72 lines
2.4 KiB
JavaScript
72 lines
2.4 KiB
JavaScript
"use strict";
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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for (let key of __getOwnPropNames(from))
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if (!__hasOwnProp.call(to, key) && key !== except)
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var scripts_exports = {};
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__export(scripts_exports, {
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Scripts: () => Scripts
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});
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module.exports = __toCommonJS(scripts_exports);
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const Scripts = {
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inherit: "gen7",
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init() {
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this.modData("Abilities", "noability").isNonstandard = null;
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for (const i in this.data.Pokedex) {
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this.modData("Pokedex", i).abilities = { 0: "No Ability" };
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}
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},
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/**
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* Given a table of base stats and a pokemon set, return the actual stats.
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*/
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spreadModify(baseStats, set) {
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const modStats = { hp: 10, atk: 10, def: 10, spa: 10, spd: 10, spe: 10 };
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let statName;
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for (statName in modStats) {
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const stat = baseStats[statName];
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modStats[statName] = Math.floor(Math.floor(2 * stat + set.ivs[statName]) * set.level / 100 + 5);
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}
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if ("hp" in baseStats) {
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const stat = baseStats["hp"];
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modStats["hp"] = Math.floor(Math.floor(2 * stat + set.ivs["hp"] + 100) * set.level / 100 + 10);
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}
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return this.natureModify(modStats, set);
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},
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/**
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* @param {StatsTable} stats
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* @param {PokemonSet} set
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* @return {StatsTable}
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*/
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natureModify(stats, set) {
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const nature = this.dex.natures.get(set.nature);
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if (nature.plus)
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stats[nature.plus] = Math.floor(stats[nature.plus] * 1.1);
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if (nature.minus)
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stats[nature.minus] = Math.floor(stats[nature.minus] * 0.9);
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set.happiness = 70;
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const friendshipValue = Math.floor((set.happiness / 255 / 10 + 1) * 100);
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let stat;
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for (stat in stats) {
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if (stat !== "hp") {
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stats[stat] = Math.floor(stats[stat] * friendshipValue / 100);
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}
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stats[stat] += set.evs[stat];
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}
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return stats;
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}
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};
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//# sourceMappingURL=scripts.js.map
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