72 lines
1.7 KiB
JavaScript
72 lines
1.7 KiB
JavaScript
"use strict";
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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for (let key of __getOwnPropNames(from))
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if (!__hasOwnProp.call(to, key) && key !== except)
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var custom_formats_exports = {};
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__export(custom_formats_exports, {
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Formats: () => Formats
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});
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module.exports = __toCommonJS(custom_formats_exports);
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const Formats = [
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{
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section: "Cobblemon"
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},
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{
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name: "Cobblemon Singles",
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threads: [],
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mod: "cobblemon",
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ruleset: [],
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gameType: "singles"
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},
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{
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name: "Cobblemon Doubles",
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threads: [],
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mod: "cobblemon",
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ruleset: [],
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gameType: "doubles"
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},
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{
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name: "Cobblemon Triples",
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threads: [],
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mod: "cobblemon",
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ruleset: [],
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gameType: "triples"
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},
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{
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name: "Cobblemon Rotation",
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threads: [],
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mod: "cobblemon",
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ruleset: [],
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gameType: "rotation"
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},
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{
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name: "Cobblemon Multi",
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threads: [],
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mod: "cobblemon",
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ruleset: [],
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gameType: "multi"
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},
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{
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name: "Cobblemon Free for All",
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threads: [],
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mod: "cobblemon",
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ruleset: [],
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gameType: "freeforall"
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}
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];
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//# sourceMappingURL=custom-formats.js.map
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