"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var scripts_exports = {}; __export(scripts_exports, { Scripts: () => Scripts }); module.exports = __toCommonJS(scripts_exports); const Scripts = { inherit: "gen2", gen: 2, pokemon: { inherit: true, getStat(statName, unboosted, unmodified, fastReturn) { if (statName === "hp") throw new Error("Please read `maxhp` directly"); let stat = this.storedStats[statName]; if (!unboosted) { let boost = this.boosts[statName]; if (boost > 6) boost = 6; if (boost < -6) boost = -6; if (boost >= 0) { const boostTable = [1, 1.5, 2, 2.5, 3, 3.5, 4]; stat = Math.floor(stat * boostTable[boost]); } else { const numerators = [100, 66, 50, 40, 33, 28, 25]; stat = Math.floor(stat * numerators[-boost] / 100); } } if (this.status === "par" && statName === "spe" && this.volatiles["parspeeddrop"]) { stat = Math.floor(stat / 4); } if (!unmodified) { if (this.status === "brn" && statName === "atk" && this.volatiles["brnattackdrop"]) { stat = Math.floor(stat / 2); } } stat = this.battle.clampIntRange(stat, 1, 999); if (fastReturn) return stat; if (!unboosted) { if (statName === "def" && this.side.sideConditions["reflect"] || statName === "spd" && this.side.sideConditions["lightscreen"]) { stat *= 2; } } if (["Cubone", "Marowak"].includes(this.species.name) && this.item === "thickclub" && statName === "atk" || this.species.name === "Pikachu" && this.item === "lightball" && statName === "spa") { stat *= 2; } else if (this.species.name === "Ditto" && this.item === "metalpowder" && ["def", "spd"].includes(statName)) { stat = Math.floor(stat * 1.5); } return stat; } }, // Stadium 2 shares gen 2 code but it fixes some problems with it. actions: { inherit: true, tryMoveHit(target, pokemon, move) { const positiveBoostTable = [1, 1.33, 1.66, 2, 2.33, 2.66, 3]; const negativeBoostTable = [1, 0.75, 0.6, 0.5, 0.43, 0.36, 0.33]; const doSelfDestruct = true; let damage = 0; if (move.selfdestruct && doSelfDestruct) { this.battle.faint(pokemon, pokemon, move); target.side.lastMove = null; pokemon.side.lastMove = move; } let hitResult = this.battle.singleEvent("PrepareHit", move, {}, target, pokemon, move); if (!hitResult) { if (hitResult === false) this.battle.add("-fail", target); return false; } this.battle.runEvent("PrepareHit", pokemon, target, move); if (!this.battle.singleEvent("Try", move, null, pokemon, target, move)) { return false; } if (move.target === "all" || move.target === "foeSide" || move.target === "allySide" || move.target === "allyTeam") { if (move.target === "all") { hitResult = this.battle.runEvent("TryHitField", target, pokemon, move); } else { hitResult = this.battle.runEvent("TryHitSide", target, pokemon, move); } if (!hitResult) { if (hitResult === false) { this.battle.add("-fail", pokemon); this.battle.attrLastMove("[still]"); } return false; } return this.moveHit(target, pokemon, move); } hitResult = this.battle.runEvent("Invulnerability", target, pokemon, move); if (hitResult === false) { this.battle.attrLastMove("[miss]"); this.battle.add("-miss", pokemon); return false; } if (move.ignoreImmunity === void 0) { move.ignoreImmunity = move.category === "Status"; } if ((!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) && !target.runImmunity(move.type, true)) { return false; } hitResult = this.battle.singleEvent("TryImmunity", move, {}, target, pokemon, move); if (hitResult === false) { this.battle.add("-immune", target); return false; } hitResult = this.battle.runEvent("TryHit", target, pokemon, move); if (!hitResult) { if (hitResult === false) this.battle.add("-fail", target); return false; } let accuracy = move.accuracy; if (move.alwaysHit) { accuracy = true; } else { accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); } if (accuracy !== true) { accuracy = Math.floor(accuracy * 255 / 100); if (move.ohko) { if (pokemon.level >= target.level) { accuracy += (pokemon.level - target.level) * 2; accuracy = Math.min(accuracy, 255); } else { this.battle.add("-immune", target, "[ohko]"); return false; } } if (!move.ignoreAccuracy) { if (pokemon.boosts.accuracy > 0) { accuracy *= positiveBoostTable[pokemon.boosts.accuracy]; } else { accuracy *= negativeBoostTable[-pokemon.boosts.accuracy]; } } if (!move.ignoreEvasion) { if (target.boosts.evasion > 0 && !move.ignorePositiveEvasion) { accuracy *= negativeBoostTable[target.boosts.evasion]; } else if (target.boosts.evasion < 0) { accuracy *= positiveBoostTable[-target.boosts.evasion]; } } accuracy = Math.min(Math.floor(accuracy), 255); accuracy = Math.max(accuracy, 1); } else { accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); } accuracy = this.battle.runEvent("ModifyAccuracy", target, pokemon, move, accuracy); if (accuracy !== true) accuracy = Math.max(accuracy, 0); if (move.alwaysHit) { accuracy = true; } else { accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); } if (accuracy !== true && accuracy !== 255 && !this.battle.randomChance(accuracy, 256)) { this.battle.attrLastMove("[miss]"); this.battle.add("-miss", pokemon); damage = false; return damage; } move.totalDamage = 0; pokemon.lastDamage = 0; if (move.multihit) { let hits = move.multihit; if (Array.isArray(hits)) { if (hits[0] === 2 && hits[1] === 5) { hits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]); } else { hits = this.battle.random(hits[0], hits[1] + 1); } } hits = Math.floor(hits); let nullDamage = true; let moveDamage; const isSleepUsable = move.sleepUsable || this.dex.moves.get(move.sourceEffect).sleepUsable; let i; for (i = 0; i < hits && target.hp && pokemon.hp; i++) { if (pokemon.status === "slp" && !isSleepUsable) break; move.hit = i + 1; if (move.hit === hits) move.lastHit = true; moveDamage = this.moveHit(target, pokemon, move); if (moveDamage === false) break; if (nullDamage && (moveDamage || moveDamage === 0 || moveDamage === void 0)) nullDamage = false; damage = moveDamage || 0; move.totalDamage += damage; this.battle.eachEvent("Update"); } if (i === 0) return 1; if (nullDamage) damage = false; this.battle.add("-hitcount", target, i); } else { damage = this.moveHit(target, pokemon, move); move.totalDamage = damage; } if (move.category !== "Status") { target.gotAttacked(move, damage, pokemon); } if (move.ohko) this.battle.add("-ohko"); if (!move.negateSecondary) { this.battle.singleEvent("AfterMoveSecondary", move, null, target, pokemon, move); this.battle.runEvent("AfterMoveSecondary", target, pokemon, move); } if (move.recoil && move.totalDamage && (pokemon.side.pokemonLeft > 1 || target.side.pokemonLeft > 1 || target.hp)) { this.battle.damage(this.calcRecoilDamage(move.totalDamage, move), pokemon, target, "recoil"); } return damage; }, getDamage(source, target, move, suppressMessages) { if (typeof move === "string") { move = this.dex.getActiveMove(move); } else if (typeof move === "number") { move = { basePower: move, type: "???", category: "Physical", willCrit: false, flags: {} }; } if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) { if (!target.runImmunity(move.type, true)) { return false; } } if (move.ohko) { return target.maxhp; } if (move.damageCallback) { return move.damageCallback.call(this.battle, source, target); } if (move.damage === "level") { return source.level; } if (move.damage) { return move.damage; } move.category = this.battle.getCategory(move); if (!move.type) move.type = "???"; const type = move.type; let basePower = move.basePower; if (move.basePowerCallback) { basePower = move.basePowerCallback.call(this.battle, source, target, move); } if (!basePower) { if (basePower === 0) return; return basePower; } basePower = this.battle.clampIntRange(basePower, 1); let critRatio = this.battle.runEvent("ModifyCritRatio", source, target, move, move.critRatio || 0); critRatio = this.battle.clampIntRange(critRatio, 0, 5); const critMult = [0, 16, 8, 4, 3, 2]; let isCrit = move.willCrit || false; if (typeof move.willCrit === "undefined") { if (critRatio) { isCrit = this.battle.randomChance(1, critMult[critRatio]); } } if (isCrit && this.battle.runEvent("CriticalHit", target, null, move)) { target.getMoveHitData(move).crit = true; } if (basePower) { if (move.isConfusionSelfHit) { move.type = move.baseMoveType; basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true); move.type = "???"; } else { basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true); } if (basePower && move.basePowerModifier) { basePower *= move.basePowerModifier; } } if (!basePower) return 0; basePower = this.battle.clampIntRange(basePower, 1); let level = source.level; if (move.allies) { this.battle.add("-activate", source, "move: Beat Up", "[of] " + move.allies[0].name); level = move.allies[0].level; } const attacker = move.overrideOffensivePokemon === "target" ? target : source; const defender = move.overrideDefensivePokemon === "source" ? source : target; const isPhysical = move.category === "Physical"; const atkType = move.overrideOffensiveStat || (isPhysical ? "atk" : "spa"); const defType = move.overrideDefensiveStat || (isPhysical ? "def" : "spd"); let unboosted = false; let noburndrop = false; if (isCrit) { if (!suppressMessages) this.battle.add("-crit", target); if (attacker.boosts[atkType] <= defender.boosts[defType]) { unboosted = true; noburndrop = true; } } let attack = attacker.getStat(atkType, unboosted, noburndrop); let defense = defender.getStat(defType, unboosted); if (move.allies) { attack = move.allies[0].species.baseStats.atk; move.allies.shift(); defense = defender.species.baseStats.def; } if (move.ignoreOffensive) { this.battle.debug("Negating (sp)atk boost/penalty."); attack = attacker.getStat(atkType, true, true); } if (move.ignoreDefensive) { this.battle.debug("Negating (sp)def boost/penalty."); defense = target.getStat(defType, true, true); } if (attack >= 256 || defense >= 256) { attack = this.battle.clampIntRange(Math.floor(this.battle.clampIntRange(attack, 1, 999) / 4), 1); defense = this.battle.clampIntRange(Math.floor(this.battle.clampIntRange(defense, 1, 999) / 4), 1); } if (move.selfdestruct && defType === "def") { defense = this.battle.clampIntRange(Math.floor(defense / 2), 1); } let damage = level * 2; damage = Math.floor(damage / 5); damage += 2; damage *= basePower; damage *= attack; damage = Math.floor(damage / defense); damage = Math.floor(damage / 50); if (isCrit) damage *= 2; damage = Math.floor(this.battle.runEvent("ModifyDamage", attacker, defender, move, damage)); damage = this.battle.clampIntRange(damage, 1, 997); damage += 2; if (type === "Water" && this.battle.field.isWeather("raindance") || type === "Fire" && this.battle.field.isWeather("sunnyday")) { damage = Math.floor(damage * 1.5); } else if ((type === "Fire" || move.id === "solarbeam") && this.battle.field.isWeather("raindance") || type === "Water" && this.battle.field.isWeather("sunnyday")) { damage = Math.floor(damage / 2); } if (type !== "???" && source.hasType(type)) { damage += Math.floor(damage / 2); } const totalTypeMod = target.runEffectiveness(move); if (totalTypeMod > 0) { if (!suppressMessages) this.battle.add("-supereffective", target); damage *= 2; if (totalTypeMod >= 2) { damage *= 2; } } if (totalTypeMod < 0) { if (!suppressMessages) this.battle.add("-resisted", target); damage = Math.floor(damage / 2); if (totalTypeMod <= -2) { damage = Math.floor(damage / 2); } } if (!move.noDamageVariance && damage > 1) { damage *= this.battle.random(217, 256); damage = Math.floor(damage / 255); } if (basePower && !Math.floor(damage)) { return 1; } return damage; } }, /** * Stadium 2 ignores stat drops due to status ailments upon boosting the dropped stat. * For example: if a burned Snorlax uses Curse then it will ignore the attack drop from * burn when it is recalculating its attack stat. This is why volatiles are added to status * conditions, so that we can keep track of whether or not to apply the stat drop from * statuses. */ boost(boost, target, source = null, effect = null) { if (this.event) { if (!target) target = this.event.target; if (!source) source = this.event.source; if (!effect) effect = this.effect; } if (typeof effect === "string") effect = this.dex.conditions.get(effect); if (!target?.hp) return 0; let success = null; boost = this.runEvent("TryBoost", target, source, effect, { ...boost }); let i; for (i in boost) { const currentBoost = {}; currentBoost[i] = boost[i]; let boostBy = target.boostBy(currentBoost); let msg = "-boost"; if (boost[i] < 0) { msg = "-unboost"; boostBy = -boostBy; } if (boostBy) { success = true; if (i === "atk" && target.status === "brn" && target.volatiles["brnattackdrop"]) { target.removeVolatile("brnattackdrop"); } if (i === "spe" && target.status === "par" && target.volatiles["parspeeddrop"]) { target.removeVolatile("parspeeddrop"); } if (!effect || effect.effectType === "Move") { this.add(msg, target, i, boostBy); } else { this.add(msg, target, i, boostBy, "[from] " + effect.fullname); } this.runEvent("AfterEachBoost", target, source, effect, currentBoost); } } this.runEvent("AfterBoost", target, source, effect, boost); return success; }, /** * Implementing Self-KO Clause by having it check what the last move used by the players were * in the case both Pokemon faint. Since the only way this can happen in Stadium 2 is if a player * uses self-destruct or explosion, I can use this to determine who should win. */ faintMessages(lastFirst) { if (this.ended) return; const length = this.faintQueue.length; if (!length) return false; if (lastFirst) { this.faintQueue.unshift(this.faintQueue[this.faintQueue.length - 1]); this.faintQueue.pop(); } let faintData; while (this.faintQueue.length) { faintData = this.faintQueue.shift(); const pokemon = faintData.target; if (!pokemon.fainted && this.runEvent("BeforeFaint", pokemon, faintData.source, faintData.effect)) { this.add("faint", pokemon); pokemon.side.pokemonLeft--; if (pokemon.side.totalFainted < 100) pokemon.side.totalFainted++; this.runEvent("Faint", pokemon, faintData.source, faintData.effect); this.singleEvent("End", pokemon.getAbility(), pokemon.abilityState, pokemon); pokemon.clearVolatile(false); pokemon.fainted = true; pokemon.isActive = false; pokemon.isStarted = false; pokemon.side.faintedThisTurn = pokemon; } } if (this.gen <= 1) { this.queue.clear(); for (const pokemon of this.getAllActive()) { if (pokemon.volatiles["bide"] && pokemon.volatiles["bide"].damage) { pokemon.volatiles["bide"].damage = 0; this.hint("Desync Clause Mod activated!"); this.hint("In Gen 1, Bide's accumulated damage is reset to 0 when a Pokemon faints."); } } } else if (this.gen <= 3 && this.gameType === "singles") { for (const pokemon of this.getAllActive()) { if (this.gen <= 2) { this.queue.cancelMove(pokemon); } else { this.queue.cancelAction(pokemon); } } } if (!this.p1.pokemonLeft && !this.p2.pokemonLeft) { if (this.p1.lastMove !== null && this.p2.lastMove === null) { this.win(this.p2); return true; } else if (this.p2.lastMove !== null && this.p1.lastMove === null) { this.win(this.p1); return true; } this.win(faintData ? faintData.target.side.foe : null); return true; } if (!this.p1.pokemonLeft) { this.win(this.p2); return true; } if (!this.p2.pokemonLeft) { this.win(this.p1); return true; } if (faintData) { this.runEvent("AfterFaint", faintData.target, faintData.source, faintData.effect, length); } return false; } }; //# sourceMappingURL=scripts.js.map