"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var scripts_exports = {}; __export(scripts_exports, { Scripts: () => Scripts }); module.exports = __toCommonJS(scripts_exports); const Scripts = { inherit: "gen4", gen: 3, init() { const specialTypes = ["Fire", "Water", "Grass", "Ice", "Electric", "Dark", "Psychic", "Dragon"]; let newCategory = ""; for (const i in this.data.Moves) { if (!this.data.Moves[i]) console.log(i); if (this.data.Moves[i].category === "Status") continue; newCategory = specialTypes.includes(this.data.Moves[i].type) ? "Special" : "Physical"; if (newCategory !== this.data.Moves[i].category) { this.modData("Moves", i).category = newCategory; } } }, pokemon: { inherit: true, getActionSpeed() { let speed = this.getStat("spe", false, false); if (this.battle.field.getPseudoWeather("trickroom")) { speed = -speed; } if (this.battle.quickClawRoll && this.hasItem("quickclaw")) { speed = 65535; } return speed; } }, actions: { inherit: true, modifyDamage(baseDamage, pokemon, target, move, suppressMessages = false) { if (!move.type) move.type = "???"; const type = move.type; if (pokemon.status === "brn" && baseDamage && move.category === "Physical" && !pokemon.hasAbility("guts")) { baseDamage = this.battle.modify(baseDamage, 0.5); } baseDamage = this.battle.runEvent("ModifyDamagePhase1", pokemon, target, move, baseDamage); if (move.spreadHit && move.target === "allAdjacentFoes") { const spreadModifier = move.spreadModifier || 0.5; this.battle.debug("Spread modifier: " + spreadModifier); baseDamage = this.battle.modify(baseDamage, spreadModifier); } baseDamage = this.battle.runEvent("WeatherModifyDamage", pokemon, target, move, baseDamage); if (move.category === "Physical" && !Math.floor(baseDamage)) { baseDamage = 1; } baseDamage += 2; const isCrit = target.getMoveHitData(move).crit; if (isCrit) { baseDamage = this.battle.modify(baseDamage, move.critModifier || 2); } baseDamage = Math.floor(this.battle.runEvent("ModifyDamagePhase2", pokemon, target, move, baseDamage)); if (move.forceSTAB || type !== "???" && pokemon.hasType(type)) { baseDamage = this.battle.modify(baseDamage, move.stab || 1.5); } let typeMod = target.runEffectiveness(move); typeMod = this.battle.clampIntRange(typeMod, -6, 6); target.getMoveHitData(move).typeMod = typeMod; if (typeMod > 0) { if (!suppressMessages) this.battle.add("-supereffective", target); for (let i = 0; i < typeMod; i++) { baseDamage *= 2; } } if (typeMod < 0) { if (!suppressMessages) this.battle.add("-resisted", target); for (let i = 0; i > typeMod; i--) { baseDamage = Math.floor(baseDamage / 2); } } if (isCrit && !suppressMessages) this.battle.add("-crit", target); baseDamage = this.battle.runEvent("ModifyDamage", pokemon, target, move, baseDamage); baseDamage = this.battle.randomizer(baseDamage); if (!Math.floor(baseDamage)) { return 1; } return Math.floor(baseDamage); }, useMoveInner(moveOrMoveName, pokemon, target, sourceEffect, zMove) { if (!sourceEffect && this.battle.effect.id) sourceEffect = this.battle.effect; if (sourceEffect && sourceEffect.id === "instruct") sourceEffect = null; let move = this.dex.getActiveMove(moveOrMoveName); pokemon.lastMoveUsed = move; if (this.battle.activeMove) { move.priority = this.battle.activeMove.priority; } const baseTarget = move.target; if (target === void 0) target = this.battle.getRandomTarget(pokemon, move); if (move.target === "self" || move.target === "allies") { target = pokemon; } if (sourceEffect) { move.sourceEffect = sourceEffect.id; move.ignoreAbility = false; } let moveResult = false; this.battle.setActiveMove(move, pokemon, target); this.battle.singleEvent("ModifyMove", move, null, pokemon, target, move, move); if (baseTarget !== move.target) { target = this.battle.getRandomTarget(pokemon, move); } move = this.battle.runEvent("ModifyMove", pokemon, target, move, move); if (baseTarget !== move.target) { target = this.battle.getRandomTarget(pokemon, move); } if (!move || pokemon.fainted) { return false; } let attrs = ""; let movename = move.name; if (move.id === "hiddenpower") movename = "Hidden Power"; if (sourceEffect) attrs += `|[from]${this.dex.conditions.get(sourceEffect)}`; this.battle.addMove("move", pokemon, movename, target + attrs); if (!target) { this.battle.attrLastMove("[notarget]"); this.battle.add("-notarget", pokemon); return false; } const { targets, pressureTargets } = pokemon.getMoveTargets(move, target); if (!sourceEffect || sourceEffect.id === "pursuit") { let extraPP = 0; for (const source of pressureTargets) { const ppDrop = this.battle.runEvent("DeductPP", source, pokemon, move); if (ppDrop !== true) { extraPP += ppDrop || 0; } } if (extraPP > 0) { pokemon.deductPP(move, extraPP); } } if (!this.battle.singleEvent("TryMove", move, null, pokemon, target, move) || !this.battle.runEvent("TryMove", pokemon, target, move)) { move.mindBlownRecoil = false; return false; } this.battle.singleEvent("UseMoveMessage", move, null, pokemon, target, move); if (move.ignoreImmunity === void 0) { move.ignoreImmunity = move.category === "Status"; } if (move.selfdestruct === "always") { this.battle.faint(pokemon, pokemon, move); } let damage = false; if (move.target === "all" || move.target === "foeSide" || move.target === "allySide" || move.target === "allyTeam") { damage = this.tryMoveHit(target, pokemon, move); if (damage === this.battle.NOT_FAIL) pokemon.moveThisTurnResult = null; if (damage || damage === 0 || damage === void 0) moveResult = true; } else if (move.target === "allAdjacent" || move.target === "allAdjacentFoes") { if (!targets.length) { this.battle.attrLastMove("[notarget]"); this.battle.add("-notarget", pokemon); return false; } if (targets.length > 1) move.spreadHit = true; const hitSlots = []; for (const source of targets) { const hitResult = this.tryMoveHit(source, pokemon, move); if (hitResult || hitResult === 0 || hitResult === void 0) { moveResult = true; hitSlots.push(source.getSlot()); } if (damage) { damage += hitResult || 0; } else { if (damage !== false || hitResult !== this.battle.NOT_FAIL) damage = hitResult; } if (damage === this.battle.NOT_FAIL) pokemon.moveThisTurnResult = null; } if (move.spreadHit) this.battle.attrLastMove("[spread] " + hitSlots.join(",")); } else { target = targets[0]; let lacksTarget = !target || target.fainted; if (!lacksTarget) { if (["adjacentFoe", "adjacentAlly", "normal", "randomNormal"].includes(move.target)) { lacksTarget = !target.isAdjacent(pokemon); } } if (lacksTarget && !move.flags["futuremove"]) { this.battle.attrLastMove("[notarget]"); this.battle.add("-notarget", pokemon); return false; } damage = this.tryMoveHit(target, pokemon, move); if (damage === this.battle.NOT_FAIL) pokemon.moveThisTurnResult = null; if (damage || damage === 0 || damage === void 0) moveResult = true; } if (move.selfBoost && moveResult) this.moveHit(pokemon, pokemon, move, move.selfBoost, false, true); if (!pokemon.hp) { this.battle.faint(pokemon, pokemon, move); } if (!moveResult) { this.battle.singleEvent("MoveFail", move, null, target, pokemon, move); return false; } if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility("sheerforce"))) { this.battle.singleEvent("AfterMoveSecondarySelf", move, null, pokemon, target, move); this.battle.runEvent("AfterMoveSecondarySelf", pokemon, target, move); } return true; }, tryMoveHit(target, pokemon, move) { this.battle.setActiveMove(move, pokemon, target); let naturalImmunity = false; let accPass = true; let hitResult = this.battle.singleEvent("PrepareHit", move, {}, target, pokemon, move) && this.battle.runEvent("PrepareHit", pokemon, target, move); if (!hitResult) { if (hitResult === false) { this.battle.add("-fail", pokemon); this.battle.attrLastMove("[still]"); } return false; } if (!this.battle.singleEvent("Try", move, null, pokemon, target, move)) { return false; } if (move.target === "all" || move.target === "foeSide" || move.target === "allySide" || move.target === "allyTeam") { if (move.target === "all") { hitResult = this.battle.runEvent("TryHitField", target, pokemon, move); } else { hitResult = this.battle.runEvent("TryHitSide", target, pokemon, move); } if (!hitResult) { if (hitResult === false) { this.battle.add("-fail", pokemon); this.battle.attrLastMove("[still]"); } return false; } return this.moveHit(target, pokemon, move); } hitResult = this.battle.runEvent("Invulnerability", target, pokemon, move); if (hitResult === false) { if (!move.spreadHit) this.battle.attrLastMove("[miss]"); this.battle.add("-miss", pokemon, target); return false; } if (move.ignoreImmunity === void 0) { move.ignoreImmunity = move.category === "Status"; } if ((!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) && !target.runImmunity(move.type)) { naturalImmunity = true; } else { hitResult = this.battle.singleEvent("TryImmunity", move, {}, target, pokemon, move); if (hitResult === false) { naturalImmunity = true; } } const boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3]; let accuracy = move.accuracy; let boosts = {}; let boost; if (accuracy !== true) { if (!move.ignoreAccuracy) { boosts = this.battle.runEvent("ModifyBoost", pokemon, null, null, { ...pokemon.boosts }); boost = this.battle.clampIntRange(boosts["accuracy"], -6, 6); if (boost > 0) { accuracy *= boostTable[boost]; } else { accuracy /= boostTable[-boost]; } } if (!move.ignoreEvasion) { boosts = this.battle.runEvent("ModifyBoost", target, null, null, { ...target.boosts }); boost = this.battle.clampIntRange(boosts["evasion"], -6, 6); if (boost > 0) { accuracy /= boostTable[boost]; } else if (boost < 0) { accuracy *= boostTable[-boost]; } } } if (move.ohko) { if (!target.isSemiInvulnerable()) { accuracy = 30; if (pokemon.level >= target.level && (move.ohko === true || !target.hasType(move.ohko))) { accuracy += pokemon.level - target.level; } else { this.battle.add("-immune", target, "[ohko]"); return false; } } } else { accuracy = this.battle.runEvent("ModifyAccuracy", target, pokemon, move, accuracy); } if (move.alwaysHit) { accuracy = true; } else { accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); } if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) { accPass = false; } if (accPass) { hitResult = this.battle.runEvent("TryHit", target, pokemon, move); if (!hitResult) { if (hitResult === false) { this.battle.add("-fail", pokemon); this.battle.attrLastMove("[still]"); } return false; } else if (naturalImmunity) { this.battle.add("-immune", target); return false; } } else { if (naturalImmunity) { this.battle.add("-immune", target); } else { if (!move.spreadHit) this.battle.attrLastMove("[miss]"); this.battle.add("-miss", pokemon, target); } return false; } move.totalDamage = 0; let damage = 0; pokemon.lastDamage = 0; if (move.multihit) { let hits = move.multihit; if (Array.isArray(hits)) { if (hits[0] === 2 && hits[1] === 5) { hits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]); } else { hits = this.battle.random(hits[0], hits[1] + 1); } } hits = Math.floor(hits); let nullDamage = true; let moveDamage; const isSleepUsable = move.sleepUsable || this.dex.moves.get(move.sourceEffect).sleepUsable; let i; for (i = 0; i < hits && target.hp && pokemon.hp; i++) { if (pokemon.status === "slp" && !isSleepUsable) break; move.hit = i + 1; if (move.multiaccuracy && i > 0) { accuracy = move.accuracy; if (accuracy !== true) { if (!move.ignoreAccuracy) { boosts = this.battle.runEvent("ModifyBoost", pokemon, null, null, { ...pokemon.boosts }); boost = this.battle.clampIntRange(boosts["accuracy"], -6, 6); if (boost > 0) { accuracy *= boostTable[boost]; } else { accuracy /= boostTable[-boost]; } } if (!move.ignoreEvasion) { boosts = this.battle.runEvent("ModifyBoost", target, null, null, { ...target.boosts }); boost = this.battle.clampIntRange(boosts["evasion"], -6, 6); if (boost > 0) { accuracy /= boostTable[boost]; } else if (boost < 0) { accuracy *= boostTable[-boost]; } } } accuracy = this.battle.runEvent("ModifyAccuracy", target, pokemon, move, accuracy); if (!move.alwaysHit) { accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) break; } } moveDamage = this.moveHit(target, pokemon, move); if (moveDamage === false) break; if (nullDamage && (moveDamage || moveDamage === 0 || moveDamage === void 0)) nullDamage = false; damage = moveDamage || 0; move.totalDamage += damage; this.battle.eachEvent("Update"); } if (i === 0) return false; if (nullDamage) damage = false; this.battle.add("-hitcount", target, i); } else { damage = this.moveHit(target, pokemon, move); move.totalDamage = damage; } if (move.recoil && move.totalDamage) { this.battle.damage(this.calcRecoilDamage(move.totalDamage, move), pokemon, target, "recoil"); } if (target && pokemon !== target) target.gotAttacked(move, damage, pokemon); if (move.ohko && !target.hp) this.battle.add("-ohko"); if (!damage && damage !== 0) return damage; this.battle.eachEvent("Update"); if (target && !move.negateSecondary) { this.battle.singleEvent("AfterMoveSecondary", move, null, target, pokemon, move); this.battle.runEvent("AfterMoveSecondary", target, pokemon, move); } return damage; }, calcRecoilDamage(damageDealt, move) { return this.battle.clampIntRange(Math.floor(damageDealt * move.recoil[0] / move.recoil[1]), 1); } } }; //# sourceMappingURL=scripts.js.map