Minecraft-STC-Modpack/showdown/data/mods/ssb/scripts.js
2023-08-14 21:45:09 -04:00

952 lines
40 KiB
JavaScript

"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var scripts_exports = {};
__export(scripts_exports, {
Scripts: () => Scripts
});
module.exports = __toCommonJS(scripts_exports);
const Scripts = {
gen: 8,
inherit: "gen8",
actions: {
// 1 mega per pokemon
runMegaEvo(pokemon) {
if (pokemon.name === "Struchni" && pokemon.species.name === "Aggron")
pokemon.canMegaEvo = "Aggron-Mega";
if (pokemon.name === "Raj.Shoot" && pokemon.species.name === "Charizard")
pokemon.canMegaEvo = "Charizard-Mega-X";
const speciesid = pokemon.canMegaEvo || pokemon.canUltraBurst;
if (!speciesid)
return false;
pokemon.formeChange(speciesid, pokemon.getItem(), true);
if (pokemon.canMegaEvo) {
pokemon.canMegaEvo = null;
} else {
pokemon.canUltraBurst = null;
}
this.battle.runEvent("AfterMega", pokemon);
if (["Kaiju Bunny", "Overneat", "EpicNikolai"].includes(pokemon.name) && !pokemon.illusion) {
this.battle.add("-start", pokemon, "typechange", pokemon.types.join("/"));
}
this.battle.add("-ability", pokemon, `${pokemon.getAbility().name}`);
return true;
},
// Modded for Mega Rayquaza
canMegaEvo(pokemon) {
const species = pokemon.baseSpecies;
const altForme = species.otherFormes && this.dex.species.get(species.otherFormes[0]);
const item = pokemon.getItem();
if (altForme?.isMega && altForme?.requiredMove && pokemon.baseMoves.includes(this.battle.toID(altForme.requiredMove)) && !item.zMove) {
return altForme.name;
}
if (item.megaEvolves === species.baseSpecies && item.megaStone !== species.name) {
return item.megaStone;
}
return null;
},
// 1 Z per pokemon
canZMove(pokemon) {
if (pokemon.m.zMoveUsed || pokemon.transformed && (pokemon.species.isMega || pokemon.species.isPrimal || pokemon.species.forme === "Ultra"))
return;
const item = pokemon.getItem();
if (!item.zMove)
return;
if (item.itemUser && !item.itemUser.includes(pokemon.species.name))
return;
let atLeastOne = false;
let mustStruggle = true;
const zMoves = [];
for (const moveSlot of pokemon.moveSlots) {
if (moveSlot.pp <= 0) {
zMoves.push(null);
continue;
}
if (!moveSlot.disabled) {
mustStruggle = false;
}
const move = this.dex.moves.get(moveSlot.move);
let zMoveName = this.getZMove(move, pokemon, true) || "";
if (zMoveName) {
const zMove = this.dex.moves.get(zMoveName);
if (!zMove.isZ && zMove.category === "Status")
zMoveName = "Z-" + zMoveName;
zMoves.push({ move: zMoveName, target: zMove.target });
} else {
zMoves.push(null);
}
if (zMoveName)
atLeastOne = true;
}
if (atLeastOne && !mustStruggle)
return zMoves;
},
getZMove(move, pokemon, skipChecks) {
const item = pokemon.getItem();
if (!skipChecks) {
if (pokemon.m.zMoveUsed)
return;
if (!item.zMove)
return;
if (item.itemUser && !item.itemUser.includes(pokemon.species.name))
return;
const moveData = pokemon.getMoveData(move);
if (!moveData?.pp)
return;
}
if (move.name === item.zMoveFrom) {
return item.zMove;
} else if (item.zMove === true && move.type === item.zMoveType) {
if (move.category === "Status") {
return move.name;
} else if (move.zMove?.basePower) {
return this.Z_MOVES[move.type];
}
}
},
runMove(moveOrMoveName, pokemon, targetLoc, sourceEffect, zMove, externalMove, maxMove, originalTarget) {
pokemon.activeMoveActions++;
let target = this.battle.getTarget(pokemon, maxMove || zMove || moveOrMoveName, targetLoc, originalTarget);
let baseMove = this.dex.getActiveMove(moveOrMoveName);
const pranksterBoosted = baseMove.pranksterBoosted;
if (baseMove.id !== "struggle" && !zMove && !maxMove && !externalMove) {
const changedMove = this.battle.runEvent("OverrideAction", pokemon, target, baseMove);
if (changedMove && changedMove !== true) {
baseMove = this.dex.getActiveMove(changedMove);
if (pranksterBoosted)
baseMove.pranksterBoosted = pranksterBoosted;
target = this.battle.getRandomTarget(pokemon, baseMove);
}
}
let move = baseMove;
if (zMove) {
move = this.getActiveZMove(baseMove, pokemon);
} else if (maxMove) {
move = this.getActiveMaxMove(baseMove, pokemon);
}
move.isExternal = externalMove;
this.battle.setActiveMove(move, pokemon, target);
const willTryMove = this.battle.runEvent("BeforeMove", pokemon, target, move);
if (!willTryMove) {
this.battle.runEvent("MoveAborted", pokemon, target, move);
this.battle.clearActiveMove(true);
pokemon.moveThisTurnResult = willTryMove;
return;
}
if (move.beforeMoveCallback) {
if (move.beforeMoveCallback.call(this.battle, pokemon, target, move)) {
this.battle.clearActiveMove(true);
pokemon.moveThisTurnResult = false;
return;
}
}
pokemon.lastDamage = 0;
let lockedMove;
if (!externalMove) {
lockedMove = this.battle.runEvent("LockMove", pokemon);
if (lockedMove === true)
lockedMove = false;
if (!lockedMove) {
if (!pokemon.deductPP(baseMove, null, target) && move.id !== "struggle") {
this.battle.add("cant", pokemon, "nopp", move);
const gameConsole = [
null,
"Game Boy",
"Game Boy Color",
"Game Boy Advance",
"DS",
"DS",
"3DS",
"3DS"
][this.battle.gen] || "Switch";
this.battle.hint(`This is not a bug, this is really how it works on the ${gameConsole}; try it yourself if you don't believe us.`);
this.battle.clearActiveMove(true);
pokemon.moveThisTurnResult = false;
return;
}
} else {
sourceEffect = this.dex.conditions.get("lockedmove");
}
pokemon.moveUsed(move, targetLoc);
}
const noLock = externalMove && !pokemon.volatiles["lockedmove"];
if (zMove) {
if (pokemon.illusion) {
this.battle.singleEvent("End", this.dex.abilities.get("Illusion"), pokemon.abilityState, pokemon);
}
this.battle.add("-zpower", pokemon);
pokemon.m.zMoveUsed = true;
}
const moveDidSomething = this.battle.actions.useMove(baseMove, pokemon, target, sourceEffect, zMove, maxMove);
if (this.battle.activeMove)
move = this.battle.activeMove;
this.battle.singleEvent("AfterMove", move, null, pokemon, target, move);
this.battle.runEvent("AfterMove", pokemon, target, move);
if (move.flags["dance"] && moveDidSomething && !move.isExternal) {
const dancers = [];
for (const currentPoke of this.battle.getAllActive()) {
if (pokemon === currentPoke)
continue;
if (currentPoke.hasAbility("dancer") && !currentPoke.isSemiInvulnerable()) {
dancers.push(currentPoke);
}
}
dancers.sort(
(a, b) => -(b.storedStats["spe"] - a.storedStats["spe"]) || b.abilityOrder - a.abilityOrder
);
for (const dancer of dancers) {
if (this.battle.faintMessages())
break;
if (dancer.fainted)
continue;
this.battle.add("-activate", dancer, "ability: Dancer");
const dancersTarget = !target.isAlly(dancer) && pokemon.isAlly(dancer) ? target : pokemon;
const dancersTargetLoc = dancer.getLocOf(dancersTarget);
this.runMove(move.id, dancer, dancersTargetLoc, this.dex.abilities.get("dancer"), void 0, true);
}
}
if (noLock && pokemon.volatiles["lockedmove"])
delete pokemon.volatiles["lockedmove"];
},
// Dollar Store Brand prankster immunity implementation
hitStepTryImmunity(targets, pokemon, move) {
const hitResults = [];
for (const [i, target] of targets.entries()) {
if (this.battle.gen >= 6 && move.flags["powder"] && target !== pokemon && !this.dex.getImmunity("powder", target)) {
this.battle.debug("natural powder immunity");
this.battle.add("-immune", target);
hitResults[i] = false;
} else if (!this.battle.singleEvent("TryImmunity", move, {}, target, pokemon, move)) {
this.battle.add("-immune", target);
hitResults[i] = false;
} else if (this.battle.gen >= 7 && move.pranksterBoosted && (pokemon.hasAbility("prankster") || pokemon.hasAbility("plausibledeniability") || pokemon.volatiles["nol"]) && !targets[i].isAlly(pokemon) && !this.dex.getImmunity("prankster", target)) {
this.battle.debug("natural prankster immunity");
if (!target.illusion)
this.battle.hint("Since gen 7, Dark is immune to Prankster moves.");
this.battle.add("-immune", target);
hitResults[i] = false;
} else {
hitResults[i] = true;
}
}
return hitResults;
},
// For Jett's The Hunt is On!
useMoveInner(moveOrMoveName, pokemon, target, sourceEffect, zMove, maxMove) {
if (!sourceEffect && this.battle.effect.id)
sourceEffect = this.battle.effect;
if (sourceEffect && ["instruct", "custapberry"].includes(sourceEffect.id))
sourceEffect = null;
let move = this.dex.getActiveMove(moveOrMoveName);
if (move.id === "weatherball" && zMove) {
this.battle.singleEvent("ModifyType", move, null, pokemon, target, move, move);
if (move.type !== "Normal")
sourceEffect = move;
}
if (zMove || move.category !== "Status" && sourceEffect && sourceEffect.isZ) {
move = this.getActiveZMove(move, pokemon);
}
if (maxMove && move.category !== "Status") {
this.battle.singleEvent("ModifyType", move, null, pokemon, target, move, move);
this.battle.runEvent("ModifyType", pokemon, target, move, move);
}
if (maxMove || move.category !== "Status" && sourceEffect && sourceEffect.isMax) {
move = this.getActiveMaxMove(move, pokemon);
}
if (this.battle.activeMove) {
move.priority = this.battle.activeMove.priority;
if (!move.hasBounced)
move.pranksterBoosted = this.battle.activeMove.pranksterBoosted;
}
const baseTarget = move.target;
if (target === void 0)
target = this.battle.getRandomTarget(pokemon, move);
if (move.target === "self" || move.target === "allies") {
target = pokemon;
}
if (sourceEffect) {
move.sourceEffect = sourceEffect.id;
move.ignoreAbility = false;
}
let moveResult = false;
this.battle.setActiveMove(move, pokemon, target);
this.battle.singleEvent("ModifyType", move, null, pokemon, target, move, move);
this.battle.singleEvent("ModifyMove", move, null, pokemon, target, move, move);
if (baseTarget !== move.target) {
target = this.battle.getRandomTarget(pokemon, move);
}
move = this.battle.runEvent("ModifyType", pokemon, target, move, move);
move = this.battle.runEvent("ModifyMove", pokemon, target, move, move);
if (baseTarget !== move.target) {
target = this.battle.getRandomTarget(pokemon, move);
}
if (!move || pokemon.fainted) {
return false;
}
let attrs = "";
let movename = move.name;
if (move.id === "hiddenpower")
movename = "Hidden Power";
if (sourceEffect)
attrs += "|[from]" + this.dex.conditions.get(sourceEffect);
if (zMove && move.isZ === true) {
attrs = "|[anim]" + movename + attrs;
movename = "Z-" + movename;
}
this.battle.addMove("move", pokemon, movename, target + attrs);
if (zMove)
this.runZPower(move, pokemon);
if (!target) {
this.battle.attrLastMove("[notarget]");
this.battle.add(this.battle.gen >= 5 ? "-fail" : "-notarget", pokemon);
return false;
}
const { targets, pressureTargets } = pokemon.getMoveTargets(move, target);
if (targets.length) {
target = targets[targets.length - 1];
}
if (!sourceEffect || sourceEffect.id === "pursuit" || sourceEffect.id === "thehuntison") {
let extraPP = 0;
for (const source of pressureTargets) {
const ppDrop = this.battle.runEvent("DeductPP", source, pokemon, move);
if (ppDrop !== true) {
extraPP += ppDrop || 0;
}
}
if (extraPP > 0) {
pokemon.deductPP(move, extraPP);
}
}
if (!this.battle.singleEvent("TryMove", move, null, pokemon, target, move) || !this.battle.runEvent("TryMove", pokemon, target, move)) {
move.mindBlownRecoil = false;
return false;
}
this.battle.singleEvent("UseMoveMessage", move, null, pokemon, target, move);
if (move.ignoreImmunity === void 0) {
move.ignoreImmunity = move.category === "Status";
}
if (this.battle.gen !== 4 && move.selfdestruct === "always") {
this.battle.faint(pokemon, pokemon, move);
}
let damage = false;
if (move.target === "all" || move.target === "foeSide" || move.target === "allySide" || move.target === "allyTeam") {
damage = this.tryMoveHit(target, pokemon, move);
if (damage === this.battle.NOT_FAIL)
pokemon.moveThisTurnResult = null;
if (damage || damage === 0 || damage === void 0)
moveResult = true;
} else {
if (!targets.length) {
this.battle.attrLastMove("[notarget]");
this.battle.add(this.battle.gen >= 5 ? "-fail" : "-notarget", pokemon);
return false;
}
if (this.battle.gen === 4 && move.selfdestruct === "always") {
this.battle.faint(pokemon, pokemon, move);
}
moveResult = this.trySpreadMoveHit(targets, pokemon, move);
}
if (move.selfBoost && moveResult)
this.moveHit(pokemon, pokemon, move, move.selfBoost, false, true);
if (!pokemon.hp) {
this.battle.faint(pokemon, pokemon, move);
}
if (!moveResult) {
this.battle.singleEvent("MoveFail", move, null, target, pokemon, move);
return false;
}
if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility(["sheerforce", "aquilasblessing"])) && !this.battle.getAllActive().some((x) => x.hasAbility("skilldrain"))) {
const originalHp = pokemon.hp;
this.battle.singleEvent("AfterMoveSecondarySelf", move, null, pokemon, target, move);
this.battle.runEvent("AfterMoveSecondarySelf", pokemon, target, move);
if (pokemon !== target && move.category !== "Status") {
if (pokemon.hp <= pokemon.maxhp / 2 && originalHp > pokemon.maxhp / 2) {
this.battle.runEvent("EmergencyExit", pokemon, pokemon);
}
}
}
if (move.selfSwitch && this.battle.getAllActive().some((x) => x.hasAbility("skilldrain"))) {
this.battle.hint(`Self-switching doesn't trigger when a Pokemon with Skill Drain is active.`);
}
return true;
},
afterMoveSecondaryEvent(targets, pokemon, move) {
if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility(["sheerforce", "aquilasblessing"])) && !this.battle.getAllActive().some((x) => x.hasAbility("skilldrain"))) {
this.battle.singleEvent("AfterMoveSecondary", move, null, targets[0], pokemon, move);
this.battle.runEvent("AfterMoveSecondary", targets, pokemon, move);
}
return void 0;
},
hitStepMoveHitLoop(targets, pokemon, move) {
const damage = [];
for (const i of targets.keys()) {
damage[i] = 0;
}
move.totalDamage = 0;
pokemon.lastDamage = 0;
let targetHits = move.multihit || 1;
if (Array.isArray(targetHits)) {
if (targetHits[0] === 2 && targetHits[1] === 5) {
if (this.battle.gen >= 5) {
targetHits = this.battle.sample([2, 2, 3, 3, 4, 5]);
} else {
targetHits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]);
}
} else {
targetHits = this.battle.random(targetHits[0], targetHits[1] + 1);
}
}
targetHits = Math.floor(targetHits);
let nullDamage = true;
let moveDamage;
const isSleepUsable = move.sleepUsable || this.dex.moves.get(move.sourceEffect).sleepUsable;
let targetsCopy = targets.slice(0);
let hit;
for (hit = 1; hit <= targetHits; hit++) {
if (damage.includes(false))
break;
if (hit > 1 && pokemon.status === "slp" && !isSleepUsable)
break;
if (targets.every((target2) => !target2?.hp))
break;
move.hit = hit;
if (move.smartTarget && targets.length > 1) {
targetsCopy = [targets[hit - 1]];
} else {
targetsCopy = targets.slice(0);
}
const target = targetsCopy[0];
if (target && typeof move.smartTarget === "boolean") {
if (hit > 1) {
this.battle.addMove("-anim", pokemon, move.name, target);
} else {
this.battle.retargetLastMove(target);
}
}
if (target && move.multiaccuracy && hit > 1) {
let accuracy = move.accuracy;
const boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3];
if (accuracy !== true) {
if (!move.ignoreAccuracy) {
const boosts = this.battle.runEvent("ModifyBoost", pokemon, null, null, { ...pokemon.boosts });
const boost = this.battle.clampIntRange(boosts["accuracy"], -6, 6);
if (boost > 0) {
accuracy *= boostTable[boost];
} else {
accuracy /= boostTable[-boost];
}
}
if (!move.ignoreEvasion) {
const boosts = this.battle.runEvent("ModifyBoost", target, null, null, { ...target.boosts });
const boost = this.battle.clampIntRange(boosts["evasion"], -6, 6);
if (boost > 0) {
accuracy /= boostTable[boost];
} else if (boost < 0) {
accuracy *= boostTable[-boost];
}
}
}
accuracy = this.battle.runEvent("ModifyAccuracy", target, pokemon, move, accuracy);
if (!move.alwaysHit) {
accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy);
if (accuracy !== true && !this.battle.randomChance(accuracy, 100))
break;
}
}
const moveData = move;
if (!moveData.flags)
moveData.flags = {};
[moveDamage, targetsCopy] = this.spreadMoveHit(targetsCopy, pokemon, move, moveData);
if (!moveDamage.some((val) => val !== false))
break;
nullDamage = false;
for (const [i, md] of moveDamage.entries()) {
damage[i] = md === true || !md ? 0 : md;
move.totalDamage += damage[i];
}
if (move.mindBlownRecoil) {
this.battle.damage(Math.round(pokemon.maxhp / 2), pokemon, pokemon, this.dex.conditions.get("Mind Blown"), true);
move.mindBlownRecoil = false;
}
this.battle.eachEvent("Update");
if (!pokemon.hp && targets.length === 1) {
hit++;
break;
}
}
if (hit === 1)
return damage.fill(false);
if (nullDamage)
damage.fill(false);
if (move.multihit && typeof move.smartTarget !== "boolean") {
this.battle.add("-hitcount", targets[0], hit - 1);
}
if (move.recoil && move.totalDamage) {
this.battle.damage(this.calcRecoilDamage(move.totalDamage, move), pokemon, pokemon, "recoil");
}
if (move.struggleRecoil) {
let recoilDamage;
if (this.dex.gen >= 5) {
recoilDamage = this.battle.clampIntRange(Math.round(pokemon.baseMaxhp / 4), 1);
} else {
recoilDamage = this.battle.trunc(pokemon.maxhp / 4);
}
this.battle.directDamage(recoilDamage, pokemon, pokemon, { id: "strugglerecoil" });
}
if (move.smartTarget)
targetsCopy = targets.slice(0);
for (const [i, target] of targetsCopy.entries()) {
if (target && pokemon !== target) {
target.gotAttacked(move, damage[i], pokemon);
}
}
if (move.ohko && !targets[0].hp)
this.battle.add("-ohko");
if (!damage.some((val) => !!val || val === 0))
return damage;
this.battle.eachEvent("Update");
this.afterMoveSecondaryEvent(targetsCopy.filter((val) => !!val), pokemon, move);
if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility(["sheerforce", "aquilasblessing"])) && !this.battle.getAllActive().some((x) => x.hasAbility("skilldrain"))) {
for (const [i, d] of damage.entries()) {
const curDamage = targets.length === 1 ? move.totalDamage : d;
if (typeof curDamage === "number" && targets[i].hp) {
if (targets[i].hp <= targets[i].maxhp / 2 && targets[i].hp + curDamage > targets[i].maxhp / 2) {
this.battle.runEvent("EmergencyExit", targets[i], pokemon);
}
}
}
}
return damage;
},
// For Spandan's custom move and Brandon's ability
getDamage(source, target, move, suppressMessages = false) {
if (typeof move === "string")
move = this.dex.getActiveMove(move);
if (typeof move === "number") {
const basePower2 = move;
move = new Dex.Move({
basePower: basePower2,
type: "???",
category: "Physical",
willCrit: false
});
move.hit = 0;
}
if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) {
if (!target.runImmunity(move.type, !suppressMessages)) {
return false;
}
}
if (move.ohko)
return target.maxhp;
if (move.damageCallback)
return move.damageCallback.call(this.battle, source, target);
if (move.damage === "level") {
return source.level;
} else if (move.damage) {
return move.damage;
}
const category = this.battle.getCategory(move);
let basePower = move.basePower;
if (move.basePowerCallback) {
basePower = move.basePowerCallback.call(this.battle, source, target, move);
}
if (!basePower)
return basePower === 0 ? void 0 : basePower;
basePower = this.battle.clampIntRange(basePower, 1);
let critMult;
let critRatio = this.battle.runEvent("ModifyCritRatio", source, target, move, move.critRatio || 0);
if (this.battle.gen <= 5) {
critRatio = this.battle.clampIntRange(critRatio, 0, 5);
critMult = [0, 16, 8, 4, 3, 2];
} else {
critRatio = this.battle.clampIntRange(critRatio, 0, 4);
if (this.battle.gen === 6) {
critMult = [0, 16, 8, 2, 1];
} else {
critMult = [0, 24, 8, 2, 1];
}
}
const moveHit = target.getMoveHitData(move);
moveHit.crit = move.willCrit || false;
if (move.willCrit === void 0) {
if (critRatio) {
moveHit.crit = this.battle.randomChance(1, critMult[critRatio]);
}
}
if (moveHit.crit) {
moveHit.crit = this.battle.runEvent("CriticalHit", target, null, move);
}
basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true);
if (!basePower)
return 0;
basePower = this.battle.clampIntRange(basePower, 1);
const level = source.level;
const attacker = move.overrideOffensivePokemon === "target" ? target : source;
const defender = move.overrideDefensivePokemon === "source" ? source : target;
const isPhysical = move.category === "Physical";
let attackStat = move.overrideOffensiveStat || (isPhysical ? "atk" : "spa");
const defenseStat = move.overrideDefensiveStat || (isPhysical ? "def" : "spd");
const statTable = { atk: "Atk", def: "Def", spa: "SpA", spd: "SpD", spe: "Spe" };
let atkBoosts = attacker.boosts[attackStat];
let defBoosts = defender.boosts[defenseStat];
let ignoreNegativeOffensive = !!move.ignoreNegativeOffensive;
let ignorePositiveDefensive = !!move.ignorePositiveDefensive;
if (moveHit.crit) {
ignoreNegativeOffensive = true;
ignorePositiveDefensive = true;
}
const ignoreOffensive = !!(move.ignoreOffensive || ignoreNegativeOffensive && atkBoosts < 0);
const ignoreDefensive = !!(move.ignoreDefensive || ignorePositiveDefensive && defBoosts > 0);
if (ignoreOffensive) {
this.battle.debug("Negating (sp)atk boost/penalty.");
atkBoosts = 0;
}
if (ignoreDefensive) {
this.battle.debug("Negating (sp)def boost/penalty.");
defBoosts = 0;
}
let attack = attacker.calculateStat(attackStat, atkBoosts);
let defense = defender.calculateStat(defenseStat, defBoosts);
attackStat = category === "Physical" ? "atk" : "spa";
attack = this.battle.runEvent("Modify" + statTable[attackStat], source, target, move, attack);
defense = this.battle.runEvent("Modify" + statTable[defenseStat], target, source, move, defense);
if (this.battle.gen <= 4 && ["explosion", "selfdestruct"].includes(move.id) && defenseStat === "def") {
defense = this.battle.clampIntRange(Math.floor(defense / 2), 1);
}
const tr = this.battle.trunc;
const baseDamage = tr(tr(tr(tr(2 * level / 5 + 2) * basePower * attack) / defense) / 50);
return this.modifyDamage(baseDamage, source, target, move, suppressMessages);
},
runMoveEffects(damage, targets, pokemon, move, moveData, isSecondary, isSelf) {
let didAnything = damage.reduce(this.combineResults);
for (const [i, target] of targets.entries()) {
if (target === false)
continue;
let hitResult;
let didSomething = void 0;
if (target) {
if (moveData.boosts && !target.fainted) {
hitResult = this.battle.boost(moveData.boosts, target, pokemon, move, isSecondary, isSelf);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.heal && !target.fainted) {
if (target.hp >= target.maxhp) {
this.battle.add("-fail", target, "heal");
this.battle.attrLastMove("[still]");
damage[i] = this.combineResults(damage[i], false);
didAnything = this.combineResults(didAnything, null);
continue;
}
const amount = target.baseMaxhp * moveData.heal[0] / moveData.heal[1];
const d = target.heal((this.battle.gen < 5 ? Math.floor : Math.round)(amount));
if (!d && d !== 0) {
this.battle.add("-fail", pokemon);
this.battle.attrLastMove("[still]");
this.battle.debug("heal interrupted");
damage[i] = this.combineResults(damage[i], false);
didAnything = this.combineResults(didAnything, null);
continue;
}
this.battle.add("-heal", target, target.getHealth);
didSomething = true;
}
if (moveData.status) {
hitResult = target.trySetStatus(moveData.status, pokemon, moveData.ability ? moveData.ability : move);
if (!hitResult && move.status) {
damage[i] = this.combineResults(damage[i], false);
didAnything = this.combineResults(didAnything, null);
continue;
}
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.forceStatus) {
hitResult = target.setStatus(moveData.forceStatus, pokemon, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.volatileStatus) {
hitResult = target.addVolatile(moveData.volatileStatus, pokemon, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.sideCondition) {
hitResult = target.side.addSideCondition(moveData.sideCondition, pokemon, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.slotCondition) {
hitResult = target.side.addSlotCondition(target, moveData.slotCondition, pokemon, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.weather) {
hitResult = this.battle.field.setWeather(moveData.weather, pokemon, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.terrain) {
hitResult = this.battle.field.setTerrain(moveData.terrain, pokemon, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.pseudoWeather) {
hitResult = this.battle.field.addPseudoWeather(moveData.pseudoWeather, pokemon, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.forceSwitch && !this.battle.getAllActive().some((x) => x.hasAbility("skilldrain"))) {
hitResult = !!this.battle.canSwitch(target.side);
didSomething = this.combineResults(didSomething, hitResult);
}
if (move.target === "all" && !isSelf) {
if (moveData.onHitField) {
hitResult = this.battle.singleEvent("HitField", moveData, {}, target, pokemon, move);
didSomething = this.combineResults(didSomething, hitResult);
}
} else if ((move.target === "foeSide" || move.target === "allySide") && !isSelf) {
if (moveData.onHitSide) {
hitResult = this.battle.singleEvent("HitSide", moveData, {}, target.side, pokemon, move);
didSomething = this.combineResults(didSomething, hitResult);
}
} else {
if (moveData.onHit) {
hitResult = this.battle.singleEvent("Hit", moveData, {}, target, pokemon, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (!isSelf && !isSecondary) {
this.battle.runEvent("Hit", target, pokemon, move);
}
}
}
if (moveData.selfdestruct === "ifHit" && damage[i] !== false) {
this.battle.faint(pokemon, pokemon, move);
}
if (moveData.selfSwitch && !this.battle.getAllActive().some((x) => x.hasAbility("skilldrain"))) {
if (this.battle.canSwitch(pokemon.side)) {
didSomething = true;
} else {
didSomething = this.combineResults(didSomething, false);
}
}
if (didSomething === void 0)
didSomething = true;
damage[i] = this.combineResults(damage[i], didSomething === null ? false : didSomething);
didAnything = this.combineResults(didAnything, didSomething);
}
if (!didAnything && didAnything !== 0 && !moveData.self && !moveData.selfdestruct) {
if (!isSelf && !isSecondary) {
if (didAnything === false) {
this.battle.add("-fail", pokemon);
this.battle.attrLastMove("[still]");
}
}
this.battle.debug("move failed because it did nothing");
} else if (move.selfSwitch && pokemon.hp && !this.battle.getAllActive().some((x) => x.hasAbility("skilldrain"))) {
pokemon.switchFlag = move.id;
}
return damage;
}
},
pokemon: {
isGrounded(negateImmunity) {
if ("gravity" in this.battle.field.pseudoWeather)
return true;
if ("ingrain" in this.volatiles && this.battle.gen >= 4)
return true;
if ("smackdown" in this.volatiles)
return true;
const item = this.ignoringItem() ? "" : this.item;
if (item === "ironball")
return true;
if (!negateImmunity && this.hasType("Flying") && !("roost" in this.volatiles))
return false;
if (this.hasAbility("levitate") && !this.battle.suppressingAbility())
return null;
if ("magnetrise" in this.volatiles)
return false;
if ("telekinesis" in this.volatiles)
return false;
return item !== "airballoon";
},
setStatus(status, source, sourceEffect, ignoreImmunities) {
if (!this.hp)
return false;
status = this.battle.dex.conditions.get(status);
if (this.battle.event) {
if (!source)
source = this.battle.event.source;
if (!sourceEffect)
sourceEffect = this.battle.effect;
}
if (!source)
source = this;
if (this.status === status.id) {
if (sourceEffect?.status === this.status) {
this.battle.add("-fail", this, this.status);
} else if (sourceEffect?.status) {
this.battle.add("-fail", source);
this.battle.attrLastMove("[still]");
}
return false;
}
if (!ignoreImmunities && status.id && !((source?.hasAbility("corrosion") || source?.hasAbility("hackedcorrosion") || sourceEffect?.id === "cradilychaos") && ["tox", "psn"].includes(status.id))) {
if (!this.runStatusImmunity(status.id === "tox" ? "psn" : status.id)) {
this.battle.debug("immune to status");
if (sourceEffect?.status) {
this.battle.add("-immune", this);
}
return false;
}
}
const prevStatus = this.status;
const prevStatusState = this.statusState;
if (status.id) {
const result = this.battle.runEvent("SetStatus", this, source, sourceEffect, status);
if (!result) {
this.battle.debug("set status [" + status.id + "] interrupted");
return result;
}
}
this.status = status.id;
this.statusState = { id: status.id, target: this };
if (source)
this.statusState.source = source;
if (status.duration)
this.statusState.duration = status.duration;
if (status.durationCallback) {
this.statusState.duration = status.durationCallback.call(this.battle, this, source, sourceEffect);
}
if (status.id && !this.battle.singleEvent("Start", status, this.statusState, this, source, sourceEffect)) {
this.battle.debug("status start [" + status.id + "] interrupted");
this.status = prevStatus;
this.statusState = prevStatusState;
return false;
}
if (status.id && !this.battle.runEvent("AfterSetStatus", this, source, sourceEffect, status)) {
return false;
}
return true;
}
},
// Modded to add a property to work with Struchni's move
nextTurn() {
this.turn++;
this.lastSuccessfulMoveThisTurn = null;
const trappedBySide = [];
const stalenessBySide = [];
for (const side of this.sides) {
let sideTrapped = true;
let sideStaleness;
for (const pokemon of side.active) {
if (!pokemon)
continue;
pokemon.moveThisTurn = "";
pokemon.newlySwitched = false;
pokemon.moveLastTurnResult = pokemon.moveThisTurnResult;
pokemon.moveThisTurnResult = void 0;
if (this.turn !== 1) {
pokemon.usedItemThisTurn = false;
pokemon.m.statsRaisedLastTurn = !!pokemon.statsRaisedThisTurn;
pokemon.statsRaisedThisTurn = false;
pokemon.statsLoweredThisTurn = false;
pokemon.hurtThisTurn = null;
}
pokemon.maybeDisabled = false;
for (const moveSlot of pokemon.moveSlots) {
moveSlot.disabled = false;
moveSlot.disabledSource = "";
}
this.runEvent("DisableMove", pokemon);
if (!pokemon.ateBerry)
pokemon.disableMove("belch");
if (!pokemon.getItem().isBerry)
pokemon.disableMove("stuffcheeks");
if (pokemon.getLastAttackedBy() && this.gen >= 7)
pokemon.knownType = true;
for (let i = pokemon.attackedBy.length - 1; i >= 0; i--) {
const attack = pokemon.attackedBy[i];
if (attack.source.isActive) {
attack.thisTurn = false;
} else {
pokemon.attackedBy.splice(pokemon.attackedBy.indexOf(attack), 1);
}
}
if (this.gen >= 7) {
const seenPokemon = pokemon.illusion || pokemon;
const realTypeString = seenPokemon.getTypes(true).join("/");
if (realTypeString !== seenPokemon.apparentType) {
this.add("-start", pokemon, "typechange", realTypeString, "[silent]");
seenPokemon.apparentType = realTypeString;
if (pokemon.addedType) {
this.add("-start", pokemon, "typeadd", pokemon.addedType, "[silent]");
}
}
}
pokemon.trapped = pokemon.maybeTrapped = false;
this.runEvent("TrapPokemon", pokemon);
if (!pokemon.knownType || this.dex.getImmunity("trapped", pokemon)) {
this.runEvent("MaybeTrapPokemon", pokemon);
}
if (this.gen > 2) {
for (const source of pokemon.foes()) {
const species = (source.illusion || source).species;
if (!species.abilities)
continue;
for (const abilitySlot in species.abilities) {
const abilityName = species.abilities[abilitySlot];
if (abilityName === source.ability) {
continue;
}
const ruleTable = this.ruleTable;
if ((ruleTable.has("+hackmons") || !ruleTable.has("obtainableabilities")) && !this.format.team) {
continue;
} else if (abilitySlot === "H" && species.unreleasedHidden) {
continue;
}
const ability = this.dex.abilities.get(abilityName);
if (ruleTable.has("-ability:" + ability.id))
continue;
if (pokemon.knownType && !this.dex.getImmunity("trapped", pokemon))
continue;
this.singleEvent("FoeMaybeTrapPokemon", ability, {}, pokemon, source);
}
}
}
if (pokemon.fainted)
continue;
sideTrapped = sideTrapped && pokemon.trapped;
const staleness = pokemon.volatileStaleness || pokemon.staleness;
if (staleness)
sideStaleness = sideStaleness === "external" ? sideStaleness : staleness;
pokemon.activeTurns++;
}
trappedBySide.push(sideTrapped);
stalenessBySide.push(sideStaleness);
side.faintedLastTurn = side.faintedThisTurn;
side.faintedThisTurn = null;
}
if (this.maybeTriggerEndlessBattleClause(trappedBySide, stalenessBySide))
return;
if (this.gameType === "triples" && !this.sides.filter((side) => side.pokemonLeft > 1).length) {
const actives = this.getAllActive();
if (actives.length > 1 && !actives[0].isAdjacent(actives[1])) {
this.swapPosition(actives[0], 1, "[silent]");
this.swapPosition(actives[1], 1, "[silent]");
this.add("-center");
}
}
this.add("turn", this.turn);
this.makeRequest("move");
}
};
//# sourceMappingURL=scripts.js.map