Minecraft-STC-Modpack/showdown/server/chat-plugins/jeopardy.js
2023-08-14 21:45:09 -04:00

917 lines
37 KiB
JavaScript

"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var jeopardy_exports = {};
__export(jeopardy_exports, {
Jeopardy: () => Jeopardy,
commands: () => commands,
roomSettings: () => roomSettings
});
module.exports = __toCommonJS(jeopardy_exports);
var import_lib = require("../../lib");
const BACKGROUND_COLOR = "#0000FF";
const HEIGHT = 40;
const MAX_CATEGORY_COUNT = 5;
const MAX_QUESTION_COUNT = 5;
const BUZZ_COOLDOWN = 500;
class Jeopardy extends Rooms.RoomGame {
constructor(room, user, categoryCount, questionCount, playerCap) {
super(room);
this.gameNumber = room.nextGameNumber();
this.host = user;
this.allowRenames = true;
this.state = "signups";
this.gameid = "jeopardy";
this.title = "Jeopardy";
this.categories = [];
this.question = /* @__PURE__ */ Object.create(null);
this.questions = [];
this.finalQuestion = /* @__PURE__ */ Object.create(null);
this.started = false;
this.categoryCount = categoryCount;
this.questionCount = questionCount;
this.round = 1;
this.points = /* @__PURE__ */ new Map();
this.playerCap = playerCap;
this.canBuzz = false;
this.numUpdates = 0;
this.finalCategory = "";
this.answeringTime = 10;
this.finalAnsweringTime = 30;
this.timeout = null;
this.roundStarted = false;
this.curPlayer = new JeopardyGamePlayer(user, this);
this.prevPlayer = new JeopardyGamePlayer(user, this);
this.order = [];
this.finals = false;
this.setupGrid();
}
destroy() {
if (this.timeout)
clearTimeout(this.timeout);
super.destroy();
}
makePlayer(user) {
return new JeopardyGamePlayer(user, this);
}
setupGrid() {
this.categories = [];
for (let j = 0; j < this.categoryCount; j++) {
this.categories.push("");
}
this.questions = [];
for (let i = 0; i < this.questionCount; i++) {
this.questions.push([]);
for (let j = 0; j < this.categoryCount; j++) {
this.questions[i].push({ question: "", answer: "", points: 200 * this.round * (i + 1), answered: false, dd: false });
}
}
this.finalQuestion = /* @__PURE__ */ Object.create(null);
this.roundStarted = false;
this.question = /* @__PURE__ */ Object.create(null);
if (this.round === 1) {
this.display();
} else {
this.update();
}
}
start() {
if (this.roundStarted)
throw new Chat.ErrorMessage("The game has already been started.");
if (this.playerCount < 2)
throw new Chat.ErrorMessage("The game needs at least two players to start.");
const noquestions = [];
for (let i = 0; i < this.categoryCount; i++) {
for (let j = 0; j < this.questionCount; j++) {
if (!this.questions[j][i].question) {
noquestions.push(`(${i + 1}, ${j + 1})`);
}
}
}
let badstr = noquestions.join(", ");
if (!this.finalQuestion.question && this.round === 2) {
badstr += `${badstr ? ", " : ""} final`;
}
if (badstr) {
throw new Chat.ErrorMessage(`The following questions still need questions and answers: ${badstr}.`);
}
this.roundStarted = true;
if (this.round === 1) {
for (const userID in this.playerTable) {
const player = this.playerTable[userID];
this.points.set(player, 0);
}
}
this.state = "selecting";
let lowest = [];
let minpoints;
for (const userID in this.playerTable) {
const points = this.playerTable[userID].points;
if (!minpoints) {
lowest.push(userID);
minpoints = points;
} else if (points < minpoints) {
lowest = [userID];
minpoints = points;
} else if (points === minpoints) {
lowest.push(userID);
}
}
this.curPlayer = this.playerTable[lowest[Math.floor(lowest.length * Math.random())]];
this.prevPlayer = this.curPlayer;
this.update();
this.nextPlayer();
}
nextPlayer() {
this.room.addRaw(`${this.curPlayer.name}, you're up!`);
}
getGrid() {
let buffer = `<div class="infobox"><html><body><table align="center" border="2" style="table-layout: fixed; width: 100%"><tr>`;
for (let i = 0; i < this.categoryCount; i++) {
buffer += `<td style="word-wrap: break-word" bgcolor="${BACKGROUND_COLOR}"; height="${HEIGHT}px"; width="30px" align="center"><font color="white">${import_lib.Utils.escapeHTML(this.categories[i])}</font></td>`;
}
buffer += `</tr>`;
for (let i = 0; i < this.questionCount; i++) {
buffer += `<tr>`;
for (let j = 0; j < this.categoryCount; j++) {
buffer += `<td bgcolor="${BACKGROUND_COLOR}"; height="${HEIGHT}px"; align="center"><font color="black" size="6">${this.questions[i][j].answered ? "" : this.questions[i][j].points}</font></td>`;
}
buffer += `</tr>`;
}
buffer += `</table><br />`;
for (const userID in this.playerTable) {
const player = this.playerTable[userID];
const bold = this.curPlayer?.name === player.name;
buffer += `${bold ? "<b>" : ""}<font size=2>${import_lib.Utils.escapeHTML(player.name)} (${player.points || 0})${bold ? "</b>" : ""}<br />`;
}
buffer += `</body></html></div>`;
return buffer;
}
display() {
this.room.add(`|uhtml|jeopardy${this.gameNumber}-${this.numUpdates}|${this.getGrid()}`);
}
update(dontMove = false) {
if (dontMove) {
this.room.add(`|uhtmlchange|jeopardy${this.gameNumber}-${this.numUpdates}|${this.getGrid()}`);
} else {
this.room.add(`|uhtmlchange|jeopardy${this.gameNumber}-${this.numUpdates}|`);
this.numUpdates++;
this.room.add(`|uhtml|jeopardy${this.gameNumber}-${this.numUpdates}|${this.getGrid()}`);
}
}
dailyDouble() {
if (this.timeout)
clearTimeout(this.timeout);
this.state = "answering";
if (!this.curPlayer.wager)
this.curPlayer.wager = 0;
this.askQuestion();
}
select(target) {
if (this.state !== "selecting")
throw new Chat.ErrorMessage("The game of Jeopardy is not in the selection phase.");
const params = target.split(",");
if (params.length < 2)
throw new Chat.ErrorMessage("You must specify a row and a column number.");
const categoryNumber = parseInt(params[0]);
if (!categoryNumber || categoryNumber < 1 || categoryNumber > this.categoryCount) {
throw new Chat.ErrorMessage(`The category must be a number between 1 and ${this.categoryCount}.`);
}
const questionNumber = parseInt(params[1]);
if (!questionNumber || questionNumber < 1 || questionNumber > this.questionCount) {
throw new Chat.ErrorMessage(`The question must be a number between 1 and ${this.questionCount}.`);
}
const question = this.questions[questionNumber - 1][categoryNumber - 1];
if (question.answered)
throw new Chat.ErrorMessage("That question has already been answered.");
this.question = question;
if (question.dd) {
this.room.add(`That was a daily double! ${this.curPlayer.name}, how much would you like to wager?`);
this.clearWagers();
this.state = "wagering";
this.timeout = setTimeout(() => this.dailyDouble(), 30 * 1e3);
} else {
this.state = "buzzing";
this.askQuestion();
}
}
clearWagers() {
for (const userID in this.playerTable) {
this.playerTable[userID].wager = 0;
}
}
clearBuzzes() {
for (const userID in this.playerTable) {
this.playerTable[userID].buzzed = false;
}
}
askQuestion() {
if (!this.question.dd) {
this.curPlayer = null;
}
this.clearBuzzes();
this.room.addRaw(import_lib.Utils.html`<div class="broadcast-blue">Your question is: ${this.question.question}</div>`);
if (!this.finals) {
this.canBuzz = false;
this.update(true);
this.timeout = setTimeout(() => this.allowBuzzes(), this.question.question.length / 15 * 1e3);
}
}
allowBuzzes() {
this.canBuzz = true;
this.room.add(`You may now buzz in for the Jeopardy game!`);
this.update(true);
this.timeout = setTimeout(() => this.allowAllBuzzes(), BUZZ_COOLDOWN);
}
allowAllBuzzes() {
for (const userID in this.playerTable) {
this.playerTable[userID].buzzedEarly = false;
}
}
revealAnswer() {
this.room.addRaw(`<div class="broadcast-blue">The answer was: ${import_lib.Utils.escapeHTML(this.question.answer)}</div>`);
this.question.answered = true;
}
buzz(user) {
if (this.state !== "buzzing")
throw new Chat.ErrorMessage("You cannot buzz in at this time.");
const player = this.playerTable[user.id];
if (!player)
throw new Chat.ErrorMessage("You are not in the game of Jeopardy.");
if (player.buzzed)
throw new Chat.ErrorMessage("You have already buzzed in to the current question.");
if (!this.canBuzz) {
player.buzzedEarly = true;
player.send("You buzzed early! You now have a delay before you will be able to buzz.");
return;
} else if (player.buzzedEarly) {
throw new Chat.ErrorMessage("Your buzzing cooldown has not yet ended.");
}
this.curPlayer = player;
this.curPlayer.buzzed = true;
this.room.add(`${user.name} has buzzed in!`);
this.state = "answering";
this.timeout = setTimeout(() => this.check({ correct: false, isBuzzTimeout: true }), this.answeringTime * 1e3);
}
hasRemainingQuestion() {
for (let i = 0; i < this.questionCount; i++) {
for (let j = 0; j < this.categoryCount; j++) {
if (!this.questions[i][j].answered)
return true;
}
}
return false;
}
startFinals() {
this.update();
this.room.add("Time to begin finals! The category is: " + this.finalCategory + "! Please wager your amounts now.");
this.finals = true;
this.state = "wagering";
this.clearWagers();
this.timeout = setTimeout(() => this.finalWagers(), this.finalAnsweringTime * 1e3);
}
wager(amount, user) {
if (this.state !== "wagering" && (!this.finals || this.curPlayer?.id !== user.id)) {
throw new Chat.ErrorMessage("You cannot wager at this time.");
}
const player = this.playerTable[user.id];
if (!player)
throw new Chat.ErrorMessage("You are not in the game of Jeopardy.");
amount = toID(amount);
const wager = amount === "all" ? player.points : parseInt(amount);
if (!wager || isNaN(wager))
throw new Chat.ErrorMessage("Your wager must be a number, or 'all'.");
if (wager < 0)
throw new Chat.ErrorMessage("You cannot wager a negative amount.");
if (wager > player.points && (wager > this.round * 1e3 || this.finals)) {
throw new Chat.ErrorMessage("You cannot wager more than your current number of points.");
}
if (player.wager)
throw new Chat.ErrorMessage("You have already wagered.");
player.wager = wager;
player.send(`You have wagered ${wager} points!`);
if (!this.finals) {
this.dailyDouble();
} else {
for (const userID in this.playerTable) {
if (!this.playerTable[userID].wager)
return;
}
if (this.timeout)
clearTimeout(this.timeout);
this.finalWagers();
}
}
finalWagers() {
for (const userID in this.playerTable) {
const player = this.playerTable[userID];
if (!player.wager)
player.wager = 0;
}
this.question = this.finalQuestion;
this.state = "answering";
this.askQuestion();
this.timeout = setTimeout(() => this.doFinals(), this.finalAnsweringTime * 1e3);
}
doFinals() {
if (!this.playerTable)
return this.room?.add(`Could not play finals because the player table does not exist.`);
this.order = Object.keys(this.playerTable);
this.doFinalPlayer();
}
doFinalPlayer() {
if (this.order.length === 0) {
this.revealAnswer();
let highest = [];
let maxpoints;
for (const userID in this.playerTable) {
const player = this.playerTable[userID];
const points = player.points;
if (!maxpoints) {
highest.push(player.name);
maxpoints = points;
} else if (points > maxpoints) {
highest = [player.name];
maxpoints = points;
} else if (points === maxpoints) {
highest.push(player.name);
}
}
this.room.add(`|raw|<div class=broadcast-green>Congratulations to ${highest.map((n) => import_lib.Utils.escapeHTML(n)).join(", ")} for winning the game of Jeopardy with ${maxpoints} points!`);
this.destroy();
return;
} else {
const index = this.order.shift() || 0;
this.curPlayer = this.playerTable[index];
const answer = this.curPlayer.finalAnswer;
if (answer) {
this.room.add(`${this.curPlayer.name} has answered ${import_lib.Utils.escapeHTML(answer)}!`);
this.state = "checking";
} else {
const wager = this.curPlayer.wager;
this.room.add(`${this.curPlayer.name} did not answer the final Jeopardy and loses ${wager} points`);
let points = this.curPlayer.points;
points -= wager;
this.curPlayer.points = points;
this.timeout = setTimeout(() => this.doFinalPlayer(), 5 * 1e3);
}
}
}
answer(target, user) {
if (this.state !== "answering")
throw new Chat.ErrorMessage("You cannot answer the question at this time.");
const player = this.playerTable[user.id];
if (!player)
throw new Chat.ErrorMessage("You are not in the game of Jeopardy.");
if (this.finals) {
if (player.finalAnswer)
throw new Chat.ErrorMessage("You have already answered the Final Jeopardy");
player.answer = import_lib.Utils.escapeHTML(target);
player.send(`You have selected your answer as ${import_lib.Utils.escapeHTML(target)}.`);
} else {
if (this.timeout)
clearTimeout(this.timeout);
if (!this.curPlayer || this.curPlayer.id !== user.id)
throw new Chat.ErrorMessage("It is not your turn to answer.");
this.state = "checking";
this.room.add(`${user.name} has answered ${import_lib.Utils.escapeHTML(target)}!`);
}
}
mark(correct) {
if (this.state !== "checking")
throw new Chat.ErrorMessage("There is no answer to currently check.");
this.check({ correct });
}
check(info) {
if (info.correct) {
const gainpoints = this.question.dd || this.finals ? this.curPlayer.wager : this.question.points;
let points = this.curPlayer.points;
points += gainpoints;
this.curPlayer.points = points;
this.room.add(`${this.curPlayer.name} has answered the question correctly and gained ${gainpoints} points!`);
if (!this.finals) {
this.revealAnswer();
}
if (this.finals) {
this.doFinalPlayer();
} else if (!this.hasRemainingQuestion()) {
if (this.round === 1) {
this.round++;
this.setupGrid();
this.state = "round2";
} else {
this.startFinals();
}
} else {
this.prevPlayer = this.curPlayer;
this.state = "selecting";
this.question = /* @__PURE__ */ Object.create(null);
this.update();
}
} else {
const losspoints = this.question.dd || this.finals ? this.curPlayer.wager : this.question.points;
const action = info.isBuzzTimeout ? "failed to answer in time" : "answered incorrectly";
this.room.add(`${this.curPlayer.name} ${action} and loses ${losspoints} points!`);
let points = this.curPlayer.points;
points -= losspoints;
this.curPlayer.points = points;
if (this.finals) {
this.doFinalPlayer();
} else if (this.everyBuzzed() || this.question.dd) {
this.nextQuestion();
} else {
this.state = "buzzing";
}
}
}
everyBuzzed() {
for (const userID in this.playerTable) {
if (!this.playerTable[userID].buzzed)
return false;
}
return true;
}
setCategory(categoryNumber, category) {
if (typeof categoryNumber === "string") {
this.finalCategory = category.trim();
} else {
this.categories[categoryNumber] = category.trim();
this.update();
}
}
nextQuestion() {
this.revealAnswer();
if (!this.hasRemainingQuestion()) {
if (this.round === 1) {
this.round++;
this.setupGrid();
this.state = "round2";
} else {
this.startFinals();
}
} else {
this.curPlayer = this.prevPlayer;
this.state = "selecting";
this.question = /* @__PURE__ */ Object.create(null);
this.update();
}
}
setCategories(categories) {
if (this.state !== "signups" && this.state !== "round2")
return false;
for (const [i, category] of categories.entries()) {
this.categories[i] = category;
}
this.update();
}
getQuestion(categoryNumber, questionNumber) {
const question = this.questions[questionNumber][categoryNumber];
if (question.question) {
return `<strong>Question: </strong>${import_lib.Utils.escapeHTML(question.question)}<br><strong>Answer: </strong>${import_lib.Utils.escapeHTML(question.answer)}`;
} else {
return "That question has not yet been imported.";
}
}
setDailyDouble(categoryNumber, questionNumber) {
const question = this.questions[questionNumber][categoryNumber];
if (question.dd)
throw new Chat.ErrorMessage("That question is already a daily double.");
question.dd = true;
}
importQuestions(questions, questionStart, categoryStart) {
if (typeof categoryStart === "string") {
const split = questions[0].split("|");
if (split.length !== 2)
throw new Chat.ErrorMessage("Final question was unable to be imported.");
this.finalQuestion.question = split[0].trim();
this.finalQuestion.answer = split[1].trim();
} else {
for (let i = categoryStart; i < this.categoryCount; i++) {
for (let j = i === categoryStart ? questionStart : 0; j < this.questionCount; j++) {
if (questions.length === 0) {
return;
}
const split = questions[0].split("|");
if (split.length !== 2) {
throw new Chat.ErrorMessage(`Questions before ${questions[0]} imported successfully, but ${questions[0]} did not have a question and one answer.`);
}
this.questions[j][i].question = split[0].trim();
this.questions[j][i].answer = split[1].trim();
questions.shift();
}
}
if (questions.length > 0) {
const split = questions[0].split("|");
if (split.length !== 2) {
throw new Chat.ErrorMessage(`Questions before ${questions[0]} imported successfully, but ${questions[0]} did not have a question and one answer.`);
}
this.finalQuestion.question = split[0].trim();
this.finalQuestion.answer = split[1].trim();
}
}
}
givePoints(user, n) {
const id = toID(user);
if (!(id in this.playerTable))
throw new Chat.ErrorMessage(`'${id}' is not a player in the game of Jeopardy.`);
this.playerTable[id].points += n;
}
substitute(original, substitute) {
const originalPlayer = this.playerTable[original.id];
if (!originalPlayer)
throw new Chat.ErrorMessage(`${original.name} is not a player in the game of Jeopardy.`);
delete this.playerTable[original.id];
this.addPlayer(substitute);
this.playerTable[substitute.id].answer = originalPlayer.answer;
this.playerTable[substitute.id].points = originalPlayer.points;
this.playerTable[substitute.id].wager = originalPlayer.wager;
this.playerTable[substitute.id].buzzedEarly = originalPlayer.buzzedEarly;
this.playerTable[substitute.id].finalAnswer = originalPlayer.finalAnswer;
this.playerTable[substitute.id].buzzed = originalPlayer.buzzed;
this.room.add(`${substitute.name} subbed in for ${original.name}!`);
}
}
class JeopardyGamePlayer extends Rooms.RoomGamePlayer {
constructor(user, game) {
super(user, game);
this.answer = "";
this.points = 0;
this.wager = 0;
this.buzzedEarly = false;
this.finalAnswer = "";
this.buzzed = false;
}
}
const commands = {
jp: "jeopardy",
jeopardy: {
"": "help",
help() {
return this.parse("/help jeopardy");
},
off: "disable",
disable(target, room, user) {
room = this.requireRoom();
this.checkCan("gamemanagement", null, room);
if (room.settings.jeopardyDisabled) {
return this.errorReply("Jeopardy is already disabled in this room.");
}
room.settings.jeopardyDisabled = true;
room.saveSettings();
return this.sendReply("Jeopardy has been disabled for this room.");
},
on: "enable",
enable(target, room, user) {
room = this.requireRoom();
this.checkCan("gamemanagement", null, room);
if (!room.settings.jeopardyDisabled) {
return this.errorReply("Jeopardy is already enabled in this room.");
}
delete room.settings.jeopardyDisabled;
room.saveSettings();
return this.sendReply("Jeopardy has been enabled for this room.");
},
create: "new",
new(target, room, user) {
room = this.requireRoom();
if (room.game) {
return this.errorReply(`There is already a game of ${room.game.title} in progress in this room.`);
}
this.checkCan("minigame", null, room);
const params = target.split(",");
const playerCap = parseInt(params[0]);
const categoryCount = parseInt(params[1]);
const questionCount = parseInt(params[2]);
if (isNaN(playerCap) || playerCap <= 1) {
return this.errorReply(`The player cap must be a number above 1.`);
}
if (isNaN(categoryCount) || categoryCount <= 0) {
return this.errorReply(`The category count must be a number above 0.`);
}
if (categoryCount > MAX_CATEGORY_COUNT) {
return this.sendReply(`A match with more than ${MAX_CATEGORY_COUNT} categories cannot be created.`);
}
if (isNaN(questionCount) || questionCount <= 0) {
return this.errorReply(`The question count must be a number above 0.`);
}
if (questionCount > MAX_QUESTION_COUNT) {
return this.sendReply(
`A match with more than ${MAX_QUESTION_COUNT} questions per category cannot be created.`
);
}
room.game = new Jeopardy(room, user, categoryCount, questionCount, playerCap);
this.privateModAction(`${user.name} started a new game of Jeopardy.`);
this.modlog("JEOPARDY", null, `maximum of ${playerCap} players, ${categoryCount} categories, and ${questionCount} questions`);
},
categories(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id)
return this.errorReply("This command can only be used by the host.");
const params = target.split(",");
if (params.length !== game.categoryCount) {
return this.errorReply(`You must set exactly ${game.categoryCount} categories.`);
}
const reply = game.setCategories(params);
if (reply)
this.errorReply(reply);
},
category(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id)
return this.errorReply("This command can only be used by the host.");
const params = target.split(",");
if (params.length !== 2)
return this.errorReply("You must specify the category number and the category.");
let categoryNumber;
if (params[0] === "final") {
categoryNumber = "final";
} else {
categoryNumber = parseInt(params[0]);
if (!categoryNumber || categoryNumber < 1 || categoryNumber > game.categoryCount) {
return this.errorReply(`The category number must be between 1 and ${game.categoryCount}.`);
}
}
game.setCategory(typeof categoryNumber === "string" ? categoryNumber : categoryNumber - 1, params[1]);
},
select(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id)
return this.errorReply("This command can only be used by the host.");
game.select(target);
},
buzz(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
game.buzz(user);
},
wager(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.lastCommand !== `/jeopardy wager ${target}`) {
user.lastCommand = `/jeopardy wager ${target}`;
return this.sendReply(`To confirm your wager of ${target}, type '${user.lastCommand}' again.`);
}
game.wager(target, user);
},
answer(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
game.answer(target, user);
},
import(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (!target)
return this.errorReply("You must specify at least one question");
if (user.id !== game.host.id)
return this.errorReply("This command can only be used by the host.");
const params = target.split(",");
let dataStart = 0;
let catStart;
let questionStart = 1;
if (toID(params[0]) === "final") {
catStart = "finals";
params.splice(0, 1);
} else {
if (isNaN(import_lib.Utils.parseExactInt(params[0])) || isNaN(import_lib.Utils.parseExactInt(params[1]))) {
return this.errorReply(`You must specify numeric values for Category Number Start and Question Number Start.`);
}
catStart = parseInt(params[0]);
if (catStart) {
if (catStart < 1 || catStart > game.categoryCount) {
return this.errorReply(`The category must be a number between 1 and ${game.categoryCount}.`);
}
dataStart = 1;
questionStart = parseInt(params[1]);
if (questionStart) {
if (questionStart < 1 || questionStart > game.questionCount) {
return this.errorReply(`The question must be a number between 1 and ${game.questionCount}.`);
}
dataStart = 2;
} else {
questionStart = 1;
}
} else {
catStart = 1;
questionStart = 1;
}
params.splice(0, dataStart);
}
const numberOfQuestions = params.length;
game.importQuestions(
params,
questionStart - 1,
typeof catStart === "string" ? catStart : catStart - 1
);
this.sendReply(`Imported ${numberOfQuestions} questions.`);
},
dd: "dailydouble",
dailydouble(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id)
return this.errorReply("This command can only be used by the host.");
const params = target.split(",");
if (params.length !== 2)
return this.errorReply("You must specify the category number and question number");
const categoryNumber = parseInt(params[0]);
if (!categoryNumber || categoryNumber < 1 || categoryNumber > game.categoryCount) {
return this.errorReply(`The category must be a number between 1 and ${game.categoryCount}.`);
}
const questionNumber = parseInt(params[0]);
if (!questionNumber || questionNumber < 1 || questionNumber > game.questionCount) {
return this.errorReply(`The question must be a number between 1 and ${game.questionCount}.`);
}
game.setDailyDouble(categoryNumber - 1, questionNumber - 1);
this.sendReply("Daily double has been added.");
},
dailydoublehelp: [
`/jeopardy dailydouble [category number], [question number] - Set a question to be a daily double.`
],
view(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id)
return this.errorReply("This command can only be used by the host.");
const params = target.split(",");
if (params.length !== 2)
return this.errorReply("You must specify the category number and question number");
const categoryNumber = parseInt(params[0]);
if (!categoryNumber || categoryNumber < 1 || categoryNumber > game.categoryCount) {
return this.errorReply(`The category must be a number between 1 and ${game.categoryCount}.`);
}
const questionNumber = parseInt(params[1]);
if (!questionNumber || questionNumber < 1 || questionNumber > game.questionCount) {
return this.errorReply(`The question must be a number between 1 and ${game.questionCount}.`);
}
this.sendReplyBox(game.getQuestion(categoryNumber - 1, questionNumber - 1));
},
join(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (game.host.id === user.id)
return this.errorReply("You are the host and therefore cannot join the game.");
if (game.state !== "signups")
return this.errorReply("This Jeopardy game is not in its signups phase.");
if (game.addPlayer(user)) {
game.update();
} else {
this.errorReply("Unable to join the game.");
}
},
incorrect: "correct",
correct(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id)
return this.errorReply("This command can only be used by the host.");
game.mark(cmd === "correct");
},
start(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id)
return this.errorReply("This command can only be used by the host.");
game.start();
},
kick: "leave",
leave(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
const kicking = cmd.includes("kick");
if (kicking && user.id !== game.host.id)
return this.errorReply("Only the host can kick players.");
const targetUser = kicking ? Users.get(target) : user;
if (!targetUser)
return this.errorReply(`User '${target}' not found.`);
if (game.removePlayer(targetUser)) {
game.update();
} else {
return this.errorReply(`Unable to remove '${targetUser.name}' from the game.`);
}
},
subhost(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id)
return this.errorReply("This command can only be used by the host.");
const targetUser = Users.get(target);
if (!targetUser)
return this.errorReply(`User '${target}' not found.`);
game.host = targetUser;
this.sendReply(`${targetUser.name} has subbed in as the host.`);
},
subplayer(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id)
return this.errorReply("This command can only be used by the host.");
const split = target.split(",");
if (split.length !== 2)
return this.parse(`/help jeopardy`);
const [toSubOut, toSubIn] = split.map((u) => Users.get(u));
if (!toSubOut)
return this.errorReply(`User '${target[0]}' not found.`);
if (!toSubIn)
return this.errorReply(`User '${target[1]}' not found.`);
game.substitute(toSubOut, toSubIn);
},
state(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id)
return this.errorReply("This command can only be used by the host.");
this.sendReply(`The game is currently in the ${game.state} state.`);
},
end(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
this.checkCan("minigame", null, room);
game.destroy();
this.privateModAction(`${user.name} ended the game of Jeopardy.`);
this.modlog("JEOPARDY END");
},
pass(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id)
return this.errorReply("This command can only be used by the host.");
game.nextQuestion();
},
timer(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id)
return this.errorReply("This command can only be used by the host.");
const amount = parseInt(target);
if (!amount || amount < 2 || amount > 120)
return this.errorReply("The amount must be a number between 2 and 120.");
game.answeringTime = amount;
this.addModAction(`${user.name} has set the answering window for questions to ${amount} seconds`);
this.modlog("JEOPARDY TIMER", null, `${amount} seconds`);
},
finaltimer(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id)
return this.errorReply("This command can only be used by the host.");
const amount = parseInt(target);
if (!amount || amount < 2 || amount > 300)
return this.errorReply("The amount must be a number between 2 and 300.");
game.finalAnsweringTime = amount;
this.addModAction(`${user.name} has set the answering window for the final question to ${amount} seconds`);
this.modlog("JEOPARDY FINALTIMER", null, `${amount} seconds`);
},
removepoints: "addpoints",
addpoints(target, room, user, connection, cmd) {
room = this.requireRoom();
if (!target)
return this.parse(`/help jeopardy`);
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id)
return this.errorReply("This command can only be used by the host.");
const [recipient, pointsString] = target.split(",");
let points = parseInt(pointsString);
if (points <= 0 || isNaN(points)) {
return this.errorReply(`You must provide a positive number of points to add/remove.`);
}
if (cmd.includes("remove"))
points *= -1;
game.givePoints(toID(recipient), points);
}
},
jeopardyhelp() {
this.runBroadcast();
return this.sendReply(
`|html|<details class="readmore"><summary><code>/jp new [player cap], [number of categories], [number of questions]</code>: Host a new game of Jeopardy. Requires: % @ # &<br /><code>/jp join</code>: Join the game of Jeopardy.<br /><code>/jp leave</code>: Leave the game of Jeopardy.<br /><code>/jp buzz</code>: Buzz into the current question.<br /><code>/jp answer [answer]</code>: Attempt to answer the current question.</summary><code>/jp start</code>: Start the game of Jeopardy. Must be the host.<br /><code>/jp correct/incorrect</code>: Mark an answer as correct or incorrect. Must be the host.<br /><code>/jp categories [First Category], [Second Category], etc.</code>: Set the categories of the jeopardy game. Must be the host.<br /><code>/jp category [Category Number], [Category Name]</code>: Set a specific category of the jeopardy game. Must be the host.<br /><code>/jp select [Category Number], [Question Number]</code>: Select a question of the Jeopardy game.<br /><code>/jp end</code>: End the current game of Jeopardy. Requires: % @ # &<br /><code>/jp dailydouble [Category Number], [Question Number]</code>: Set a question to be a daily double. Must be the host.<br /><code>/jp wager [amount]</code>: Wager some money for a daily double or finals. Must be a number or 'all'<br /><code>/jp kick [User]</code>: Remove a user from the game of Jeopardy. Must be the host.<br /><code>/jp view [Category Number], [Question Number]</code>: View a specific question and answer. Must be the host.<br /><code>/jp subhost [User]</code>: Sub a new host into the game. Must be the host.<br /><code>/jp subplayer [original], [substitute]</code>: Sub a new player into the game. Must be the host.<br /><code>/jp import [Category Number Start], [Question Number Start], [Question 1 | Answer 1], [Question 2 | Answer 2], etc.</code>: Import questions into the current game of Jeopardy. Must be the host.<br /><code>/jp pass</code>: Skip the current question of Jeopardy. Must be the host.<br /><code>/jp state</code>: Check the state of the current Jeopardy game. Must be the host.<br /><code>/jp timer [seconds]</code>: Set the answering window after buzzing for questions<br /><code>/jp finaltimer [seconds]</code>: Set the answering window for answering the final question<br /><code>/jp addpoints [user], [number of points]</code>: Give a player an arbitrary number of points. Must be the host.<br /><code>/jp remove [user], [number of points]</code>: Subtract an arbitrary number of points from a player. Must be the host.</details>`
);
}
};
const roomSettings = (room) => ({
label: "Jeopardy",
permission: "editroom",
options: [
[`disabled`, room.settings.jeopardyDisabled || "jeopardy disable"],
[`enabled`, !room.settings.jeopardyDisabled || "jeopardy enable"]
]
});
//# sourceMappingURL=jeopardy.js.map