657 lines
25 KiB
JavaScript
657 lines
25 KiB
JavaScript
"use strict";
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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for (let key of __getOwnPropNames(from))
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if (!__hasOwnProp.call(to, key) && key !== except)
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var scripts_exports = {};
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__export(scripts_exports, {
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Scripts: () => Scripts
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});
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module.exports = __toCommonJS(scripts_exports);
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const Scripts = {
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inherit: "gen3",
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gen: 2,
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pokemon: {
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inherit: true,
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getStat(statName, unboosted, unmodified, fastReturn) {
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if (statName === "hp")
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throw new Error("Please read `maxhp` directly");
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let stat = this.storedStats[statName];
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if (!unboosted) {
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let boost = this.boosts[statName];
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if (boost > 6)
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boost = 6;
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if (boost < -6)
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boost = -6;
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if (boost >= 0) {
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const boostTable = [1, 1.5, 2, 2.5, 3, 3.5, 4];
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stat = Math.floor(stat * boostTable[boost]);
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} else {
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const numerators = [100, 66, 50, 40, 33, 28, 25];
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stat = Math.floor(stat * numerators[-boost] / 100);
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}
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}
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if (this.status === "par" && statName === "spe") {
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stat = Math.floor(stat / 4);
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}
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if (!unmodified) {
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if (this.status === "brn" && statName === "atk") {
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stat = Math.floor(stat / 2);
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}
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}
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stat = this.battle.clampIntRange(stat, 1, 999);
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if (fastReturn)
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return stat;
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if (!unboosted) {
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if (statName === "def" && this.side.sideConditions["reflect"] || statName === "spd" && this.side.sideConditions["lightscreen"]) {
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stat *= 2;
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}
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}
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if (["Cubone", "Marowak"].includes(this.baseSpecies.name) && this.item === "thickclub" && statName === "atk" || this.baseSpecies.name === "Pikachu" && this.item === "lightball" && statName === "spa") {
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stat *= 2;
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} else if (this.baseSpecies.name === "Ditto" && this.item === "metalpowder" && ["def", "spd"].includes(statName)) {
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stat = Math.floor(stat * 1.5);
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}
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return stat;
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},
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boostBy(boost) {
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let delta = 0;
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let i;
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for (i in boost) {
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delta = boost[i];
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if (delta > 0 && this.getStat(i, false, true) === 999) {
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delta = 0;
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continue;
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}
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this.boosts[i] += delta;
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if (this.boosts[i] > 6) {
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delta -= this.boosts[i] - 6;
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this.boosts[i] = 6;
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}
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if (this.boosts[i] < -6) {
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delta -= this.boosts[i] - -6;
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this.boosts[i] = -6;
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}
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}
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return delta;
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}
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},
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actions: {
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inherit: true,
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runMove(moveOrMoveName, pokemon, targetLoc, sourceEffect) {
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let move = this.dex.getActiveMove(moveOrMoveName);
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let target = this.battle.getTarget(pokemon, move, targetLoc);
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if (!sourceEffect && move.id !== "struggle") {
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const changedMove = this.battle.runEvent("OverrideAction", pokemon, target, move);
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if (changedMove && changedMove !== true) {
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move = this.dex.getActiveMove(changedMove);
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target = this.battle.getRandomTarget(pokemon, move);
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}
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}
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if (!target && target !== false)
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target = this.battle.getRandomTarget(pokemon, move);
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this.battle.setActiveMove(move, pokemon, target);
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if (pokemon.moveThisTurn) {
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this.battle.debug("" + pokemon.fullname + " INCONSISTENT STATE, ALREADY MOVED: " + pokemon.moveThisTurn);
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this.battle.clearActiveMove(true);
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return;
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}
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if (!this.battle.runEvent("BeforeMove", pokemon, target, move)) {
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this.battle.runEvent("MoveAborted", pokemon, target, move);
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this.battle.clearActiveMove(true);
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this.battle.runEvent("AfterMoveSelf", pokemon, target, move);
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return;
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}
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if (move.beforeMoveCallback) {
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if (move.beforeMoveCallback.call(this.battle, pokemon, target, move)) {
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this.battle.clearActiveMove(true);
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return;
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}
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}
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pokemon.lastDamage = 0;
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let lockedMove = this.battle.runEvent("LockMove", pokemon);
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if (lockedMove === true)
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lockedMove = false;
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if (!lockedMove) {
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if (!pokemon.deductPP(move, null, target) && move.id !== "struggle") {
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this.battle.add("cant", pokemon, "nopp", move);
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this.battle.clearActiveMove(true);
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return;
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}
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}
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pokemon.moveUsed(move);
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this.battle.actions.useMove(move, pokemon, target, sourceEffect);
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this.battle.singleEvent("AfterMove", move, null, pokemon, target, move);
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if (!move.selfSwitch && pokemon.side.foe.active[0].hp)
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this.battle.runEvent("AfterMoveSelf", pokemon, target, move);
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},
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tryMoveHit(target, pokemon, move) {
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const positiveBoostTable = [1, 1.33, 1.66, 2, 2.33, 2.66, 3];
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const negativeBoostTable = [1, 0.75, 0.6, 0.5, 0.43, 0.36, 0.33];
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const doSelfDestruct = true;
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let damage = 0;
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if (move.selfdestruct && doSelfDestruct) {
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this.battle.faint(pokemon, pokemon, move);
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}
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let hitResult = this.battle.singleEvent("PrepareHit", move, {}, target, pokemon, move);
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if (!hitResult) {
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if (hitResult === false)
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this.battle.add("-fail", target);
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return false;
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}
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this.battle.runEvent("PrepareHit", pokemon, target, move);
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if (!this.battle.singleEvent("Try", move, null, pokemon, target, move)) {
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return false;
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}
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if (move.target === "all" || move.target === "foeSide" || move.target === "allySide" || move.target === "allyTeam") {
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if (move.target === "all") {
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hitResult = this.battle.runEvent("TryHitField", target, pokemon, move);
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} else {
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hitResult = this.battle.runEvent("TryHitSide", target, pokemon, move);
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}
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if (!hitResult) {
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if (hitResult === false) {
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this.battle.add("-fail", pokemon);
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this.battle.attrLastMove("[still]");
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}
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return false;
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}
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return this.moveHit(target, pokemon, move);
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}
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hitResult = this.battle.runEvent("Invulnerability", target, pokemon, move);
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if (hitResult === false) {
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this.battle.attrLastMove("[miss]");
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this.battle.add("-miss", pokemon);
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return false;
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}
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if (move.ignoreImmunity === void 0) {
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move.ignoreImmunity = move.category === "Status";
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}
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if ((!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) && !target.runImmunity(move.type, true)) {
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return false;
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}
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hitResult = this.battle.singleEvent("TryImmunity", move, {}, target, pokemon, move);
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if (hitResult === false) {
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this.battle.add("-immune", target);
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return false;
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}
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hitResult = this.battle.runEvent("TryHit", target, pokemon, move);
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if (!hitResult) {
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if (hitResult === false)
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this.battle.add("-fail", target);
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return false;
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}
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let accuracy = move.accuracy;
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if (move.alwaysHit) {
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accuracy = true;
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} else {
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accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy);
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}
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if (accuracy !== true) {
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accuracy = Math.floor(accuracy * 255 / 100);
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if (move.ohko) {
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if (pokemon.level >= target.level) {
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accuracy += (pokemon.level - target.level) * 2;
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accuracy = Math.min(accuracy, 255);
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} else {
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this.battle.add("-immune", target, "[ohko]");
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return false;
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}
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}
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if (!move.ignoreAccuracy) {
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if (pokemon.boosts.accuracy > 0) {
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accuracy *= positiveBoostTable[pokemon.boosts.accuracy];
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} else {
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accuracy *= negativeBoostTable[-pokemon.boosts.accuracy];
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}
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}
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if (!move.ignoreEvasion) {
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if (target.boosts.evasion > 0 && !move.ignorePositiveEvasion) {
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accuracy *= negativeBoostTable[target.boosts.evasion];
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} else if (target.boosts.evasion < 0) {
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accuracy *= positiveBoostTable[-target.boosts.evasion];
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}
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}
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accuracy = Math.min(Math.floor(accuracy), 255);
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accuracy = Math.max(accuracy, 1);
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} else {
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accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy);
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}
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accuracy = this.battle.runEvent("ModifyAccuracy", target, pokemon, move, accuracy);
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if (accuracy !== true)
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accuracy = Math.max(accuracy, 0);
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if (move.alwaysHit) {
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accuracy = true;
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} else {
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accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy);
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}
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if (accuracy !== true && accuracy !== 255 && !this.battle.randomChance(accuracy, 256)) {
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this.battle.attrLastMove("[miss]");
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this.battle.add("-miss", pokemon);
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damage = false;
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return damage;
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}
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move.totalDamage = 0;
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pokemon.lastDamage = 0;
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if (move.multihit) {
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let hits = move.multihit;
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if (Array.isArray(hits)) {
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if (hits[0] === 2 && hits[1] === 5) {
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hits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]);
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} else {
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hits = this.battle.random(hits[0], hits[1] + 1);
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}
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}
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hits = Math.floor(hits);
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let nullDamage = true;
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let moveDamage;
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const isSleepUsable = move.sleepUsable || this.dex.moves.get(move.sourceEffect).sleepUsable;
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let i;
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for (i = 0; i < hits && target.hp && pokemon.hp; i++) {
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if (pokemon.status === "slp" && !isSleepUsable)
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break;
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move.hit = i + 1;
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if (move.hit === hits)
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move.lastHit = true;
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moveDamage = this.moveHit(target, pokemon, move);
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if (moveDamage === false)
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break;
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if (nullDamage && (moveDamage || moveDamage === 0 || moveDamage === void 0))
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nullDamage = false;
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damage = moveDamage || 0;
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move.totalDamage += damage;
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this.battle.eachEvent("Update");
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}
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if (i === 0)
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return 1;
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if (nullDamage)
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damage = false;
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this.battle.add("-hitcount", target, i);
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} else {
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damage = this.moveHit(target, pokemon, move);
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move.totalDamage = damage;
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}
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if (move.category !== "Status") {
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target.gotAttacked(move, damage, pokemon);
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}
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if (move.ohko)
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this.battle.add("-ohko");
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if (!move.negateSecondary) {
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this.battle.singleEvent("AfterMoveSecondary", move, null, target, pokemon, move);
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this.battle.runEvent("AfterMoveSecondary", target, pokemon, move);
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}
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if (move.recoil && move.totalDamage) {
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this.battle.damage(this.calcRecoilDamage(move.totalDamage, move), pokemon, target, "recoil");
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}
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return damage;
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},
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moveHit(target, pokemon, move, moveData, isSecondary, isSelf) {
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let damage = void 0;
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move = this.dex.getActiveMove(move);
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if (!moveData)
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moveData = move;
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let hitResult = true;
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if (move.target === "all" && !isSelf) {
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hitResult = this.battle.singleEvent("TryHitField", moveData, {}, target, pokemon, move);
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} else if ((move.target === "foeSide" || move.target === "allySide") && !isSelf) {
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hitResult = this.battle.singleEvent("TryHitSide", moveData, {}, target ? target.side : null, pokemon, move);
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} else if (target) {
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hitResult = this.battle.singleEvent("TryHit", moveData, {}, target, pokemon, move);
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}
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if (!hitResult) {
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if (hitResult === false)
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this.battle.add("-fail", target);
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return false;
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}
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if (target && !isSecondary && !isSelf) {
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hitResult = this.battle.runEvent("TryPrimaryHit", target, pokemon, moveData);
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if (hitResult === 0) {
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hitResult = true;
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target = null;
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}
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}
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if (target && isSecondary && !moveData.self) {
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hitResult = true;
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}
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if (!hitResult) {
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return false;
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}
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if (target) {
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let didSomething = false;
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damage = this.getDamage(pokemon, target, moveData);
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if ((damage || damage === 0) && !target.fainted) {
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damage = this.battle.damage(damage, target, pokemon, move);
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if (!(damage || damage === 0)) {
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this.battle.debug("damage interrupted");
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return false;
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}
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didSomething = true;
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}
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if (damage === false || damage === null) {
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if (damage === false && !isSecondary && !isSelf) {
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this.battle.add("-fail", target);
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}
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this.battle.debug("damage calculation interrupted");
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return false;
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}
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if (moveData.boosts && !target.fainted) {
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if (pokemon.volatiles["lockon"] && target === pokemon.volatiles["lockon"].source && target.isSemiInvulnerable() && !isSelf) {
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if (!isSecondary)
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this.battle.add("-fail", target);
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return false;
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}
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hitResult = this.battle.boost(moveData.boosts, target, pokemon, move);
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didSomething = didSomething || hitResult;
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}
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if (moveData.heal && !target.fainted) {
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const d = target.heal(Math.round(target.maxhp * moveData.heal[0] / moveData.heal[1]));
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if (!d && d !== 0) {
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this.battle.add("-fail", target);
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this.battle.debug("heal interrupted");
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return false;
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}
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this.battle.add("-heal", target, target.getHealth);
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didSomething = true;
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}
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if (moveData.status) {
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hitResult = target.trySetStatus(moveData.status, pokemon, move);
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if (!hitResult && move.status)
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return hitResult;
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didSomething = didSomething || hitResult;
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}
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if (moveData.forceStatus) {
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hitResult = target.setStatus(moveData.forceStatus, pokemon, move);
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didSomething = didSomething || hitResult;
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}
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if (moveData.volatileStatus) {
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hitResult = target.addVolatile(moveData.volatileStatus, pokemon, move);
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didSomething = didSomething || hitResult;
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}
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if (moveData.sideCondition) {
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hitResult = target.side.addSideCondition(moveData.sideCondition, pokemon, move);
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didSomething = didSomething || hitResult;
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}
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if (moveData.weather) {
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hitResult = this.battle.field.setWeather(moveData.weather, pokemon, move);
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didSomething = didSomething || hitResult;
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}
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if (moveData.pseudoWeather) {
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hitResult = this.battle.field.addPseudoWeather(moveData.pseudoWeather, pokemon, move);
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didSomething = didSomething || hitResult;
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}
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if (moveData.forceSwitch) {
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if (this.battle.canSwitch(target.side))
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didSomething = true;
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}
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if (moveData.selfSwitch) {
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if (this.battle.canSwitch(pokemon.side))
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didSomething = true;
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}
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hitResult = null;
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if (move.target === "all" && !isSelf) {
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if (moveData.onHitField)
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hitResult = this.battle.singleEvent("HitField", moveData, {}, target, pokemon, move);
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} else if ((move.target === "foeSide" || move.target === "allySide") && !isSelf) {
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if (moveData.onHitSide)
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hitResult = this.battle.singleEvent("HitSide", moveData, {}, target.side, pokemon, move);
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} else {
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if (moveData.onHit)
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hitResult = this.battle.singleEvent("Hit", moveData, {}, target, pokemon, move);
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if (!isSelf && !isSecondary) {
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this.battle.runEvent("Hit", target, pokemon, move);
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}
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if (moveData.onAfterHit)
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hitResult = this.battle.singleEvent("AfterHit", moveData, {}, target, pokemon, move);
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}
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if (!hitResult && !didSomething && !moveData.self && !moveData.selfdestruct) {
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if (!isSelf && !isSecondary) {
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if (hitResult === false || didSomething === false)
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this.battle.add("-fail", target);
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}
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this.battle.debug("move failed because it did nothing");
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return false;
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}
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}
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if (moveData.self) {
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if (!isSecondary && moveData.self.boosts)
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this.battle.random(100);
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this.moveHit(pokemon, pokemon, move, moveData.self, isSecondary, true);
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}
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if (target?.hp && moveData.secondaries && this.battle.runEvent("TrySecondaryHit", target, pokemon, moveData)) {
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for (const secondary of moveData.secondaries) {
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if (secondary.status && ["brn", "frz"].includes(secondary.status) && target.hasType(move.type)) {
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this.battle.debug("Target immune to [" + secondary.status + "]");
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continue;
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}
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if (secondary.volatileStatus === "flinch" && ["slp", "frz"].includes(target.status) && !secondary.kingsrock) {
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this.battle.debug("Cannot flinch a sleeping or frozen target");
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continue;
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}
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if (!move.multihit || move.lastHit) {
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const effectChance = Math.floor((secondary.chance || 100) * 255 / 100);
|
|
if (typeof secondary.chance === "undefined" || this.battle.randomChance(effectChance, 256)) {
|
|
this.moveHit(target, pokemon, move, secondary, true, isSelf);
|
|
} else if (effectChance === 255) {
|
|
this.battle.hint("In Gen 2, moves with a 100% secondary effect chance will not trigger in 1/256 uses.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (target && target.hp > 0 && pokemon.hp > 0 && moveData.forceSwitch && this.battle.canSwitch(target.side)) {
|
|
hitResult = this.battle.runEvent("DragOut", target, pokemon, move);
|
|
if (hitResult) {
|
|
this.dragIn(target.side, target.position);
|
|
} else if (hitResult === false) {
|
|
this.battle.add("-fail", target);
|
|
}
|
|
}
|
|
if (move.selfSwitch && pokemon.hp) {
|
|
pokemon.switchFlag = move.id;
|
|
}
|
|
return damage;
|
|
},
|
|
getDamage(source, target, move, suppressMessages) {
|
|
if (typeof move === "string") {
|
|
move = this.dex.getActiveMove(move);
|
|
} else if (typeof move === "number") {
|
|
move = {
|
|
basePower: move,
|
|
type: "???",
|
|
category: "Physical",
|
|
willCrit: false,
|
|
flags: {}
|
|
};
|
|
}
|
|
if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) {
|
|
if (!target.runImmunity(move.type, true)) {
|
|
return false;
|
|
}
|
|
}
|
|
if (move.ohko) {
|
|
return target.maxhp;
|
|
}
|
|
if (move.damageCallback) {
|
|
return move.damageCallback.call(this.battle, source, target);
|
|
}
|
|
if (move.damage === "level") {
|
|
return source.level;
|
|
}
|
|
if (move.damage) {
|
|
return move.damage;
|
|
}
|
|
move.category = this.battle.getCategory(move);
|
|
if (!move.type)
|
|
move.type = "???";
|
|
const type = move.type;
|
|
let basePower = move.basePower;
|
|
if (move.basePowerCallback) {
|
|
basePower = move.basePowerCallback.call(this.battle, source, target, move);
|
|
}
|
|
if (!basePower) {
|
|
if (basePower === 0)
|
|
return;
|
|
return basePower;
|
|
}
|
|
basePower = this.battle.clampIntRange(basePower, 1);
|
|
let critRatio = this.battle.runEvent("ModifyCritRatio", source, target, move, move.critRatio || 0);
|
|
critRatio = this.battle.clampIntRange(critRatio, 0, 5);
|
|
const critMult = [0, 16, 8, 4, 3, 2];
|
|
let isCrit = move.willCrit || false;
|
|
if (typeof move.willCrit === "undefined") {
|
|
if (critRatio) {
|
|
isCrit = this.battle.randomChance(1, critMult[critRatio]);
|
|
}
|
|
}
|
|
if (isCrit && this.battle.runEvent("CriticalHit", target, null, move)) {
|
|
target.getMoveHitData(move).crit = true;
|
|
}
|
|
if (basePower) {
|
|
if (move.isConfusionSelfHit) {
|
|
move.type = move.baseMoveType;
|
|
basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true);
|
|
move.type = "???";
|
|
} else {
|
|
basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true);
|
|
}
|
|
if (basePower && move.basePowerModifier) {
|
|
basePower *= move.basePowerModifier;
|
|
}
|
|
}
|
|
if (!basePower)
|
|
return 0;
|
|
basePower = this.battle.clampIntRange(basePower, 1);
|
|
let level = source.level;
|
|
if (move.allies) {
|
|
this.battle.add("-activate", source, "move: Beat Up", "[of] " + move.allies[0].name);
|
|
level = move.allies[0].level;
|
|
}
|
|
const attacker = move.overrideOffensivePokemon === "target" ? target : source;
|
|
const defender = move.overrideDefensivePokemon === "source" ? source : target;
|
|
const isPhysical = move.category === "Physical";
|
|
const atkType = move.overrideOffensiveStat || (isPhysical ? "atk" : "spa");
|
|
const defType = move.overrideDefensiveStat || (isPhysical ? "def" : "spd");
|
|
let unboosted = false;
|
|
let noburndrop = false;
|
|
if (isCrit) {
|
|
if (!suppressMessages)
|
|
this.battle.add("-crit", target);
|
|
if (attacker.boosts[atkType] <= defender.boosts[defType]) {
|
|
unboosted = true;
|
|
noburndrop = true;
|
|
}
|
|
}
|
|
let attack = attacker.getStat(atkType, unboosted, noburndrop);
|
|
let defense = defender.getStat(defType, unboosted);
|
|
if (move.allies) {
|
|
attack = move.allies[0].species.baseStats.atk;
|
|
move.allies.shift();
|
|
defense = defender.species.baseStats.def;
|
|
}
|
|
if (move.ignoreOffensive) {
|
|
this.battle.debug("Negating (sp)atk boost/penalty.");
|
|
attack = attacker.getStat(atkType, true, true);
|
|
}
|
|
if (move.ignoreDefensive) {
|
|
this.battle.debug("Negating (sp)def boost/penalty.");
|
|
defense = target.getStat(defType, true, true);
|
|
}
|
|
if (move.id === "present") {
|
|
const typeIndexes = {
|
|
Normal: 0,
|
|
Fighting: 1,
|
|
Flying: 2,
|
|
Poison: 3,
|
|
Ground: 4,
|
|
Rock: 5,
|
|
Bug: 7,
|
|
Ghost: 8,
|
|
Steel: 9,
|
|
Fire: 20,
|
|
Water: 21,
|
|
Grass: 22,
|
|
Electric: 23,
|
|
Psychic: 24,
|
|
Ice: 25,
|
|
Dragon: 26,
|
|
Dark: 27
|
|
};
|
|
attack = 10;
|
|
const attackerLastType = attacker.getTypes().slice(-1)[0];
|
|
const defenderLastType = defender.getTypes().slice(-1)[0];
|
|
defense = typeIndexes[attackerLastType] || 1;
|
|
level = typeIndexes[defenderLastType] || 1;
|
|
this.battle.hint("Gen 2 Present has a glitched damage calculation using the secondary types of the Pokemon for the Attacker's Level and Defender's Defense.", true);
|
|
}
|
|
if (attack >= 256 || defense >= 256) {
|
|
if (attack >= 1024 || defense >= 1024) {
|
|
this.battle.hint("In Gen 2, a stat will roll over to a small number if it is larger than 1024.");
|
|
}
|
|
attack = this.battle.clampIntRange(Math.floor(attack / 4) % 256, 1);
|
|
defense = this.battle.clampIntRange(Math.floor(defense / 4) % 256, 1);
|
|
}
|
|
if (move.selfdestruct && defType === "def") {
|
|
defense = this.battle.clampIntRange(Math.floor(defense / 2), 1);
|
|
}
|
|
let damage = level * 2;
|
|
damage = Math.floor(damage / 5);
|
|
damage += 2;
|
|
damage *= basePower;
|
|
damage *= attack;
|
|
damage = Math.floor(damage / defense);
|
|
damage = Math.floor(damage / 50);
|
|
if (isCrit)
|
|
damage *= 2;
|
|
damage = Math.floor(this.battle.runEvent("ModifyDamage", attacker, defender, move, damage));
|
|
damage = this.battle.clampIntRange(damage, 1, 997);
|
|
damage += 2;
|
|
if (type === "Water" && this.battle.field.isWeather("raindance") || type === "Fire" && this.battle.field.isWeather("sunnyday")) {
|
|
damage = Math.floor(damage * 1.5);
|
|
} else if ((type === "Fire" || move.id === "solarbeam") && this.battle.field.isWeather("raindance") || type === "Water" && this.battle.field.isWeather("sunnyday")) {
|
|
damage = Math.floor(damage / 2);
|
|
}
|
|
if (type !== "???" && source.hasType(type)) {
|
|
damage += Math.floor(damage / 2);
|
|
}
|
|
const totalTypeMod = target.runEffectiveness(move);
|
|
if (totalTypeMod > 0) {
|
|
if (!suppressMessages)
|
|
this.battle.add("-supereffective", target);
|
|
damage *= 2;
|
|
if (totalTypeMod >= 2) {
|
|
damage *= 2;
|
|
}
|
|
}
|
|
if (totalTypeMod < 0) {
|
|
if (!suppressMessages)
|
|
this.battle.add("-resisted", target);
|
|
damage = Math.floor(damage / 2);
|
|
if (totalTypeMod <= -2) {
|
|
damage = Math.floor(damage / 2);
|
|
}
|
|
}
|
|
if (!move.noDamageVariance && damage > 1) {
|
|
damage *= this.battle.random(217, 256);
|
|
damage = Math.floor(damage / 255);
|
|
}
|
|
if (basePower && !Math.floor(damage)) {
|
|
return 1;
|
|
}
|
|
return damage;
|
|
}
|
|
}
|
|
};
|
|
//# sourceMappingURL=scripts.js.map
|