, day = false) {
|
|
if (!user)
|
|
return;
|
|
if (this.phase !== "locked" && this.phase !== "IDEAlocked") {
|
|
if (this.phase === "signups")
|
|
return user.sendTo(this.room, `You need to close the signups first.`);
|
|
if (this.phase === "IDEApicking") {
|
|
return user.sendTo(this.room, `You must wait for IDEA picks to finish before starting.`);
|
|
}
|
|
return user.sendTo(this.room, `The game is already started!`);
|
|
}
|
|
if (this.playerCount < 2)
|
|
return user.sendTo(this.room, `You need at least 2 players to start.`);
|
|
if (this.phase === "IDEAlocked") {
|
|
for (const p in this.playerTable) {
|
|
if (!this.playerTable[p].role)
|
|
return user.sendTo(this.room, `|error|Not all players have a role.`);
|
|
}
|
|
} else {
|
|
if (!Object.keys(this.roles).length)
|
|
return user.sendTo(this.room, `You need to set the roles before starting.`);
|
|
if (Object.keys(this.roles).length < this.playerCount) {
|
|
return user.sendTo(this.room, `You have not provided enough roles for the players.`);
|
|
}
|
|
}
|
|
this.started = true;
|
|
this.sendDeclare(`The game of ${this.title} is starting!`);
|
|
this.distributeRoles();
|
|
if (day) {
|
|
this.day(null, true);
|
|
} else {
|
|
this.night(false, true);
|
|
}
|
|
if (this.IDEA.data && !this.IDEA.discardsHidden) {
|
|
this.room.add(`|html|<div class="infobox"><details><summary>IDEA discards:</summary>${this.IDEA.discardsHTML}</details></div>`).update();
|
|
}
|
|
}
|
|
distributeRoles() {
|
|
const roles = import_lib.Utils.shuffle(this.roles.slice());
|
|
if (roles.length) {
|
|
for (const p in this.playerTable) {
|
|
const role = roles.shift();
|
|
this.playerTable[p].role = role;
|
|
const u = Users.get(p);
|
|
this.playerTable[p].revealed = "";
|
|
if (u?.connected) {
|
|
u.send(`>${this.room.roomid}
|
|
|notify|Your role is ${role.safeName}. For more details of your role, check your Role PM.`);
|
|
}
|
|
}
|
|
}
|
|
this.dead = {};
|
|
this.played = [this.hostid, ...this.cohostids, ...Object.keys(this.playerTable)];
|
|
this.sendDeclare(`The roles have been distributed.`);
|
|
this.updatePlayers();
|
|
}
|
|
getPartners(alignment, player) {
|
|
if (!player?.role || ["town", "solo", "traitor"].includes(player.role.alignment))
|
|
return "";
|
|
const partners = [];
|
|
for (const p in this.playerTable) {
|
|
if (p === player.id)
|
|
continue;
|
|
const role = this.playerTable[p].role;
|
|
if (role && role.alignment === player.role.alignment)
|
|
partners.push(this.playerTable[p].name);
|
|
}
|
|
return partners.join(", ");
|
|
}
|
|
day(extension = null, initial = false) {
|
|
if (this.phase !== "night" && !initial)
|
|
return;
|
|
if (this.dayNum === 0 && extension !== null)
|
|
return this.sendUser(this.hostid, `|error|You cannot extend on day 0.`);
|
|
if (this.timer)
|
|
this.setDeadline(0);
|
|
if (extension === null) {
|
|
if (!isNaN(this.hammerCount))
|
|
this.hammerCount = Math.floor(Object.keys(this.playerTable).length / 2) + 1;
|
|
this.clearVotes();
|
|
}
|
|
this.phase = "day";
|
|
if (extension !== null && !initial) {
|
|
this.setDeadline(extension);
|
|
} else {
|
|
this.dayNum++;
|
|
}
|
|
if (isNaN(this.hammerCount)) {
|
|
this.sendDeclare(`Day ${this.dayNum}. Hammering is disabled.`);
|
|
} else {
|
|
this.sendDeclare(`Day ${this.dayNum}. The hammer count is set at ${this.hammerCount}`);
|
|
}
|
|
for (const p in this.playerTable) {
|
|
this.playerTable[p].action = null;
|
|
}
|
|
this.sendPlayerList();
|
|
this.updatePlayers();
|
|
}
|
|
night(early = false, initial = false) {
|
|
if (this.phase !== "day" && !initial)
|
|
return;
|
|
if (this.timer)
|
|
this.setDeadline(0, true);
|
|
this.phase = "night";
|
|
for (const hostid of [...this.cohostids, this.hostid]) {
|
|
const host = Users.get(hostid);
|
|
if (host?.connected)
|
|
host.send(`>${this.room.roomid}
|
|
|notify|It's night in your game of Mafia!`);
|
|
}
|
|
for (const player of Object.values(this.playerTable)) {
|
|
const user = Users.get(player.id);
|
|
if (user?.connected) {
|
|
user.sendTo(this.room.roomid, `|notify|It's night in the game of Mafia! Send in an action or idle.`);
|
|
}
|
|
}
|
|
if (this.takeIdles) {
|
|
this.sendDeclare(`Night ${this.dayNum}. Submit whether you are using an action or idle. If you are using an action, DM your action to the host.`);
|
|
} else {
|
|
this.sendDeclare(`Night ${this.dayNum}. PM the host your action, or idle.`);
|
|
}
|
|
const hasPlurality = this.getPlurality();
|
|
if (!early && hasPlurality) {
|
|
this.sendRoom(`Plurality is on ${this.playerTable[hasPlurality] ? this.playerTable[hasPlurality].name : "No Vote"}`);
|
|
}
|
|
if (!early && !initial)
|
|
this.sendRoom(`|raw|<div class="infobox">${this.voteBox()}</div>`);
|
|
if (initial && !isNaN(this.hammerCount))
|
|
this.hammerCount = Math.floor(Object.keys(this.playerTable).length / 2) + 1;
|
|
this.updatePlayers();
|
|
}
|
|
vote(userid, target) {
|
|
if (!this.votingAll)
|
|
return this.sendUser(userid, `|error|Voting is not allowed.`);
|
|
if (this.phase !== "day")
|
|
return this.sendUser(userid, `|error|You can only vote during the day.`);
|
|
let player = this.playerTable[userid];
|
|
if (!player && this.dead[userid] && this.dead[userid].restless)
|
|
player = this.dead[userid];
|
|
if (!player)
|
|
return;
|
|
if (!(target in this.playerTable) && target !== "novote") {
|
|
return this.sendUser(userid, `|error|${target} is not a valid player.`);
|
|
}
|
|
if (!this.enableNL && target === "novote")
|
|
return this.sendUser(userid, `|error|No Vote is not allowed.`);
|
|
if (target === player.id && !this.selfEnabled)
|
|
return this.sendUser(userid, `|error|Self voting is not allowed.`);
|
|
if (this.voteLock && player.voting) {
|
|
return this.sendUser(userid, `|error|You cannot switch your vote because votes are locked.`);
|
|
}
|
|
const hammering = this.hammerCount - 1 <= (this.votes[target] ? this.votes[target].count : 0);
|
|
if (target === player.id && !hammering && this.selfEnabled === "hammer") {
|
|
return this.sendUser(userid, `|error|You may only vote yourself when placing the hammer vote.`);
|
|
}
|
|
if (player.hammerRestriction !== null) {
|
|
this.sendUser(userid, `${this.hammerCount - 1} <= ${this.votes[target] ? this.votes[target].count : 0}`);
|
|
if (player.hammerRestriction && !hammering) {
|
|
return this.sendUser(userid, `|error|You can only vote when placing the hammer vote.`);
|
|
}
|
|
if (!player.hammerRestriction && hammering)
|
|
return this.sendUser(userid, `|error|You cannot place the hammer vote.`);
|
|
}
|
|
if (player.lastVote + 2e3 >= Date.now()) {
|
|
return this.sendUser(
|
|
userid,
|
|
`|error|You must wait another ${Chat.toDurationString(player.lastVote + 2e3 - Date.now()) || "1 second"} before you can change your vote.`
|
|
);
|
|
}
|
|
const previousVote = player.voting;
|
|
if (previousVote)
|
|
this.unvote(userid, true);
|
|
let vote = this.votes[target];
|
|
if (!vote) {
|
|
this.votes[target] = {
|
|
count: 1,
|
|
trueCount: this.getVoteValue(userid),
|
|
lastVote: Date.now(),
|
|
dir: "up",
|
|
voters: [userid]
|
|
};
|
|
vote = this.votes[target];
|
|
} else {
|
|
vote.count++;
|
|
vote.trueCount += this.getVoteValue(userid);
|
|
vote.lastVote = Date.now();
|
|
vote.dir = "up";
|
|
vote.voters.push(userid);
|
|
}
|
|
player.voting = target;
|
|
const name = player.voting === "novote" ? "No Vote" : this.playerTable[player.voting].name;
|
|
const targetUser = Users.get(userid);
|
|
if (previousVote) {
|
|
this.sendTimestamp(`${targetUser ? targetUser.name : userid} has shifted their vote from ${previousVote === "novote" ? "No Vote" : this.playerTable[previousVote].name} to ${name}`);
|
|
} else {
|
|
this.sendTimestamp(
|
|
name === "No Vote" ? `${targetUser ? targetUser.name : userid} has abstained from voting.` : `${targetUser ? targetUser.name : userid} has voted ${name}.`
|
|
);
|
|
}
|
|
player.lastVote = Date.now();
|
|
this.hasPlurality = null;
|
|
if (this.getHammerValue(target) <= vote.trueCount) {
|
|
this.sendDeclare(`Hammer! ${target === "novote" ? "Nobody" : import_lib.Utils.escapeHTML(name)} was voted out!`);
|
|
this.sendRoom(`|raw|<div class="infobox">${this.voteBox()}</div>`);
|
|
if (target !== "novote")
|
|
this.eliminate(target, "kill");
|
|
this.night(true);
|
|
return;
|
|
}
|
|
this.updatePlayersVotes();
|
|
}
|
|
unvote(userid, force = false) {
|
|
if (this.phase !== "day" && !force)
|
|
return this.sendUser(userid, `|error|You can only vote during the day.`);
|
|
let player = this.playerTable[userid];
|
|
if (player && this.forceVote && !force) {
|
|
return this.sendUser(userid, `|error|You can only shift your vote, not unvote.`);
|
|
}
|
|
if (!player && this.dead[userid] && this.dead[userid].restless)
|
|
player = this.dead[userid];
|
|
if (!player?.voting)
|
|
return this.sendUser(userid, `|error|You are not voting for anyone.`);
|
|
if (this.voteLock && player?.voting) {
|
|
return this.sendUser(userid, `|error|You cannot unvote because votes are locked.`);
|
|
}
|
|
if (player.lastVote + 2e3 >= Date.now() && !force) {
|
|
return this.sendUser(
|
|
userid,
|
|
`|error|You must wait another ${Chat.toDurationString(player.lastVote + 2e3 - Date.now()) || "1 second"} before you can change your vote.`
|
|
);
|
|
}
|
|
const vote = this.votes[player.voting];
|
|
vote.count--;
|
|
vote.trueCount -= this.getVoteValue(userid);
|
|
if (vote.count <= 0) {
|
|
delete this.votes[player.voting];
|
|
} else {
|
|
vote.lastVote = Date.now();
|
|
vote.dir = "down";
|
|
vote.voters.splice(vote.voters.indexOf(userid), 1);
|
|
}
|
|
const targetUser = Users.get(userid);
|
|
if (!force) {
|
|
this.sendTimestamp(
|
|
player.voting === "novote" ? `${targetUser ? targetUser.name : userid} is no longer abstaining from voting.` : `${targetUser ? targetUser.name : userid} has unvoted ${this.playerTable[player.voting].name}.`
|
|
);
|
|
}
|
|
player.voting = "";
|
|
player.lastVote = Date.now();
|
|
this.hasPlurality = null;
|
|
this.updatePlayersVotes();
|
|
}
|
|
/**
|
|
* Returns HTML code that contains information about the current vote.
|
|
*/
|
|
voteBox() {
|
|
if (!this.started)
|
|
return `<strong>The game has not started yet.</strong>`;
|
|
let buf = `<strong>Votes (Hammer: ${this.hammerCount || "Disabled"})</strong><br />`;
|
|
const plur = this.getPlurality();
|
|
const list = import_lib.Utils.sortBy(Object.entries(this.votes), ([key, vote]) => [
|
|
key === plur,
|
|
-vote.count
|
|
]);
|
|
for (const [key, vote] of list) {
|
|
buf += `${vote.count}${plur === key ? "*" : ""} ${this.playerTable[key]?.safeName || "No Vote"} (${vote.voters.map((a) => this.playerTable[a]?.safeName || a).join(", ")})<br />`;
|
|
}
|
|
return buf;
|
|
}
|
|
voteBoxFor(userid) {
|
|
let buf = "";
|
|
buf += `<h3>Votes (Hammer: ${this.hammerCount || "Disabled"}) <button class="button" name="send" value="/msgroom ${this.roomid},/mafia refreshvotes"><i class="fa fa-refresh"></i> Refresh</button></h3>`;
|
|
const plur = this.getPlurality();
|
|
for (const key of Object.keys(this.playerTable).concat(this.enableNL ? ["novote"] : [])) {
|
|
if (this.votes[key]) {
|
|
buf += `<p style="font-weight:bold">${this.votes[key].count}${plur === key ? "*" : ""} ${this.playerTable[key] ? `${this.playerTable[key].safeName} ${this.playerTable[key].revealed ? `[${this.playerTable[key].revealed}]` : ""}` : "No Vote"} (${this.votes[key].voters.map((a) => this.playerTable[a] ? this.playerTable[a].safeName : a).join(", ")}) `;
|
|
} else {
|
|
buf += `<p style="font-weight:bold">0 ${this.playerTable[key] ? `${this.playerTable[key].safeName} ${this.playerTable[key].revealed ? `[${this.playerTable[key].revealed}]` : ""}` : "No Vote"} `;
|
|
}
|
|
const isPlayer = this.playerTable[userid];
|
|
const isSpirit = this.dead[userid] && this.dead[userid].restless;
|
|
if (this.votingAll && !(this.voteLock && (isPlayer?.voting || isSpirit && this.dead[userid].voting)) && (isPlayer || isSpirit)) {
|
|
if (isPlayer && this.playerTable[userid].voting === key || isSpirit && this.dead[userid].voting === key) {
|
|
buf += `<button class="button" name="send" value="/msgroom ${this.roomid},/mafia unvote">Unvote ${this.playerTable[key] ? this.playerTable[key].safeName : "No Vote"}</button>`;
|
|
} else if (this.selfEnabled && !isSpirit || userid !== key) {
|
|
buf += `<button class="button" name="send" value="/msgroom ${this.roomid},/mafia vote ${key}">Vote ${this.playerTable[key] ? this.playerTable[key].safeName : "No Vote"}</button>`;
|
|
}
|
|
} else if (userid === this.hostid || this.cohostids.includes(userid)) {
|
|
const vote = this.votes[key];
|
|
if (vote && vote.count !== vote.trueCount)
|
|
buf += `(${vote.trueCount})`;
|
|
if (this.hammerModifiers[key])
|
|
buf += `(${this.getHammerValue(key)} to hammer)`;
|
|
}
|
|
buf += `</p>`;
|
|
}
|
|
return buf;
|
|
}
|
|
applyVoteModifier(user, target, mod) {
|
|
const targetPlayer = this.playerTable[target] || this.dead[target];
|
|
if (!targetPlayer)
|
|
return this.sendUser(user, `|error|${target} is not in the game of mafia.`);
|
|
const oldMod = this.voteModifiers[target];
|
|
if (mod === oldMod || (isNaN(mod) || mod === 1) && oldMod === void 0) {
|
|
if (isNaN(mod) || mod === 1)
|
|
return this.sendUser(user, `|error|${target} already has no vote modifier.`);
|
|
return this.sendUser(user, `|error|${target} already has a vote modifier of ${mod}`);
|
|
}
|
|
const newMod = isNaN(mod) ? 1 : mod;
|
|
if (targetPlayer.voting) {
|
|
this.votes[targetPlayer.voting].trueCount += oldMod - newMod;
|
|
if (this.getHammerValue(targetPlayer.voting) <= this.votes[targetPlayer.voting].trueCount) {
|
|
this.sendRoom(`${targetPlayer.voting} has been voted out due to a modifier change! They have not been eliminated.`);
|
|
this.night(true);
|
|
}
|
|
}
|
|
if (newMod === 1) {
|
|
delete this.voteModifiers[target];
|
|
return this.sendUser(user, `${targetPlayer.name} has had their vote modifier removed.`);
|
|
} else {
|
|
this.voteModifiers[target] = newMod;
|
|
return this.sendUser(user, `${targetPlayer.name} has been given a vote modifier of ${newMod}`);
|
|
}
|
|
}
|
|
applyHammerModifier(user, target, mod) {
|
|
if (!(target in this.playerTable || target === "novote")) {
|
|
return this.sendUser(user, `|error|${target} is not in the game of mafia.`);
|
|
}
|
|
const oldMod = this.hammerModifiers[target];
|
|
if (mod === oldMod || (isNaN(mod) || mod === 0) && oldMod === void 0) {
|
|
if (isNaN(mod) || mod === 0)
|
|
return this.sendUser(user, `|error|${target} already has no hammer modifier.`);
|
|
return this.sendUser(user, `|error|${target} already has a hammer modifier of ${mod}`);
|
|
}
|
|
const newMod = isNaN(mod) ? 0 : mod;
|
|
if (this.votes[target]) {
|
|
if (this.hammerCount + newMod <= this.votes[target].trueCount) {
|
|
this.sendRoom(`${target} has been voted due to a modifier change! They have not been eliminated.`);
|
|
this.night(true);
|
|
}
|
|
}
|
|
if (newMod === 0) {
|
|
delete this.hammerModifiers[target];
|
|
return this.sendUser(user, `${target} has had their hammer modifier removed.`);
|
|
} else {
|
|
this.hammerModifiers[target] = newMod;
|
|
return this.sendUser(user, `${target} has been given a hammer modifier of ${newMod}`);
|
|
}
|
|
}
|
|
clearVoteModifiers(user) {
|
|
for (const player of [...Object.keys(this.playerTable), ...Object.keys(this.dead)]) {
|
|
if (this.voteModifiers[player])
|
|
this.applyVoteModifier(user, player, 1);
|
|
}
|
|
}
|
|
clearHammerModifiers(user) {
|
|
for (const player of ["novote", ...Object.keys(this.playerTable)]) {
|
|
if (this.hammerModifiers[player])
|
|
this.applyHammerModifier(user, player, 0);
|
|
}
|
|
}
|
|
getVoteValue(userid) {
|
|
const mod = this.voteModifiers[userid];
|
|
return mod === void 0 ? 1 : mod;
|
|
}
|
|
getHammerValue(userid) {
|
|
const mod = this.hammerModifiers[userid];
|
|
return mod === void 0 ? this.hammerCount : this.hammerCount + mod;
|
|
}
|
|
resetHammer() {
|
|
this.setHammer(Math.floor(Object.keys(this.playerTable).length / 2) + 1);
|
|
}
|
|
setHammer(count) {
|
|
this.hammerCount = count;
|
|
if (isNaN(count)) {
|
|
this.sendDeclare(`Hammering has been disabled, and votes have been reset.`);
|
|
} else {
|
|
this.sendDeclare(`The hammer count has been set at ${this.hammerCount}, and votes have been reset.`);
|
|
}
|
|
this.clearVotes();
|
|
}
|
|
shiftHammer(count) {
|
|
this.hammerCount = count;
|
|
if (isNaN(count)) {
|
|
this.sendDeclare(`Hammering has been disabled. Votes have not been reset.`);
|
|
} else {
|
|
this.sendDeclare(`The hammer count has been shifted to ${this.hammerCount}. Votes have not been reset.`);
|
|
}
|
|
const hammered = [];
|
|
for (const vote in this.votes) {
|
|
if (this.votes[vote].trueCount >= this.getHammerValue(vote)) {
|
|
hammered.push(vote === "novote" ? "Nobody" : vote);
|
|
}
|
|
}
|
|
if (hammered.length) {
|
|
this.sendDeclare(`${Chat.count(hammered, "players have")} been hammered: ${hammered.join(", ")}. They have not been removed from the game.`);
|
|
this.night(true);
|
|
}
|
|
}
|
|
getPlurality() {
|
|
if (this.hasPlurality)
|
|
return this.hasPlurality;
|
|
if (!Object.keys(this.votes).length)
|
|
return null;
|
|
let max = 0;
|
|
let topVotes = [];
|
|
for (const [key, vote] of Object.entries(this.votes)) {
|
|
if (vote.count > max) {
|
|
max = vote.count;
|
|
topVotes = [[key, vote]];
|
|
} else if (vote.count === max) {
|
|
topVotes.push([key, vote]);
|
|
}
|
|
}
|
|
if (topVotes.length <= 1) {
|
|
[this.hasPlurality] = topVotes[0];
|
|
return this.hasPlurality;
|
|
}
|
|
topVotes = import_lib.Utils.sortBy(topVotes, ([key, vote]) => [
|
|
vote.dir === "down",
|
|
vote.dir === "up" ? vote.lastVote : -vote.lastVote
|
|
]);
|
|
[this.hasPlurality] = topVotes[0];
|
|
return this.hasPlurality;
|
|
}
|
|
eliminate(toEliminate, ability) {
|
|
if (!(toEliminate in this.playerTable || toEliminate in this.dead))
|
|
return;
|
|
if (!this.started) {
|
|
const player2 = this.playerTable[toEliminate];
|
|
this.sendDeclare(`${player2.safeName} was kicked from the game!`);
|
|
if (this.hostRequestedSub.includes(player2.id)) {
|
|
this.hostRequestedSub.splice(this.hostRequestedSub.indexOf(player2.id), 1);
|
|
}
|
|
if (this.requestedSub.includes(player2.id)) {
|
|
this.requestedSub.splice(this.requestedSub.indexOf(player2.id), 1);
|
|
}
|
|
delete this.playerTable[player2.id];
|
|
this.playerCount--;
|
|
player2.updateHtmlRoom();
|
|
player2.destroy();
|
|
return;
|
|
}
|
|
if (toEliminate in this.playerTable) {
|
|
this.dead[toEliminate] = this.playerTable[toEliminate];
|
|
} else {
|
|
this.playerCount++;
|
|
}
|
|
const player = this.dead[toEliminate];
|
|
let msg = `${player.safeName}`;
|
|
switch (ability) {
|
|
case "treestump":
|
|
this.dead[player.id].treestump = true;
|
|
this.dead[player.id].restless = false;
|
|
msg += ` has been treestumped`;
|
|
break;
|
|
case "spirit":
|
|
this.dead[player.id].treestump = false;
|
|
this.dead[player.id].restless = true;
|
|
msg += ` became a restless spirit`;
|
|
break;
|
|
case "spiritstump":
|
|
this.dead[player.id].treestump = true;
|
|
this.dead[player.id].restless = true;
|
|
msg += ` became a restless treestump`;
|
|
break;
|
|
case "kick":
|
|
this.dead[player.id].treestump = false;
|
|
this.dead[player.id].restless = false;
|
|
msg += ` was kicked from the game`;
|
|
break;
|
|
default:
|
|
this.dead[player.id].treestump = false;
|
|
this.dead[player.id].restless = false;
|
|
msg += ` was eliminated`;
|
|
}
|
|
if (player.voting)
|
|
this.unvote(player.id, true);
|
|
this.sendDeclare(`${msg}! ${!this.noReveal && toID(ability) === "kill" ? `${player.safeName}'s role was ${player.getRole()}.` : ""}`);
|
|
if (player.role && !this.noReveal && toID(ability) === "kill")
|
|
player.revealed = player.getRole();
|
|
const targetRole = player.role;
|
|
if (targetRole) {
|
|
for (const [roleIndex, role] of this.roles.entries()) {
|
|
if (role.id === targetRole.id) {
|
|
this.roles.splice(roleIndex, 1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
this.clearVotes(player.id);
|
|
delete this.playerTable[player.id];
|
|
let subIndex = this.requestedSub.indexOf(player.id);
|
|
if (subIndex !== -1)
|
|
this.requestedSub.splice(subIndex, 1);
|
|
subIndex = this.hostRequestedSub.indexOf(player.id);
|
|
if (subIndex !== -1)
|
|
this.hostRequestedSub.splice(subIndex, 1);
|
|
this.playerCount--;
|
|
this.updateRoleString();
|
|
this.updatePlayers();
|
|
player.updateHtmlRoom();
|
|
}
|
|
revealRole(user, toReveal, revealAs) {
|
|
if (!this.started) {
|
|
return user.sendTo(this.room, `|error|You may only reveal roles once the game has started.`);
|
|
}
|
|
if (!toReveal.role) {
|
|
return user.sendTo(this.room, `|error|The user ${toReveal.id} is not assigned a role.`);
|
|
}
|
|
toReveal.revealed = revealAs;
|
|
this.sendDeclare(`${toReveal.safeName}'s role ${toReveal.id in this.playerTable ? `is` : `was`} ${revealAs}.`);
|
|
this.updatePlayers();
|
|
}
|
|
revive(user, toRevive, force = false) {
|
|
if (this.phase === "IDEApicking") {
|
|
return user.sendTo(this.room, `|error|You cannot add or remove players while IDEA roles are being picked.`);
|
|
}
|
|
if (toRevive in this.playerTable) {
|
|
user.sendTo(this.room, `|error|The user ${toRevive} is already a living player.`);
|
|
return;
|
|
}
|
|
if (toRevive in this.dead) {
|
|
const deadPlayer = this.dead[toRevive];
|
|
if (deadPlayer.treestump)
|
|
deadPlayer.treestump = false;
|
|
if (deadPlayer.restless)
|
|
deadPlayer.restless = false;
|
|
this.sendDeclare(`${deadPlayer.safeName} was revived!`);
|
|
this.playerTable[deadPlayer.id] = deadPlayer;
|
|
const targetRole = deadPlayer.role;
|
|
if (targetRole) {
|
|
this.roles.push(targetRole);
|
|
} else {
|
|
deadPlayer.role = {
|
|
name: `Unknown`,
|
|
safeName: `Unknown`,
|
|
id: `unknown`,
|
|
alignment: "solo",
|
|
image: "",
|
|
memo: [
|
|
`You were revived, but had no role. Please let a Mafia Room Owner know this happened. To learn about your role, PM the host (${this.host}).`
|
|
]
|
|
};
|
|
this.roles.push(deadPlayer.role);
|
|
}
|
|
import_lib.Utils.sortBy(this.roles, (r) => [r.alignment, r.name]);
|
|
delete this.dead[deadPlayer.id];
|
|
} else {
|
|
const targetUser = Users.get(toRevive);
|
|
if (!targetUser)
|
|
return;
|
|
this.canJoin(targetUser, false, force);
|
|
const player = this.makePlayer(targetUser);
|
|
if (this.started) {
|
|
player.role = {
|
|
name: `Unknown`,
|
|
safeName: `Unknown`,
|
|
id: `unknown`,
|
|
alignment: "solo",
|
|
image: "",
|
|
memo: [`You were added to the game after it had started. To learn about your role, PM the host (${this.host}).`]
|
|
};
|
|
this.roles.push(player.role);
|
|
this.played.push(targetUser.id);
|
|
} else {
|
|
this.originalRoles = [];
|
|
this.originalRoleString = "";
|
|
this.roles = [];
|
|
this.roleString = "";
|
|
}
|
|
if (this.subs.includes(targetUser.id))
|
|
this.subs.splice(this.subs.indexOf(targetUser.id), 1);
|
|
this.playerTable[targetUser.id] = player;
|
|
this.sendDeclare(import_lib.Utils.html`${targetUser.name} has been added to the game by ${user.name}!`);
|
|
}
|
|
this.playerCount++;
|
|
this.updateRoleString();
|
|
this.updatePlayers();
|
|
return true;
|
|
}
|
|
setDeadline(minutes, silent = false) {
|
|
if (isNaN(minutes))
|
|
return;
|
|
if (!minutes) {
|
|
if (!this.timer)
|
|
return;
|
|
clearTimeout(this.timer);
|
|
this.timer = null;
|
|
this.dlAt = 0;
|
|
if (!silent)
|
|
this.sendTimestamp(`**The deadline has been cleared.**`);
|
|
return;
|
|
}
|
|
if (minutes < 1 || minutes > 20)
|
|
return;
|
|
if (this.timer)
|
|
clearTimeout(this.timer);
|
|
this.dlAt = Date.now() + minutes * 6e4;
|
|
if (minutes > 3) {
|
|
this.timer = setTimeout(() => {
|
|
this.sendTimestamp(`**3 minutes left!**`);
|
|
this.timer = setTimeout(() => {
|
|
this.sendTimestamp(`**1 minute left!**`);
|
|
this.timer = setTimeout(() => {
|
|
this.sendTimestamp(`**Time is up!**`);
|
|
this.night();
|
|
}, 6e4);
|
|
}, 2 * 6e4);
|
|
}, (minutes - 3) * 6e4);
|
|
} else if (minutes > 1) {
|
|
this.timer = setTimeout(() => {
|
|
this.sendTimestamp(`**1 minute left!**`);
|
|
this.timer = setTimeout(() => {
|
|
this.sendTimestamp(`**Time is up!**`);
|
|
if (this.phase === "day")
|
|
this.night();
|
|
}, 6e4);
|
|
}, (minutes - 1) * 6e4);
|
|
} else {
|
|
this.timer = setTimeout(() => {
|
|
this.sendTimestamp(`**Time is up!**`);
|
|
if (this.phase === "day")
|
|
this.night();
|
|
}, minutes * 6e4);
|
|
}
|
|
this.sendTimestamp(`**The deadline has been set for ${minutes} minute${minutes === 1 ? "" : "s"}.**`);
|
|
}
|
|
sub(player, replacement) {
|
|
const oldPlayer = this.playerTable[player];
|
|
if (!oldPlayer)
|
|
return;
|
|
const newUser = Users.get(replacement);
|
|
if (!newUser)
|
|
return;
|
|
const newPlayer = this.makePlayer(newUser);
|
|
newPlayer.role = oldPlayer.role;
|
|
newPlayer.IDEA = oldPlayer.IDEA;
|
|
if (oldPlayer.voting) {
|
|
const vote = this.votes[oldPlayer.voting];
|
|
vote.voters.splice(vote.voters.indexOf(oldPlayer.id), 1);
|
|
vote.voters.push(newPlayer.id);
|
|
newPlayer.voting = oldPlayer.voting;
|
|
oldPlayer.voting = "";
|
|
}
|
|
this.playerTable[newPlayer.id] = newPlayer;
|
|
if (this.votes[oldPlayer.id]) {
|
|
this.votes[newPlayer.id] = this.votes[oldPlayer.id];
|
|
delete this.votes[oldPlayer.id];
|
|
for (const p in this.playerTable) {
|
|
if (this.playerTable[p].voting === oldPlayer.id)
|
|
this.playerTable[p].voting = newPlayer.id;
|
|
}
|
|
for (const p in this.dead) {
|
|
if (this.dead[p].restless && this.dead[p].voting === oldPlayer.id)
|
|
this.dead[p].voting = newPlayer.id;
|
|
}
|
|
}
|
|
if (this.hasPlurality === oldPlayer.id)
|
|
this.hasPlurality = newPlayer.id;
|
|
for (let i = 1; i < this.dayNum; i++) {
|
|
newPlayer.actionArr[i] = oldPlayer.actionArr[i];
|
|
}
|
|
if (newUser?.connected) {
|
|
for (const conn of newUser.connections) {
|
|
void Chat.resolvePage(`view-mafia-${this.room.roomid}`, newUser, conn);
|
|
}
|
|
newUser.send(`>${this.room.roomid}
|
|
|notify|You have been substituted in the mafia game for ${oldPlayer.safeName}.`);
|
|
}
|
|
if (this.started)
|
|
this.played.push(newPlayer.id);
|
|
this.sendDeclare(`${oldPlayer.safeName} has been subbed out. ${newPlayer.safeName} has joined the game.`);
|
|
delete this.playerTable[oldPlayer.id];
|
|
oldPlayer.destroy();
|
|
this.updatePlayers();
|
|
if (this.room.roomid === "mafia" && this.started) {
|
|
const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" });
|
|
if (!logs.leavers[month])
|
|
logs.leavers[month] = {};
|
|
if (!logs.leavers[month][player])
|
|
logs.leavers[month][player] = 0;
|
|
logs.leavers[month][player]++;
|
|
writeFile(LOGS_FILE, logs);
|
|
}
|
|
}
|
|
nextSub(userid = null) {
|
|
if (!this.subs.length || !this.hostRequestedSub.length && (!this.requestedSub.length || !this.autoSub) && !userid) {
|
|
return;
|
|
}
|
|
const nextSub = this.subs.shift();
|
|
if (!nextSub)
|
|
return;
|
|
const sub = Users.get(nextSub, true);
|
|
if (!sub?.connected || !sub.named || !this.room.users[sub.id])
|
|
return;
|
|
const toSubOut = userid || this.hostRequestedSub.shift() || this.requestedSub.shift();
|
|
if (!toSubOut) {
|
|
this.subs.unshift(nextSub);
|
|
return;
|
|
}
|
|
if (this.hostRequestedSub.includes(toSubOut)) {
|
|
this.hostRequestedSub.splice(this.hostRequestedSub.indexOf(toSubOut), 1);
|
|
}
|
|
if (this.requestedSub.includes(toSubOut)) {
|
|
this.requestedSub.splice(this.requestedSub.indexOf(toSubOut), 1);
|
|
}
|
|
this.sub(toSubOut, sub.id);
|
|
}
|
|
customIdeaInit(user, choices, picks, rolesString) {
|
|
this.originalRoles = [];
|
|
this.originalRoleString = "";
|
|
this.roles = [];
|
|
this.roleString = "";
|
|
const roles = import_lib.Utils.stripHTML(rolesString);
|
|
let roleList = roles.split("\n");
|
|
if (roleList.length === 1) {
|
|
roleList = roles.split(",").map((r) => r.trim());
|
|
}
|
|
this.IDEA.data = {
|
|
name: `${this.host}'s custom IDEA`,
|
|
// already escaped
|
|
untrusted: true,
|
|
roles: roleList,
|
|
picks,
|
|
choices
|
|
};
|
|
return this.ideaDistributeRoles(user);
|
|
}
|
|
ideaInit(user, moduleID) {
|
|
this.originalRoles = [];
|
|
this.originalRoleString = "";
|
|
this.roles = [];
|
|
this.roleString = "";
|
|
if (moduleID in MafiaData.aliases)
|
|
moduleID = MafiaData.aliases[moduleID];
|
|
this.IDEA.data = MafiaData.IDEAs[moduleID];
|
|
if (!this.IDEA.data)
|
|
return user.sendTo(this.room, `|error|${moduleID} is not a valid IDEA.`);
|
|
return this.ideaDistributeRoles(user);
|
|
}
|
|
ideaDistributeRoles(user) {
|
|
if (!this.IDEA.data)
|
|
return user.sendTo(this.room, `|error|No IDEA module loaded`);
|
|
if (this.phase !== "locked" && this.phase !== "IDEAlocked") {
|
|
return user.sendTo(this.room, `|error|The game must be in a locked state to distribute IDEA roles.`);
|
|
}
|
|
const neededRoles = this.IDEA.data.choices * this.playerCount;
|
|
if (neededRoles > this.IDEA.data.roles.length) {
|
|
return user.sendTo(this.room, `|error|Not enough roles in the IDEA module.`);
|
|
}
|
|
const roles = [];
|
|
const selectedIndexes = [];
|
|
for (let i = 0; i < neededRoles; i++) {
|
|
let randomIndex;
|
|
do {
|
|
randomIndex = Math.floor(Math.random() * this.IDEA.data.roles.length);
|
|
} while (selectedIndexes.includes(randomIndex));
|
|
roles.push(this.IDEA.data.roles[randomIndex]);
|
|
selectedIndexes.push(randomIndex);
|
|
}
|
|
import_lib.Utils.shuffle(roles);
|
|
this.IDEA.waitingPick = [];
|
|
for (const p in this.playerTable) {
|
|
const player = this.playerTable[p];
|
|
player.role = null;
|
|
player.IDEA = {
|
|
choices: roles.splice(0, this.IDEA.data.choices),
|
|
originalChoices: [],
|
|
// MAKE SURE TO SET THIS
|
|
picks: {}
|
|
};
|
|
player.IDEA.originalChoices = player.IDEA.choices.slice();
|
|
for (const pick of this.IDEA.data.picks) {
|
|
player.IDEA.picks[pick] = null;
|
|
this.IDEA.waitingPick.push(p);
|
|
}
|
|
const u = Users.get(p);
|
|
if (u?.connected)
|
|
u.send(`>${this.room.roomid}
|
|
|notify|Pick your role in the IDEA module.`);
|
|
}
|
|
this.phase = "IDEApicking";
|
|
this.updatePlayers();
|
|
this.sendDeclare(`${this.IDEA.data.name} roles have been distributed. You will have ${IDEA_TIMER / 1e3} seconds to make your picks.`);
|
|
this.IDEA.timer = setTimeout(() => {
|
|
this.ideaFinalizePicks();
|
|
}, IDEA_TIMER);
|
|
return ``;
|
|
}
|
|
ideaPick(user, selection) {
|
|
let buf = "";
|
|
if (this.phase !== "IDEApicking")
|
|
return "The game is not in the IDEA picking phase.";
|
|
if (!this.IDEA?.data) {
|
|
return this.sendRoom(`Trying to pick an IDEA role with no module running, target: ${JSON.stringify(selection)}. Please report this to a mod.`);
|
|
}
|
|
const player = this.playerTable[user.id];
|
|
if (!player.IDEA) {
|
|
return this.sendRoom(`Trying to pick an IDEA role with no player IDEA object, user: ${user.id}. Please report this to a mod.`);
|
|
}
|
|
selection = selection.map(toID);
|
|
if (selection.length === 1 && this.IDEA.data.picks.length === 1)
|
|
selection = [this.IDEA.data.picks[0], selection[0]];
|
|
if (selection.length !== 2)
|
|
return user.sendTo(this.room, `|error|Invalid selection.`);
|
|
if (selection[1]) {
|
|
const roleIndex = player.IDEA.choices.map(toID).indexOf(selection[1]);
|
|
if (roleIndex === -1) {
|
|
return user.sendTo(this.room, `|error|${selection[1]} is not an available role, perhaps it is already selected?`);
|
|
}
|
|
selection[1] = player.IDEA.choices.splice(roleIndex, 1)[0];
|
|
} else {
|
|
selection[1] = "";
|
|
}
|
|
const selected = player.IDEA.picks[selection[0]];
|
|
if (selected) {
|
|
buf += `You have deselected ${selected}. `;
|
|
player.IDEA.choices.push(selected);
|
|
}
|
|
if (player.IDEA.picks[selection[0]] && !selection[1]) {
|
|
this.IDEA.waitingPick.push(player.id);
|
|
} else if (!player.IDEA.picks[selection[0]] && selection[1]) {
|
|
this.IDEA.waitingPick.splice(this.IDEA.waitingPick.indexOf(player.id), 1);
|
|
}
|
|
player.IDEA.picks[selection[0]] = selection[1];
|
|
if (selection[1])
|
|
buf += `You have selected ${selection[0]}: ${selection[1]}.`;
|
|
player.updateHtmlRoom();
|
|
if (!this.IDEA.waitingPick.length) {
|
|
if (this.IDEA.timer)
|
|
clearTimeout(this.IDEA.timer);
|
|
this.ideaFinalizePicks();
|
|
return;
|
|
}
|
|
return user.sendTo(this.room, buf);
|
|
}
|
|
ideaFinalizePicks() {
|
|
if (!this.IDEA?.data) {
|
|
return this.sendRoom(`Tried to finalize IDEA picks with no IDEA module running, please report this to a mod.`);
|
|
}
|
|
const randed = [];
|
|
for (const p in this.playerTable) {
|
|
const player = this.playerTable[p];
|
|
if (!player.IDEA) {
|
|
return this.sendRoom(`Trying to pick an IDEA role with no player IDEA object, user: ${player.id}. Please report this to a mod.`);
|
|
}
|
|
let randPicked = false;
|
|
const role = [];
|
|
for (const choice of this.IDEA.data.picks) {
|
|
if (!player.IDEA.picks[choice]) {
|
|
randPicked = true;
|
|
const randomChoice = player.IDEA.choices.shift();
|
|
if (randomChoice) {
|
|
player.IDEA.picks[choice] = randomChoice;
|
|
} else {
|
|
throw new Error(`No roles left to randomly assign from IDEA module choices.`);
|
|
}
|
|
this.sendUser(player.id, `You were randomly assigned ${choice}: ${randomChoice}`);
|
|
}
|
|
role.push(`${choice}: ${player.IDEA.picks[choice]}`);
|
|
}
|
|
if (randPicked)
|
|
randed.push(p);
|
|
let roleName = "";
|
|
if (this.IDEA.data.picks.length === 1) {
|
|
const pick = player.IDEA.picks[this.IDEA.data.picks[0]];
|
|
if (!pick)
|
|
throw new Error("Pick not found when parsing role selected in IDEA module.");
|
|
const parsedRole = Mafia.parseRole(pick);
|
|
if (parsedRole.problems.length) {
|
|
this.sendRoom(`Problems found when parsing IDEA role ${player.IDEA.picks[this.IDEA.data.picks[0]]}. Please report this to a mod.`);
|
|
}
|
|
player.role = parsedRole.role;
|
|
} else {
|
|
roleName = role.join("; ");
|
|
player.role = {
|
|
name: roleName,
|
|
safeName: import_lib.Utils.escapeHTML(roleName),
|
|
id: toID(roleName),
|
|
alignment: "solo",
|
|
memo: [`(Your role was set from an IDEA.)`],
|
|
image: ""
|
|
};
|
|
if (!this.IDEA.data.untrusted) {
|
|
for (const pick of role) {
|
|
if (pick.substr(0, 10) === "alignment:") {
|
|
const parsedRole = Mafia.parseRole(pick.substr(9));
|
|
if (parsedRole.problems.length) {
|
|
this.sendRoom(`Problems found when parsing IDEA role ${pick}. Please report this to a mod.`);
|
|
}
|
|
player.role.alignment = parsedRole.role.alignment;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (player.IDEA.choices.includes("Innocent Discard"))
|
|
player.role.alignment = "town";
|
|
}
|
|
this.IDEA.discardsHTML = `<b>Discards:</b><br />`;
|
|
for (const p of Object.keys(this.playerTable).sort()) {
|
|
const IDEA = this.playerTable[p].IDEA;
|
|
if (!IDEA)
|
|
return this.sendRoom(`No IDEA data for player ${p} when finalising IDEAs. Please report this to a mod.`);
|
|
this.IDEA.discardsHTML += `<b>${this.playerTable[p].safeName}:</b> ${IDEA.choices.join(", ")}<br />`;
|
|
}
|
|
this.phase = "IDEAlocked";
|
|
if (randed.length) {
|
|
this.sendDeclare(`${randed.join(", ")} did not pick a role in time and were randomly assigned one.`);
|
|
}
|
|
this.sendDeclare(`IDEA picks are locked!`);
|
|
this.sendRoom(`To start, use /mafia start, or to reroll use /mafia ideareroll`);
|
|
this.updatePlayers();
|
|
}
|
|
sendPlayerList() {
|
|
this.room.add(`|c:|${Math.floor(Date.now() / 1e3)}|~|**Players (${this.playerCount})**: ${Object.values(this.playerTable).map((p) => p.name).sort().join(", ")}`).update();
|
|
}
|
|
updatePlayers() {
|
|
for (const p in this.playerTable) {
|
|
this.playerTable[p].updateHtmlRoom();
|
|
}
|
|
for (const p in this.dead) {
|
|
if (this.dead[p].restless || this.dead[p].treestump)
|
|
this.dead[p].updateHtmlRoom();
|
|
}
|
|
this.updateHost();
|
|
}
|
|
updatePlayersVotes() {
|
|
for (const p in this.playerTable) {
|
|
this.playerTable[p].updateHtmlVotes();
|
|
}
|
|
for (const p in this.dead) {
|
|
if (this.dead[p].restless || this.dead[p].treestump)
|
|
this.dead[p].updateHtmlVotes();
|
|
}
|
|
}
|
|
updateHost(...hosts) {
|
|
if (!hosts.length)
|
|
hosts = [...this.cohostids, this.hostid];
|
|
for (const hostid of hosts) {
|
|
const host = Users.get(hostid);
|
|
if (!host?.connected)
|
|
return;
|
|
for (const conn of host.connections) {
|
|
void Chat.resolvePage(`view-mafia-${this.room.roomid}`, host, conn);
|
|
}
|
|
}
|
|
}
|
|
updateRoleString() {
|
|
this.roleString = this.roles.map(
|
|
(r) => `<span style="font-weight:bold;color:${MafiaData.alignments[r.alignment].color || "#FFF"}">${r.safeName}</span>`
|
|
).join(", ");
|
|
}
|
|
sendRoom(message) {
|
|
this.room.add(message).update();
|
|
}
|
|
sendHTML(message) {
|
|
this.room.add(`|uhtml|mafia|${message}`).update();
|
|
}
|
|
sendDeclare(message) {
|
|
this.room.add(`|raw|<div class="broadcast-blue">${message}</div>`).update();
|
|
}
|
|
sendStrong(message) {
|
|
this.room.add(`|raw|<strong>${message}</strong>`).update();
|
|
}
|
|
sendTimestamp(message) {
|
|
this.room.add(`|c:|${Math.floor(Date.now() / 1e3)}|~|${message}`).update();
|
|
}
|
|
logAction(user, message) {
|
|
if (user.id === this.hostid || this.cohostids.includes(user.id))
|
|
return;
|
|
this.room.sendModsByUser(user, `(${user.name}: ${message})`);
|
|
}
|
|
secretLogAction(user, message) {
|
|
if (user.id === this.hostid || this.cohostids.includes(user.id))
|
|
return;
|
|
this.room.roomlog(`(${user.name}: ${message})`);
|
|
}
|
|
roomWindow() {
|
|
if (this.ended)
|
|
return `<div class="infobox">The game of ${this.title} has ended.</div>`;
|
|
let output = `<div class="broadcast-blue">`;
|
|
if (this.phase === "signups") {
|
|
output += `<h1 style="text-align: center">A game of ${this.title} was created</h2><p style="text-align: center"><button class="button" name="send" value="/mafia join">Join the game</button> <button class="button" name="send" value="/join view-mafia-${this.room.roomid}">Spectate the game</button> <button class="button" name="send" value="/help mafia">Mafia Commands</button></p>`;
|
|
} else {
|
|
output += `<p style="font-weight: bold">A game of ${this.title} is in progress.</p><p><button class="button" name="send" value="/msgroom ${this.room.roomid},/mafia sub in">Become a substitute</button> <button class="button" name="send" value="/join view-mafia-${this.room.roomid}">Spectate the game</button> <button class="button" name="send" value="/help mafia">Mafia Commands</button></p>`;
|
|
}
|
|
output += `</div>`;
|
|
return output;
|
|
}
|
|
canJoin(user, self = false, force = false) {
|
|
if (!user?.connected)
|
|
return `User not found.`;
|
|
const targetString = self ? `You are` : `${user.id} is`;
|
|
if (!this.room.users[user.id])
|
|
return `${targetString} not in the room.`;
|
|
for (const id of [user.id, ...user.previousIDs]) {
|
|
if (this.playerTable[id] || this.dead[id])
|
|
throw new Chat.ErrorMessage(`${targetString} already in the game.`);
|
|
if (!force && this.played.includes(id)) {
|
|
throw new Chat.ErrorMessage(`${self ? `You were` : `${user.id} was`} already in the game.`);
|
|
}
|
|
if (Mafia.isGameBanned(this.room, user)) {
|
|
throw new Chat.ErrorMessage(`${self ? `You are` : `${user.id} is`} banned from joining mafia games.`);
|
|
}
|
|
if (this.hostid === id)
|
|
throw new Chat.ErrorMessage(`${targetString} the host.`);
|
|
if (this.cohostids.includes(id))
|
|
throw new Chat.ErrorMessage(`${targetString} a cohost.`);
|
|
}
|
|
if (!force) {
|
|
for (const alt of user.getAltUsers(true)) {
|
|
if (this.playerTable[alt.id] || this.played.includes(alt.id)) {
|
|
throw new Chat.ErrorMessage(`${self ? `You already have` : `${user.id} already has`} an alt in the game.`);
|
|
}
|
|
if (this.hostid === alt.id || this.cohostids.includes(alt.id)) {
|
|
throw new Chat.ErrorMessage(`${self ? `You have` : `${user.id} has`} an alt as a game host.`);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
sendUser(user, message) {
|
|
const userObject = typeof user === "string" ? Users.get(user) : user;
|
|
if (!userObject?.connected)
|
|
return;
|
|
userObject.sendTo(this.room, message);
|
|
}
|
|
setSelfVote(user, setting) {
|
|
const from = this.selfEnabled;
|
|
if (from === setting) {
|
|
return user.sendTo(
|
|
this.room,
|
|
`|error|Selfvoting is already ${setting ? `set to Self${setting === "hammer" ? "hammering" : "voting"}` : "disabled"}.`
|
|
);
|
|
}
|
|
if (from) {
|
|
this.sendDeclare(`Self${from === "hammer" ? "hammering" : "voting"} has been ${setting ? `changed to Self${setting === "hammer" ? "hammering" : "voting"}` : "disabled"}.`);
|
|
} else {
|
|
this.sendDeclare(`Self${setting === "hammer" ? "hammering" : "voting"} has been ${setting ? "enabled" : "disabled"}.`);
|
|
}
|
|
this.selfEnabled = setting;
|
|
if (!setting) {
|
|
for (const player of Object.values(this.playerTable)) {
|
|
if (player.voting === player.id)
|
|
this.unvote(player.id, true);
|
|
}
|
|
}
|
|
this.updatePlayers();
|
|
}
|
|
setNoVote(user, setting) {
|
|
if (this.enableNL === setting) {
|
|
return user.sendTo(this.room, `|error|No Vote is already ${setting ? "enabled" : "disabled"}.`);
|
|
}
|
|
this.enableNL = setting;
|
|
this.sendDeclare(`No Vote has been ${setting ? "enabled" : "disabled"}.`);
|
|
if (!setting)
|
|
this.clearVotes("novote");
|
|
this.updatePlayers();
|
|
}
|
|
setVotelock(user, setting) {
|
|
if (!this.started)
|
|
return user.sendTo(this.room, `The game has not started yet.`);
|
|
if (this.voteLock === setting) {
|
|
return user.sendTo(this.room, `|error|Votes are already ${setting ? "set to lock" : "set to not lock"}.`);
|
|
}
|
|
this.voteLock = setting;
|
|
this.clearVotes();
|
|
this.sendDeclare(`Votes are cleared and ${setting ? "set to lock" : "set to not lock"}.`);
|
|
this.updatePlayers();
|
|
}
|
|
setVoting(user, setting) {
|
|
if (!this.started)
|
|
return user.sendTo(this.room, `The game has not started yet.`);
|
|
if (this.votingAll === setting) {
|
|
return user.sendTo(this.room, `|error|Voting is already ${setting ? "allowed" : "disallowed"}.`);
|
|
}
|
|
this.votingAll = setting;
|
|
this.clearVotes();
|
|
this.sendDeclare(`Voting is now ${setting ? "allowed" : "disallowed"}.`);
|
|
this.updatePlayers();
|
|
}
|
|
clearVotes(target = "") {
|
|
if (target)
|
|
delete this.votes[target];
|
|
if (!target)
|
|
this.votes = /* @__PURE__ */ Object.create(null);
|
|
for (const player of Object.values(this.playerTable)) {
|
|
if (this.forceVote) {
|
|
if (!target || player.voting === target) {
|
|
player.voting = player.id;
|
|
this.votes[player.id] = {
|
|
count: 1,
|
|
trueCount: this.getVoteValue(player.id),
|
|
lastVote: Date.now(),
|
|
dir: "up",
|
|
voters: [player.id]
|
|
};
|
|
}
|
|
} else {
|
|
if (!target || player.voting === target)
|
|
player.voting = "";
|
|
}
|
|
}
|
|
for (const player of Object.values(this.dead)) {
|
|
if (player.restless && (!target || player.voting === target))
|
|
player.voting = "";
|
|
}
|
|
this.hasPlurality = null;
|
|
}
|
|
onChatMessage(message, user) {
|
|
const subIndex = this.hostRequestedSub.indexOf(user.id);
|
|
if (subIndex !== -1) {
|
|
this.hostRequestedSub.splice(subIndex, 1);
|
|
for (const hostid of [...this.cohostids, this.hostid]) {
|
|
this.sendUser(hostid, `${user.id} has spoken and been removed from the host sublist.`);
|
|
}
|
|
}
|
|
if (this.hostid === user.id || this.cohostids.includes(user.id) || !this.started) {
|
|
return;
|
|
}
|
|
let dead = false;
|
|
let player = this.playerTable[user.id];
|
|
if (!player) {
|
|
player = this.dead[user.id];
|
|
dead = !!player;
|
|
}
|
|
const staff = user.can("mute", null, this.room);
|
|
if (!player) {
|
|
if (staff) {
|
|
return;
|
|
} else {
|
|
return `You cannot talk while a game of ${this.title} is going on.`;
|
|
}
|
|
}
|
|
if (player.silenced) {
|
|
return `You are silenced and cannot speak.${staff ? " You can remove this with /mafia unsilence." : ""}`;
|
|
}
|
|
if (dead) {
|
|
if (!player.treestump) {
|
|
return `You are dead.${staff ? " You can treestump yourself with /mafia treestump." : ""}`;
|
|
}
|
|
}
|
|
if (this.phase === "night") {
|
|
if (!player.nighttalk) {
|
|
return `You cannot talk at night.${staff ? " You can bypass this using /mafia nighttalk." : ""}`;
|
|
}
|
|
}
|
|
}
|
|
onConnect(user) {
|
|
user.sendTo(this.room, `|uhtml|mafia|${this.roomWindow()}`);
|
|
}
|
|
onJoin(user) {
|
|
if (user.id in this.playerTable) {
|
|
return this.playerTable[user.id].updateHtmlRoom();
|
|
}
|
|
if (user.id === this.hostid || this.cohostids.includes(user.id))
|
|
return this.updateHost(user.id);
|
|
}
|
|
removeBannedUser(user) {
|
|
if (!(user.id in this.playerTable))
|
|
return;
|
|
this.requestedSub.unshift(user.id);
|
|
this.nextSub();
|
|
}
|
|
forfeit(user) {
|
|
if (!(user.id in this.playerTable))
|
|
return;
|
|
this.requestedSub.push(user.id);
|
|
this.nextSub();
|
|
}
|
|
end() {
|
|
this.ended = true;
|
|
this.sendHTML(this.roomWindow());
|
|
this.updatePlayers();
|
|
if (this.room.roomid === "mafia" && this.started) {
|
|
const played = Object.keys(this.playerTable).concat(Object.keys(this.dead));
|
|
const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" });
|
|
if (!logs.plays[month])
|
|
logs.plays[month] = {};
|
|
for (const player of played) {
|
|
if (!logs.plays[month][player])
|
|
logs.plays[month][player] = 0;
|
|
logs.plays[month][player]++;
|
|
}
|
|
if (!logs.hosts[month])
|
|
logs.hosts[month] = {};
|
|
for (const hostid of [...this.cohostids, this.hostid]) {
|
|
if (!logs.hosts[month][hostid])
|
|
logs.hosts[month][hostid] = 0;
|
|
logs.hosts[month][hostid]++;
|
|
}
|
|
writeFile(LOGS_FILE, logs);
|
|
}
|
|
if (this.timer) {
|
|
clearTimeout(this.timer);
|
|
this.timer = null;
|
|
}
|
|
this.destroy();
|
|
}
|
|
destroy() {
|
|
if (this.timer)
|
|
clearTimeout(this.timer);
|
|
if (this.IDEA.timer)
|
|
clearTimeout(this.IDEA.timer);
|
|
this.room.game = null;
|
|
this.room = null;
|
|
for (const i in this.playerTable) {
|
|
this.playerTable[i].destroy();
|
|
}
|
|
for (const i in this.dead) {
|
|
this.dead[i].destroy();
|
|
}
|
|
}
|
|
}
|
|
const pages = {
|
|
mafia(query, user) {
|
|
if (!user.named)
|
|
return Rooms.RETRY_AFTER_LOGIN;
|
|
if (!query.length)
|
|
return this.close();
|
|
let roomid = query.shift();
|
|
if (roomid === "groupchat")
|
|
roomid += `-${query.shift()}-${query.shift()}`;
|
|
const room = Rooms.get(roomid);
|
|
const game = room?.getGame(Mafia);
|
|
if (!room?.users[user.id] || !game || game.ended) {
|
|
return this.close();
|
|
}
|
|
const isPlayer = user.id in game.playerTable;
|
|
const isHost = user.id === game.hostid || game.cohostids.includes(user.id);
|
|
this.title = game.title;
|
|
let buf = `<div class="pad broadcast-blue">`;
|
|
buf += `<button class="button" name="send" value="/join view-mafia-${room.roomid}" style="float:left"><i class="fa fa-refresh"></i> Refresh</button>`;
|
|
buf += `<br/><br/><h1 style="text-align:center;">${game.title}</h1><h3>Host: ${game.host}</h3>${game.cohostids[0] ? `<h3>Cohosts: ${game.cohosts.sort().join(", ")}</h3>` : ""}`;
|
|
buf += `<p style="font-weight:bold;">Players (${game.playerCount}): ${Object.values(game.playerTable).map((p) => p.safeName).sort().join(", ")}</p>`;
|
|
if (game.started && Object.keys(game.dead).length > 0) {
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Dead Players</summary>`;
|
|
for (const d in game.dead) {
|
|
const dead = game.dead[d];
|
|
buf += `<p style="font-weight:bold;">${dead.safeName} ${dead.revealed ? "(" + dead.revealed + ")" : ""}`;
|
|
if (dead.treestump)
|
|
buf += ` (is a Treestump)`;
|
|
if (dead.restless)
|
|
buf += ` (is a Restless Spirit)`;
|
|
if (isHost && !dead.revealed) {
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia revealrole ${dead.id}";">Reveal</button>`;
|
|
}
|
|
buf += `</p>`;
|
|
}
|
|
buf += `</details></p>`;
|
|
}
|
|
buf += `<hr/>`;
|
|
if (isPlayer && game.phase === "IDEApicking") {
|
|
buf += `<p><b>IDEA information:</b><br />`;
|
|
const IDEA = game.playerTable[user.id].IDEA;
|
|
if (!IDEA) {
|
|
return game.sendRoom(`IDEA picking phase but no IDEA object for user: ${user.id}. Please report this to a mod.`);
|
|
}
|
|
for (const key in IDEA.picks) {
|
|
const pick = IDEA.picks[key];
|
|
buf += `<b>${key}:</b> `;
|
|
if (!pick) {
|
|
buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">clear</button>`;
|
|
} else {
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia ideapick ${key},">clear</button>`;
|
|
}
|
|
const selectedIndex = pick ? IDEA.originalChoices.indexOf(pick) : -1;
|
|
for (let i = 0; i < IDEA.originalChoices.length; i++) {
|
|
const choice = IDEA.originalChoices[i];
|
|
if (i === selectedIndex) {
|
|
buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">${choice}</button>`;
|
|
} else {
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia ideapick ${key}, ${toID(choice)}">${choice}</button>`;
|
|
}
|
|
}
|
|
buf += `<br />`;
|
|
}
|
|
buf += `</p>`;
|
|
buf += `<p><details><summary class="button" style="display:inline-block"><b>Role details:</b></summary><p>`;
|
|
for (const role of IDEA.originalChoices) {
|
|
const roleObject = Mafia.parseRole(role);
|
|
buf += `<details><summary>${role}</summary>`;
|
|
buf += `<table><tr><td style="text-align:center;"><td style="text-align:left;width:100%"><ul>${roleObject.role.memo.map((m) => `<li>${m}</li>`).join("")}</ul></td></tr></table>`;
|
|
buf += `</details>`;
|
|
}
|
|
buf += `</p></details></p>`;
|
|
}
|
|
if (game.IDEA.data) {
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">${game.IDEA.data.name} information</summary>`;
|
|
if (game.IDEA.discardsHTML && (!game.IDEA.discardsHidden || isHost)) {
|
|
buf += `<details><summary class="button" style="text-align:left; display:inline-block">Discards:</summary><p>${game.IDEA.discardsHTML}</p></details>`;
|
|
}
|
|
buf += `<details><summary class="button" style="text-align:left; display:inline-block">Role list</summary><p>${game.IDEA.data.roles.join("<br />")}</p></details>`;
|
|
buf += `</details></p>`;
|
|
} else {
|
|
if (!game.closedSetup || isHost) {
|
|
if (game.theme) {
|
|
buf += `<p><span style="font-weight:bold;">Theme</span>: ${game.theme.name}</p>`;
|
|
buf += `<p>${game.theme.desc}</p>`;
|
|
}
|
|
if (game.noReveal) {
|
|
buf += `<p><span style="font-weight:bold;">Original Rolelist${game.closedSetup ? " (CS)" : ""}</span>: ${game.originalRoleString}</p>`;
|
|
} else {
|
|
buf += `<p><span style="font-weight:bold;">Rolelist${game.closedSetup ? " (CS)" : ""}</span>: ${game.roleString}</p>`;
|
|
}
|
|
}
|
|
}
|
|
if (isPlayer) {
|
|
const role = game.playerTable[user.id].role;
|
|
let previousActionsPL = `<br/>`;
|
|
if (role) {
|
|
buf += `<h3>${game.playerTable[user.id].safeName}, you are a ${game.playerTable[user.id].getRole()}</h3>`;
|
|
if (!["town", "solo"].includes(role.alignment)) {
|
|
buf += `<p><span style="font-weight:bold">Partners</span>: ${game.getPartners(role.alignment, game.playerTable[user.id])}</p>`;
|
|
}
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Role Details</summary>`;
|
|
buf += `<table><tr><td style="text-align:center;"><img width="75" height="75" src="//${Config.routes.client}/fx/mafia-${role.image || "villager"}.png"></td><td style="text-align:left;width:100%"><ul>${role.memo.map((m) => `<li>${m}</li>`).join("")}</ul></td></tr></table>`;
|
|
buf += `</details></p>`;
|
|
if (game.dayNum > 1) {
|
|
for (let i = 1; i < game.dayNum; i++) {
|
|
previousActionsPL += `<b>Night ${i}</b><br/>`;
|
|
previousActionsPL += `${game.playerTable[user.id].actionArr?.[i] ? `${game.playerTable[user.id].actionArr[i]}` : ""}<br/>`;
|
|
}
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Previous Actions</summary>${previousActionsPL}</span></details></p>`;
|
|
}
|
|
}
|
|
}
|
|
if (game.phase === "day") {
|
|
buf += `<span id="mafia-votes">`;
|
|
buf += game.voteBoxFor(user.id);
|
|
buf += `</span>`;
|
|
} else if (game.phase === "night" && isPlayer) {
|
|
if (!game.takeIdles) {
|
|
buf += `<p style="font-weight:bold;">PM the host (${game.host}) the action you want to use tonight, and who you want to use it on. Or PM the host "idle".</p>`;
|
|
} else {
|
|
buf += `<b>Night Actions:</b>`;
|
|
if (game.playerTable[user.id].action === null) {
|
|
buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">Clear</button>`;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia idle">Idle</button>`;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia action">Action</button><br/>`;
|
|
} else {
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia noresponse">Clear</button>`;
|
|
if (game.playerTable[user.id].action) {
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia idle">Idle</button>`;
|
|
buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">Action</button>`;
|
|
if (game.playerTable[user.id].action === true) {
|
|
buf += `<form data-submitsend="/msgroom ${game.room.roomid},/mafia action {submission}"><label><b>Submission:</b> <input name="submission" class="textbox" placeholder="Action Details" /></label> <button class="button">Confirm</button></form>`;
|
|
} else {
|
|
buf += `<form data-submitsend="/msgroom ${game.room.roomid},/mafia action"><label><b>Submission:</b> ${game.playerTable[user.id].action} <button class="button">Clear Submission</button></label></form>`;
|
|
}
|
|
} else {
|
|
buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">Idle</button>`;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia action">Action</button><br/>`;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (isHost) {
|
|
if (game.phase === "night" && isHost && game.takeIdles) {
|
|
buf += `<h3>Night Responses</h3>`;
|
|
let actions = `<br/>`;
|
|
let idles = `<br/>`;
|
|
let noResponses = `<br/>`;
|
|
for (const p in game.playerTable) {
|
|
const player = game.playerTable[p];
|
|
if (player.action) {
|
|
actions += `<b>${player.safeName}</b>${player.action === true ? "" : `: ${player.action}`}<br/>`;
|
|
} else if (player.action === false) {
|
|
idles += `<b>${player.safeName}</b><br/>`;
|
|
} else {
|
|
noResponses += `<b>${player.safeName}</b><br/>`;
|
|
}
|
|
}
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Idles</summary>${idles}</span></details></p>`;
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Actions</summary>${actions}</span></details></p>`;
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">No Response</summary>${noResponses}</span></details></p>`;
|
|
}
|
|
let previousActions = `<br/>`;
|
|
if (game.dayNum > 1) {
|
|
for (let i = 1; i < game.dayNum; i++) {
|
|
previousActions += `<b>Night ${i}</b><br/>`;
|
|
for (const p in game.playerTable) {
|
|
const player = game.playerTable[p];
|
|
previousActions += `<b>${player.safeName}</b>:${player.actionArr[i] ? `${player.actionArr[i]}` : ""}<br/>`;
|
|
}
|
|
previousActions += `<br/>`;
|
|
}
|
|
}
|
|
buf += `<h3>Host options</h3>`;
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">General Options</summary>`;
|
|
buf += `<h3>General Options</h3>`;
|
|
if (!game.started) {
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia closedsetup ${game.closedSetup ? "off" : "on"}">${game.closedSetup ? "Disable" : "Enable"} Closed Setup</button>`;
|
|
if (game.phase === "locked" || game.phase === "IDEAlocked") {
|
|
buf += ` <button class="button" name="send" value="/msgroom ${room.roomid},/mafia start">Start Game</button>`;
|
|
} else {
|
|
buf += ` <button class="button" name="send" value="/msgroom ${room.roomid},/mafia close">Close Signups</button>`;
|
|
}
|
|
} else if (game.phase === "day") {
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia night">Go to Night ${game.dayNum}</button>`;
|
|
} else if (game.phase === "night") {
|
|
if (game.dayNum !== 0) {
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia day">Go to Day ${game.dayNum + 1}</button> <button class="button" name="send" value="/msgroom ${room.roomid},/mafia extend">Return to Day ${game.dayNum}</button>`;
|
|
} else {
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia day">Go to Day ${game.dayNum + 1}</button>`;
|
|
}
|
|
}
|
|
buf += ` <button class="button" name="send" value="/msgroom ${room.roomid},/mafia selfvote ${game.selfEnabled === true ? "off" : "on"}">${game.selfEnabled === true ? "Disable" : "Enable"} self voting</button> `;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia ${game.enableNL ? "disable" : "enable"}nl">${game.enableNL ? "Disable" : "Enable"} No Vote</button> `;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia reveal ${game.noReveal ? "on" : "off"}">${game.noReveal ? "Enable" : "Disable"} revealing of roles</button> `;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia autosub ${game.autoSub ? "off" : "on"}">${game.autoSub ? "Disable" : "Enable"} automatic subbing of players</button> `;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia end">End Game</button>`;
|
|
buf += `<p>To set a deadline, use <strong>/mafia deadline [minutes]</strong>.<br />To clear the deadline use <strong>/mafia deadline off</strong>.</p><hr/></details></p>`;
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Player Options</summary>`;
|
|
buf += `<h3>Player Options</h3>`;
|
|
for (const p in game.playerTable) {
|
|
const player = game.playerTable[p];
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block"><span style="font-weight:bold;">`;
|
|
buf += `${player.safeName} (${player.role ? player.getRole(true) : ""})`;
|
|
buf += game.voteModifiers[p] !== void 0 ? `(votes worth ${game.getVoteValue(p)})` : "";
|
|
buf += player.hammerRestriction !== null ? `(${player.hammerRestriction ? "actor" : "priest"})` : "";
|
|
buf += player.silenced ? "(silenced)" : "";
|
|
buf += player.nighttalk ? "(insomniac)" : "";
|
|
buf += `</summary>`;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia kill ${player.id}">Kill</button> `;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia treestump ${player.id}">Make a Treestump (Kill)</button> `;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia spirit ${player.id}">Make a Restless Spirit (Kill)</button> `;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia spiritstump ${player.id}">Make a Restless Treestump (Kill)</button> `;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia sub next, ${player.id}">Force sub</button></span></details></p>`;
|
|
}
|
|
for (const d in game.dead) {
|
|
const dead = game.dead[d];
|
|
buf += `<p style="font-weight:bold;">${dead.safeName} (${dead.role ? dead.getRole() : ""})`;
|
|
if (dead.treestump)
|
|
buf += ` (is a Treestump)`;
|
|
if (dead.restless)
|
|
buf += ` (is a Restless Spirit)`;
|
|
if (game.voteModifiers[d] !== void 0)
|
|
buf += ` (votes worth ${game.getVoteValue(d)})`;
|
|
buf += dead.hammerRestriction !== null ? `(${dead.hammerRestriction ? "actor" : "priest"})` : "";
|
|
buf += dead.silenced ? "(silenced)" : "";
|
|
buf += dead.nighttalk ? "(insomniac)" : "";
|
|
buf += `: <button class="button" name="send" value="/msgroom ${room.roomid},/mafia revive ${dead.id}">Revive</button></p>`;
|
|
}
|
|
buf += `<hr/></details></p>`;
|
|
if (game.dayNum > 1) {
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Previous Night Actions</summary>${previousActions}</span></details></p>`;
|
|
}
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">How to setup roles</summary>`;
|
|
buf += `<h3>Setting the roles</h3>`;
|
|
buf += `<p>To set the roles, use /mafia setroles [comma seperated list of roles] OR /mafia setroles [theme] in ${room.title}.</p>`;
|
|
buf += `<p>If you set the roles from a theme, the role parser will get all the correct roles for you. (Not all themes are supported).</p>`;
|
|
buf += `<p>The following key words determine a role's alignment (If none are found, the default alignment is town):</p>`;
|
|
buf += `<p style="font-weight:bold">${Object.values(MafiaData.alignments).map((a) => `<span style="color:${a.color || "#FFF"}">${a.name}</span>`).join(", ")}</p>`;
|
|
buf += `<p>Please note that anything inside (parentheses) is ignored by the role parser.</p>`;
|
|
buf += `<p>If you have roles that have conflicting alignments or base roles, you can use /mafia forcesetroles [comma seperated list of roles] to forcibly set the roles.</p>`;
|
|
buf += `<p>Please note that you will have to PM all the players their alignment, partners (if any), and other information about their role because the server will not provide it.</p>`;
|
|
buf += `<hr/></details></p>`;
|
|
buf += `<p style="font-weight:bold;">Players who will be subbed unless they talk: ${game.hostRequestedSub.join(", ")}</p>`;
|
|
buf += `<p style="font-weight:bold;">Players who are requesting a sub: ${game.requestedSub.join(", ")}</p>`;
|
|
}
|
|
buf += `<p style="font-weight:bold;">Sub List: ${game.subs.join(", ")}</p>`;
|
|
if (!isHost) {
|
|
if (game.phase === "signups") {
|
|
if (isPlayer) {
|
|
buf += `<p><button class="button" name="send" value="/msgroom ${room.roomid},/mafia leave">Leave game</button></p>`;
|
|
} else {
|
|
buf += `<p><button class="button" name="send" value="/msgroom ${room.roomid},/mafia join">Join game</button></p>`;
|
|
}
|
|
} else if (!isPlayer && game.subs.includes(user.id) || isPlayer && !game.requestedSub.includes(user.id)) {
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">${isPlayer ? "Request to be subbed out" : "Cancel sub request"}</summary>`;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia sub out">${isPlayer ? "Confirm request to be subbed out" : "Confirm cancelation of sub request"}</button></details></p>`;
|
|
} else {
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">${isPlayer ? "Cancel sub request" : "Join the game as a sub"}</summary>`;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia sub in">${isPlayer ? "Confirm cancelation of sub request" : "Confirm that you want to join the game"}</button></details></p>`;
|
|
}
|
|
}
|
|
buf += `</div>`;
|
|
return buf;
|
|
},
|
|
mafialadder(query, user) {
|
|
if (!user.named)
|
|
return Rooms.RETRY_AFTER_LOGIN;
|
|
const mafiaRoom = Rooms.get("mafia");
|
|
if (!query.length || !mafiaRoom)
|
|
return this.close();
|
|
const headers = {
|
|
leaderboard: { title: "Leaderboard", type: "Points", section: "leaderboard" },
|
|
mvpladder: { title: "MVP Ladder", type: "MVPs", section: "mvps" },
|
|
hostlogs: { title: "Host Logs", type: "Hosts", section: "hosts" },
|
|
playlogs: { title: "Play Logs", type: "Plays", section: "plays" },
|
|
leaverlogs: { title: "Leaver Logs", type: "Leavers", section: "leavers" }
|
|
};
|
|
const date = new Date();
|
|
if (query[1] === "prev")
|
|
date.setMonth(date.getMonth() - 1);
|
|
const month = date.toLocaleString("en-us", { month: "numeric", year: "numeric" });
|
|
const ladder = headers[query[0]];
|
|
if (!ladder)
|
|
return this.close();
|
|
if (["hosts", "plays", "leavers"].includes(ladder.section))
|
|
this.checkCan("mute", null, mafiaRoom);
|
|
this.title = `Mafia ${ladder.title} (${date.toLocaleString("en-us", { month: "long" })} ${date.getFullYear()})`;
|
|
let buf = `<div class="pad ladder">`;
|
|
buf += `${query[1] === "prev" ? "" : `<button class="button" name="send" value="/join view-mafialadder-${query[0]}" style="float:left"><i class="fa fa-refresh"></i> Refresh</button> <button class="button" name="send" value="/join view-mafialadder-${query[0]}-prev" style="float:left">View last month's ${ladder.title}</button>`}`;
|
|
buf += `<br /><br />`;
|
|
const section = ladder.section;
|
|
if (!logs[section][month] || !Object.keys(logs[section][month]).length) {
|
|
buf += `${ladder.title} for ${date.toLocaleString("en-us", { month: "long" })} ${date.getFullYear()} not found.</div>`;
|
|
return buf;
|
|
}
|
|
const entries = import_lib.Utils.sortBy(Object.entries(logs[section][month]), ([key, value]) => -value);
|
|
buf += `<table style="margin-left: auto; margin-right: auto"><tbody><tr><th colspan="2"><h2 style="margin: 5px auto">Mafia ${ladder.title} for ${date.toLocaleString("en-us", { month: "long" })} ${date.getFullYear()}</h1></th></tr>`;
|
|
buf += `<tr><th>User</th><th>${ladder.type}</th></tr>`;
|
|
for (const [key, value] of entries) {
|
|
buf += `<tr><td>${key}</td><td>${value}</td></tr>`;
|
|
}
|
|
return buf + `</table></div>`;
|
|
}
|
|
};
|
|
const commands = {
|
|
mafia: {
|
|
""(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = room.getGame(Mafia);
|
|
if (game) {
|
|
if (!this.runBroadcast())
|
|
return;
|
|
return this.sendReply(`|html|${game.roomWindow()}`);
|
|
}
|
|
return this.parse("/help mafia");
|
|
},
|
|
forcehost: "host",
|
|
nexthost: "host",
|
|
host(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
if (room.settings.mafiaDisabled)
|
|
return this.errorReply(`Mafia is disabled for this room.`);
|
|
this.checkChat();
|
|
if (room.type !== "chat")
|
|
return this.errorReply(`This command is only meant to be used in chat rooms.`);
|
|
if (room.game)
|
|
return this.errorReply(`There is already a game of ${room.game.title} in progress in this room.`);
|
|
const nextHost = room.roomid === "mafia" && cmd === "nexthost";
|
|
if (nextHost || !room.auth.has(user.id))
|
|
this.checkCan("show", null, room);
|
|
let targetUser;
|
|
let targetUsername;
|
|
if (nextHost) {
|
|
if (!hostQueue.length)
|
|
return this.errorReply(`Nobody is on the host queue.`);
|
|
const skipped = [];
|
|
let hostid;
|
|
while (hostid = hostQueue.shift()) {
|
|
({ targetUser, targetUsername } = this.splitUser(hostid, { exactName: true }));
|
|
if (!targetUser?.connected || !room.users[targetUser.id] || Mafia.isHostBanned(room, targetUser)) {
|
|
skipped.push(hostid);
|
|
targetUser = null;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
if (skipped.length) {
|
|
this.sendReply(`${skipped.join(", ")} ${Chat.plural(skipped.length, "were", "was")} not online, not in the room, or are host banned and were removed from the host queue.`);
|
|
}
|
|
if (!targetUser)
|
|
return this.errorReply(`Nobody on the host queue could be hosted.`);
|
|
} else {
|
|
({ targetUser, targetUsername } = this.splitUser(target, { exactName: true }));
|
|
if (room.roomid === "mafia" && hostQueue.length && toID(targetUsername) !== hostQueue[0]) {
|
|
if (!cmd.includes("force")) {
|
|
return this.errorReply(`${targetUsername} isn't the next host on the queue. Use /mafia forcehost if you're sure.`);
|
|
}
|
|
}
|
|
}
|
|
if (!targetUser?.connected) {
|
|
return this.errorReply(`The user "${targetUsername}" was not found.`);
|
|
}
|
|
if (!nextHost && targetUser.id !== user.id)
|
|
this.checkCan("mute", null, room);
|
|
if (!room.users[targetUser.id]) {
|
|
return this.errorReply(`${targetUsername} is not in this room, and cannot be hosted.`);
|
|
}
|
|
if (Mafia.isHostBanned(room, targetUser)) {
|
|
return this.errorReply(`${targetUsername} is banned from hosting mafia games.`);
|
|
}
|
|
room.game = new Mafia(room, targetUser);
|
|
for (const conn of targetUser.connections) {
|
|
void Chat.resolvePage(`view-mafia-${room.roomid}`, targetUser, conn);
|
|
}
|
|
room.addByUser(user, `${targetUser.name} was appointed the mafia host by ${user.name}.`);
|
|
if (room.roomid === "mafia") {
|
|
const queueIndex = hostQueue.indexOf(targetUser.id);
|
|
if (queueIndex > -1)
|
|
hostQueue.splice(queueIndex, 1);
|
|
room.add(`|c:|${Math.floor(Date.now() / 1e3)}|~|**Mafiasignup!**`).update();
|
|
}
|
|
this.modlog("MAFIAHOST", targetUser, null, { noalts: true, noip: true });
|
|
},
|
|
hosthelp: [
|
|
`/mafia host [user] - Create a game of Mafia with [user] as the host. Requires whitelist + % @ # &, drivers+ can host other people.`
|
|
],
|
|
q: "queue",
|
|
queue(target, room, user) {
|
|
room = this.requireRoom("mafia");
|
|
if (room.settings.mafiaDisabled)
|
|
return this.errorReply(`Mafia is disabled for this room.`);
|
|
const [command, targetUserID] = target.split(",").map(toID);
|
|
switch (command) {
|
|
case "forceadd":
|
|
case "add":
|
|
this.checkChat();
|
|
if (targetUserID === user.id) {
|
|
if (!room.auth.has(user.id))
|
|
this.checkCan("show", null, room);
|
|
} else {
|
|
this.checkCan("mute", null, room);
|
|
}
|
|
if (!targetUserID)
|
|
return this.parse(`/help mafia queue`);
|
|
const targetUser = Users.get(targetUserID);
|
|
if (!targetUser?.connected && !command.includes("force")) {
|
|
return this.errorReply(`User ${targetUserID} not found. To forcefully add the user to the queue, use /mafia queue forceadd, ${targetUserID}`);
|
|
}
|
|
if (hostQueue.includes(targetUserID))
|
|
return this.errorReply(`User ${targetUserID} is already on the host queue.`);
|
|
if (targetUser && Mafia.isHostBanned(room, targetUser)) {
|
|
return this.errorReply(`User ${targetUserID} is banned from hosting mafia games.`);
|
|
}
|
|
hostQueue.push(targetUserID);
|
|
room.add(`User ${targetUserID} has been added to the host queue by ${user.name}.`).update();
|
|
break;
|
|
case "del":
|
|
case "delete":
|
|
case "remove":
|
|
if (targetUserID !== user.id)
|
|
this.checkCan("mute", null, room);
|
|
const index = hostQueue.indexOf(targetUserID);
|
|
if (index === -1)
|
|
return this.errorReply(`User ${targetUserID} is not on the host queue.`);
|
|
hostQueue.splice(index, 1);
|
|
room.add(`User ${targetUserID} has been removed from the host queue by ${user.name}.`).update();
|
|
break;
|
|
case "":
|
|
case "show":
|
|
case "view":
|
|
if (!this.runBroadcast())
|
|
return;
|
|
this.sendReplyBox(`<strong>Host Queue:</strong> ${hostQueue.join(", ")}`);
|
|
break;
|
|
default:
|
|
this.parse("/help mafia queue");
|
|
}
|
|
},
|
|
queuehelp: [
|
|
`/mafia queue - Shows the upcoming users who are going to host.`,
|
|
`/mafia queue add, (user) - Adds the user to the hosting queue. Requires whitelist + % @ # &`,
|
|
`/mafia queue remove, (user) - Removes the user from the hosting queue. Requires whitelist + % @ # &`
|
|
],
|
|
qadd: "queueadd",
|
|
qforceadd: "queueadd",
|
|
queueforceadd: "queueadd",
|
|
queueadd(target, room, user, connection, cmd) {
|
|
this.parse(`/mafia queue ${cmd.includes("force") ? `forceadd` : `add`}, ${target}`);
|
|
},
|
|
qdel: "queueremove",
|
|
qdelete: "queueremove",
|
|
qremove: "queueremove",
|
|
queueremove(target, room, user) {
|
|
this.parse(`/mafia queue remove, ${target}`);
|
|
},
|
|
join(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
this.checkChat(null, room);
|
|
game.join(user);
|
|
},
|
|
joinhelp: [`/mafia join - Join the game.`],
|
|
leave(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
game.leave(user);
|
|
},
|
|
leavehelp: [`/mafia leave - Leave the game. Can only be done while signups are open.`],
|
|
playercap(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
if (game.phase !== "signups")
|
|
return this.errorReply(`Signups are already closed.`);
|
|
if (toID(target) === "none")
|
|
target = "20";
|
|
const num = parseInt(target);
|
|
if (isNaN(num) || num > 20 || num < 2)
|
|
return this.parse("/help mafia playercap");
|
|
if (num < game.playerCount) {
|
|
return this.errorReply(`Player cap has to be equal or more than the amount of players in game.`);
|
|
}
|
|
if (num === game.playerCap)
|
|
return this.errorReply(`Player cap is already set at ${game.playerCap}.`);
|
|
game.playerCap = num;
|
|
game.sendDeclare(`Player cap has been set to ${game.playerCap}`);
|
|
game.logAction(user, `set playercap to ${num}`);
|
|
},
|
|
playercaphelp: [
|
|
`/mafia playercap [cap|none]- Limit the number of players being able to join the game. Player cap cannot be more than 20 or less than 2. Requires host % @ # &`
|
|
],
|
|
close(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
if (game.phase !== "signups")
|
|
return this.errorReply(`Signups are already closed.`);
|
|
if (game.playerCount < 2)
|
|
return this.errorReply(`You need at least 2 players to start.`);
|
|
game.phase = "locked";
|
|
game.sendHTML(game.roomWindow());
|
|
game.updatePlayers();
|
|
game.logAction(user, `closed signups`);
|
|
},
|
|
closehelp: [`/mafia close - Closes signups for the current game. Requires host % @ # &`],
|
|
cs: "closedsetup",
|
|
closedsetup(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
const action = toID(target);
|
|
if (!["on", "off"].includes(action))
|
|
return this.parse("/help mafia closedsetup");
|
|
if (game.started) {
|
|
return this.errorReply(`You can't ${action === "on" ? "enable" : "disable"} closed setup because the game has already started.`);
|
|
}
|
|
if (action === "on" && game.closedSetup || action === "off" && !game.closedSetup) {
|
|
return this.errorReply(`Closed setup is already ${game.closedSetup ? "enabled" : "disabled"}.`);
|
|
}
|
|
game.closedSetup = action === "on";
|
|
game.sendDeclare(`The game is ${action === "on" ? "now" : "no longer"} a closed setup.`);
|
|
game.updateHost();
|
|
game.logAction(user, `${game.closedSetup ? "enabled" : "disabled"} closed setup`);
|
|
},
|
|
closedsetuphelp: [
|
|
`/mafia closedsetup [on|off] - Sets if the game is a closed setup. Closed setups don't show the role list to players. Requires host % @ # &`
|
|
],
|
|
reveal(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
const action = toID(target);
|
|
if (!["on", "off"].includes(action))
|
|
return this.parse("/help mafia reveal");
|
|
if (action === "off" && game.noReveal || action === "on" && !game.noReveal) {
|
|
return user.sendTo(
|
|
room,
|
|
`|error|Revealing of roles is already ${game.noReveal ? "disabled" : "enabled"}.`
|
|
);
|
|
}
|
|
game.noReveal = action === "off";
|
|
game.sendDeclare(`Revealing of roles has been ${action === "off" ? "disabled" : "enabled"}.`);
|
|
game.updatePlayers();
|
|
game.logAction(user, `${game.noReveal ? "disabled" : "enabled"} reveals`);
|
|
},
|
|
revealhelp: [`/mafia reveal [on|off] - Sets if roles reveal on death or not. Requires host % @ # &`],
|
|
takeidles(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
const action = toID(target);
|
|
if (!["on", "off"].includes(action))
|
|
return this.parse("/help mafia takeidles");
|
|
if (action === "off" && !game.takeIdles || action === "on" && game.takeIdles) {
|
|
return this.errorReply(`Actions and idles are already ${game.takeIdles ? "" : "not "}being accepted.`);
|
|
}
|
|
game.takeIdles = action === "on";
|
|
game.sendDeclare(`Actions and idles are ${game.takeIdles ? "now" : "no longer"} being accepted.`);
|
|
game.updatePlayers();
|
|
},
|
|
takeidleshelp: [`/mafia takeidles [on|off] - Sets if idles are accepted by the script or not. Requires host % @ # &`],
|
|
resetroles: "setroles",
|
|
forceresetroles: "setroles",
|
|
forcesetroles: "setroles",
|
|
setroles(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
const reset = cmd.includes("reset");
|
|
if (reset) {
|
|
if (game.phase !== "day" && game.phase !== "night")
|
|
return this.errorReply(`The game has not started yet.`);
|
|
} else {
|
|
if (game.phase !== "locked" && game.phase !== "IDEAlocked") {
|
|
return this.errorReply(game.phase === "signups" ? `You need to close signups first.` : `The game has already started.`);
|
|
}
|
|
}
|
|
if (!target)
|
|
return this.parse("/help mafia setroles");
|
|
game.setRoles(user, target, cmd.includes("force"), reset);
|
|
game.logAction(user, `${reset ? "re" : ""}set roles`);
|
|
},
|
|
setroleshelp: [
|
|
`/mafia setroles [comma separated roles] - Set the roles for a game of mafia. You need to provide one role per player.`,
|
|
`/mafia forcesetroles [comma separated roles] - Forcibly set the roles for a game of mafia. No role PM information or alignment will be set.`,
|
|
`/mafia resetroles [comma separated roles] - Reset the roles in an ongoing game.`
|
|
],
|
|
resetgame: "gamereset",
|
|
forceresetgame: "gamereset",
|
|
gamereset(target, room, user, connection) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
if (target)
|
|
return this.parse("/help mafia resetgame");
|
|
if (game.phase !== "day" && game.phase !== "night")
|
|
return this.errorReply(`The game has not started yet.`);
|
|
if (game.IDEA.data)
|
|
return this.errorReply(`You cannot use this command in IDEA.`);
|
|
game.resetGame();
|
|
game.logAction(user, "reset the game state");
|
|
},
|
|
resetgamehelp: [
|
|
`/mafia resetgame - Resets game data. Does not change settings from the host (besides deadlines) or add/remove any players. Requires host % @ # &`
|
|
],
|
|
idea(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
this.checkCan("show", null, room);
|
|
if (!user.can("mute", null, room) && game.hostid !== user.id && !game.cohostids.includes(user.id)) {
|
|
return this.errorReply(`/mafia idea - Access denied.`);
|
|
}
|
|
if (game.started)
|
|
return this.errorReply(`You cannot start an IDEA after the game has started.`);
|
|
if (game.phase !== "locked" && game.phase !== "IDEAlocked") {
|
|
return this.errorReply(`You need to close the signups first.`);
|
|
}
|
|
game.ideaInit(user, toID(target));
|
|
game.logAction(user, `started an IDEA`);
|
|
},
|
|
ideahelp: [
|
|
`/mafia idea [idea] - starts the IDEA module [idea]. Requires + % @ # &, voices can only start for themselves`,
|
|
`/mafia ideareroll - rerolls the IDEA module. Requires host % @ # &`,
|
|
`/mafia ideapick [selection], [role] - selects a role`,
|
|
`/mafia ideadiscards - shows the discarded roles`
|
|
],
|
|
customidea(target, room, user) {
|
|
room = this.requireRoom();
|
|
this.checkCan("mute", null, room);
|
|
const game = this.requireGame(Mafia);
|
|
if (game.started)
|
|
return this.errorReply(`You cannot start an IDEA after the game has started.`);
|
|
if (game.phase !== "locked" && game.phase !== "IDEAlocked") {
|
|
return this.errorReply(`You need to close the signups first.`);
|
|
}
|
|
const [options, roles] = import_lib.Utils.splitFirst(target, "\n");
|
|
if (!options || !roles)
|
|
return this.parse("/help mafia idea");
|
|
const [choicesStr, ...picks] = options.split(",").map((x) => x.trim());
|
|
const choices = parseInt(choicesStr);
|
|
if (!choices || choices <= picks.length)
|
|
return this.errorReply(`You need to have more choices than picks.`);
|
|
if (picks.some((value, index, arr) => arr.indexOf(value, index + 1) > 0)) {
|
|
return this.errorReply(`Your picks must be unique.`);
|
|
}
|
|
game.customIdeaInit(user, choices, picks, roles);
|
|
},
|
|
customideahelp: [
|
|
`/mafia customidea choices, picks (new line here, shift+enter)`,
|
|
`(comma or newline separated rolelist) - Starts an IDEA module with custom roles. Requires % @ # &`,
|
|
`choices refers to the number of roles you get to pick from. In GI, this is 2, in GestI, this is 3.`,
|
|
`picks refers to what you choose. In GI, this should be 'role', in GestI, this should be 'role, alignment'`
|
|
],
|
|
ideapick(target, room, user) {
|
|
room = this.requireRoom();
|
|
const args = target.split(",");
|
|
const game = this.requireGame(Mafia);
|
|
if (!(user.id in game.playerTable)) {
|
|
return user.sendTo(room, "|error|You are not a player in the game.");
|
|
}
|
|
if (game.phase !== "IDEApicking") {
|
|
return this.errorReply(`The game is not in the IDEA picking phase.`);
|
|
}
|
|
game.ideaPick(user, args);
|
|
},
|
|
ideareroll(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
game.ideaDistributeRoles(user);
|
|
game.logAction(user, `rerolled an IDEA`);
|
|
},
|
|
idearerollhelp: [`/mafia ideareroll - rerolls the roles for the current IDEA module. Requires host % @ # &`],
|
|
discards: "ideadiscards",
|
|
ideadiscards(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (!game.IDEA.data)
|
|
return this.errorReply(`There is no IDEA module in the mafia game.`);
|
|
if (target) {
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
if (this.meansNo(target)) {
|
|
if (game.IDEA.discardsHidden)
|
|
return this.errorReply(`IDEA discards are already hidden.`);
|
|
game.IDEA.discardsHidden = true;
|
|
} else if (this.meansYes(target)) {
|
|
if (!game.IDEA.discardsHidden)
|
|
return this.errorReply(`IDEA discards are already visible.`);
|
|
game.IDEA.discardsHidden = false;
|
|
} else {
|
|
return this.parse("/help mafia ideadiscards");
|
|
}
|
|
game.logAction(user, `${game.IDEA.discardsHidden ? "hid" : "unhid"} IDEA discards`);
|
|
return this.sendReply(`IDEA discards are now ${game.IDEA.discardsHidden ? "hidden" : "visible"}.`);
|
|
}
|
|
if (game.IDEA.discardsHidden)
|
|
return this.errorReply(`Discards are not visible.`);
|
|
if (!game.IDEA.discardsHTML)
|
|
return this.errorReply(`The IDEA module does not have finalised discards yet.`);
|
|
if (!this.runBroadcast())
|
|
return;
|
|
this.sendReplyBox(`<details><summary>IDEA discards:</summary>${game.IDEA.discardsHTML}</details>`);
|
|
},
|
|
ideadiscardshelp: [
|
|
`/mafia ideadiscards - shows the discarded roles`,
|
|
`/mafia ideadiscards off - hides discards from the players. Requires host % @ # &`,
|
|
`/mafia ideadiscards on - shows discards to the players. Requires host % @ # &`
|
|
],
|
|
daystart: "start",
|
|
nightstart: "start",
|
|
start(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
if (target) {
|
|
this.parse(`/mafia close`);
|
|
this.parse(`/mafia setroles ${target}`);
|
|
this.parse(`/mafia ${cmd}`);
|
|
return;
|
|
}
|
|
game.start(user, cmd === "daystart");
|
|
game.logAction(user, `started the game`);
|
|
},
|
|
starthelp: [`/mafia start - Start the game of mafia. Signups must be closed. Requires host % @ # &`],
|
|
extend: "day",
|
|
night: "day",
|
|
day(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
if (cmd === "night") {
|
|
game.night();
|
|
} else {
|
|
let extension = parseInt(toID(target));
|
|
if (isNaN(extension)) {
|
|
extension = 0;
|
|
} else {
|
|
if (extension < 1)
|
|
extension = 1;
|
|
if (extension > 10)
|
|
extension = 10;
|
|
}
|
|
if (cmd === "extend") {
|
|
for (const p in game.playerTable) {
|
|
const player = game.playerTable[p];
|
|
player.actionArr[game.dayNum] = "";
|
|
}
|
|
}
|
|
game.day(cmd === "extend" ? extension : null);
|
|
}
|
|
game.logAction(user, `set day/night`);
|
|
},
|
|
dayhelp: [
|
|
`/mafia day - Move to the next game day. Requires host % @ # &`,
|
|
`/mafia night - Move to the next game night. Requires host % @ # &`,
|
|
`/mafia extend (minutes) - Return to the previous game day. If (minutes) is provided, set the deadline for (minutes) minutes. Requires host % @ # &`
|
|
],
|
|
prod(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
if (game.phase !== "night")
|
|
return;
|
|
for (const player of Object.values(game.playerTable)) {
|
|
const playerid = Users.get(player.id);
|
|
if (playerid?.connected && player.action === null) {
|
|
playerid.sendTo(room, `|notify|Send in an action or idle!`);
|
|
playerid.sendTo(room, `Send in an action or idle, or else you will get subbed out!`);
|
|
}
|
|
}
|
|
game.sendDeclare(`Unsubmitted players have been reminded to submit an action or idle.`);
|
|
},
|
|
prodhelp: [
|
|
`/mafia prod - Notifies players that they must submit an action or idle if they haven't yet. Requires host % @ # &`
|
|
],
|
|
v: "vote",
|
|
vote(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
this.checkChat(null, room);
|
|
if (!(user.id in game.playerTable) && (!(user.id in game.dead) || !game.dead[user.id].restless)) {
|
|
return this.errorReply(`You are not in the game of ${game.title}.`);
|
|
}
|
|
game.vote(user.id, toID(target));
|
|
},
|
|
votehelp: [`/mafia vote [player|novote] - Vote the specified player or abstain from voting.`],
|
|
uv: "unvote",
|
|
unv: "unvote",
|
|
unnovote: "unvote",
|
|
unvote(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
this.checkChat(null, room);
|
|
if (!(user.id in game.playerTable) && (!(user.id in game.dead) || !game.dead[user.id].restless)) {
|
|
return this.errorReply(`You are not in the game of ${game.title}.`);
|
|
}
|
|
game.unvote(user.id);
|
|
},
|
|
unvotehelp: [`/mafia unvote - Withdraw your vote. Fails if you're not voting anyone`],
|
|
nv: "novote",
|
|
novote() {
|
|
this.parse("/mafia vote novote");
|
|
},
|
|
enableself: "selfvote",
|
|
selfvote(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
const action = toID(target);
|
|
if (!action)
|
|
return this.parse(`/help mafia selfvote`);
|
|
if (this.meansYes(action)) {
|
|
game.setSelfVote(user, true);
|
|
} else if (this.meansNo(action)) {
|
|
game.setSelfVote(user, false);
|
|
} else if (action === "hammer") {
|
|
game.setSelfVote(user, "hammer");
|
|
} else {
|
|
return this.parse(`/help mafia selfvote`);
|
|
}
|
|
game.logAction(user, `changed selfvote`);
|
|
},
|
|
selfvotehelp: [
|
|
`/mafia selfvote [on|hammer|off] - Allows players to self vote themselves either at hammer or anytime. Requires host % @ # &`
|
|
],
|
|
treestump: "kill",
|
|
spirit: "kill",
|
|
spiritstump: "kill",
|
|
kick: "kill",
|
|
kill(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
if (game.phase === "IDEApicking") {
|
|
return this.errorReply(`You cannot add or remove players while IDEA roles are being picked.`);
|
|
}
|
|
if (!target)
|
|
return this.parse("/help mafia kill");
|
|
const player = game.playerTable[toID(target)];
|
|
const dead = game.dead[toID(target)];
|
|
let repeat;
|
|
if (dead) {
|
|
switch (cmd) {
|
|
case "treestump":
|
|
repeat = dead.treestump && !dead.restless;
|
|
break;
|
|
case "spirit":
|
|
repeat = !dead.treestump && dead.restless;
|
|
break;
|
|
case "spiritstump":
|
|
repeat = dead.treestump && dead.restless;
|
|
break;
|
|
case "kill":
|
|
case "kick":
|
|
repeat = !dead.treestump && !dead.restless;
|
|
break;
|
|
}
|
|
}
|
|
if (dead && repeat)
|
|
return this.errorReply(`${dead.safeName} has already been ${cmd}ed.`);
|
|
if (player || dead) {
|
|
game.eliminate(toID(target), cmd);
|
|
game.logAction(user, `${cmd}ed ${(dead || player).safeName}`);
|
|
} else {
|
|
this.errorReply(`${target.trim()} is not a player.`);
|
|
}
|
|
},
|
|
killhelp: [
|
|
`/mafia kill [player] - Kill a player, eliminating them from the game. Requires host % @ # &`,
|
|
`/mafia treestump [player] - Kills a player, but allows them to talk during the day still.`,
|
|
`/mafia spirit [player] - Kills a player, but allows them to vote still.`,
|
|
`/mafia spiritstump [player] Kills a player, but allows them to talk and vote during the day.`
|
|
],
|
|
revealas: "revealrole",
|
|
revealrole(target, room, user, connection, cmd) {
|
|
const args = target.split(",");
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
let revealAs = "";
|
|
let revealedRole = null;
|
|
if (cmd === "revealas") {
|
|
if (!args[0]) {
|
|
return this.parse("/help mafia revealas");
|
|
} else {
|
|
revealedRole = Mafia.parseRole(args.pop());
|
|
const color = MafiaData.alignments[revealedRole.role.alignment].color;
|
|
revealAs = `<span style="font-weight:bold;color:${color}">${revealedRole.role.safeName}</span>`;
|
|
}
|
|
}
|
|
if (!args[0])
|
|
return this.parse("/help mafia revealas");
|
|
for (const targetUsername of args) {
|
|
let player = game.playerTable[toID(targetUsername)];
|
|
if (!player)
|
|
player = game.dead[toID(targetUsername)];
|
|
if (player) {
|
|
game.revealRole(user, player, `${cmd === "revealas" ? revealAs : player.getRole()}`);
|
|
game.logAction(user, `revealed ${player.name}`);
|
|
if (cmd === "revealas") {
|
|
game.secretLogAction(user, `fakerevealed ${player.name} as ${revealedRole.role.name}`);
|
|
}
|
|
} else {
|
|
this.errorReply(`${targetUsername} is not a player.`);
|
|
}
|
|
}
|
|
},
|
|
revealrolehelp: [
|
|
`/mafia revealrole [player] - Reveals the role of a player. Requires host % @ # &`,
|
|
`/mafia revealas [player], [role] - Fakereveals the role of a player as a certain role. Requires host % @ # &`
|
|
],
|
|
unidle: "idle",
|
|
unaction: "idle",
|
|
noresponse: "idle",
|
|
action: "idle",
|
|
idle(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
const player = game.playerTable[user.id];
|
|
if (!player)
|
|
return this.errorReply(`You are not in the game of ${game.title}.`);
|
|
if (game.phase !== "night")
|
|
return this.errorReply(`You can only submit an action or idle during the night phase.`);
|
|
if (!game.takeIdles) {
|
|
return this.errorReply(`The host is not accepting idles through the script. Send your action or idle to the host.`);
|
|
}
|
|
switch (cmd) {
|
|
case "idle":
|
|
player.action = false;
|
|
user.sendTo(room, `You have idled.`);
|
|
player.actionArr[game.dayNum] = "idle";
|
|
break;
|
|
case "action":
|
|
player.action = true;
|
|
if (target) {
|
|
player.action = target;
|
|
try {
|
|
this.checkBanwords(room, target);
|
|
} catch {
|
|
throw new Chat.ErrorMessage(`Your action submission contained a word banned by this room.`);
|
|
}
|
|
user.sendTo(room, `You have decided to use an action, with the following details: ${target}`);
|
|
} else {
|
|
user.sendTo(room, `You have decided to use an action. Please submit details about your action.`);
|
|
}
|
|
player.actionArr[game.dayNum] = target;
|
|
break;
|
|
case "noresponse":
|
|
case "unidle":
|
|
case "unaction":
|
|
player.action = null;
|
|
user.sendTo(room, `You are no longer submitting an action or idle.`);
|
|
player.actionArr[game.dayNum] = "";
|
|
break;
|
|
}
|
|
player.updateHtmlRoom();
|
|
},
|
|
actionhelp: "idlehelp",
|
|
idlehelp: [
|
|
`/mafia idle - Tells the host if you are idling.`,
|
|
`/mafia action [details] - Tells the host you are using an action with the given submission details.`
|
|
],
|
|
forceadd: "revive",
|
|
add: "revive",
|
|
revive(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
if (!toID(target))
|
|
return this.parse("/help mafia revive");
|
|
let didSomething = false;
|
|
if (game.revive(user, toID(target), cmd === "forceadd")) {
|
|
didSomething = true;
|
|
}
|
|
if (didSomething)
|
|
game.logAction(user, `added players`);
|
|
},
|
|
revivehelp: [
|
|
`/mafia revive [player] - Revive a player who died or add a new player to the game. Requires host % @ # &`
|
|
],
|
|
dl: "deadline",
|
|
deadline(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
target = toID(target);
|
|
if (target && game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
if (target === "off") {
|
|
game.setDeadline(0);
|
|
} else {
|
|
const num = parseInt(target);
|
|
if (isNaN(num)) {
|
|
if (game.hostid === user.id || game.cohostids.includes(user.id)) {
|
|
this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, "");
|
|
}
|
|
if (!this.runBroadcast())
|
|
return false;
|
|
if (game.dlAt - Date.now() > 0) {
|
|
return this.sendReply(`|raw|<strong>The deadline is in ${Chat.toDurationString(game.dlAt - Date.now()) || "0 seconds"}.</strong>`);
|
|
} else {
|
|
return this.parse(`/help mafia deadline`);
|
|
}
|
|
}
|
|
if (num < 1 || num > 20)
|
|
return this.errorReply(`The deadline must be between 1 and 20 minutes.`);
|
|
game.setDeadline(num);
|
|
}
|
|
game.logAction(user, `changed deadline`);
|
|
},
|
|
deadlinehelp: [
|
|
`/mafia deadline [minutes|off] - Sets or removes the deadline for the game. Cannot be more than 20 minutes.`
|
|
],
|
|
applyvotemodifier: "applyhammermodifier",
|
|
applyhammermodifier(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
if (!game.started)
|
|
return this.errorReply(`The game has not started yet.`);
|
|
const [player, mod] = target.split(",");
|
|
if (cmd === "applyhammermodifier") {
|
|
game.applyHammerModifier(user, toID(player), parseInt(mod));
|
|
game.secretLogAction(user, `changed a hammer modifier`);
|
|
} else {
|
|
game.applyVoteModifier(user, toID(player), parseInt(mod));
|
|
game.secretLogAction(user, `changed a vote modifier`);
|
|
}
|
|
},
|
|
clearvotemodifiers: "clearhammermodifiers",
|
|
clearhammermodifiers(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
if (!game.started)
|
|
return this.errorReply(`The game has not started yet.`);
|
|
if (cmd === "clearhammermodifiers") {
|
|
game.clearHammerModifiers(user);
|
|
game.secretLogAction(user, `cleared hammer modifiers`);
|
|
} else {
|
|
game.clearVoteModifiers(user);
|
|
game.secretLogAction(user, `cleared vote modifiers`);
|
|
}
|
|
},
|
|
hate: "love",
|
|
unhate: "love",
|
|
unlove: "love",
|
|
removehammermodifier: "love",
|
|
love(target, room, user, connection, cmd) {
|
|
let mod;
|
|
switch (cmd) {
|
|
case "hate":
|
|
mod = -1;
|
|
break;
|
|
case "love":
|
|
mod = 1;
|
|
break;
|
|
case "unhate":
|
|
case "unlove":
|
|
case "removehammermodifier":
|
|
mod = 0;
|
|
break;
|
|
}
|
|
this.parse(`/mafia applyhammermodifier ${target}, ${mod}`);
|
|
},
|
|
doublevoter: "mayor",
|
|
voteless: "mayor",
|
|
unvoteless: "mayor",
|
|
unmayor: "mayor",
|
|
removevotemodifier: "mayor",
|
|
mayor(target, room, user, connection, cmd) {
|
|
let mod;
|
|
switch (cmd) {
|
|
case "doublevoter":
|
|
case "mayor":
|
|
mod = 2;
|
|
break;
|
|
case "voteless":
|
|
mod = 0;
|
|
break;
|
|
case "unvoteless":
|
|
case "unmayor":
|
|
case "removevotemodifier":
|
|
mod = 1;
|
|
break;
|
|
}
|
|
this.parse(`/mafia applyvotemodifier ${target}, ${mod}`);
|
|
},
|
|
unsilence: "silence",
|
|
silence(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
if (!game.started)
|
|
return this.errorReply(`The game has not started yet.`);
|
|
target = toID(target);
|
|
const targetPlayer = game.playerTable[target] || game.dead[target];
|
|
const silence = cmd === "silence";
|
|
if (!targetPlayer)
|
|
return this.errorReply(`${target} is not in the game of mafia.`);
|
|
if (silence === targetPlayer.silenced) {
|
|
return this.errorReply(`${targetPlayer.name} is already ${!silence ? "not" : ""} silenced.`);
|
|
}
|
|
targetPlayer.silenced = silence;
|
|
this.sendReply(`${targetPlayer.name} has been ${!silence ? "un" : ""}silenced.`);
|
|
game.logAction(user, `${!silence ? "un" : ""}silenced a player`);
|
|
},
|
|
silencehelp: [
|
|
`/mafia silence [player] - Silences [player], preventing them from talking at all. Requires host % @ # &`,
|
|
`/mafia unsilence [player] - Removes a silence on [player], allowing them to talk again. Requires host % @ # &`
|
|
],
|
|
insomniac: "nighttalk",
|
|
uninsomniac: "nighttalk",
|
|
unnighttalk: "nighttalk",
|
|
nighttalk(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
if (!game.started)
|
|
return this.errorReply(`The game has not started yet.`);
|
|
target = toID(target);
|
|
const targetPlayer = game.playerTable[target] || game.dead[target];
|
|
const nighttalk = !cmd.startsWith("un");
|
|
if (!targetPlayer)
|
|
return this.errorReply(`${target} is not in the game of mafia.`);
|
|
if (nighttalk === targetPlayer.nighttalk) {
|
|
return this.errorReply(`${targetPlayer.name} is already ${!nighttalk ? "not" : ""} able to talk during the night.`);
|
|
}
|
|
targetPlayer.nighttalk = nighttalk;
|
|
this.sendReply(`${targetPlayer.name} can ${!nighttalk ? "no longer" : "now"} talk during the night.`);
|
|
game.logAction(user, `${!nighttalk ? "un" : ""}insomniacd a player`);
|
|
},
|
|
nighttalkhelp: [
|
|
`/mafia nighttalk [player] - Makes [player] an insomniac, allowing them to talk freely during the night. Requires host % @ # &`,
|
|
`/mafia unnighttalk [player] - Removes [player] as an insomniac, preventing them from talking during the night. Requires host % @ # &`
|
|
],
|
|
actor: "priest",
|
|
unactor: "priest",
|
|
unpriest: "priest",
|
|
priest(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
if (!game.started)
|
|
return this.errorReply(`The game has not started yet.`);
|
|
target = toID(target);
|
|
const targetPlayer = game.playerTable[target] || game.dead[target];
|
|
if (!targetPlayer)
|
|
return this.errorReply(`${target} is not in the game of mafia.`);
|
|
const actor = cmd.endsWith("actor");
|
|
const remove = cmd.startsWith("un");
|
|
if (remove) {
|
|
if (targetPlayer.hammerRestriction === null) {
|
|
return this.errorReply(`${targetPlayer.name} already has no voting restrictions.`);
|
|
}
|
|
if (actor !== targetPlayer.hammerRestriction) {
|
|
return this.errorReply(`${targetPlayer.name} is ${targetPlayer.hammerRestriction ? "an actor" : "a priest"}.`);
|
|
}
|
|
targetPlayer.hammerRestriction = null;
|
|
return this.sendReply(`${targetPlayer}'s hammer restriction was removed.`);
|
|
}
|
|
if (actor === targetPlayer.hammerRestriction) {
|
|
return this.errorReply(`${targetPlayer.name} is already ${targetPlayer.hammerRestriction ? "an actor" : "a priest"}.`);
|
|
}
|
|
targetPlayer.hammerRestriction = actor;
|
|
this.sendReply(`${targetPlayer.name} is now ${targetPlayer.hammerRestriction ? "an actor (can only hammer)" : "a priest (can't hammer)"}.`);
|
|
if (actor) {
|
|
game.unvote(targetPlayer.id, true);
|
|
}
|
|
game.logAction(user, `made a player actor/priest`);
|
|
},
|
|
priesthelp: [
|
|
`/mafia (un)priest [player] - Makes [player] a priest, preventing them from placing the hammer vote. Requires host % @ # &`,
|
|
`/mafia (un)actor [player] - Makes [player] an actor, preventing them from placing non-hammer votes. Requires host % @ # &`
|
|
],
|
|
shifthammer: "hammer",
|
|
resethammer: "hammer",
|
|
hammer(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
if (!game.started)
|
|
return this.errorReply(`The game has not started yet.`);
|
|
const hammer = parseInt(target);
|
|
if (toID(cmd) !== `resethammer` && (isNaN(hammer) && !this.meansNo(target) || hammer < 1)) {
|
|
return this.errorReply(`${target} is not a valid hammer count.`);
|
|
}
|
|
switch (cmd.toLowerCase()) {
|
|
case "shifthammer":
|
|
game.shiftHammer(hammer);
|
|
break;
|
|
case "hammer":
|
|
game.setHammer(hammer);
|
|
break;
|
|
default:
|
|
game.resetHammer();
|
|
break;
|
|
}
|
|
game.logAction(user, `changed the hammer`);
|
|
},
|
|
hammerhelp: [
|
|
`/mafia hammer [hammer] - sets the hammer count to [hammer] and resets votes`,
|
|
`/mafia hammer off - disables hammering`,
|
|
`/mafia shifthammer [hammer] - sets the hammer count to [hammer] without resetting votes`,
|
|
`/mafia resethammer - sets the hammer to the default, resetting votes`
|
|
],
|
|
vl: "votelock",
|
|
votelock(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
const action = toID(target);
|
|
if (this.meansYes(action)) {
|
|
game.setVotelock(user, true);
|
|
} else if (this.meansNo(action)) {
|
|
game.setVotelock(user, false);
|
|
} else {
|
|
return this.parse("/help mafia votelock");
|
|
}
|
|
game.logAction(user, `changed votelock status`);
|
|
},
|
|
votelockhelp: [
|
|
`/mafia votelock [on|off] - Allows or disallows players to change their vote. Requires host % @ # &`
|
|
],
|
|
voting: "votesall",
|
|
votesall(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
const action = toID(target);
|
|
if (this.meansYes(action)) {
|
|
game.setVoting(user, true);
|
|
} else if (this.meansNo(action)) {
|
|
game.setVoting(user, false);
|
|
} else {
|
|
return this.parse("/help mafia voting");
|
|
}
|
|
game.logAction(user, `changed voting status`);
|
|
},
|
|
votinghelp: [
|
|
`/mafia voting [on|off] - Allows or disallows players to vote. Requires host % @ # &`
|
|
],
|
|
enablenv: "enablenl",
|
|
disablenv: "enablenl",
|
|
disablenl: "enablenl",
|
|
enablenl(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
if (cmd === "enablenl" || cmd === "enablenv") {
|
|
game.setNoVote(user, true);
|
|
} else {
|
|
game.setNoVote(user, false);
|
|
}
|
|
game.logAction(user, `changed novote status`);
|
|
},
|
|
enablenlhelp: [
|
|
`/mafia [enablenv|disablenv] - Allows or disallows players abstain from voting. Requires host % @ # &`
|
|
],
|
|
forcevote(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
target = toID(target);
|
|
if (this.meansYes(target)) {
|
|
if (game.forceVote)
|
|
return this.errorReply(`Forcevoting is already enabled.`);
|
|
game.forceVote = true;
|
|
if (game.started)
|
|
game.resetHammer();
|
|
game.sendDeclare(`Forcevoting has been enabled. Your vote will start on yourself, and you cannot unvote!`);
|
|
} else if (this.meansNo(target)) {
|
|
if (!game.forceVote)
|
|
return this.errorReply(`Forcevoting is already disabled.`);
|
|
game.forceVote = false;
|
|
game.sendDeclare(`Forcevoting has been disabled. You can vote normally now!`);
|
|
} else {
|
|
this.parse("/help mafia forcevote");
|
|
}
|
|
game.logAction(user, `changed forcevote status`);
|
|
},
|
|
forcevotehelp: [
|
|
`/mafia forcevote [yes/no] - Forces players' votes onto themselves, and prevents unvoting. Requires host % @ # &`
|
|
],
|
|
votes(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (!game.started)
|
|
return this.errorReply(`The game of mafia has not started yet.`);
|
|
if (game.hostid === user.id || game.cohostids.includes(user.id)) {
|
|
this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, "");
|
|
}
|
|
if (!this.runBroadcast())
|
|
return false;
|
|
this.sendReplyBox(game.voteBox());
|
|
},
|
|
pl: "players",
|
|
players(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid === user.id || game.cohostids.includes(user.id)) {
|
|
this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, "");
|
|
}
|
|
if (!this.runBroadcast())
|
|
return false;
|
|
if (this.broadcasting) {
|
|
game.sendPlayerList();
|
|
} else {
|
|
this.sendReplyBox(`Players (${game.playerCount}): ${Object.values(game.playerTable).map((p) => p.safeName).sort().join(", ")}`);
|
|
}
|
|
},
|
|
originalrolelist: "rolelist",
|
|
orl: "rolelist",
|
|
rl: "rolelist",
|
|
rolelist(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.closedSetup)
|
|
return this.errorReply(`You cannot show roles in a closed setup.`);
|
|
if (!this.runBroadcast())
|
|
return false;
|
|
if (game.IDEA.data) {
|
|
const buf = `<details><summary>IDEA roles:</summary>${game.IDEA.data.roles.join(`<br />`)}</details>`;
|
|
return this.sendReplyBox(buf);
|
|
}
|
|
const showOrl = ["orl", "originalrolelist"].includes(cmd) || game.noReveal;
|
|
const roleString = import_lib.Utils.sortBy(showOrl ? game.originalRoles : game.roles, (role) => role.alignment).map((role) => role.safeName).join(", ");
|
|
this.sendReplyBox(`${showOrl ? `Original Rolelist: ` : `Rolelist: `}${roleString}`);
|
|
},
|
|
playerroles(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) {
|
|
return this.errorReply(`Only the host can view roles.`);
|
|
}
|
|
if (!game.started)
|
|
return this.errorReply(`The game has not started.`);
|
|
const players = [...Object.values(game.playerTable), ...Object.values(game.dead)];
|
|
this.sendReplyBox(players.map(
|
|
(p) => `${p.safeName}: ${p.role ? (p.role.alignment === "solo" ? "Solo " : "") + p.role.safeName : "No role"}`
|
|
).join("<br/>"));
|
|
},
|
|
spectate: "view",
|
|
view(target, room, user, connection) {
|
|
room = this.requireRoom();
|
|
this.requireGame(Mafia);
|
|
if (!this.runBroadcast())
|
|
return;
|
|
if (this.broadcasting) {
|
|
return this.sendReplyBox(`<button name="joinRoom" value="view-mafia-${room.roomid}" class="button"><strong>Spectate the game</strong></button>`);
|
|
}
|
|
return this.parse(`/join view-mafia-${room.roomid}`);
|
|
},
|
|
refreshvotes(target, room, user, connection) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
const votes = game.voteBoxFor(user.id);
|
|
user.send(`>view-mafia-${game.room.roomid}
|
|
|selectorhtml|#mafia-votes|` + votes);
|
|
},
|
|
forcesub: "sub",
|
|
sub(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
const args = target.split(",");
|
|
const action = toID(args.shift());
|
|
switch (action) {
|
|
case "in":
|
|
if (user.id in game.playerTable) {
|
|
if (!game.requestedSub.includes(user.id)) {
|
|
return this.errorReply(`You have not requested to be subbed out.`);
|
|
}
|
|
game.requestedSub.splice(game.requestedSub.indexOf(user.id), 1);
|
|
this.errorReply(`You have cancelled your request to sub out.`);
|
|
game.playerTable[user.id].updateHtmlRoom();
|
|
} else {
|
|
this.checkChat(null, room);
|
|
if (game.subs.includes(user.id))
|
|
return this.errorReply(`You are already on the sub list.`);
|
|
if (game.played.includes(user.id))
|
|
return this.errorReply(`You cannot sub back into the game.`);
|
|
game.canJoin(user, true);
|
|
game.subs.push(user.id);
|
|
game.nextSub();
|
|
this.parse(`/join view-mafia-${room.roomid}`);
|
|
}
|
|
break;
|
|
case "out":
|
|
if (user.id in game.playerTable) {
|
|
if (game.requestedSub.includes(user.id)) {
|
|
return this.errorReply(`You have already requested to be subbed out.`);
|
|
}
|
|
game.requestedSub.push(user.id);
|
|
game.playerTable[user.id].updateHtmlRoom();
|
|
game.nextSub();
|
|
} else {
|
|
if (game.hostid === user.id || game.cohostids.includes(user.id)) {
|
|
return this.errorReply(`The host cannot sub out of the game.`);
|
|
}
|
|
if (!game.subs.includes(user.id))
|
|
return this.errorReply(`You are not on the sub list.`);
|
|
game.subs.splice(game.subs.indexOf(user.id), 1);
|
|
this.parse(`/join view-mafia-${room.roomid}`);
|
|
}
|
|
break;
|
|
case "next":
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
const toSub = args.shift();
|
|
if (!(toID(toSub) in game.playerTable))
|
|
return this.errorReply(`${toSub} is not in the game.`);
|
|
if (!game.subs.length) {
|
|
if (game.hostRequestedSub.includes(toID(toSub))) {
|
|
return this.errorReply(`${toSub} is already on the list to be subbed out.`);
|
|
}
|
|
user.sendTo(
|
|
room,
|
|
`|error|There are no subs to replace ${toSub}, they will be subbed if a sub is available before they speak next.`
|
|
);
|
|
game.hostRequestedSub.unshift(toID(toSub));
|
|
} else {
|
|
game.nextSub(toID(toSub));
|
|
}
|
|
game.logAction(user, `requested a sub for a player`);
|
|
break;
|
|
case "remove":
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
for (const toRemove of args) {
|
|
const toRemoveIndex = game.subs.indexOf(toID(toRemove));
|
|
if (toRemoveIndex === -1) {
|
|
user.sendTo(room, `|error|${toRemove} is not on the sub list.`);
|
|
continue;
|
|
}
|
|
game.subs.splice(toRemoveIndex, 1);
|
|
user.sendTo(room, `${toRemove} has been removed from the sublist`);
|
|
game.logAction(user, `removed a player from the sublist`);
|
|
}
|
|
break;
|
|
case "unrequest":
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
const toUnrequest = toID(args.shift());
|
|
const userIndex = game.requestedSub.indexOf(toUnrequest);
|
|
const hostIndex = game.hostRequestedSub.indexOf(toUnrequest);
|
|
if (userIndex < 0 && hostIndex < 0)
|
|
return user.sendTo(room, `|error|${toUnrequest} is not requesting a sub.`);
|
|
if (userIndex > -1) {
|
|
game.requestedSub.splice(userIndex, 1);
|
|
user.sendTo(room, `${toUnrequest}'s sub request has been removed.`);
|
|
}
|
|
if (hostIndex > -1) {
|
|
game.hostRequestedSub.splice(userIndex, 1);
|
|
user.sendTo(room, `${toUnrequest} has been removed from the host sublist.`);
|
|
}
|
|
break;
|
|
default:
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
const toSubOut = action;
|
|
const toSubIn = toID(args.shift());
|
|
if (!(toSubOut in game.playerTable))
|
|
return this.errorReply(`${toSubOut} is not in the game.`);
|
|
const targetUser = Users.get(toSubIn);
|
|
if (!targetUser)
|
|
return this.errorReply(`The user "${toSubIn}" was not found.`);
|
|
game.canJoin(targetUser, false, cmd === "forcesub");
|
|
if (game.subs.includes(targetUser.id)) {
|
|
game.subs.splice(game.subs.indexOf(targetUser.id), 1);
|
|
}
|
|
if (game.hostRequestedSub.includes(toSubOut)) {
|
|
game.hostRequestedSub.splice(game.hostRequestedSub.indexOf(toSubOut), 1);
|
|
}
|
|
if (game.requestedSub.includes(toSubOut)) {
|
|
game.requestedSub.splice(game.requestedSub.indexOf(toSubOut), 1);
|
|
}
|
|
game.sub(toSubOut, toSubIn);
|
|
game.logAction(user, `substituted a player`);
|
|
}
|
|
},
|
|
subhelp: [
|
|
`/mafia sub in - Request to sub into the game, or cancel a request to sub out.`,
|
|
`/mafia sub out - Request to sub out of the game, or cancel a request to sub in.`,
|
|
`/mafia sub next, [player] - Forcibly sub [player] out of the game. Requires host % @ # &`,
|
|
`/mafia sub remove, [user] - Remove [user] from the sublist. Requres host % @ # &`,
|
|
`/mafia sub unrequest, [player] - Remove's a player's request to sub out of the game. Requires host % @ # &`,
|
|
`/mafia sub [player], [user] - Forcibly sub [player] for [user]. Requires host % @ # &`
|
|
],
|
|
autosub(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("mute", null, room);
|
|
if (this.meansYes(toID(target))) {
|
|
if (game.autoSub)
|
|
return this.errorReply(`Automatic subbing of players is already enabled.`);
|
|
game.autoSub = true;
|
|
user.sendTo(room, `Automatic subbing of players has been enabled.`);
|
|
game.nextSub();
|
|
} else if (this.meansNo(toID(target))) {
|
|
if (!game.autoSub)
|
|
return this.errorReply(`Automatic subbing of players is already disabled.`);
|
|
game.autoSub = false;
|
|
user.sendTo(room, `Automatic subbing of players has been disabled.`);
|
|
} else {
|
|
return this.parse(`/help mafia autosub`);
|
|
}
|
|
game.logAction(user, `changed autosub status`);
|
|
},
|
|
autosubhelp: [
|
|
`/mafia autosub [yes|no] - Sets if players will automatically sub out if a user is on the sublist. Requires host % @ # &`
|
|
],
|
|
cohost: "subhost",
|
|
forcecohost: "subhost",
|
|
forcesubhost: "subhost",
|
|
subhost(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
this.checkChat();
|
|
if (!target)
|
|
return this.parse(`/help mafia ${cmd}`);
|
|
this.checkCan("mute", null, room);
|
|
const { targetUser } = this.requireUser(target);
|
|
if (!room.users[targetUser.id])
|
|
return this.errorReply(`${targetUser.name} is not in this room, and cannot be hosted.`);
|
|
if (game.hostid === targetUser.id)
|
|
return this.errorReply(`${targetUser.name} is already the host.`);
|
|
if (game.cohostids.includes(targetUser.id))
|
|
return this.errorReply(`${targetUser.name} is already a cohost.`);
|
|
if (targetUser.id in game.playerTable)
|
|
return this.errorReply(`The host cannot be ingame.`);
|
|
if (targetUser.id in game.dead) {
|
|
if (!cmd.includes("force")) {
|
|
return this.errorReply(`${targetUser.name} could potentially be revived. To continue anyway, use /mafia force${cmd} ${target}.`);
|
|
}
|
|
if (game.dead[targetUser.id].voting)
|
|
game.unvote(targetUser.id);
|
|
game.dead[targetUser.id].destroy();
|
|
delete game.dead[targetUser.id];
|
|
}
|
|
if (game.subs.includes(targetUser.id))
|
|
game.subs.splice(game.subs.indexOf(targetUser.id), 1);
|
|
if (cmd.includes("cohost")) {
|
|
game.cohostids.push(targetUser.id);
|
|
game.cohosts.push(import_lib.Utils.escapeHTML(targetUser.name));
|
|
game.sendDeclare(import_lib.Utils.html`${targetUser.name} has been added as a cohost by ${user.name}`);
|
|
for (const conn of targetUser.connections) {
|
|
void Chat.resolvePage(`view-mafia-${room.roomid}`, targetUser, conn);
|
|
}
|
|
this.modlog("MAFIACOHOST", targetUser, null, { noalts: true, noip: true });
|
|
} else {
|
|
const oldHostid = game.hostid;
|
|
const oldHost = Users.get(game.hostid);
|
|
if (oldHost)
|
|
oldHost.send(`>view-mafia-${room.roomid}
|
|
|deinit`);
|
|
const queueIndex = hostQueue.indexOf(targetUser.id);
|
|
if (queueIndex > -1)
|
|
hostQueue.splice(queueIndex, 1);
|
|
game.host = import_lib.Utils.escapeHTML(targetUser.name);
|
|
game.hostid = targetUser.id;
|
|
game.played.push(targetUser.id);
|
|
for (const conn of targetUser.connections) {
|
|
void Chat.resolvePage(`view-mafia-${room.roomid}`, targetUser, conn);
|
|
}
|
|
game.sendDeclare(import_lib.Utils.html`${targetUser.name} has been substituted as the new host, replacing ${oldHostid}.`);
|
|
this.modlog("MAFIASUBHOST", targetUser, `replacing ${oldHostid}`, { noalts: true, noip: true });
|
|
}
|
|
},
|
|
subhosthelp: [`/mafia subhost [user] - Substitues the user as the new game host.`],
|
|
cohosthelp: [
|
|
`/mafia cohost [user] - Adds the user as a cohost. Cohosts can talk during the game, as well as perform host actions.`
|
|
],
|
|
uncohost: "removecohost",
|
|
removecohost(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
this.checkChat();
|
|
if (!target)
|
|
return this.parse("/help mafia subhost");
|
|
this.checkCan("mute", null, room);
|
|
const targetID = toID(target);
|
|
const cohostIndex = game.cohostids.indexOf(targetID);
|
|
if (cohostIndex < 0) {
|
|
if (game.hostid === targetID) {
|
|
return this.errorReply(`${target} is the host, not a cohost. Use /mafia subhost to replace them.`);
|
|
}
|
|
return this.errorReply(`${target} is not a cohost.`);
|
|
}
|
|
game.cohostids.splice(cohostIndex, 1);
|
|
game.sendDeclare(import_lib.Utils.html`${target} was removed as a cohost by ${user.name}`);
|
|
this.modlog("MAFIAUNCOHOST", target, null, { noalts: true, noip: true });
|
|
},
|
|
end(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id))
|
|
this.checkCan("show", null, room);
|
|
game.end();
|
|
this.modlog("MAFIAEND", null);
|
|
},
|
|
endhelp: [`/mafia end - End the current game of mafia. Requires host + % @ # &`],
|
|
role: "data",
|
|
alignment: "data",
|
|
theme: "data",
|
|
term: "data",
|
|
dt: "data",
|
|
data(target, room, user, connection, cmd) {
|
|
if (room?.settings.mafiaDisabled)
|
|
return this.errorReply(`Mafia is disabled for this room.`);
|
|
if (cmd === "role" && !target && room) {
|
|
const game2 = room.getGame(Mafia);
|
|
if (!game2) {
|
|
return this.errorReply(`There is no game of mafia running in this room. If you meant to display information about a role, use /mafia role [role name]`);
|
|
}
|
|
if (!(user.id in game2.playerTable))
|
|
return this.errorReply(`You are not in the game of ${game2.title}.`);
|
|
const role = game2.playerTable[user.id].role;
|
|
if (!role)
|
|
return this.errorReply(`You do not have a role yet.`);
|
|
return this.sendReplyBox(`Your role is: ${role.safeName}`);
|
|
}
|
|
const game = room?.getGame(Mafia);
|
|
if (game && (game.hostid === user.id || game.cohostids.includes(user.id))) {
|
|
this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, "");
|
|
}
|
|
if (!this.runBroadcast())
|
|
return false;
|
|
if (!target)
|
|
return this.parse(`/help mafia data`);
|
|
target = toID(target);
|
|
if (target in MafiaData.aliases)
|
|
target = MafiaData.aliases[target];
|
|
let result = null;
|
|
let dataType = cmd;
|
|
const cmdTypes = {
|
|
role: "roles",
|
|
alignment: "alignments",
|
|
theme: "themes",
|
|
term: "terms",
|
|
idea: "IDEAs"
|
|
};
|
|
if (cmd in cmdTypes) {
|
|
const toSearch = MafiaData[cmdTypes[cmd]];
|
|
result = toSearch[target];
|
|
} else {
|
|
for (const [cmdType, dataKey] of Object.entries(cmdTypes)) {
|
|
if (target in MafiaData[dataKey]) {
|
|
result = MafiaData[dataKey][target];
|
|
dataType = cmdType;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!result)
|
|
return this.errorReply(`"${target}" is not a valid mafia alignment, role, theme, or IDEA.`);
|
|
let buf = `<h3${result.color ? ' style="color: ' + result.color + '"' : ``}>${result.name}</h3><b>Type</b>: ${dataType}<br/>`;
|
|
if (dataType === "theme") {
|
|
if (result.desc) {
|
|
buf += `<b>Description</b>: ${result.desc}<br/><details><summary class="button" style="font-weight: bold; display: inline-block">Setups:</summary>`;
|
|
}
|
|
for (const i in result) {
|
|
const num = parseInt(i);
|
|
if (isNaN(num))
|
|
continue;
|
|
buf += `${i}: `;
|
|
const count = {};
|
|
const roles = [];
|
|
for (const role of result[num].split(",").map((x) => x.trim())) {
|
|
count[role] = count[role] ? count[role] + 1 : 1;
|
|
}
|
|
for (const role in count) {
|
|
roles.push(count[role] > 1 ? `${count[role]}x ${role}` : role);
|
|
}
|
|
buf += `${roles.join(", ")}<br/>`;
|
|
}
|
|
} else if (dataType === "idea") {
|
|
if (result.picks && result.choices) {
|
|
buf += `<b>Number of Picks</b>: ${result.picks.length} (${result.picks.join(", ")})<br/>`;
|
|
buf += `<b>Number of Choices</b>: ${result.choices}<br/>`;
|
|
}
|
|
buf += `<details><summary class="button" style="font-weight: bold; display: inline-block">Roles:</summary>`;
|
|
for (const idearole of result.roles) {
|
|
buf += `${idearole}<br/>`;
|
|
}
|
|
} else {
|
|
if (result.memo)
|
|
buf += `${result.memo.join("<br/>")}`;
|
|
}
|
|
return this.sendReplyBox(buf);
|
|
},
|
|
datahelp: [
|
|
`/mafia data [alignment|role|modifier|theme|term] - Get information on a mafia alignment, role, modifier, theme, or term.`
|
|
],
|
|
winfaction: "win",
|
|
unwinfaction: "win",
|
|
unwin: "win",
|
|
win(target, room, user, connection, cmd) {
|
|
const isUnwin = cmd.startsWith("unwin");
|
|
room = this.requireRoom("mafia");
|
|
if (!room || room.settings.mafiaDisabled)
|
|
return this.errorReply(`Mafia is disabled for this room.`);
|
|
this.checkCan("mute", null, room);
|
|
const args = target.split(",");
|
|
let points = parseInt(args[0]);
|
|
if (isUnwin) {
|
|
points *= -1;
|
|
}
|
|
if (isNaN(points)) {
|
|
points = 10;
|
|
if (isUnwin) {
|
|
points *= -1;
|
|
}
|
|
} else {
|
|
if (points > 100 || points < -100) {
|
|
return this.errorReply(`You cannot give or take more than 100 points at a time.`);
|
|
}
|
|
args.shift();
|
|
}
|
|
if (!args.length)
|
|
return this.parse("/help mafia win");
|
|
const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" });
|
|
if (!logs.leaderboard[month])
|
|
logs.leaderboard[month] = {};
|
|
let toGiveTo = [];
|
|
let buf = `${points < 0 ? points * -1 : points} point${Chat.plural(points, "s were", " was")} ${points <= 0 ? "taken from " : "awarded to "} `;
|
|
if (cmd === "winfaction" || cmd === "unwinfaction") {
|
|
const game = this.requireGame(Mafia);
|
|
for (let faction of args) {
|
|
faction = toID(faction);
|
|
const inFaction = [];
|
|
for (const player of [...Object.values(game.playerTable), ...Object.values(game.dead)]) {
|
|
if (player.role && toID(player.role.alignment) === faction) {
|
|
toGiveTo.push(player.id);
|
|
inFaction.push(player.id);
|
|
}
|
|
}
|
|
if (inFaction.length)
|
|
buf += ` the ${faction} faction: ${inFaction.join(", ")};`;
|
|
}
|
|
} else {
|
|
toGiveTo = args;
|
|
buf += toGiveTo.join(", ");
|
|
}
|
|
if (!toGiveTo.length)
|
|
return this.parse("/help mafia win");
|
|
let gavePoints = false;
|
|
for (let u of toGiveTo) {
|
|
u = toID(u);
|
|
if (!u)
|
|
continue;
|
|
if (!gavePoints)
|
|
gavePoints = true;
|
|
if (!logs.leaderboard[month][u])
|
|
logs.leaderboard[month][u] = 0;
|
|
logs.leaderboard[month][u] += points;
|
|
if (logs.leaderboard[month][u] === 0)
|
|
delete logs.leaderboard[month][u];
|
|
}
|
|
if (!gavePoints)
|
|
return this.parse("/help mafia win");
|
|
writeFile(LOGS_FILE, logs);
|
|
this.modlog(`MAFIAPOINTS`, null, `${points < 0 ? points * -1 : points} points were ${points < 0 ? "taken from" : "awarded to"} ${Chat.toListString(toGiveTo)}`);
|
|
room.add(buf).update();
|
|
},
|
|
winhelp: [
|
|
`/mafia (un)win (points), [user1], [user2], [user3], ... - Award the specified users points to the mafia leaderboard for this month. The amount of points can be negative to take points. Defaults to 10 points.`,
|
|
`/mafia (un)winfaction (points), [faction] - Award the specified points to all the players in the given faction.`
|
|
],
|
|
unmvp: "mvp",
|
|
mvp(target, room, user, connection, cmd) {
|
|
room = this.requireRoom("mafia");
|
|
if (!room || room.settings.mafiaDisabled)
|
|
return this.errorReply(`Mafia is disabled for this room.`);
|
|
this.checkCan("mute", null, room);
|
|
const args = target.split(",");
|
|
if (!args.length)
|
|
return this.parse("/help mafia mvp");
|
|
const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" });
|
|
if (!logs.mvps[month])
|
|
logs.mvps[month] = {};
|
|
if (!logs.leaderboard[month])
|
|
logs.leaderboard[month] = {};
|
|
let gavePoints = false;
|
|
for (let u of args) {
|
|
u = toID(u);
|
|
if (!u)
|
|
continue;
|
|
if (!gavePoints)
|
|
gavePoints = true;
|
|
if (!logs.leaderboard[month][u])
|
|
logs.leaderboard[month][u] = 0;
|
|
if (!logs.mvps[month][u])
|
|
logs.mvps[month][u] = 0;
|
|
if (cmd === "unmvp") {
|
|
logs.mvps[month][u]--;
|
|
logs.leaderboard[month][u] -= 10;
|
|
if (logs.mvps[month][u] === 0)
|
|
delete logs.mvps[month][u];
|
|
if (logs.leaderboard[month][u] === 0)
|
|
delete logs.leaderboard[month][u];
|
|
} else {
|
|
logs.mvps[month][u]++;
|
|
logs.leaderboard[month][u] += 10;
|
|
}
|
|
}
|
|
if (!gavePoints)
|
|
return this.parse("/help mafia mvp");
|
|
writeFile(LOGS_FILE, logs);
|
|
this.modlog(`MAFIA${cmd.toUpperCase()}`, null, `MVP and 10 points were ${cmd === "unmvp" ? "taken from" : "awarded to"} ${Chat.toListString(args)}`);
|
|
room.add(`MVP and 10 points were ${cmd === "unmvp" ? "taken from" : "awarded to"}: ${Chat.toListString(args)}`).update();
|
|
},
|
|
mvphelp: [
|
|
`/mafia mvp [user1], [user2], ... - Gives a MVP point and 10 leaderboard points to the users specified.`,
|
|
`/mafia unmvp [user1], [user2], ... - Takes away a MVP point and 10 leaderboard points from the users specified.`
|
|
],
|
|
hostlogs: "leaderboard",
|
|
playlogs: "leaderboard",
|
|
leaverlogs: "leaderboard",
|
|
mvpladder: "leaderboard",
|
|
lb: "leaderboard",
|
|
leaderboard(target, room, user, connection, cmd) {
|
|
room = this.requireRoom("mafia");
|
|
if (!room || room.settings.mafiaDisabled)
|
|
return this.errorReply(`Mafia is disabled for this room.`);
|
|
if (["hostlogs", "playlogs", "leaverlogs"].includes(cmd)) {
|
|
this.checkCan("mute", null, room);
|
|
} else {
|
|
if (!this.runBroadcast())
|
|
return;
|
|
}
|
|
if (cmd === "lb")
|
|
cmd = "leaderboard";
|
|
if (this.broadcasting) {
|
|
return this.sendReplyBox(`<button name="joinRoom" value="view-mafialadder-${cmd}" class="button"><strong>${cmd}</strong></button>`);
|
|
}
|
|
return this.parse(`/join view-mafialadder-${cmd}`);
|
|
},
|
|
leaderboardhelp: [
|
|
`/mafia [leaderboard|mvpladder] - View the leaderboard or MVP ladder for the current or last month.`,
|
|
`/mafia [hostlogs|playlogs|leaverlogs] - View the host, play, or leaver logs for the current or last month. Requires % @ # &`
|
|
],
|
|
gameban: "hostban",
|
|
hostban(target, room, user, connection, cmd) {
|
|
if (!target)
|
|
return this.parse("/help mafia hostban");
|
|
room = this.requireRoom();
|
|
this.checkCan("warn", null, room);
|
|
const { targetUser, rest } = this.requireUser(target);
|
|
const [string1, string2] = this.splitOne(rest);
|
|
let duration, reason;
|
|
if (parseInt(string1)) {
|
|
duration = parseInt(string1);
|
|
reason = string2;
|
|
} else {
|
|
duration = parseInt(string2);
|
|
reason = string1;
|
|
}
|
|
if (!duration)
|
|
duration = 2;
|
|
if (!reason)
|
|
reason = "";
|
|
if (reason.length > 300) {
|
|
return this.errorReply("The reason is too long. It cannot exceed 300 characters.");
|
|
}
|
|
const userid = toID(targetUser);
|
|
if (Punishments.hasRoomPunishType(room, userid, `MAFIA${this.cmd.toUpperCase()}`)) {
|
|
return this.errorReply(`User '${targetUser.name}' is already ${this.cmd}ned in this room.`);
|
|
} else if (Punishments.hasRoomPunishType(room, userid, `MAFIAGAMEBAN`)) {
|
|
return this.errorReply(`User '${targetUser.name}' is already gamebanned in this room, which also means they can't host.`);
|
|
} else if (Punishments.hasRoomPunishType(room, userid, `MAFIAHOSTBAN`)) {
|
|
user.sendTo(room, `User '${targetUser.name}' is already hostbanned in this room, but they will now be gamebanned.`);
|
|
this.parse(`/mafia unhostban ${targetUser.name}`);
|
|
}
|
|
if (cmd === "hostban") {
|
|
Mafia.hostBan(room, targetUser, reason, duration);
|
|
} else {
|
|
Mafia.gameBan(room, targetUser, reason, duration);
|
|
}
|
|
this.modlog(`MAFIA${cmd.toUpperCase()}`, targetUser, reason);
|
|
this.privateModAction(`${targetUser.name} was banned from ${cmd === "hostban" ? "hosting" : "playing"} mafia games by ${user.name}.`);
|
|
},
|
|
hostbanhelp: [
|
|
`/mafia (un)hostban [user], [reason], [duration] - Ban a user from hosting games for [duration] days. Requires % @ # &`,
|
|
`/mafia (un)gameban [user], [reason], [duration] - Ban a user from playing games for [duration] days. Requires % @ # &`
|
|
],
|
|
ban: "gamebanhelp",
|
|
banhelp: "gamebanhelp",
|
|
gamebanhelp() {
|
|
this.parse("/mafia hostbanhelp");
|
|
},
|
|
ungameban: "unhostban",
|
|
unhostban(target, room, user, connection, cmd) {
|
|
if (!target)
|
|
return this.parse("/help mafia hostban");
|
|
room = this.requireRoom();
|
|
this.checkCan("warn", null, room);
|
|
const { targetUser } = this.requireUser(target, { allowOffline: true });
|
|
if (!Mafia.isGameBanned(room, targetUser) && cmd === "ungameban") {
|
|
return this.errorReply(`User '${targetUser.name}' isn't banned from playing mafia games.`);
|
|
} else if (!Mafia.isHostBanned(room, targetUser) && cmd === "unhostban") {
|
|
return this.errorReply(`User '${targetUser.name}' isn't banned from hosting mafia games.`);
|
|
}
|
|
if (cmd === "unhostban")
|
|
Mafia.unhostBan(room, targetUser);
|
|
else
|
|
Mafia.ungameBan(room, targetUser);
|
|
this.privateModAction(`${targetUser.name} was unbanned from ${cmd === "unhostban" ? "hosting" : "playing"} mafia games by ${user.name}.`);
|
|
this.modlog(`MAFIA${cmd.toUpperCase()}`, targetUser, null, { noip: 1, noalts: 1 });
|
|
},
|
|
overwriterole: "addrole",
|
|
addrole(target, room, user, connection, cmd) {
|
|
room = this.requireRoom("mafia");
|
|
this.checkCan("mute", null, room);
|
|
const overwrite = cmd === "overwriterole";
|
|
const [name, alignment, image, ...memo] = target.split("|").map((e) => e.trim());
|
|
const id = toID(name);
|
|
if (!id || !memo.length)
|
|
return this.parse(`/help mafia addrole`);
|
|
if (alignment && !(alignment in MafiaData.alignments))
|
|
return this.errorReply(`${alignment} is not a valid alignment.`);
|
|
if (image && !VALID_IMAGES.includes(image))
|
|
return this.errorReply(`${image} is not a valid image.`);
|
|
if (!overwrite && id in MafiaData.roles) {
|
|
return this.errorReply(`${name} is already a role. Use /mafia overwriterole to overwrite.`);
|
|
}
|
|
if (id in MafiaData.alignments)
|
|
return this.errorReply(`${name} is already an alignment.`);
|
|
if (id in MafiaData.aliases) {
|
|
return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]}).`);
|
|
}
|
|
const role = { name, memo };
|
|
if (alignment)
|
|
role.alignment = alignment;
|
|
if (image)
|
|
role.image = image;
|
|
MafiaData.roles[id] = role;
|
|
writeFile(DATA_FILE, MafiaData);
|
|
this.modlog(`MAFIAADDROLE`, null, id, { noalts: true, noip: true });
|
|
this.sendReply(`The role ${id} was added to the database.`);
|
|
},
|
|
addrolehelp: [
|
|
`/mafia addrole name|alignment|image|memo1|memo2... - adds a role to the database. Name, memo are required. Requires % @ # &`
|
|
],
|
|
overwritealignment: "addalignment",
|
|
addalignment(target, room, user, connection, cmd) {
|
|
room = this.requireRoom("mafia");
|
|
this.checkCan("mute", null, room);
|
|
const overwrite = cmd === "overwritealignment";
|
|
const [name, plural, color, buttonColor, image, ...memo] = target.split("|").map((e) => e.trim());
|
|
const id = toID(name);
|
|
if (!id || !plural || !memo.length)
|
|
return this.parse(`/help mafia addalignment`);
|
|
if (image && !VALID_IMAGES.includes(image))
|
|
return this.errorReply(`${image} is not a valid image.`);
|
|
if (!overwrite && id in MafiaData.alignments) {
|
|
return this.errorReply(`${name} is already an alignment. Use /mafia overwritealignment to overwrite.`);
|
|
}
|
|
if (id in MafiaData.roles)
|
|
return this.errorReply(`${name} is already a role.`);
|
|
if (id in MafiaData.aliases) {
|
|
return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`);
|
|
}
|
|
const alignment = { name, plural, memo };
|
|
if (color)
|
|
alignment.color = color;
|
|
if (buttonColor)
|
|
alignment.buttonColor = buttonColor;
|
|
if (image)
|
|
alignment.image = image;
|
|
MafiaData.alignments[id] = alignment;
|
|
writeFile(DATA_FILE, MafiaData);
|
|
this.modlog(`MAFIAADDALIGNMENT`, null, id, { noalts: true, noip: true });
|
|
this.sendReply(`The alignment ${id} was added to the database.`);
|
|
},
|
|
addalignmenthelp: [
|
|
`/mafia addalignment name|plural|color|button color|image|memo1|memo2... - adds a memo to the database. Name, plural, memo are required. Requires % @ # &`
|
|
],
|
|
overwritetheme: "addtheme",
|
|
addtheme(target, room, user, connection, cmd) {
|
|
room = this.requireRoom("mafia");
|
|
this.checkCan("mute", null, room);
|
|
const overwrite = cmd === "overwritetheme";
|
|
const [name, desc, ...rolelists] = target.split("|").map((e) => e.trim());
|
|
const id = toID(name);
|
|
if (!id || !desc || !rolelists.length)
|
|
return this.parse(`/help mafia addtheme`);
|
|
if (!overwrite && id in MafiaData.themes) {
|
|
return this.errorReply(`${name} is already a theme. Use /mafia overwritetheme to overwrite.`);
|
|
}
|
|
if (id in MafiaData.IDEAs)
|
|
return this.errorReply(`${name} is already an IDEA.`);
|
|
if (id in MafiaData.aliases) {
|
|
return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`);
|
|
}
|
|
const rolelistsMap = {};
|
|
const uniqueRoles = /* @__PURE__ */ new Set();
|
|
for (const rolelist of rolelists) {
|
|
const [players, roles] = import_lib.Utils.splitFirst(rolelist, ":", 2).map((e) => e.trim());
|
|
const playersNum = parseInt(players);
|
|
for (const role of roles.split(",")) {
|
|
uniqueRoles.add(role.trim());
|
|
}
|
|
rolelistsMap[playersNum] = roles;
|
|
}
|
|
const problems = [];
|
|
for (const role of uniqueRoles) {
|
|
const parsedRole = Mafia.parseRole(role);
|
|
if (parsedRole.problems.length)
|
|
problems.push(...parsedRole.problems);
|
|
}
|
|
if (problems.length)
|
|
return this.errorReply(`Problems found when parsing roles:
|
|
${problems.join("\n")}`);
|
|
const theme = { name, desc, ...rolelistsMap };
|
|
MafiaData.themes[id] = theme;
|
|
writeFile(DATA_FILE, MafiaData);
|
|
this.modlog(`MAFIAADDTHEME`, null, id, { noalts: true, noip: true });
|
|
this.sendReply(`The theme ${id} was added to the database.`);
|
|
},
|
|
addthemehelp: [
|
|
`/mafia addtheme name|description|players:rolelist|players:rolelist... - adds a theme to the database. Requires % @ # &`
|
|
],
|
|
overwriteidea: "addidea",
|
|
addidea(target, room, user, connection, cmd) {
|
|
room = this.requireRoom("mafia");
|
|
this.checkCan("mute", null, room);
|
|
const overwrite = cmd === "overwriteidea";
|
|
let [meta, ...roles] = target.split("\n");
|
|
roles = roles.map((e) => e.trim());
|
|
if (!meta || !roles.length)
|
|
return this.parse(`/help mafia addidea`);
|
|
const [name, choicesStr, ...picks] = meta.split("|");
|
|
const id = toID(name);
|
|
const choices = parseInt(choicesStr);
|
|
if (!id || !choices || !picks.length)
|
|
return this.parse(`/help mafia addidea`);
|
|
if (choices <= picks.length)
|
|
return this.errorReply(`You need to have more choices than picks.`);
|
|
if (!overwrite && id in MafiaData.IDEAs) {
|
|
return this.errorReply(`${name} is already an IDEA. Use /mafia overwriteidea to overwrite.`);
|
|
}
|
|
if (id in MafiaData.themes)
|
|
return this.errorReply(`${name} is already a theme.`);
|
|
if (id in MafiaData.aliases) {
|
|
return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`);
|
|
}
|
|
const checkedRoles = [];
|
|
const problems = [];
|
|
for (const role of roles) {
|
|
if (checkedRoles.includes(role))
|
|
continue;
|
|
const parsedRole = Mafia.parseRole(role);
|
|
if (parsedRole.problems.length)
|
|
problems.push(...parsedRole.problems);
|
|
checkedRoles.push(role);
|
|
}
|
|
if (problems.length)
|
|
return this.errorReply(`Problems found when parsing roles:
|
|
${problems.join("\n")}`);
|
|
const IDEA = { name, choices, picks, roles };
|
|
MafiaData.IDEAs[id] = IDEA;
|
|
writeFile(DATA_FILE, MafiaData);
|
|
this.modlog(`MAFIAADDIDEA`, null, id, { noalts: true, noip: true });
|
|
this.sendReply(`The IDEA ${id} was added to the database.`);
|
|
},
|
|
addideahelp: [
|
|
`/mafia addidea name|choices (number)|pick1|pick2... (new line here)`,
|
|
`(newline separated rolelist) - Adds an IDEA to the database. Requires % @ # &`
|
|
],
|
|
overwriteterm: "addterm",
|
|
addterm(target, room, user, connection, cmd) {
|
|
room = this.requireRoom("mafia");
|
|
this.checkCan("mute", null, room);
|
|
const overwrite = cmd === "overwriteterm";
|
|
const [name, ...memo] = target.split("|").map((e) => e.trim());
|
|
const id = toID(name);
|
|
if (!id || !memo.length)
|
|
return this.parse(`/help mafia addterm`);
|
|
if (!overwrite && id in MafiaData.terms) {
|
|
return this.errorReply(`${name} is already a term. Use /mafia overwriteterm to overwrite.`);
|
|
}
|
|
if (id in MafiaData.aliases) {
|
|
return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`);
|
|
}
|
|
const term = { name, memo };
|
|
MafiaData.terms[id] = term;
|
|
writeFile(DATA_FILE, MafiaData);
|
|
this.modlog(`MAFIAADDTERM`, null, id, { noalts: true, noip: true });
|
|
this.sendReply(`The term ${id} was added to the database.`);
|
|
},
|
|
addtermhelp: [`/mafia addterm name|memo1|memo2... - Adds a term to the database. Requires % @ # &`],
|
|
overwritealias: "addalias",
|
|
addalias(target, room, user, connection, cmd) {
|
|
room = this.requireRoom("mafia");
|
|
this.checkCan("mute", null, room);
|
|
const [from, to] = target.split(",").map(toID);
|
|
if (!from || !to)
|
|
return this.parse(`/help mafia addalias`);
|
|
if (from in MafiaData.aliases) {
|
|
return this.errorReply(`${from} is already an alias (pointing to ${MafiaData.aliases[from]})`);
|
|
}
|
|
let foundTarget = false;
|
|
for (const entry of ["alignments", "roles", "themes", "IDEAs", "terms"]) {
|
|
const dataEntry = MafiaData[entry];
|
|
if (from in dataEntry)
|
|
return this.errorReply(`${from} is already a ${entry.slice(0, -1)}`);
|
|
if (to in dataEntry)
|
|
foundTarget = true;
|
|
}
|
|
if (!foundTarget)
|
|
return this.errorReply(`No database entry exists with the key ${to}.`);
|
|
MafiaData.aliases[from] = to;
|
|
writeFile(DATA_FILE, MafiaData);
|
|
this.modlog(`MAFIAADDALIAS`, null, `${from}: ${to}`, { noalts: true, noip: true });
|
|
this.sendReply(`The alias ${from} was added, pointing to ${to}.`);
|
|
},
|
|
addaliashelp: [
|
|
`/mafia addalias from,to - Adds an alias to the database, redirecting (from) to (to). Requires % @ # &`
|
|
],
|
|
deletedata(target, room, user) {
|
|
room = this.requireRoom("mafia");
|
|
this.checkCan("mute", null, room);
|
|
let [source, entry] = target.split(",");
|
|
entry = toID(entry);
|
|
if (!(source in MafiaData)) {
|
|
return this.errorReply(`Invalid source. Valid sources are ${Object.keys(MafiaData).join(", ")}`);
|
|
}
|
|
const dataSource = MafiaData[source];
|
|
if (!(entry in dataSource))
|
|
return this.errorReply(`${entry} does not exist in ${source}.`);
|
|
let buf = "";
|
|
if (dataSource === MafiaData.alignments) {
|
|
if (entry === "solo" || entry === "town")
|
|
return this.errorReply(`You cannot delete the solo or town alignments.`);
|
|
for (const key in MafiaData.roles) {
|
|
if (MafiaData.roles[key].alignment === entry) {
|
|
buf += `Removed alignment of role ${key}.`;
|
|
delete MafiaData.roles[key].alignment;
|
|
}
|
|
}
|
|
}
|
|
if (dataSource !== MafiaData.aliases) {
|
|
for (const key in MafiaData.aliases) {
|
|
if (MafiaData.aliases[key] === entry) {
|
|
buf += `Removed alias ${key}`;
|
|
delete MafiaData.aliases[key];
|
|
}
|
|
}
|
|
}
|
|
delete dataSource[entry];
|
|
writeFile(DATA_FILE, MafiaData);
|
|
if (buf)
|
|
this.sendReply(buf);
|
|
this.modlog(`MAFIADELETEDATA`, null, `${entry} from ${source}`, { noalts: true, noip: true });
|
|
this.sendReply(`The entry ${entry} was deleted from the ${source} database.`);
|
|
},
|
|
deletedatahelp: [`/mafia deletedata source,entry - Removes an entry from the database. Requires % @ # &`],
|
|
listdata(target, room, user) {
|
|
if (!(target in MafiaData)) {
|
|
return this.errorReply(`Invalid source. Valid sources are ${Object.keys(MafiaData).join(", ")}`);
|
|
}
|
|
const dataSource = MafiaData[target];
|
|
if (dataSource === MafiaData.aliases) {
|
|
const aliases = Object.entries(MafiaData.aliases).map(([from, to]) => `${from}: ${to}`).join("<br/>");
|
|
return this.sendReplyBox(`Mafia aliases:<br/>${aliases}`);
|
|
} else {
|
|
const entries = Object.entries(dataSource).map(([key, data]) => `<button class="button" name="send" value="/mafia dt ${key}">${data.name}</button>`).join("");
|
|
return this.sendReplyBox(`Mafia ${target}:<br/>${entries}`);
|
|
}
|
|
},
|
|
disable(target, room, user) {
|
|
room = this.requireRoom();
|
|
this.checkCan("gamemanagement", null, room);
|
|
if (room.settings.mafiaDisabled) {
|
|
return this.errorReply("Mafia is already disabled.");
|
|
}
|
|
room.settings.mafiaDisabled = true;
|
|
room.saveSettings();
|
|
this.modlog("MAFIADISABLE", null);
|
|
return this.sendReply("Mafia has been disabled for this room.");
|
|
},
|
|
disablehelp: [`/mafia disable - Disables mafia in this room. Requires # &`],
|
|
enable(target, room, user) {
|
|
room = this.requireRoom();
|
|
this.checkCan("gamemanagement", null, room);
|
|
if (!room.settings.mafiaDisabled) {
|
|
return this.errorReply("Mafia is already enabled.");
|
|
}
|
|
room.settings.mafiaDisabled = false;
|
|
room.saveSettings();
|
|
this.modlog("MAFIAENABLE", null);
|
|
return this.sendReply("Mafia has been enabled for this room.");
|
|
},
|
|
enablehelp: [`/mafia enable - Enables mafia in this room. Requires # &`]
|
|
},
|
|
mafiahelp(target, room, user) {
|
|
if (!this.runBroadcast())
|
|
return;
|
|
let buf = `<strong>Commands for the Mafia Plugin</strong><br/>Most commands are used through buttons in the game screen.<br/><br/>`;
|
|
buf += `<details><summary class="button">General Commands</summary>`;
|
|
buf += [
|
|
`<br/><strong>General Commands for the Mafia Plugin</strong>:<br/>`,
|
|
`/mafia host [user] - Create a game of Mafia with [user] as the host. Roomvoices can only host themselves. Requires + % @ # &`,
|
|
`/mafia nexthost - Host the next user in the host queue. Only works in the Mafia Room. Requires + % @ # &`,
|
|
`/mafia forcehost [user] - Bypass the host queue and host [user]. Only works in the Mafia Room. Requires % @ # &`,
|
|
`/mafia sub [in|out] - Request to sub into the game, or cancel a request to sub out.`,
|
|
`/mafia spectate - Spectate the game of mafia.`,
|
|
`/mafia votes - Display the current vote count, and who's voting who.`,
|
|
`/mafia players - Display the current list of players, will highlight players.`,
|
|
`/mafia [rl|orl] - Display the role list or the original role list for the current game.`,
|
|
`/mafia data [alignment|role|modifier|theme|term] - Get information on a mafia alignment, role, modifier, theme, or term.`,
|
|
`/mafia subhost [user] - Substitues the user as the new game host. Requires % @ # &`,
|
|
`/mafia (un)cohost [user] - Adds/removes the user as a cohost. Cohosts can talk during the game, as well as perform host actions. Requires % @ # &`,
|
|
`/mafia [enable|disable] - Enables/disables mafia in this room. Requires # &`
|
|
].join("<br/>");
|
|
buf += `</details><details><summary class="button">Player Commands</summary>`;
|
|
buf += [
|
|
`<br/><strong>Commands that players can use</strong>:<br/>`,
|
|
`/mafia [join|leave] - Joins/leaves the game. Can only be done while signups are open.`,
|
|
`/mafia vote [player|novote] - Vote the specified player or abstain from voting.`,
|
|
`/mafia unvote - Withdraw your vote. Fails if you're not voting anyone`,
|
|
`/mafia deadline - View the deadline for the current game.`,
|
|
`/mafia sub in - Request to sub into the game, or cancel a request to sub out.`,
|
|
`/mafia sub out - Request to sub out of the game, or cancel a request to sub in.`,
|
|
`/mafia idle - Tells the host if you are idling.`,
|
|
`/mafia action [details] - Tells the host you are using an action with the given submission details.`
|
|
].join("<br/>");
|
|
buf += `</details><details><summary class="button">Host Commands</summary>`;
|
|
buf += [
|
|
`<br/><strong>Commands for game hosts and Cohosts to use</strong>:<br/>`,
|
|
`/mafia playercap [cap|none]- Limit the number of players able to join the game. Player cap cannot be more than 20 or less than 2. Requires host % @ # &`,
|
|
`/mafia close - Closes signups for the current game. Requires host % @ # &`,
|
|
`/mafia closedsetup [on|off] - Sets if the game is a closed setup. Closed setups don't show the role list to players. Requires host % @ # &`,
|
|
`/mafia takeidles [on|off] - Sets if idles are accepted by the script or not. Requires host % @ # &`,
|
|
`/mafia prod - Notifies players that they must submit an action or idle if they haven't yet. Requires host % @ # &`,
|
|
`/mafia reveal [on|off] - Sets if roles reveal on death or not. Requires host % @ # &`,
|
|
`/mafia selfvote [on|hammer|off] - Allows players to self vote either at hammer or anytime. Requires host % @ # &`,
|
|
`/mafia [enablenl|disablenl] - Allows or disallows players abstain from voting. Requires host % @ # &`,
|
|
`/mafia votelock [on|off] - Allows or disallows players to change their vote. Requires host % @ # &`,
|
|
`/mafia voting [on|off] - Allows or disallows voting. Requires host % @ # &`,
|
|
`/mafia forcevote [yes/no] - Forces players' votes onto themselves, and prevents unvoting. Requires host % @ # &`,
|
|
`/mafia setroles [comma seperated roles] - Set the roles for a game of mafia. You need to provide one role per player. Requires host % @ # &`,
|
|
`/mafia forcesetroles [comma seperated roles] - Forcibly set the roles for a game of mafia. No role PM information or alignment will be set. Requires host % @ # &`,
|
|
`/mafia start - Start the game of mafia. Signups must be closed. Requires host % @ # &`,
|
|
`/mafia [day|night] - Move to the next game day or night. Requires host % @ # &`,
|
|
`/mafia extend (minutes) - Return to the previous game day. If (minutes) is provided, set the deadline for (minutes) minutes. Requires host % @ # &`,
|
|
`/mafia kill [player] - Kill a player, eliminating them from the game. Requires host % @ # &`,
|
|
`/mafia treestump [player] - Kills a player, but allows them to talk during the day still. Requires host % @ # &`,
|
|
`/mafia spirit [player] - Kills a player, but allows them to vote still. Requires host % @ # &`,
|
|
`/mafia spiritstump [player] - Kills a player, but allows them to talk and vote during the day. Requires host % @ # &`,
|
|
`/mafia kick [player] - Kicks a player from the game without revealing their role. Requires host % @ # &`,
|
|
`/mafia revive [player] - Revive a player who died or add a new player to the game. Requires host % @ # &`,
|
|
`/mafia revealrole [player] - Reveals the role of a player. Requires host % @ # &`,
|
|
`/mafia revealas [player], [role] - Fakereveals the role of a player as a certain role. Requires host % @ # &`,
|
|
`/mafia (un)silence [player] - Silences [player], preventing them from talking at all. Requires host % @ # &`,
|
|
`/mafia (un)nighttalk [player] - Allows [player] to talk freely during the night. Requires host % @ # &`,
|
|
`/mafia (un)[priest|actor] [player] - Makes [player] a priest (can't hammer) or actor (can only hammer). Requires host % @ # &`,
|
|
`/mafia deadline [minutes|off] - Sets or removes the deadline for the game. Cannot be more than 20 minutes.`,
|
|
`/mafia sub next, [player] - Forcibly sub [player] out of the game. Requires host % @ # &`,
|
|
`/mafia sub remove, [user] - Forcibly remove [user] from the sublist. Requres host % @ # &`,
|
|
`/mafia sub unrequest, [player] - Remove's a player's request to sub out of the game. Requires host % @ # &`,
|
|
`/mafia sub [player], [user] - Forcibly sub [player] for [user]. Requires host % @ # &`,
|
|
`/mafia autosub [yes|no] - Sets if players will automatically sub out if a user is on the sublist. Defaults to yes. Requires host % @ # &`,
|
|
`/mafia (un)[love|hate] [player] - Makes it take 1 more (love) or less (hate) vote to hammer [player]. Requires host % @ # &`,
|
|
`/mafia (un)[mayor|voteless] [player] - Makes [player]'s' vote worth 2 votes (mayor) or makes [player]'s vote worth 0 votes (voteless). Requires host % @ # &`,
|
|
`/mafia hammer [hammer] - sets the hammer count to [hammer] and resets votes`,
|
|
`/mafia hammer off - disables hammering`,
|
|
`/mafia shifthammer [hammer] - sets the hammer count to [hammer] without resetting votes`,
|
|
`/mafia resethammer - sets the hammer to the default, resetting votes`,
|
|
`/mafia playerroles - View all the player's roles in chat. Requires host`,
|
|
`/mafia resetgame - Resets game data. Does not change settings from the host besides deadlines or add/remove any players. Requires host % @ # &`,
|
|
`/mafia end - End the current game of mafia. Requires host + % @ # &`
|
|
].join("<br/>");
|
|
buf += `</details><details><summary class="button">IDEA Module Commands</summary>`;
|
|
buf += [
|
|
`<br/><strong>Commands for using IDEA modules</strong><br/>`,
|
|
`/mafia idea [idea] - starts the IDEA module [idea]. Requires + % @ # &, voices can only start for themselves`,
|
|
`/mafia ideareroll - rerolls the IDEA module. Requires host % @ # &`,
|
|
`/mafia ideapick [selection], [role] - selects a role`,
|
|
`/mafia ideadiscards - shows the discarded roles`,
|
|
`/mafia ideadiscards [off|on] - hides discards from the players. Requires host % @ # &`,
|
|
`/mafia customidea choices, picks (new line here, shift+enter)`,
|
|
`(comma or newline separated rolelist) - Starts an IDEA module with custom roles. Requires % @ # &`
|
|
].join("<br/>");
|
|
buf += `</details>`;
|
|
buf += `</details><details><summary class="button">Mafia Room Specific Commands</summary>`;
|
|
buf += [
|
|
`<br/><strong>Commands that are only useable in the Mafia Room</strong>:<br/>`,
|
|
`/mafia queue add, [user] - Adds the user to the host queue. Requires + % @ # &, voices can only add themselves.`,
|
|
`/mafia queue remove, [user] - Removes the user from the queue. You can remove yourself regardless of rank. Requires % @ # &.`,
|
|
`/mafia queue - Shows the list of users who are in queue to host.`,
|
|
`/mafia win (points) [user1], [user2], [user3], ... - Award the specified users points to the mafia leaderboard for this month. The amount of points can be negative to take points. Defaults to 10 points.`,
|
|
`/mafia winfaction (points), [faction] - Award the specified points to all the players in the given faction. Requires % @ # &`,
|
|
`/mafia (un)mvp [user1], [user2], ... - Gives a MVP point and 10 leaderboard points to the users specified.`,
|
|
`/mafia [leaderboard|mvpladder] - View the leaderboard or MVP ladder for the current or last month.`,
|
|
`/mafia [hostlogs|playlogs] - View the host logs or play logs for the current or last month. Requires % @ # &`,
|
|
`/mafia (un)hostban [user], [duration] - Ban a user from hosting games for [duration] days. Requires % @ # &`,
|
|
`/mafia (un)gameban [user], [duration] - Ban a user from playing games for [duration] days. Requires % @ # &`
|
|
].join("<br/>");
|
|
buf += `</details>`;
|
|
return this.sendReplyBox(buf);
|
|
}
|
|
};
|
|
const roomSettings = (room) => ({
|
|
label: "Mafia",
|
|
permission: "editroom",
|
|
options: [
|
|
[`disabled`, room.settings.mafiaDisabled || "mafia disable"],
|
|
[`enabled`, !room.settings.mafiaDisabled || "mafia enable"]
|
|
]
|
|
});
|
|
process.nextTick(() => {
|
|
Chat.multiLinePattern.register("/mafia (custom|add|overwrite)idea");
|
|
});
|
|
//# sourceMappingURL=mafia.js.map
|