Game messages won't show up unless you're playing or watching.` : ""}
`
);
}
}
onStart(isAutostart) {
if (this.playerCount < 2) {
if (isAutostart) {
this.room.add("The game of UNO was forcibly ended because there aren't enough users.");
this.destroy();
return false;
} else {
throw new Chat.ErrorMessage("There must be at least 2 players to start a game of UNO.");
}
}
if (this.autostartTimer)
clearTimeout(this.autostartTimer);
this.sendToRoom(`|uhtmlchange|uno-${this.gameNumber}|
The game of UNO has started.
${this.suppressMessages ? `
Game messages won't show up unless you're playing or watching.` : ""}
`, true);
this.state = "play";
this.onNextPlayer();
for (const i in this.playerTable) {
this.playerTable[i].hand.push(...this.drawCard(7));
}
do {
this.topCard = this.drawCard(1)[0];
this.discards.unshift(this.topCard);
} while (this.topCard.color === "Black");
this.sendToRoom(`|raw|The top card is ${this.topCard.name}.`);
this.onRunEffect(this.topCard.value, true);
this.nextTurn(true);
}
joinGame(user) {
if (user.id in this.playerTable) {
throw new Chat.ErrorMessage("You have already joined the game of UNO.");
}
if (this.state === "signups" && this.addPlayer(user)) {
this.sendToRoom(`${user.name} has joined the game of UNO.`);
return true;
}
return false;
}
leaveGame(user) {
if (!(user.id in this.playerTable))
return false;
if (this.state === "signups" && this.removePlayer(user) || this.eliminate(user.id)) {
this.sendToRoom(`${user.name} has left the game of UNO.`);
return true;
}
return false;
}
/**
* Overwrite the default makePlayer so it makes an UNOPlayer instead.
*/
makePlayer(user) {
return new UNOPlayer(user, this);
}
onRename(user, oldUserid, isJoining, isForceRenamed) {
if (!(oldUserid in this.playerTable) || user.id === oldUserid)
return false;
if (!user.named && !isForceRenamed) {
user.games.delete(this.roomid);
user.updateSearch();
return;
}
this.playerTable[user.id] = this.playerTable[oldUserid];
if (user.id !== oldUserid)
delete this.playerTable[oldUserid];
this.playerTable[user.id].name = user.name;
this.playerTable[user.id].id = user.id;
if (this.awaitUno && this.awaitUno === oldUserid)
this.awaitUno = user.id;
if (this.currentPlayerid === oldUserid)
this.currentPlayerid = user.id;
}
eliminate(userid) {
if (!(userid in this.playerTable))
return false;
const name = this.playerTable[userid].name;
if (this.playerCount === 2) {
this.removePlayer(this.playerTable[userid]);
this.onWin(this.playerTable[Object.keys(this.playerTable)[0]]);
return name;
}
const removingCurrentPlayer = userid === this.currentPlayerid;
if (removingCurrentPlayer) {
if (this.state === "color") {
if (!this.topCard) {
throw new Error(`No top card in the discard pile.`);
}
this.topCard.changedColor = this.discards[1].changedColor || this.discards[1].color;
this.sendToRoom(`|raw|${import_lib.Utils.escapeHTML(name)} has not picked a color, the color will stay as ${this.topCard.changedColor}.`);
}
}
if (this.awaitUno === userid)
this.awaitUno = null;
if (!this.topCard) {
throw new Chat.ErrorMessage(`Unable to disqualify ${name}.`);
}
this.discards.push(...this.playerTable[userid].hand);
if (removingCurrentPlayer) {
this.onNextPlayer();
}
this.removePlayer(this.playerTable[userid]);
if (removingCurrentPlayer) {
this.nextTurn(true);
}
return name;
}
sendToRoom(msg, overrideSuppress = false) {
if (!this.suppressMessages || overrideSuppress) {
this.room.add(msg).update();
} else {
for (const i in this.playerTable) {
this.playerTable[i].sendRoom(msg);
}
for (const i in this.spectators) {
if (i in this.playerTable)
continue;
const user = Users.getExact(i);
if (user)
user.sendTo(this.roomid, msg);
}
}
}
getPlayers(showCards) {
let playerList = Object.keys(this.playerTable);
if (!showCards) {
return playerList.sort().map((id) => import_lib.Utils.escapeHTML(this.playerTable[id].name)).join(", ");
}
if (this.direction === -1)
playerList = playerList.reverse();
let buf = ``;
for (const playerid of playerList) {
buf += `
`;
}
buf += ``;
return buf;
}
onAwaitUno() {
return new Promise((resolve) => {
if (!this.awaitUno)
return resolve();
this.state = "uno";
setTimeout(() => resolve(), 750);
});
}
nextTurn(starting) {
void this.onAwaitUno().then(() => {
if (!starting)
this.onNextPlayer();
if (this.timer)
clearTimeout(this.timer);
const player = this.playerTable[this.currentPlayerid];
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${player.name}'s turn.`);
this.state = "play";
if (player.cardLock)
player.cardLock = null;
player.sendDisplay();
this.timer = setTimeout(() => {
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${player.name} has been automatically disqualified.`);
this.eliminate(this.currentPlayerid);
}, this.maxTime * 1e3);
});
}
onNextPlayer() {
if (!this.currentPlayerid) {
const userList = Object.keys(this.playerTable);
this.currentPlayerid = userList[Math.floor(this.playerCount * Math.random())];
}
this.currentPlayerid = this.getNextPlayer();
}
getNextPlayer() {
const userList = Object.keys(this.playerTable);
let player = userList[userList.indexOf(this.currentPlayerid) + this.direction];
if (!player) {
player = toID(this.direction === 1 ? userList[0] : userList[this.playerCount - 1]);
}
return player;
}
onDraw(player) {
if (this.currentPlayerid !== player.id || this.state !== "play")
return false;
if (player.cardLock)
return true;
this.onCheckUno();
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${player.name} has drawn a card.`);
const card = this.onDrawCard(player, 1);
player.sendDisplay();
player.cardLock = card[0].name;
}
onPlay(player, cardName) {
if (this.currentPlayerid !== player.id || this.state !== "play")
return false;
const card = player.hasCard(cardName);
if (!card)
return "You do not have that card.";
if (!this.topCard) {
throw new Error(`No top card in the discard pile.`);
}
if (player.cardLock && player.cardLock !== cardName)
return `You can only play ${player.cardLock} after drawing.`;
if (card.color !== "Black" && card.color !== (this.topCard.changedColor || this.topCard.color) && card.value !== this.topCard.value) {
return `You cannot play this card; you can only play: Wild cards, ${this.topCard.changedColor ? "and" : ""} ${this.topCard.changedColor || this.topCard.color} cards${this.topCard.changedColor ? "" : ` and cards with the digit ${this.topCard.value}`}.`;
}
if (card.value === "+4" && !player.canPlayWildFour()) {
return "You cannot play Wild +4 when you still have a card with the same color as the top card.";
}
if (this.timer)
clearTimeout(this.timer);
this.onCheckUno();
this.topCard = card;
player.removeCard(cardName);
this.discards.unshift(card);
if (player.hand.length === 1) {
this.awaitUno = player.id;
this.unoId = Math.floor(Math.random() * 100).toString();
}
player.sendDisplay();
this.sendToRoom(`|raw|${import_lib.Utils.escapeHTML(player.name)} has played a ${card.name}.`);
if (!player.hand.length) {
this.onWin(player);
return;
}
this.onRunEffect(card.value);
if (this.state === "play")
this.nextTurn();
}
onRunEffect(value, initialize) {
const colorDisplay = `|uhtml|uno-color|
`;
switch (value) {
case "Reverse":
this.direction *= -1;
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|The direction of the game has changed.`);
if (!initialize && this.playerCount === 2)
this.onNextPlayer();
break;
case "Skip":
this.onNextPlayer();
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${this.playerTable[this.currentPlayerid].name}'s turn has been skipped.`);
break;
case "+2":
this.onNextPlayer();
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${this.playerTable[this.currentPlayerid].name} has been forced to draw 2 cards.`);
this.onDrawCard(this.playerTable[this.currentPlayerid], 2);
break;
case "+4":
this.playerTable[this.currentPlayerid].sendRoom(colorDisplay);
this.state = "color";
const next = this.getNextPlayer();
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${this.playerTable[next].name} has been forced to draw 4 cards.`);
this.onDrawCard(this.playerTable[next], 4);
this.isPlusFour = true;
this.timer = setTimeout(() => {
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${this.playerTable[this.currentPlayerid].name} has been automatically disqualified.`);
this.eliminate(this.currentPlayerid);
}, this.maxTime * 1e3);
break;
case "Wild":
this.playerTable[this.currentPlayerid].sendRoom(colorDisplay);
this.state = "color";
this.timer = setTimeout(() => {
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${this.playerTable[this.currentPlayerid].name} has been automatically disqualified.`);
this.eliminate(this.currentPlayerid);
}, this.maxTime * 1e3);
break;
}
if (initialize)
this.onNextPlayer();
}
onSelectColor(player, color) {
if (!["Red", "Blue", "Green", "Yellow"].includes(color) || player.id !== this.currentPlayerid || this.state !== "color") {
return false;
}
if (!this.topCard) {
throw new Error(`No top card in the discard pile.`);
}
this.topCard.changedColor = color;
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|The color has been changed to ${color}.`);
if (this.timer)
clearTimeout(this.timer);
player.sendRoom("|uhtmlchange|uno-color|");
player.sendDisplay();
if (this.isPlusFour) {
this.isPlusFour = false;
this.onNextPlayer();
}
this.nextTurn();
}
onDrawCard(player, count) {
if (typeof count === "string")
count = parseInt(count);
if (!count || isNaN(count) || count < 1)
count = 1;
const drawnCards = this.drawCard(count);
player.hand.push(...drawnCards);
player.sendRoom(
`|raw|You have drawn the following card${Chat.plural(drawnCards)}: ${drawnCards.map((card) => `${card.name}`).join(", ")}.`
);
return drawnCards;
}
drawCard(count) {
if (typeof count === "string")
count = parseInt(count);
if (!count || isNaN(count) || count < 1)
count = 1;
const drawnCards = [];
for (let i = 0; i < count; i++) {
if (!this.deck.length) {
this.deck = this.discards.length ? import_lib.Utils.shuffle(this.discards) : import_lib.Utils.shuffle(createDeck());
this.discards = [];
}
drawnCards.push(this.deck[this.deck.length - 1]);
this.deck.pop();
}
return drawnCards;
}
onUno(player, unoId) {
if (this.unoId !== unoId || player.id !== this.awaitUno)
return false;
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|**UNO!** ${player.name} is down to their last card!`);
this.awaitUno = null;
this.unoId = null;
}
onCheckUno() {
if (this.awaitUno) {
if (this.awaitUno !== this.currentPlayerid) {
this.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${this.playerTable[this.awaitUno].name} forgot to say UNO! and is forced to draw 2 cards.`);
this.onDrawCard(this.playerTable[this.awaitUno], 2);
}
this.awaitUno = null;
this.unoId = null;
}
}
onSendHand(user) {
if (!(user.id in this.playerTable) || this.state === "signups")
return false;
this.playerTable[user.id].sendDisplay();
}
onWin(player) {
this.sendToRoom(
import_lib.Utils.html`|raw|
Congratulations to ${player.name} for winning the game of UNO!
`,
true
);
this.destroy();
}
destroy() {
if (this.timer)
clearTimeout(this.timer);
if (this.autostartTimer)
clearTimeout(this.autostartTimer);
this.sendToRoom(`|uhtmlchange|uno-${this.gameNumber}|
The game of UNO has ended.
`, true);
for (const i in this.playerTable) {
this.playerTable[i].destroy();
}
this.room.game = null;
}
}
class UNOPlayer extends Rooms.RoomGamePlayer {
constructor(user, game) {
super(user, game);
this.hand = [];
this.cardLock = null;
}
canPlayWildFour() {
if (!this.game.topCard) {
throw new Error(`No top card in the discard pile.`);
}
const color = this.game.topCard.changedColor || this.game.topCard.color;
if (this.hand.some((c) => c.color === color))
return false;
return true;
}
hasCard(cardName) {
return this.hand.find((card) => card.name === cardName);
}
removeCard(cardName) {
for (const [i, card] of this.hand.entries()) {
if (card.name === cardName) {
this.hand.splice(i, 1);
break;
}
}
}
buildHand() {
return import_lib.Utils.sortBy(this.hand, (card) => [card.color, card.value]).map((card, i) => cardHTML(card, i === this.hand.length - 1));
}
sendDisplay() {
const hand = this.buildHand().join("");
const players = `
Players (${this.game.playerCount}):
${this.game.getPlayers(true)}`;
const draw = '';
const pass = '';
const uno = ``;
if (!this.game.topCard) {
throw new Error(`No top card in the discard pile.`);
}
const top = `Top Card: ${this.game.topCard.name}`;
this.sendRoom("|uhtmlchange|uno-hand|");
this.sendRoom(
`|uhtml|uno-hand|
${hand}
${this.game.currentPlayerid === this.id ? `
${top}
` : ""}
${players}
${this.game.currentPlayerid === this.id ? `
${draw}${pass} ${uno}
` : ""}
`
);
}
}
const commands = {
uno: {
// roomowner commands
off: "disable",
disable(target, room, user) {
room = this.requireRoom();
this.checkCan("gamemanagement", null, room);
if (room.settings.unoDisabled) {
throw new Chat.ErrorMessage("UNO is already disabled in this room.");
}
room.settings.unoDisabled = true;
room.saveSettings();
return this.sendReply("UNO has been disabled for this room.");
},
on: "enable",
enable(target, room, user) {
room = this.requireRoom();
this.checkCan("gamemanagement", null, room);
if (!room.settings.unoDisabled) {
throw new Chat.ErrorMessage("UNO is already enabled in this room.");
}
delete room.settings.unoDisabled;
room.saveSettings();
return this.sendReply("UNO has been enabled for this room.");
},
// moderation commands
new: "create",
make: "create",
createpublic: "create",
makepublic: "create",
createprivate: "create",
makeprivate: "create",
create(target, room, user, connection, cmd) {
room = this.requireRoom();
this.checkCan("minigame", null, room);
if (room.settings.unoDisabled)
throw new Chat.ErrorMessage("UNO is currently disabled for this room.");
if (room.game)
throw new Chat.ErrorMessage("There is already a game in progress in this room.");
const suppressMessages = cmd.includes("private") || !(cmd.includes("public") || room.roomid === "gamecorner");
let cap = parseInt(target);
if (isNaN(cap))
cap = 12;
if (cap < 2)
cap = 2;
room.game = new UNO(room, cap, suppressMessages);
this.privateModAction(`A game of UNO was created by ${user.name}.`);
this.modlog("UNO CREATE");
},
cap: "setcap",
setcap(target, room, user) {
room = this.requireRoom();
this.checkCan("minigame", null, room);
const game = this.requireGame(UNO);
if (game.state !== "signups") {
throw new Chat.ErrorMessage(`There is no UNO game in the signups phase in this room, so adjusting the player cap would do nothing.`);
}
let cap = parseInt(target);
if (isNaN(cap) || cap < 2) {
cap = 2;
}
game.playerCap = cap;
this.privateModAction(`The playercap was set to ${game.playerCap} by ${user.name}.`);
this.modlog("UNO PLAYERCAP");
},
start(target, room, user) {
room = this.requireRoom();
this.checkCan("minigame", null, room);
const game = this.requireGame(UNO);
if (game.state !== "signups") {
throw new Chat.ErrorMessage("There is no UNO game in signups phase in this room.");
}
game.onStart();
this.privateModAction(`The game of UNO was started by ${user.name}.`);
this.modlog("UNO START");
},
stop: "end",
end(target, room, user) {
room = this.requireRoom();
this.checkCan("minigame", null, room);
if (!room.game || room.game.gameid !== "uno") {
throw new Chat.ErrorMessage("There is no UNO game going on in this room.");
}
room.game.destroy();
room.add("The game of UNO was forcibly ended.").update();
this.privateModAction(`The game of UNO was ended by ${user.name}.`);
this.modlog("UNO END");
},
autodq: "timer",
timer(target, room, user) {
room = this.requireRoom();
this.checkCan("minigame", null, room);
const game = this.requireGame(UNO);
const amount = parseInt(target);
if (!amount || amount < 5 || amount > 300) {
throw new Chat.ErrorMessage("The amount must be a number between 5 and 300.");
}
game.maxTime = amount;
if (game.timer)
clearTimeout(game.timer);
game.timer = setTimeout(() => {
game.eliminate(game.currentPlayerid);
}, amount * 1e3);
this.addModAction(`${user.name} has set the UNO automatic disqualification timer to ${amount} seconds.`);
this.modlog("UNO TIMER", null, `${amount} seconds`);
},
autostart(target, room, user) {
room = this.requireRoom();
this.checkCan("minigame", null, room);
const game = this.requireGame(UNO);
if (toID(target) === "off") {
if (!game.autostartTimer)
throw new Chat.ErrorMessage("There is no autostart timer running on.");
this.addModAction(`${user.name} has turned off the UNO autostart timer.`);
clearTimeout(game.autostartTimer);
return;
}
const amount = parseInt(target);
if (!amount || amount < 30 || amount > 600) {
throw new Chat.ErrorMessage("The amount must be a number between 30 and 600 seconds.");
}
if (game.state !== "signups")
throw new Chat.ErrorMessage("The game of UNO has already started.");
if (game.autostartTimer)
clearTimeout(game.autostartTimer);
game.autostartTimer = setTimeout(() => {
game.onStart(true);
}, amount * 1e3);
this.addModAction(`${user.name} has set the UNO autostart timer to ${amount} seconds.`);
},
dq: "disqualify",
disqualify(target, room, user) {
room = this.requireRoom();
this.checkCan("minigame", null, room);
const game = this.requireGame(UNO);
const disqualified = game.eliminate(toID(target));
if (disqualified === false)
throw new Chat.ErrorMessage(`Unable to disqualify ${target}.`);
this.privateModAction(`${user.name} has disqualified ${disqualified} from the UNO game.`);
this.modlog("UNO DQ", toID(target));
room.add(`${disqualified} has been disqualified from the UNO game.`).update();
},
// player/user commands
j: "join",
join(target, room, user) {
const game = this.requireGame(UNO);
this.checkChat();
if (!game.joinGame(user))
throw new Chat.ErrorMessage("Unable to join the game.");
return this.sendReply("You have joined the game of UNO.");
},
l: "leave",
leave(target, room, user) {
const game = this.requireGame(UNO);
if (!game.leaveGame(user))
throw new Chat.ErrorMessage("Unable to leave the game.");
return this.sendReply("You have left the game of UNO.");
},
play(target, room, user) {
const game = this.requireGame(UNO);
if (!game)
throw new Chat.ErrorMessage("There is no UNO game going on in this room right now.");
const player = game.playerTable[user.id];
if (!player)
throw new Chat.ErrorMessage(`You are not in the game of UNO.`);
const error = game.onPlay(player, target);
if (typeof error === "string")
throw new Chat.ErrorMessage(error);
},
draw(target, room, user) {
room = this.requireRoom();
const game = room.getGame(UNO);
if (!game)
throw new Chat.ErrorMessage("There is no UNO game going on in this room right now.");
const player = game.playerTable[user.id];
if (!player)
throw new Chat.ErrorMessage(`You are not in the game of UNO.`);
const error = game.onDraw(player);
if (error)
throw new Chat.ErrorMessage("You have already drawn a card this turn.");
},
pass(target, room, user) {
const game = this.requireGame(UNO);
if (!game)
throw new Chat.ErrorMessage("There is no UNO game going on in this room right now.");
if (game.currentPlayerid !== user.id)
throw new Chat.ErrorMessage("It is currently not your turn.");
const player = game.playerTable[user.id];
if (!player)
throw new Chat.ErrorMessage(`You are not in the game of UNO.`);
if (!player.cardLock)
throw new Chat.ErrorMessage("You cannot pass until you draw a card.");
if (game.state === "color")
throw new Chat.ErrorMessage("You cannot pass until you choose a color.");
game.sendToRoom(`|c:|${Math.floor(Date.now() / 1e3)}|&|${user.name} has passed.`);
game.nextTurn();
},
color(target, room, user) {
const game = this.requireGame(UNO);
const player = game.playerTable[user.id];
if (!player)
throw new Chat.ErrorMessage(`You are not in the game of UNO.`);
let color;
if (target === "Red" || target === "Green" || target === "Blue" || target === "Yellow" || target === "Black") {
color = target;
} else {
throw new Chat.ErrorMessage(`"${target}" is not a valid color.`);
}
game.onSelectColor(player, color);
},
uno(target, room, user) {
const game = this.requireGame(UNO);
const player = game.playerTable[user.id];
if (!player)
throw new Chat.ErrorMessage(`You are not in the game of UNO.`);
game.onUno(player, toID(target));
},
// information commands
"": "hand",
hand(target, room, user) {
const game = this.requireGame(UNO);
game.onSendHand(user);
},
"c": "cards",
cards(target, room, user) {
const game = this.requireGame(UNO);
if (!this.runBroadcast())
return false;
const players = `Players (${game.playerCount}):${game.getPlayers(true)}`;
this.sendReplyBox(`
${players}
`);
},
players: "getusers",
users: "getusers",
getplayers: "getusers",
getusers(target, room, user) {
const game = this.requireGame(UNO);
if (!this.runBroadcast())
return false;
this.sendReplyBox(`Players (${game.playerCount}):${game.getPlayers()}`);
},
help(target, room, user) {
this.parse("/help uno");
},
// suppression commands
suppress(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(UNO);
this.checkCan("minigame", null, room);
target = toID(target);
const state = target === "on" ? true : target === "off" ? false : void 0;
if (state === void 0) {
return this.sendReply(`Suppression of UNO game messages is currently ${game.suppressMessages ? "on" : "off"}.`);
}
if (state === game.suppressMessages) {
throw new Chat.ErrorMessage(`Suppression of UNO game messages is already ${game.suppressMessages ? "on" : "off"}.`);
}
game.suppressMessages = state;
this.addModAction(`${user.name} has turned ${state ? "on" : "off"} suppression of UNO game messages.`);
this.modlog("UNO SUPRESS", null, state ? "ON" : "OFF");
},
spectate(target, room, user) {
const game = this.requireGame(UNO);
if (!game)
throw new Chat.ErrorMessage("There is no UNO game going on in this room right now.");
if (!game.suppressMessages)
throw new Chat.ErrorMessage("The current UNO game is not suppressing messages.");
if (user.id in game.spectators)
throw new Chat.ErrorMessage("You are already spectating this game.");
game.spectators[user.id] = 1;
this.sendReply("You are now spectating this private UNO game.");
},
unspectate(target, room, user) {
const game = this.requireGame(UNO);
if (!game)
throw new Chat.ErrorMessage("There is no UNO game going on in this room right now.");
if (!game.suppressMessages)
throw new Chat.ErrorMessage("The current UNO game is not suppressing messages.");
if (!(user.id in game.spectators))
throw new Chat.ErrorMessage("You are currently not spectating this game.");
delete game.spectators[user.id];
this.sendReply("You are no longer spectating this private UNO game.");
}
},
unohelp: [
`/uno create [player cap] - creates a new UNO game with an optional player cap (default player cap at 12). Use the command [createpublic] to force a public game or [createprivate] to force a private game. Requires: % @ # &`,
`/uno setcap [player cap] - adjusts the player cap of the current UNO game. Requires: % @ # &`,
`/uno timer [amount] - sets an auto disqualification timer for [amount] seconds. Requires: % @ # &`,
`/uno autostart [amount] - sets an auto starting timer for [amount] seconds. Requires: % @ # &`,
`/uno end - ends the current game of UNO. Requires: % @ # &`,
`/uno start - starts the current game of UNO. Requires: % @ # &`,
`/uno disqualify [player] - disqualifies the player from the game. Requires: % @ # &`,
`/uno hand - displays your own hand.`,
`/uno cards - displays the number of cards for each player.`,
`/uno getusers - displays the players still in the game.`,
`/uno [spectate|unspectate] - spectate / unspectate the current private UNO game.`,
`/uno suppress [on|off] - Toggles suppression of game messages.`
]
};
const roomSettings = (room) => ({
label: "UNO",
permission: "editroom",
options: [
[`disabled`, room.settings.unoDisabled || "uno disable"],
[`enabled`, !room.settings.unoDisabled || "uno enable"]
]
});
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