386 lines
14 KiB
JavaScript
386 lines
14 KiB
JavaScript
"use strict";
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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for (let key of __getOwnPropNames(from))
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if (!__hasOwnProp.call(to, key) && key !== except)
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var default_exports = {};
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__export(default_exports, {
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DefaultText: () => DefaultText
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});
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module.exports = __toCommonJS(default_exports);
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const DefaultText = {
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default: {
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startBattle: "Battle started between [TRAINER] and [TRAINER]!",
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winBattle: "**[TRAINER]** won the battle!",
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tieBattle: "Tie between [TRAINER] and [TRAINER]!",
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pokemon: "[NICKNAME]",
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opposingPokemon: "the opposing [NICKNAME]",
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team: "your team",
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opposingTeam: "the opposing team",
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party: "your ally Pok\xE9mon",
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opposingParty: "the opposing Pok\xE9mon",
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turn: "== Turn [NUMBER] ==",
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switchIn: "[TRAINER] sent out [FULLNAME]!",
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switchInOwn: "Go! [FULLNAME]!",
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switchOut: "[TRAINER] withdrew [NICKNAME]!",
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switchOutOwn: "[NICKNAME], come back!",
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drag: "[FULLNAME] was dragged out!",
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faint: "[POKEMON] fainted!",
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swap: "[POKEMON] and [TARGET] switched places!",
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swapCenter: "[POKEMON] moved to the center!",
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// Multi Battles only
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canDynamax: " [TRAINER] can dynamax now!",
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canDynamaxOwn: " Dynamax Energy gathered around [TRAINER]!",
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zEffect: " [POKEMON] unleashes its full-force Z-Move!",
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move: "[POKEMON] used **[MOVE]**!",
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abilityActivation: "[[POKEMON]'s [ABILITY]]",
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mega: " [POKEMON]'s [ITEM] is reacting to the Key Stone!",
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megaNoItem: " [POKEMON] is reacting to [TRAINER]'s Key Stone!",
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megaGen6: " [POKEMON]'s [ITEM] is reacting to [TRAINER]'s Mega Bracelet!",
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transformMega: "[POKEMON] has Mega Evolved into Mega [SPECIES]!",
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primal: "[POKEMON]'s Primal Reversion! It reverted to its primal state!",
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zPower: " [POKEMON] surrounded itself with its Z-Power!",
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zBroken: " [POKEMON] couldn't fully protect itself and got hurt!",
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terastallize: " [POKEMON] has Terastallized into the [TYPE]-type!",
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// filler
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// in case the different default messages didn't make it obvious, the difference
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// is that the `cant` message REPLACES "Pokemon used Move!", while the `fail`
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// message happens AFTER "Pokemon used Move!"
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cant: "[POKEMON] can't use [MOVE]!",
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cantNoMove: "[POKEMON] can't move!",
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fail: " But it failed!",
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// n.b. this is the default message for in-battle forme changes
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// for the move Transform and ability Imposter, see the entry for the move Transform
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transform: "[POKEMON] transformed!",
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typeChange: " [POKEMON]'s type changed to [TYPE]!",
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typeChangeFromEffect: " [POKEMON]'s [EFFECT] made it the [TYPE] type!",
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typeAdd: " [TYPE] type was added to [POKEMON]!",
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start: " ([EFFECT] started on [POKEMON]!)",
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end: " [POKEMON] was freed from [EFFECT]!",
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activate: " ([EFFECT] activated!)",
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startTeamEffect: " ([EFFECT] started on [TEAM]!)",
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endTeamEffect: " ([EFFECT] ended on [TEAM]!)",
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startFieldEffect: " ([EFFECT] started!)",
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endFieldEffect: " ([EFFECT] ended!)",
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changeAbility: " [POKEMON] acquired [ABILITY]!",
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addItem: " [POKEMON] obtained one [ITEM].",
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// Trick, Switcheroo
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takeItem: " [POKEMON] stole [SOURCE]'s [ITEM]!",
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// Thief, Covet, Magician, Pickpocket
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eatItem: " ([POKEMON] ate its [ITEM]!)",
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useGem: " The [ITEM] strengthened [POKEMON]'s power!",
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eatItemWeaken: " The [ITEM] weakened damage to [POKEMON]!",
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removeItem: " [POKEMON] lost its [ITEM]!",
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activateItem: " ([POKEMON] used its [ITEM]!)",
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activateWeaken: " The [ITEM] weakened the damage to [POKEMON]!",
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damage: " ([POKEMON] was hurt!)",
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damagePercentage: " ([POKEMON] lost [PERCENTAGE] of its health!)",
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damageFromPokemon: " [POKEMON] was hurt by [SOURCE]'s [ITEM]!",
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// Jaboca/Rowap Berry
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damageFromItem: " [POKEMON] was hurt by its [ITEM]!",
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// Sticky Barb
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damageFromPartialTrapping: " [POKEMON] is hurt by [MOVE]!",
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heal: " [POKEMON] had its HP restored.",
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healFromZEffect: " [POKEMON] restored its HP using its Z-Power!",
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healFromEffect: " [POKEMON] restored HP using its [EFFECT]!",
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boost: " [POKEMON]'s [STAT] rose!",
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boost2: " [POKEMON]'s [STAT] rose sharply!",
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boost3: " [POKEMON]'s [STAT] rose drastically!",
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boost0: " [POKEMON]'s [STAT] won't go any higher!",
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boostFromItem: " The [ITEM] raised [POKEMON]'s [STAT]!",
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boost2FromItem: " The [ITEM] sharply raised [POKEMON]'s [STAT]!",
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boost3FromItem: " The [ITEM] drastically raised [POKEMON]'s [STAT]!",
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boostFromZEffect: " [POKEMON] boosted its [STAT] using its Z-Power!",
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boost2FromZEffect: " [POKEMON] boosted its [STAT] sharply using its Z-Power!",
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boost3FromZEffect: " [POKEMON] boosted its [STAT] drastically using its Z-Power!",
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boostMultipleFromZEffect: " [POKEMON] boosted its stats using its Z-Power!",
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unboost: " [POKEMON]'s [STAT] fell!",
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unboost2: " [POKEMON]'s [STAT] fell harshly!",
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unboost3: " [POKEMON]'s [STAT] fell severely!",
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unboost0: " [POKEMON]'s [STAT] won't go any lower!",
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unboostFromItem: " The [ITEM] lowered [POKEMON]'s [STAT]!",
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unboost2FromItem: " The [ITEM] harshly lowered [POKEMON]'s [STAT]!",
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unboost3FromItem: " The [ITEM] drastically lowered [POKEMON]'s [STAT]!",
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swapBoost: " [POKEMON] switched stat changes with its target!",
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swapOffensiveBoost: " [POKEMON] switched all changes to its Attack and Sp. Atk with its target!",
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swapDefensiveBoost: " [POKEMON] switched all changes to its Defense and Sp. Def with its target!",
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copyBoost: " [POKEMON] copied [TARGET]'s stat changes!",
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clearBoost: " [POKEMON]'s stat changes were removed!",
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clearBoostFromZEffect: " [POKEMON] returned its decreased stats to normal using its Z-Power!",
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invertBoost: " [POKEMON]'s stat changes were inverted!",
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clearAllBoost: " All stat changes were eliminated!",
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superEffective: " It's super effective!",
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superEffectiveSpread: " It's super effective on [POKEMON]!",
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resisted: " It's not very effective...",
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resistedSpread: " It's not very effective on [POKEMON].",
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crit: " A critical hit!",
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critSpread: " A critical hit on [POKEMON]!",
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immune: " It doesn't affect [POKEMON]...",
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immuneNoPokemon: " It had no effect!",
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// old gens
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immuneOHKO: " [POKEMON] is unaffected!",
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miss: " [POKEMON] avoided the attack!",
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missNoPokemon: " [SOURCE]'s attack missed!",
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// old gens
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center: " Automatic center!",
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noTarget: " But there was no target...",
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// gen 5 and earlier
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ohko: " It's a one-hit KO!",
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combine: " The two moves have become one! It's a combined move!",
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hitCount: " The Pok\xE9mon was hit [NUMBER] times!",
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hitCountSingular: " The Pok\xE9mon was hit 1 time!"
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},
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// stats
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hp: {
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statName: "HP",
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statShortName: "HP"
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},
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atk: {
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statName: "Attack",
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statShortName: "Atk"
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},
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def: {
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statName: "Defense",
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statShortName: "Def"
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},
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spa: {
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statName: "Sp. Atk",
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statShortName: "SpA"
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},
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spd: {
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statName: "Sp. Def",
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statShortName: "SpD"
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},
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spe: {
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statName: "Speed",
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statShortName: "Spe"
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},
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accuracy: {
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statName: "accuracy"
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},
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evasion: {
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statName: "evasiveness"
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},
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spc: {
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statName: "Special",
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statShortName: "Spc"
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},
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stats: {
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statName: "stats"
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},
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// statuses
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brn: {
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start: " [POKEMON] was burned!",
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startFromItem: " [POKEMON] was burned by the [ITEM]!",
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alreadyStarted: " [POKEMON] is already burned!",
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end: " [POKEMON]'s burn was healed!",
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endFromItem: " [POKEMON]'s [ITEM] healed its burn!",
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damage: " [POKEMON] was hurt by its burn!"
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},
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frz: {
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start: " [POKEMON] was frozen solid!",
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alreadyStarted: " [POKEMON] is already frozen solid!",
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end: " [POKEMON] thawed out!",
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endFromItem: " [POKEMON]'s [ITEM] defrosted it!",
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endFromMove: " [POKEMON]'s [MOVE] melted the ice!",
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cant: "[POKEMON] is frozen solid!"
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},
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par: {
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start: " [POKEMON] is paralyzed! It may be unable to move!",
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alreadyStarted: " [POKEMON] is already paralyzed!",
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end: " [POKEMON] was cured of paralysis!",
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endFromItem: " [POKEMON]'s [ITEM] cured its paralysis!",
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cant: "[POKEMON] is paralyzed! It can't move!"
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},
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psn: {
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start: " [POKEMON] was poisoned!",
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alreadyStarted: " [POKEMON] is already poisoned!",
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end: " [POKEMON] was cured of its poisoning!",
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endFromItem: " [POKEMON]'s [ITEM] cured its poison!",
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damage: " [POKEMON] was hurt by poison!"
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},
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tox: {
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start: " [POKEMON] was badly poisoned!",
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startFromItem: " [POKEMON] was badly poisoned by the [ITEM]!",
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end: "#psn",
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endFromItem: "#psn",
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alreadyStarted: "#psn",
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damage: "#psn"
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},
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slp: {
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start: " [POKEMON] fell asleep!",
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startFromRest: " [POKEMON] slept and became healthy!",
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alreadyStarted: " [POKEMON] is already asleep!",
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end: " [POKEMON] woke up!",
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endFromItem: " [POKEMON]'s [ITEM] woke it up!",
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cant: "[POKEMON] is fast asleep."
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},
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// misc effects
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confusion: {
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start: " [POKEMON] became confused!",
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startFromFatigue: " [POKEMON] became confused due to fatigue!",
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end: " [POKEMON] snapped out of its confusion!",
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endFromItem: " [POKEMON]'s [ITEM] snapped it out of its confusion!",
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alreadyStarted: " [POKEMON] is already confused!",
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activate: " [POKEMON] is confused!",
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damage: "It hurt itself in its confusion!"
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},
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drain: {
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heal: " [SOURCE] had its energy drained!"
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},
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flinch: {
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cant: "[POKEMON] flinched and couldn't move!"
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},
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heal: {
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fail: " [POKEMON]'s HP is full!"
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},
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healreplacement: {
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activate: " [POKEMON] will restore its replacement's HP using its Z-Power!"
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},
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nopp: {
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cant: "[POKEMON] used [MOVE]!\n But there was no PP left for the move!"
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},
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recharge: {
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cant: "[POKEMON] must recharge!"
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},
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recoil: {
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damage: " [POKEMON] was damaged by the recoil!"
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},
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unboost: {
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fail: " [POKEMON]'s stats were not lowered!",
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failSingular: " [POKEMON]'s [STAT] was not lowered!"
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},
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struggle: {
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activate: " [POKEMON] has no moves left!"
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},
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trapped: {
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start: " [POKEMON] can no longer escape!"
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},
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dynamax: {
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start: " ([POKEMON]'s Dynamax!)",
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end: " ([POKEMON] returned to normal!)",
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block: " The move was blocked by the power of Dynamax!",
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fail: " [POKEMON] shook its head. It seems like it can't use this move..."
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},
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// weather
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sandstorm: {
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weatherName: "Sandstorm",
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start: " A sandstorm kicked up!",
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end: " The sandstorm subsided.",
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upkeep: " (The sandstorm is raging.)",
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damage: " [POKEMON] is buffeted by the sandstorm!"
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},
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sunnyday: {
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weatherName: "Sun",
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start: " The sunlight turned harsh!",
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end: " The harsh sunlight faded.",
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upkeep: " (The sunlight is strong.)"
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},
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raindance: {
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weatherName: "Rain",
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start: " It started to rain!",
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end: " The rain stopped.",
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upkeep: " (Rain continues to fall.)"
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},
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hail: {
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weatherName: "Hail",
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start: " It started to hail!",
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end: " The hail stopped.",
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upkeep: " (The hail is crashing down.)",
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damage: " [POKEMON] is buffeted by the hail!"
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},
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snow: {
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weatherName: "Snow",
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start: " It started to snow!",
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end: " The snow stopped.",
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upkeep: " (The snow is falling down.)"
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},
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desolateland: {
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weatherName: "Intense Sun",
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start: " The sunlight turned extremely harsh!",
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end: " The extremely harsh sunlight faded.",
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block: " The extremely harsh sunlight was not lessened at all!",
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blockMove: " The Water-type attack evaporated in the harsh sunlight!"
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},
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primordialsea: {
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weatherName: "Heavy Rain",
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start: " A heavy rain began to fall!",
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end: " The heavy rain has lifted!",
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block: " There is no relief from this heavy rain!",
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blockMove: " The Fire-type attack fizzled out in the heavy rain!"
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},
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deltastream: {
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weatherName: "Strong Winds",
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start: " Mysterious strong winds are protecting Flying-type Pok\xE9mon!",
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end: " The mysterious strong winds have dissipated!",
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activate: " The mysterious strong winds weakened the attack!",
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block: " The mysterious strong winds blow on regardless!"
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},
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// terrain
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electricterrain: {
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start: " An electric current ran across the battlefield!",
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end: " The electricity disappeared from the battlefield.",
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block: " [POKEMON] is protected by the Electric Terrain!"
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},
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grassyterrain: {
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start: " Grass grew to cover the battlefield!",
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end: " The grass disappeared from the battlefield.",
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heal: " [POKEMON]'s HP was restored."
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},
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mistyterrain: {
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start: " Mist swirled around the battlefield!",
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end: " The mist disappeared from the battlefield.",
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block: " [POKEMON] surrounds itself with a protective mist!"
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},
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psychicterrain: {
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start: " The battlefield got weird!",
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end: " The weirdness disappeared from the battlefield!",
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block: " [POKEMON] is protected by the Psychic Terrain!"
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},
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// field effects
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gravity: {
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start: " Gravity intensified!",
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end: " Gravity returned to normal!",
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cant: "[POKEMON] can't use [MOVE] because of gravity!",
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activate: "[POKEMON] fell from the sky due to the gravity!"
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},
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magicroom: {
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start: " It created a bizarre area in which Pok\xE9mon's held items lose their effects!",
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end: " Magic Room wore off, and held items' effects returned to normal!"
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},
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mudsport: {
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start: " Electricity's power was weakened!",
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end: " The effects of Mud Sport have faded."
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},
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trickroom: {
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start: " [POKEMON] twisted the dimensions!",
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end: " The twisted dimensions returned to normal!"
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},
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watersport: {
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start: " Fire's power was weakened!",
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end: " The effects of Water Sport have faded."
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},
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wonderroom: {
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start: " It created a bizarre area in which Defense and Sp. Def stats are swapped!",
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end: " Wonder Room wore off, and Defense and Sp. Def stats returned to normal!"
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},
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// misc
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crash: {
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damage: " [POKEMON] kept going and crashed!"
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}
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};
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//# sourceMappingURL=default.js.map
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