"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
  for (var name in all)
    __defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
  if (from && typeof from === "object" || typeof from === "function") {
    for (let key of __getOwnPropNames(from))
      if (!__hasOwnProp.call(to, key) && key !== except)
        __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
  }
  return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var trivia_exports = {};
__export(trivia_exports, {
  FirstModeTrivia: () => FirstModeTrivia,
  Mastermind: () => Mastermind,
  MastermindFinals: () => MastermindFinals,
  MastermindRound: () => MastermindRound,
  NumberModeTrivia: () => NumberModeTrivia,
  TimerModeTrivia: () => TimerModeTrivia,
  TriumvirateModeTrivia: () => TriumvirateModeTrivia,
  Trivia: () => Trivia,
  cachedLadder: () => cachedLadder,
  commands: () => commands,
  database: () => database,
  mergeAlts: () => mergeAlts,
  pendingAltMerges: () => pendingAltMerges,
  requestAltMerge: () => requestAltMerge
});
module.exports = __toCommonJS(trivia_exports);
var import_lib = require("../../../lib");
var import_database = require("./database");
const MAIN_CATEGORIES = {
  ae: "Arts and Entertainment",
  pokemon: "Pok\xE9mon",
  sg: "Science and Geography",
  sh: "Society and Humanities"
};
const SPECIAL_CATEGORIES = {
  misc: "Miscellaneous",
  event: "Event",
  eventused: "Event (used)",
  subcat: "Sub-Category 1",
  subcat2: "Sub-Category 2",
  subcat3: "Sub-Category 3",
  subcat4: "Sub-Category 4",
  subcat5: "Sub-Category 5",
  oldae: "Old Arts and Entertainment",
  oldsg: "Old Science and Geography",
  oldsh: "Old Society and Humanities",
  oldpoke: "Old Pok\xE9mon"
};
const ALL_CATEGORIES = { ...SPECIAL_CATEGORIES, ...MAIN_CATEGORIES };
const CATEGORY_ALIASES = {
  poke: "pokemon",
  subcat1: "subcat"
};
const MODES = {
  first: "First",
  number: "Number",
  timer: "Timer",
  triumvirate: "Triumvirate"
};
const LENGTHS = {
  short: {
    cap: 20,
    prizes: [3, 2, 1]
  },
  medium: {
    cap: 35,
    prizes: [4, 2, 1]
  },
  long: {
    cap: 50,
    prizes: [5, 3, 1]
  },
  infinite: {
    cap: false,
    prizes: [5, 3, 1]
  }
};
Object.setPrototypeOf(MAIN_CATEGORIES, null);
Object.setPrototypeOf(SPECIAL_CATEGORIES, null);
Object.setPrototypeOf(ALL_CATEGORIES, null);
Object.setPrototypeOf(MODES, null);
Object.setPrototypeOf(LENGTHS, null);
const SIGNUP_PHASE = "signups";
const QUESTION_PHASE = "question";
const INTERMISSION_PHASE = "intermission";
const MASTERMIND_ROUNDS_PHASE = "rounds";
const MASTERMIND_FINALS_PHASE = "finals";
const MOVE_QUESTIONS_AFTER_USE_FROM_CATEGORY = "event";
const MOVE_QUESTIONS_AFTER_USE_TO_CATEGORY = "eventused";
const START_TIMEOUT = 30 * 1e3;
const MASTERMIND_FINALS_START_TIMEOUT = 30 * 1e3;
const INTERMISSION_INTERVAL = 20 * 1e3;
const MASTERMIND_INTERMISSION_INTERVAL = 500;
const PAUSE_INTERMISSION = 5 * 1e3;
const MAX_QUESTION_LENGTH = 252;
const MAX_ANSWER_LENGTH = 32;
const database = new import_database.TriviaSQLiteDatabase("config/chat-plugins/triviadata.json");
const pendingAltMerges = /* @__PURE__ */ new Map();
function getTriviaGame(room) {
  if (!room) {
    throw new Chat.ErrorMessage(`This command can only be used in the Trivia room.`);
  }
  const game = room.game;
  if (!game) {
    throw new Chat.ErrorMessage(room.tr`There is no game in progress.`);
  }
  if (game.gameid !== "trivia") {
    throw new Chat.ErrorMessage(room.tr`The currently running game is not Trivia, it's ${game.title}.`);
  }
  return game;
}
function getMastermindGame(room) {
  if (!room) {
    throw new Chat.ErrorMessage(`This command can only be used in the Trivia room.`);
  }
  const game = room.game;
  if (!game) {
    throw new Chat.ErrorMessage(room.tr`There is no game in progress.`);
  }
  if (game.gameid !== "mastermind") {
    throw new Chat.ErrorMessage(room.tr`The currently running game is not Mastermind, it's ${game.title}.`);
  }
  return game;
}
function getTriviaOrMastermindGame(room) {
  try {
    return getMastermindGame(room);
  } catch {
    return getTriviaGame(room);
  }
}
function broadcast(room, title, message) {
  let buffer = `<div class="broadcast-blue"><strong>${title}</strong>`;
  if (message)
    buffer += `<br />${message}`;
  buffer += "</div>";
  return room.addRaw(buffer).update();
}
async function getQuestions(categories, order, limit = 1e3) {
  if (categories === "random") {
    const history = await database.getHistory(1);
    const lastCategoryID = toID(history?.[0].category).replace("random", "");
    const randCategory = import_lib.Utils.randomElement(
      Object.keys(MAIN_CATEGORIES).filter((cat) => toID(MAIN_CATEGORIES[cat]) !== lastCategoryID)
    );
    return database.getQuestions([randCategory], limit, { order });
  } else {
    const questions = [];
    for (const category of categories) {
      if (category === "all") {
        questions.push(...await database.getQuestions("all", limit, { order }));
      } else if (!ALL_CATEGORIES[category]) {
        throw new Chat.ErrorMessage(`"${category}" is an invalid category.`);
      }
    }
    questions.push(...await database.getQuestions(categories.filter((c) => c !== "all"), limit, { order }));
    return questions;
  }
}
async function requestAltMerge(from, to) {
  if (from === to)
    throw new Chat.ErrorMessage(`You cannot merge leaderboard entries with yourself!`);
  if (!await database.getLeaderboardEntry(from, "alltime")) {
    throw new Chat.ErrorMessage(`The user '${from}' does not have an entry in the Trivia leaderboard.`);
  }
  if (!await database.getLeaderboardEntry(to, "alltime")) {
    throw new Chat.ErrorMessage(`The user '${to}' does not have an entry in the Trivia leaderboard.`);
  }
  pendingAltMerges.set(from, to);
}
async function mergeAlts(from, to) {
  if (pendingAltMerges.get(from) !== to) {
    throw new Chat.ErrorMessage(`Both '${from}' and '${to}' must use /trivia mergescore to approve the merge.`);
  }
  if (!await database.getLeaderboardEntry(to, "alltime")) {
    throw new Chat.ErrorMessage(`The user '${to}' does not have an entry in the Trivia leaderboard.`);
  }
  if (!await database.getLeaderboardEntry(from, "alltime")) {
    throw new Chat.ErrorMessage(`The user '${from}' does not have an entry in the Trivia leaderboard.`);
  }
  await database.mergeLeaderboardEntries(from, to);
  cachedLadder.invalidateCache();
}
class Ladder {
  constructor() {
    this.cache = {
      alltime: null,
      nonAlltime: null,
      cycle: null
    };
  }
  invalidateCache() {
    let k;
    for (k in this.cache) {
      this.cache[k] = null;
    }
  }
  async get(leaderboard = "alltime") {
    if (!this.cache[leaderboard])
      await this.computeCachedLadder();
    return this.cache[leaderboard];
  }
  async computeCachedLadder() {
    const leaderboards = await database.getLeaderboards();
    for (const [lb, data] of Object.entries(leaderboards)) {
      const leaders = Object.entries(data);
      const ladder = [];
      const ranks = {};
      for (const [leader] of leaders) {
        ranks[leader] = { score: 0, totalPoints: 0, totalCorrectAnswers: 0 };
      }
      for (const key of ["score", "totalPoints", "totalCorrectAnswers"]) {
        import_lib.Utils.sortBy(leaders, ([, scores]) => -scores[key]);
        let max = Infinity;
        let rank = -1;
        for (const [leader, scores] of leaders) {
          const score = scores[key];
          if (max !== score) {
            rank++;
            max = score;
          }
          if (key === "score" && rank < 500) {
            if (!ladder[rank])
              ladder[rank] = [];
            ladder[rank].push(leader);
          }
          ranks[leader][key] = rank + 1;
        }
      }
      this.cache[lb] = { ladder, ranks };
    }
  }
}
const cachedLadder = new Ladder();
class TriviaPlayer extends Rooms.RoomGamePlayer {
  constructor(user, game) {
    super(user, game);
    this.points = 0;
    this.correctAnswers = 0;
    this.answer = "";
    this.currentAnsweredAt = [];
    this.lastQuestion = 0;
    this.answeredAt = [];
    this.isCorrect = false;
    this.isAbsent = false;
  }
  setAnswer(answer, isCorrect) {
    this.answer = answer;
    this.currentAnsweredAt = process.hrtime();
    this.isCorrect = !!isCorrect;
  }
  incrementPoints(points = 0, lastQuestion = 0) {
    this.points += points;
    this.answeredAt = this.currentAnsweredAt;
    this.lastQuestion = lastQuestion;
    this.correctAnswers++;
  }
  clearAnswer() {
    this.answer = "";
    this.isCorrect = false;
  }
  toggleAbsence() {
    this.isAbsent = !this.isAbsent;
  }
  reset() {
    this.points = 0;
    this.correctAnswers = 0;
    this.answer = "";
    this.answeredAt = [];
    this.isCorrect = false;
  }
}
class Trivia extends Rooms.RoomGame {
  constructor(room, mode, categories, givesPoints, length, questions, creator, isRandomMode = false, isSubGame = false, isRandomCategory = false) {
    super(room, isSubGame);
    this.isPaused = false;
    this.gameid = "trivia";
    this.title = "Trivia";
    this.allowRenames = true;
    this.playerCap = Number.MAX_SAFE_INTEGER;
    this.kickedUsers = /* @__PURE__ */ new Set();
    this.canLateJoin = true;
    this.categories = categories;
    const uniqueCategories = new Set(this.categories.map((cat) => {
      if (cat === "all")
        return "All";
      return ALL_CATEGORIES[CATEGORY_ALIASES[cat] || cat];
    }));
    let category = [...uniqueCategories].join(" + ");
    if (isRandomCategory)
      category = this.room.tr`Random (${category})`;
    this.game = {
      mode: isRandomMode ? `Random (${MODES[mode]})` : MODES[mode],
      length,
      category,
      creator,
      givesPoints,
      startTime: Date.now()
    };
    this.questions = questions;
    this.phase = SIGNUP_PHASE;
    this.phaseTimeout = null;
    this.questionNumber = 0;
    this.curQuestion = "";
    this.curAnswers = [];
    this.askedAt = [];
    this.init();
  }
  setPhaseTimeout(callback, timeout) {
    if (this.phaseTimeout) {
      clearTimeout(this.phaseTimeout);
    }
    this.phaseTimeout = setTimeout(callback, timeout);
  }
  getCap() {
    if (this.game.length in LENGTHS)
      return { points: LENGTHS[this.game.length].cap };
    if (typeof this.game.length === "number")
      return { questions: this.game.length };
    throw new Error(`Couldn't determine cap for Trivia game with length ${this.game.length}`);
  }
  getDisplayableCap() {
    const cap = this.getCap();
    if (cap.questions)
      return `${cap.questions} questions`;
    if (cap.points)
      return `${cap.points} points`;
    return `Infinite`;
  }
  /**
   * How long the players should have to answer a question.
   */
  getRoundLength() {
    return 12 * 1e3 + 500;
  }
  addTriviaPlayer(user) {
    if (this.playerTable[user.id]) {
      throw new Chat.ErrorMessage(this.room.tr`You have already signed up for this game.`);
    }
    for (const id of user.previousIDs) {
      if (this.playerTable[id])
        throw new Chat.ErrorMessage(this.room.tr`You have already signed up for this game.`);
    }
    if (this.kickedUsers.has(user.id)) {
      throw new Chat.ErrorMessage(this.room.tr`You were kicked from the game and thus cannot join it again.`);
    }
    for (const id of user.previousIDs) {
      if (this.playerTable[id]) {
        throw new Chat.ErrorMessage(this.room.tr`You have already signed up for this game.`);
      }
      if (this.kickedUsers.has(id)) {
        throw new Chat.ErrorMessage(this.room.tr`You were kicked from the game and cannot join until the next game.`);
      }
    }
    for (const id in this.playerTable) {
      const targetUser = Users.get(id);
      if (targetUser) {
        const isSameUser = targetUser.previousIDs.includes(user.id) || targetUser.previousIDs.some((tarId) => user.previousIDs.includes(tarId)) || !Config.noipchecks && targetUser.ips.some((ip) => user.ips.includes(ip));
        if (isSameUser)
          throw new Chat.ErrorMessage(this.room.tr`You have already signed up for this game.`);
      }
    }
    if (this.phase !== SIGNUP_PHASE && !this.canLateJoin) {
      throw new Chat.ErrorMessage(this.room.tr`This game does not allow latejoins.`);
    }
    this.addPlayer(user);
  }
  makePlayer(user) {
    return new TriviaPlayer(user, this);
  }
  destroy() {
    if (this.phaseTimeout)
      clearTimeout(this.phaseTimeout);
    this.phaseTimeout = null;
    this.kickedUsers.clear();
    super.destroy();
  }
  onConnect(user) {
    const player = this.playerTable[user.id];
    if (!player?.isAbsent)
      return false;
    player.toggleAbsence();
  }
  onLeave(user, oldUserID) {
    const player = this.playerTable[oldUserID || user.id];
    if (!player || player.isAbsent)
      return false;
    player.toggleAbsence();
  }
  /**
   * Handles setup that shouldn't be done from the constructor.
   */
  init() {
    const signupsMessage = this.game.givesPoints ? `Signups for a new Trivia game have begun!` : `Signups for a new unranked Trivia game have begun!`;
    broadcast(
      this.room,
      this.room.tr(signupsMessage),
      this.room.tr`Mode: ${this.game.mode} | Category: ${this.game.category} | Cap: ${this.getDisplayableCap()}<br />` + `<button class="button" name="send" value="/trivia join">` + this.room.tr`Sign up for the Trivia game!` + `</button>` + this.room.tr` (You can also type <code>/trivia join</code> to sign up manually.)`
    );
  }
  getDescription() {
    return this.room.tr`Mode: ${this.game.mode} | Category: ${this.game.category} | Cap: ${this.getDisplayableCap()}`;
  }
  /**
   * Formats the player list for display when using /trivia players.
   */
  formatPlayerList(settings) {
    return this.getTopPlayers(settings).map((player) => {
      const buf = import_lib.Utils.html`${player.name} (${player.player.points || "0"})`;
      return player.player.isAbsent ? `<span style="color: #444444">${buf}</span>` : buf;
    }).join(", ");
  }
  /**
   * Kicks a player from the game, preventing them from joining it again
   * until the next game begins.
   */
  kick(user) {
    if (!this.playerTable[user.id]) {
      if (this.kickedUsers.has(user.id)) {
        throw new Chat.ErrorMessage(this.room.tr`User ${user.name} has already been kicked from the game.`);
      }
      for (const id of user.previousIDs) {
        if (this.kickedUsers.has(id)) {
          throw new Chat.ErrorMessage(this.room.tr`User ${user.name} has already been kicked from the game.`);
        }
      }
      for (const kickedUserid of this.kickedUsers) {
        const kickedUser = Users.get(kickedUserid);
        if (kickedUser) {
          const isSameUser = kickedUser.previousIDs.includes(user.id) || kickedUser.previousIDs.some((id) => user.previousIDs.includes(id)) || !Config.noipchecks && kickedUser.ips.some((ip) => user.ips.includes(ip));
          if (isSameUser)
            throw new Chat.ErrorMessage(this.room.tr`User ${user.name} has already been kicked from the game.`);
        }
      }
      throw new Chat.ErrorMessage(this.room.tr`User ${user.name} is not a player in the game.`);
    }
    this.kickedUsers.add(user.id);
    for (const id of user.previousIDs) {
      this.kickedUsers.add(id);
    }
    super.removePlayer(user);
  }
  leave(user) {
    if (!this.playerTable[user.id]) {
      throw new Chat.ErrorMessage(this.room.tr`You are not a player in the current game.`);
    }
    super.removePlayer(user);
  }
  /**
   * Starts the question loop for a trivia game in its signup phase.
   */
  start() {
    if (this.phase !== SIGNUP_PHASE)
      throw new Chat.ErrorMessage(this.room.tr`The game has already been started.`);
    broadcast(this.room, this.room.tr`The game will begin in ${START_TIMEOUT / 1e3} seconds...`);
    this.phase = INTERMISSION_PHASE;
    this.setPhaseTimeout(() => void this.askQuestion(), START_TIMEOUT);
  }
  pause() {
    if (this.isPaused)
      throw new Chat.ErrorMessage(this.room.tr`The trivia game is already paused.`);
    if (this.phase === QUESTION_PHASE) {
      throw new Chat.ErrorMessage(this.room.tr`You cannot pause the trivia game during a question.`);
    }
    this.isPaused = true;
    broadcast(this.room, this.room.tr`The Trivia game has been paused.`);
  }
  resume() {
    if (!this.isPaused)
      throw new Chat.ErrorMessage(this.room.tr`The trivia game is not paused.`);
    this.isPaused = false;
    broadcast(this.room, this.room.tr`The Trivia game has been resumed.`);
    if (this.phase === INTERMISSION_PHASE)
      this.setPhaseTimeout(() => void this.askQuestion(), PAUSE_INTERMISSION);
  }
  /**
   * Broadcasts the next question on the questions list to the room and sets
   * a timeout to tally the answers received.
   */
  async askQuestion() {
    if (this.isPaused)
      return;
    if (!this.questions.length) {
      const cap = this.getCap();
      if (!cap.questions && !cap.points) {
        if (this.game.length === "infinite") {
          this.questions = await database.getQuestions(this.categories, 1e3, {
            order: this.game.mode.startsWith("Random") ? "random" : "oldestfirst"
          });
        }
        void this.win(`The game of Trivia has ended because there are no more questions!`);
        return;
      }
      if (this.phaseTimeout)
        clearTimeout(this.phaseTimeout);
      this.phaseTimeout = null;
      broadcast(
        this.room,
        this.room.tr`No questions are left!`,
        this.room.tr`The game has reached a stalemate`
      );
      if (this.room)
        this.destroy();
      return;
    }
    this.phase = QUESTION_PHASE;
    this.askedAt = process.hrtime();
    const question = this.questions.shift();
    this.questionNumber++;
    this.curQuestion = question.question;
    this.curAnswers = question.answers;
    this.sendQuestion(question);
    this.setTallyTimeout();
    if (question.category === MOVE_QUESTIONS_AFTER_USE_FROM_CATEGORY && await database.shouldMoveEventQuestions()) {
      await database.moveQuestionToCategory(question.question, MOVE_QUESTIONS_AFTER_USE_TO_CATEGORY);
    }
  }
  setTallyTimeout() {
    this.setPhaseTimeout(() => this.tallyAnswers(), this.getRoundLength());
  }
  /**
   * Broadcasts to the room what the next question is.
   */
  sendQuestion(question) {
    broadcast(
      this.room,
      this.room.tr`Question ${this.questionNumber}: ${question.question}`,
      this.room.tr`Category: ${ALL_CATEGORIES[question.category]}`
    );
  }
  /**
   * This is a noop here since it'd defined properly by subclasses later on.
   * All this is obligated to do is take a user and their answer as args;
   * the behaviour of this method can be entirely arbitrary otherwise.
   */
  answerQuestion(answer, user) {
  }
  /**
   * Verifies whether or not an answer is correct. In longer answers, small
   * typos can be made and still have the answer be considered correct.
   */
  verifyAnswer(targetAnswer) {
    return this.curAnswers.some((answer) => {
      const mla = this.maxLevenshteinAllowed(answer.length);
      return answer === targetAnswer || import_lib.Utils.levenshtein(targetAnswer, answer, mla) <= mla;
    });
  }
  /**
   * Return the maximum Levenshtein distance that is allowable for answers of the given length.
   */
  maxLevenshteinAllowed(answerLength) {
    if (answerLength > 5) {
      return 2;
    }
    if (answerLength > 4) {
      return 1;
    }
    return 0;
  }
  /**
   * This is a noop here since it'd defined properly by mode subclasses later
   * on. This calculates the points a correct responder earns, which is
   * typically between 1-5.
   */
  calculatePoints(diff, totalDiff) {
  }
  /**
   * This is a noop here since it's defined properly by mode subclasses later
   * on. This is obligated to update the game phase, but it can be entirely
   * arbitrary otherwise.
   */
  tallyAnswers() {
  }
  /**
   * Ends the game after a player's score has exceeded the score cap.
   */
  async win(buffer) {
    if (this.phaseTimeout)
      clearTimeout(this.phaseTimeout);
    this.phaseTimeout = null;
    const winners = this.getTopPlayers({ max: 3, requirePoints: true });
    buffer += "<br />" + this.getWinningMessage(winners);
    broadcast(this.room, this.room.tr`The answering period has ended!`, buffer);
    for (const i in this.playerTable) {
      const player = this.playerTable[i];
      const user = Users.get(player.id);
      if (!user)
        continue;
      user.sendTo(
        this.room.roomid,
        (this.game.givesPoints ? this.room.tr`You gained ${player.points} and answered ` : this.room.tr`You answered `) + this.room.tr`${player.correctAnswers} questions correctly.`
      );
    }
    const buf = this.getStaffEndMessage(winners, (winner) => winner.player.name);
    const logbuf = this.getStaffEndMessage(winners, (winner) => winner.id);
    this.room.sendMods(`(${buf}!)`);
    this.room.roomlog(buf);
    this.room.modlog({
      action: "TRIVIAGAME",
      loggedBy: toID(this.game.creator),
      note: logbuf
    });
    if (this.game.givesPoints) {
      const prizes = this.getPrizes();
      const scores2 = /* @__PURE__ */ new Map();
      for (let i = 0; i < winners.length; i++) {
        scores2.set(winners[i].id, prizes[i]);
      }
      for (const userid in this.playerTable) {
        const player = this.playerTable[userid];
        if (!player.points)
          continue;
        void database.updateLeaderboardForUser(userid, {
          alltime: {
            score: userid === winners[0].id ? prizes[0] : 0,
            totalPoints: player.points,
            totalCorrectAnswers: player.correctAnswers
          },
          nonAlltime: {
            score: scores2.get(userid) || 0,
            totalPoints: player.points,
            totalCorrectAnswers: player.correctAnswers
          },
          cycle: {
            score: scores2.get(userid) || 0,
            totalPoints: player.points,
            totalCorrectAnswers: player.correctAnswers
          }
        });
      }
      cachedLadder.invalidateCache();
    }
    if (typeof this.game.length === "number")
      this.game.length = `${this.game.length} questions`;
    const scores = Object.fromEntries(this.getTopPlayers({ max: null }).map((player) => [player.player.id, player.player.points]));
    if (this.game.givesPoints) {
      await database.addHistory([{
        ...this.game,
        length: typeof this.game.length === "number" ? `${this.game.length} questions` : this.game.length,
        scores
      }]);
    }
    this.destroy();
  }
  getPrizes() {
    const multiplier = this.game.length === "infinite" ? Math.floor(this.questionNumber / 25) || 1 : 1;
    return (LENGTHS[this.game.length]?.prizes || [5, 3, 1]).map((prize) => prize * multiplier);
  }
  getTopPlayers(options = { max: null, requirePoints: true }) {
    const ranks = [];
    for (const userid in this.playerTable) {
      const user = Users.get(userid);
      const player = this.playerTable[userid];
      if (options.requirePoints && !player.points || !user)
        continue;
      ranks.push({ id: userid, player, name: user.name });
    }
    import_lib.Utils.sortBy(ranks, ({ player }) => [-player.points, player.lastQuestion, hrtimeToNanoseconds(player.answeredAt)]);
    return options.max === null ? ranks : ranks.slice(0, options.max);
  }
  getWinningMessage(winners) {
    const prizes = this.getPrizes();
    const [p1, p2, p3] = winners;
    let initialPart = this.room.tr`${import_lib.Utils.escapeHTML(p1.name)} won the game with a final score of <strong>${p1.player.points}</strong>`;
    if (!this.game.givesPoints) {
      return `${initialPart}.`;
    } else {
      initialPart += this.room.tr`, and `;
    }
    switch (winners.length) {
      case 1:
        return this.room.tr`${initialPart}their leaderboard score has increased by <strong>${prizes[0]}</strong> points!`;
      case 2:
        return this.room.tr`${initialPart}their leaderboard score has increased by <strong>${prizes[0]}</strong> points! ` + this.room.tr`${import_lib.Utils.escapeHTML(p2.name)} was a runner-up and their leaderboard score has increased by <strong>${prizes[1]}</strong> points!`;
      case 3:
        return initialPart + import_lib.Utils.html`${this.room.tr`${p2.name} and ${p3.name} were runners-up. `}` + this.room.tr`Their leaderboard score has increased by ${prizes[0]}, ${prizes[1]}, and ${prizes[2]}, respectively!`;
    }
  }
  getStaffEndMessage(winners, mapper) {
    let message = "";
    const winnerParts = [
      (winner) => this.room.tr`User ${mapper(winner)} won the game of ` + (this.game.givesPoints ? this.room.tr`ranked ` : this.room.tr`unranked `) + this.room.tr`${this.game.mode} mode trivia under the ${this.game.category} category with ` + this.room.tr`a cap of ${this.getDisplayableCap()} ` + this.room.tr`with ${winner.player.points} points and ` + this.room.tr`${winner.player.correctAnswers} correct answers`,
      (winner) => this.room.tr` Second place: ${mapper(winner)} (${winner.player.points} points)`,
      (winner) => this.room.tr`, third place: ${mapper(winner)} (${winner.player.points} points)`
    ];
    for (let i = 0; i < winners.length; i++) {
      message += winnerParts[i](winners[i]);
    }
    return `${message}`;
  }
  end(user) {
    broadcast(this.room, import_lib.Utils.html`${this.room.tr`The game was forcibly ended by ${user.name}.`}`);
    this.destroy();
  }
}
const hrtimeToNanoseconds = (hrtime) => hrtime[0] * 1e9 + hrtime[1];
class FirstModeTrivia extends Trivia {
  answerQuestion(answer, user) {
    const player = this.playerTable[user.id];
    if (!player)
      throw new Chat.ErrorMessage(this.room.tr`You are not a player in the current trivia game.`);
    if (this.isPaused)
      throw new Chat.ErrorMessage(this.room.tr`The trivia game is paused.`);
    if (this.phase !== QUESTION_PHASE)
      throw new Chat.ErrorMessage(this.room.tr`There is no question to answer.`);
    if (player.answer) {
      throw new Chat.ErrorMessage(this.room.tr`You have already attempted to answer the current question.`);
    }
    if (!this.verifyAnswer(answer))
      return;
    if (this.phaseTimeout)
      clearTimeout(this.phaseTimeout);
    this.phase = INTERMISSION_PHASE;
    const points = this.calculatePoints();
    player.setAnswer(answer);
    player.incrementPoints(points, this.questionNumber);
    const players = user.name;
    const buffer = import_lib.Utils.html`${this.room.tr`Correct: ${players}`}<br />` + this.room.tr`Answer(s): ${this.curAnswers.join(", ")}` + `<br />` + this.room.tr`They gained <strong>5</strong> points!` + `<br />` + this.room.tr`The top 5 players are: ${this.formatPlayerList({ max: 5 })}`;
    const cap = this.getCap();
    if (cap.points && player.points >= cap.points || cap.questions && this.questionNumber >= cap.questions) {
      void this.win(buffer);
      return;
    }
    for (const i in this.playerTable) {
      this.playerTable[i].clearAnswer();
    }
    broadcast(this.room, this.room.tr`The answering period has ended!`, buffer);
    this.setAskTimeout();
  }
  calculatePoints() {
    return 5;
  }
  tallyAnswers() {
    if (this.isPaused)
      return;
    this.phase = INTERMISSION_PHASE;
    for (const i in this.playerTable) {
      const player = this.playerTable[i];
      player.clearAnswer();
    }
    broadcast(
      this.room,
      this.room.tr`The answering period has ended!`,
      this.room.tr`Correct: no one...` + `<br />` + this.room.tr`Answers: ${this.curAnswers.join(", ")}` + `<br />` + this.room.tr`Nobody gained any points.` + `<br />` + this.room.tr`The top 5 players are: ${this.formatPlayerList({ max: 5 })}`
    );
    this.setAskTimeout();
  }
  setAskTimeout() {
    this.setPhaseTimeout(() => void this.askQuestion(), INTERMISSION_INTERVAL);
  }
}
class TimerModeTrivia extends Trivia {
  answerQuestion(answer, user) {
    const player = this.playerTable[user.id];
    if (!player)
      throw new Chat.ErrorMessage(this.room.tr`You are not a player in the current trivia game.`);
    if (this.isPaused)
      throw new Chat.ErrorMessage(this.room.tr`The trivia game is paused.`);
    if (this.phase !== QUESTION_PHASE)
      throw new Chat.ErrorMessage(this.room.tr`There is no question to answer.`);
    const isCorrect = this.verifyAnswer(answer);
    player.setAnswer(answer, isCorrect);
  }
  /**
   * The difference between the time the player answered the question and
   * when the question was asked, in nanoseconds.
   * The difference between the time scoring began and the time the question
   * was asked, in nanoseconds.
   */
  calculatePoints(diff, totalDiff) {
    return Math.floor(6 - 5 * diff / totalDiff);
  }
  tallyAnswers() {
    if (this.isPaused)
      return;
    this.phase = INTERMISSION_PHASE;
    let buffer = this.room.tr`Answer(s): ${this.curAnswers.join(", ")}<br />` + `<table style="width: 100%; background-color: #9CBEDF; margin: 2px 0"><tr style="background-color: #6688AA"><th style="width: 100px">Points gained</th><th>${this.room.tr`Correct`}</th></tr>`;
    const innerBuffer = new Map([5, 4, 3, 2, 1].map((n) => [n, []]));
    const now = hrtimeToNanoseconds(process.hrtime());
    const askedAt = hrtimeToNanoseconds(this.askedAt);
    const totalDiff = now - askedAt;
    const cap = this.getCap();
    let winner = cap.questions && this.questionNumber >= cap.questions;
    for (const userid in this.playerTable) {
      const player = this.playerTable[userid];
      if (!player.isCorrect) {
        player.clearAnswer();
        continue;
      }
      const playerAnsweredAt = hrtimeToNanoseconds(player.currentAnsweredAt);
      const diff = playerAnsweredAt - askedAt;
      const points = this.calculatePoints(diff, totalDiff);
      player.incrementPoints(points, this.questionNumber);
      const pointBuffer = innerBuffer.get(points) || [];
      pointBuffer.push([player.name, playerAnsweredAt]);
      if (cap.points && player.points >= cap.points) {
        winner = true;
      }
      player.clearAnswer();
    }
    let rowAdded = false;
    for (const [pointValue, players] of innerBuffer) {
      if (!players.length)
        continue;
      rowAdded = true;
      const playerNames = import_lib.Utils.sortBy(players, ([name, answeredAt]) => answeredAt).map(([name]) => name);
      buffer += `<tr style="background-color: #6688AA"><td style="text-align: center">${pointValue}</td>` + import_lib.Utils.html`<td>${playerNames.join(", ")}</td>` + "</tr>";
    }
    if (!rowAdded) {
      buffer += `<tr style="background-color: #6688AA"><td style="text-align: center">&#8212;</td><td>${this.room.tr`No one answered correctly...`}</td></tr>`;
    }
    buffer += "</table>";
    buffer += `<br />${this.room.tr`The top 5 players are: ${this.formatPlayerList({ max: 5 })}`}`;
    if (winner) {
      return this.win(buffer);
    } else {
      broadcast(this.room, this.room.tr`The answering period has ended!`, buffer);
    }
    this.setPhaseTimeout(() => void this.askQuestion(), INTERMISSION_INTERVAL);
  }
}
class NumberModeTrivia extends Trivia {
  answerQuestion(answer, user) {
    const player = this.playerTable[user.id];
    if (!player)
      throw new Chat.ErrorMessage(this.room.tr`You are not a player in the current trivia game.`);
    if (this.isPaused)
      throw new Chat.ErrorMessage(this.room.tr`The trivia game is paused.`);
    if (this.phase !== QUESTION_PHASE)
      throw new Chat.ErrorMessage(this.room.tr`There is no question to answer.`);
    const isCorrect = this.verifyAnswer(answer);
    player.setAnswer(answer, isCorrect);
  }
  calculatePoints(correctPlayers) {
    return correctPlayers && 6 - Math.floor(5 * correctPlayers / this.playerCount);
  }
  getRoundLength() {
    return 6 * 1e3;
  }
  tallyAnswers() {
    if (this.isPaused)
      return;
    this.phase = INTERMISSION_PHASE;
    let buffer;
    const innerBuffer = import_lib.Utils.sortBy(
      Object.values(this.playerTable).filter((player) => !!player.isCorrect).map((player) => [player.name, hrtimeToNanoseconds(player.currentAnsweredAt)]),
      ([player, answeredAt]) => answeredAt
    );
    const points = this.calculatePoints(innerBuffer.length);
    let winner = false;
    if (points) {
      const cap = this.getCap();
      winner = !!cap.questions && this.questionNumber >= cap.questions;
      for (const userid in this.playerTable) {
        const player = this.playerTable[userid];
        if (player.isCorrect)
          player.incrementPoints(points, this.questionNumber);
        if (cap.points && player.points >= cap.points) {
          winner = true;
        }
        player.clearAnswer();
      }
      const players = import_lib.Utils.escapeHTML(innerBuffer.map(([playerName]) => playerName).join(", "));
      buffer = this.room.tr`Correct: ${players}` + `<br />` + this.room.tr`Answer(s): ${this.curAnswers.join(", ")}<br />` + `${Chat.plural(innerBuffer, this.room.tr`Each of them gained <strong>${points}</strong> point(s)!`, this.room.tr`They gained <strong>${points}</strong> point(s)!`)}`;
    } else {
      for (const userid in this.playerTable) {
        const player = this.playerTable[userid];
        player.clearAnswer();
      }
      buffer = this.room.tr`Correct: no one...` + `<br />` + this.room.tr`Answer(s): ${this.curAnswers.join(", ")}<br />` + this.room.tr`Nobody gained any points.`;
    }
    buffer += `<br />${this.room.tr`The top 5 players are: ${this.formatPlayerList({ max: 5 })}`}`;
    if (winner) {
      return this.win(buffer);
    } else {
      broadcast(this.room, this.room.tr`The answering period has ended!`, buffer);
    }
    this.setPhaseTimeout(() => void this.askQuestion(), INTERMISSION_INTERVAL);
  }
}
class TriumvirateModeTrivia extends Trivia {
  answerQuestion(answer, user) {
    const player = this.playerTable[user.id];
    if (!player)
      throw new Chat.ErrorMessage(this.room.tr`You are not a player in the current trivia game.`);
    if (this.isPaused)
      throw new Chat.ErrorMessage(this.room.tr`The trivia game is paused.`);
    if (this.phase !== QUESTION_PHASE)
      throw new Chat.ErrorMessage(this.room.tr`There is no question to answer.`);
    player.setAnswer(answer, this.verifyAnswer(answer));
    const correctAnswers = Object.keys(this.playerTable).filter((id) => this.playerTable[id].isCorrect).length;
    if (correctAnswers === 3) {
      if (this.phaseTimeout)
        clearTimeout(this.phaseTimeout);
      void this.tallyAnswers();
    }
  }
  calculatePoints(answerNumber) {
    return 5 - answerNumber * 2;
  }
  async tallyAnswers() {
    if (this.isPaused)
      return;
    this.phase = INTERMISSION_PHASE;
    const correctPlayers = Object.values(this.playerTable).filter((p) => p.isCorrect);
    import_lib.Utils.sortBy(correctPlayers, (p) => hrtimeToNanoseconds(p.currentAnsweredAt));
    const cap = this.getCap();
    let winner = cap.questions && this.questionNumber >= cap.questions;
    const playersWithPoints = [];
    for (const player of correctPlayers) {
      const points = this.calculatePoints(correctPlayers.indexOf(player));
      player.incrementPoints(points, this.questionNumber);
      playersWithPoints.push(`${import_lib.Utils.escapeHTML(player.name)} (${points})`);
      if (cap.points && player.points >= cap.points) {
        winner = true;
      }
    }
    for (const i in this.playerTable) {
      this.playerTable[i].clearAnswer();
    }
    let buffer = ``;
    if (playersWithPoints.length) {
      const players = playersWithPoints.join(", ");
      buffer = this.room.tr`Correct: ${players}<br />` + this.room.tr`Answers: ${this.curAnswers.join(", ")}<br />` + this.room.tr`The top 5 players are: ${this.formatPlayerList({ max: 5 })}`;
    } else {
      buffer = this.room.tr`Correct: no one...` + `<br />` + this.room.tr`Answers: ${this.curAnswers.join(", ")}<br />` + this.room.tr`Nobody gained any points.` + `<br />` + this.room.tr`The top 5 players are: ${this.formatPlayerList({ max: 5 })}`;
    }
    if (winner)
      return this.win(buffer);
    broadcast(this.room, this.room.tr`The answering period has ended!`, buffer);
    this.setPhaseTimeout(() => void this.askQuestion(), INTERMISSION_INTERVAL);
  }
}
class Mastermind extends Rooms.SimpleRoomGame {
  constructor(room, numFinalists) {
    super(room);
    this.leaderboard = /* @__PURE__ */ new Map();
    this.gameid = "mastermind";
    this.title = "Mastermind";
    this.allowRenames = true;
    this.playerCap = Number.MAX_SAFE_INTEGER;
    this.phase = SIGNUP_PHASE;
    this.currentRound = null;
    this.numFinalists = numFinalists;
    this.init();
  }
  init() {
    broadcast(
      this.room,
      this.room.tr`Signups for a new Mastermind game have begun!`,
      this.room.tr`The top <strong>${this.numFinalists}</strong> players will advance to the finals!` + `<br />` + this.room.tr`Type <code>/mastermind join</code> to sign up for the game.`
    );
  }
  addTriviaPlayer(user) {
    if (user.previousIDs.concat(user.id).some((id) => id in this.playerTable)) {
      throw new Chat.ErrorMessage(this.room.tr`You have already signed up for this game.`);
    }
    for (const targetUser of Object.keys(this.playerTable).map((id) => Users.get(id))) {
      if (!targetUser)
        continue;
      const isSameUser = targetUser.previousIDs.includes(user.id) || targetUser.previousIDs.some((tarId) => user.previousIDs.includes(tarId)) || !Config.noipchecks && targetUser.ips.some((ip) => user.ips.includes(ip));
      if (isSameUser)
        throw new Chat.ErrorMessage(this.room.tr`You have already signed up for this game.`);
    }
    this.addPlayer(user);
  }
  formatPlayerList() {
    return import_lib.Utils.sortBy(
      Object.values(this.playerTable),
      (player) => -(this.leaderboard.get(player.id) || 0)
    ).map((player) => {
      const isFinalist = this.currentRound instanceof MastermindFinals && player.id in this.currentRound.playerTable;
      const name = isFinalist ? import_lib.Utils.html`<strong>${player.name}</strong>` : import_lib.Utils.escapeHTML(player.name);
      return `${name} (${this.leaderboard.get(player.id)?.score || "0"})`;
    }).join(", ");
  }
  /**
   * Starts a new round for a particular player.
   * @param playerID the user ID of the player
   * @param category the category to ask questions in (e.g. Pokémon)
   * @param questions an array of TriviaQuestions to be asked
   * @param timeout the period of time to end the round after (in seconds)
   */
  startRound(playerID, category, questions, timeout) {
    if (this.currentRound) {
      throw new Chat.ErrorMessage(this.room.tr`There is already a round of Mastermind in progress.`);
    }
    if (!(playerID in this.playerTable)) {
      throw new Chat.ErrorMessage(this.room.tr`That user is not signed up for Mastermind!`);
    }
    if (this.leaderboard.has(playerID)) {
      throw new Chat.ErrorMessage(this.room.tr`The user "${playerID}" has already played their round of Mastermind.`);
    }
    if (this.playerCount <= this.numFinalists) {
      throw new Chat.ErrorMessage(this.room.tr`You cannot start the game of Mastermind until there are more players than finals slots.`);
    }
    this.phase = MASTERMIND_ROUNDS_PHASE;
    this.currentRound = new MastermindRound(this.room, category, questions, playerID);
    setTimeout((id) => {
      if (!this.currentRound)
        return;
      const points = this.currentRound.playerTable[playerID]?.points;
      const player = this.playerTable[id].name;
      broadcast(
        this.room,
        this.room.tr`The round of Mastermind has ended!`,
        points ? this.room.tr`${player} earned ${points} points!` : void 0
      );
      this.leaderboard.set(id, { score: points || 0 });
      this.currentRound.destroy();
      this.currentRound = null;
    }, timeout * 1e3, playerID);
  }
  /**
   * Starts the Mastermind finals.
   * According the specification given by Trivia auth,
   * Mastermind finals are always in the 'all' category.
   * @param timeout timeout in seconds
   */
  async startFinals(timeout) {
    if (this.currentRound) {
      throw new Chat.ErrorMessage(this.room.tr`There is already a round of Mastermind in progress.`);
    }
    for (const player in this.playerTable) {
      if (!this.leaderboard.has(toID(player))) {
        throw new Chat.ErrorMessage(this.room.tr`You cannot start finals until the user '${player}' has played a round.`);
      }
    }
    const questions = await getQuestions(["all"], "random");
    if (!questions.length)
      throw new Chat.ErrorMessage(this.room.tr`There are no questions in the Trivia database.`);
    this.currentRound = new MastermindFinals(this.room, "all", questions, this.getTopPlayers(this.numFinalists));
    this.phase = MASTERMIND_FINALS_PHASE;
    setTimeout(() => {
      void (async () => {
        if (this.currentRound) {
          await this.currentRound.win();
          const [winner, second, third] = this.currentRound.getTopPlayers();
          this.currentRound.destroy();
          this.currentRound = null;
          let buf = this.room.tr`No one scored any points, so it's a tie!`;
          if (winner) {
            const winnerName = import_lib.Utils.escapeHTML(winner.name);
            buf = this.room.tr`${winnerName} won the game of Mastermind with ${winner.player.points} points!`;
          }
          let smallBuf;
          if (second && third) {
            const secondPlace = import_lib.Utils.escapeHTML(second.name);
            const thirdPlace = import_lib.Utils.escapeHTML(third.name);
            smallBuf = `<br />${this.room.tr`${secondPlace} and ${thirdPlace} were runners-up with ${second.player.points} and ${third.player.points} points, respectively.`}`;
          } else if (second) {
            const secondPlace = import_lib.Utils.escapeHTML(second.name);
            smallBuf = `<br />${this.room.tr`${secondPlace} was a runner up with ${second.player.points} points.`}`;
          }
          broadcast(this.room, buf, smallBuf);
        }
        this.destroy();
      })();
    }, timeout * 1e3);
  }
  /**
   * NOT guaranteed to return an array of length n.
   *
   * See the Trivia auth discord: https://discord.com/channels/280211330307194880/444675649731428352/788204647402831913
   */
  getTopPlayers(n) {
    if (n < 0)
      return [];
    const sortedPlayerIDs = import_lib.Utils.sortBy(
      [...this.leaderboard].filter(([, info]) => !info.hasLeft),
      ([, info]) => -info.score
    ).map(([userid]) => userid);
    if (sortedPlayerIDs.length <= n)
      return sortedPlayerIDs;
    const cutoff = this.leaderboard.get(sortedPlayerIDs[n - 1]);
    while (n < sortedPlayerIDs.length && this.leaderboard.get(sortedPlayerIDs[n]) === cutoff) {
      n++;
    }
    return sortedPlayerIDs.slice(0, n);
  }
  end(user) {
    broadcast(this.room, this.room.tr`The game of Mastermind was forcibly ended by ${user.name}.`);
    if (this.currentRound)
      this.currentRound.destroy();
    this.destroy();
  }
  leave(user) {
    if (!this.playerTable[user.id]) {
      throw new Chat.ErrorMessage(this.room.tr`You are not a player in the current game.`);
    }
    const lbEntry = this.leaderboard.get(user.id);
    if (lbEntry) {
      this.leaderboard.set(user.id, { ...lbEntry, hasLeft: true });
    }
    super.removePlayer(user);
  }
  kick(toKick, kicker) {
    if (!this.playerTable[toKick.id]) {
      throw new Chat.ErrorMessage(this.room.tr`User ${toKick.name} is not a player in the game.`);
    }
    if (this.numFinalists > this.players.length - 1) {
      throw new Chat.ErrorMessage(
        this.room.tr`Kicking ${toKick.name} would leave this game of Mastermind without enough players to reach ${this.numFinalists} finalists.`
      );
    }
    this.leaderboard.delete(toKick.id);
    if (this.currentRound?.playerTable[toKick.id]) {
      if (this.currentRound instanceof MastermindFinals) {
        this.currentRound.kick(toKick);
      } else {
        this.currentRound.end(kicker);
      }
    }
    super.removePlayer(toKick);
  }
}
class MastermindRound extends FirstModeTrivia {
  constructor(room, category, questions, playerID) {
    super(room, "first", [category], false, "infinite", questions, "Automatically Created", false, true);
    this.playerCap = 1;
    if (playerID) {
      const player = Users.get(playerID);
      const targetUsername = playerID;
      if (!player)
        throw new Chat.ErrorMessage(this.room.tr`User "${targetUsername}" not found.`);
      this.addPlayer(player);
    }
    this.game.mode = "Mastermind";
    this.start();
  }
  init() {
    return;
  }
  start() {
    const player = Object.values(this.playerTable)[0];
    const name = import_lib.Utils.escapeHTML(player.name);
    broadcast(this.room, this.room.tr`A Mastermind round in the ${this.game.category} category for ${name} is starting!`);
    player.sendRoom(
      `|tempnotify|mastermind|Your Mastermind round is starting|Your round of Mastermind is starting in the Trivia room.`
    );
    this.phase = INTERMISSION_PHASE;
    this.setPhaseTimeout(() => void this.askQuestion(), MASTERMIND_INTERMISSION_INTERVAL);
    return;
  }
  win() {
    if (this.phaseTimeout)
      clearTimeout(this.phaseTimeout);
    this.phaseTimeout = null;
    return Promise.resolve();
  }
  addTriviaPlayer(user) {
    throw new Chat.ErrorMessage(`This is a round of Mastermind; to join the overall game of Mastermind, use /mm join`);
  }
  setTallyTimeout() {
    return;
  }
  pass() {
    this.tallyAnswers();
  }
  setAskTimeout() {
    this.setPhaseTimeout(() => void this.askQuestion(), MASTERMIND_INTERMISSION_INTERVAL);
  }
  destroy() {
    super.destroy();
  }
}
class MastermindFinals extends MastermindRound {
  constructor(room, category, questions, players) {
    super(room, category, questions);
    this.setTallyTimeout = FirstModeTrivia.prototype.setTallyTimeout;
    this.playerCap = players.length;
    for (const id of players) {
      const player = Users.get(id);
      if (!player)
        continue;
      this.addPlayer(player);
    }
  }
  start() {
    broadcast(this.room, this.room.tr`The Mastermind finals are starting!`);
    this.phase = INTERMISSION_PHASE;
    this.setPhaseTimeout(() => void this.askQuestion(), MASTERMIND_FINALS_START_TIMEOUT);
    return;
  }
  async win() {
    await super.win();
    const points = /* @__PURE__ */ new Map();
    for (const id in this.playerTable) {
      points.set(id, this.playerTable[id].points);
    }
  }
  pass() {
    throw new Chat.ErrorMessage(this.room.tr`You cannot pass in the finals.`);
  }
}
const triviaCommands = {
  sortednew: "new",
  newsorted: "new",
  unrankednew: "new",
  newunranked: "new",
  async new(target, room, user, connection, cmd) {
    const randomizeQuestionOrder = !cmd.includes("sorted");
    const givesPoints = !cmd.includes("unranked");
    room = this.requireRoom("trivia");
    this.checkCan("show", null, room);
    this.checkChat();
    if (room.game) {
      return this.errorReply(this.tr`There is already a game of ${room.game.title} in progress.`);
    }
    const targets = target ? target.split(",") : [];
    if (targets.length < 3)
      return this.errorReply("Usage: /trivia new [mode], [category], [length]");
    let mode = toID(targets[0]);
    if (["triforce", "tri"].includes(mode))
      mode = "triumvirate";
    const isRandomMode = mode === "random";
    if (isRandomMode) {
      const acceptableModes = Object.keys(MODES).filter((curMode) => curMode !== "first");
      mode = import_lib.Utils.shuffle(acceptableModes)[0];
    }
    if (!MODES[mode])
      return this.errorReply(this.tr`"${mode}" is an invalid mode.`);
    let categories = targets[1].split("+").map((cat) => {
      const id = toID(cat);
      return CATEGORY_ALIASES[id] || id;
    });
    if (categories[0] === "random") {
      if (categories.length > 1)
        throw new Chat.ErrorMessage(`You cannot combine random with another category.`);
      categories = "random";
    }
    const questions = await getQuestions(categories, randomizeQuestionOrder ? "random" : "oldestfirst");
    let length = toID(targets[2]);
    if (!LENGTHS[length]) {
      length = parseInt(length);
      if (isNaN(length) || length < 1)
        return this.errorReply(this.tr`"${length}" is an invalid game length.`);
    }
    const questionsNecessary = typeof length === "string" ? (LENGTHS[length].cap || 75) / 5 : length;
    if (questions.length < questionsNecessary) {
      if (categories === "random") {
        return this.errorReply(
          this.tr`There are not enough questions in the randomly chosen category to finish a trivia game.`
        );
      }
      if (categories.length === 1 && categories[0] === "all") {
        return this.errorReply(
          this.tr`There are not enough questions in the trivia database to finish a trivia game.`
        );
      }
      return this.errorReply(
        this.tr`There are not enough questions under the specified categories to finish a trivia game.`
      );
    }
    let _Trivia;
    if (mode === "first") {
      _Trivia = FirstModeTrivia;
    } else if (mode === "number") {
      _Trivia = NumberModeTrivia;
    } else if (mode === "triumvirate") {
      _Trivia = TriumvirateModeTrivia;
    } else {
      _Trivia = TimerModeTrivia;
    }
    const isRandomCategory = categories === "random";
    categories = isRandomCategory ? [questions[0].category] : categories;
    room.game = new _Trivia(
      room,
      mode,
      categories,
      givesPoints,
      length,
      questions,
      user.name,
      isRandomMode,
      false,
      isRandomCategory
    );
  },
  newhelp: [
    `/trivia new [mode], [categories], [length] - Begin a new Trivia game.`,
    `/trivia unrankednew [mode], [category], [length] - Begin a new Trivia game that does not award leaderboard points.`,
    `/trivia sortednew [mode], [category], [length] \u2014 Begin a new Trivia game in which the question order is not randomized.`,
    `Requires: + % @ # &`
  ],
  join(target, room, user) {
    room = this.requireRoom();
    getTriviaGame(room).addTriviaPlayer(user);
    this.sendReply(this.tr`You are now signed up for this game!`);
  },
  joinhelp: [`/trivia join - Join the current game of Trivia or Mastermind.`],
  kick(target, room, user) {
    room = this.requireRoom();
    this.checkChat();
    this.checkCan("mute", null, room);
    const { targetUser } = this.requireUser(target, { allowOffline: true });
    getTriviaOrMastermindGame(room).kick(targetUser, user);
  },
  kickhelp: [`/trivia kick [username] - Kick players from a trivia game by username. Requires: % @ # &`],
  leave(target, room, user) {
    getTriviaGame(room).leave(user);
    this.sendReply(this.tr`You have left the current game of Trivia.`);
  },
  leavehelp: [`/trivia leave - Makes the player leave the game.`],
  start(target, room) {
    room = this.requireRoom();
    this.checkCan("show", null, room);
    this.checkChat();
    getTriviaGame(room).start();
  },
  starthelp: [`/trivia start - Ends the signup phase of a trivia game and begins the game. Requires: + % @ # &`],
  answer(target, room, user) {
    room = this.requireRoom();
    this.checkChat();
    let game;
    try {
      const mastermindRound = getMastermindGame(room).currentRound;
      if (!mastermindRound)
        throw new Error();
      game = mastermindRound;
    } catch {
      game = getTriviaGame(room);
    }
    const answer = toID(target);
    if (!answer)
      return this.errorReply(this.tr`No valid answer was entered.`);
    if (room.game?.gameid === "trivia" && !Object.keys(game.playerTable).includes(user.id)) {
      game.addTriviaPlayer(user);
    }
    game.answerQuestion(answer, user);
    this.sendReply(this.tr`You have selected "${answer}" as your answer.`);
  },
  answerhelp: [`/trivia answer OR /ta [answer] - Answer a pending question.`],
  resume: "pause",
  pause(target, room, user, connection, cmd) {
    room = this.requireRoom();
    this.checkCan("show", null, room);
    this.checkChat();
    if (cmd === "pause") {
      getTriviaGame(room).pause();
    } else {
      getTriviaGame(room).resume();
    }
  },
  pausehelp: [`/trivia pause - Pauses a trivia game. Requires: + % @ # &`],
  resumehelp: [`/trivia resume - Resumes a paused trivia game. Requires: + % @ # &`],
  end(target, room, user) {
    room = this.requireRoom();
    this.checkCan("show", null, room);
    this.checkChat();
    getTriviaOrMastermindGame(room).end(user);
  },
  endhelp: [`/trivia end - Forcibly end a trivia game. Requires: + % @ # &`],
  getwinners: "win",
  async win(target, room, user) {
    room = this.requireRoom();
    this.checkCan("show", null, room);
    this.checkChat();
    const game = getTriviaGame(room);
    if (game.game.length !== "infinite" && !user.can("editroom", null, room)) {
      return this.errorReply(
        this.tr`Only Room Owners and higher can force a Trivia game to end with winners in a non-infinite length.`
      );
    }
    await game.win(this.tr`${user.name} ended the game of Trivia!`);
  },
  winhelp: [`/trivia win - End a trivia game and tally the points to find winners. Requires: + % @ # & in Infinite length, else # &`],
  "": "status",
  players: "status",
  status(target, room, user) {
    room = this.requireRoom();
    if (!this.runBroadcast())
      return false;
    const game = getTriviaGame(room);
    const targetUser = this.getUserOrSelf(target);
    if (!targetUser)
      return this.errorReply(this.tr`User ${target} does not exist.`);
    let buffer = `${game.isPaused ? this.tr`There is a paused trivia game` : this.tr`There is a trivia game in progress`}, ` + this.tr`and it is in its ${game.phase} phase.` + `<br />` + this.tr`Mode: ${game.game.mode} | Category: ${game.game.category} | Cap: ${game.getDisplayableCap()}`;
    const player = game.playerTable[targetUser.id];
    if (player) {
      if (!this.broadcasting) {
        buffer += `<br />${this.tr`Current score: ${player.points} | Correct Answers: ${player.correctAnswers}`}`;
      }
    } else if (targetUser.id !== user.id) {
      return this.errorReply(this.tr`User ${targetUser.name} is not a player in the current trivia game.`);
    }
    buffer += `<br />${this.tr`Players: ${game.formatPlayerList({ max: null, requirePoints: false })}`}`;
    this.sendReplyBox(buffer);
  },
  statushelp: [`/trivia status [player] - lists the player's standings (your own if no player is specified) and the list of players in the current trivia game.`],
  submit: "add",
  async add(target, room, user, connection, cmd) {
    room = this.requireRoom("questionworkshop");
    if (cmd === "add")
      this.checkCan("mute", null, room);
    if (cmd === "submit")
      this.checkCan("show", null, room);
    if (!target)
      return false;
    this.checkChat();
    const questions = [];
    const params = target.split("\n").map((str) => str.split("|"));
    for (const param of params) {
      if (param.length !== 3) {
        this.errorReply(this.tr`Invalid arguments specified in "${param}". View /trivia help for more information.`);
        continue;
      }
      const categoryID = toID(param[0]);
      const category = CATEGORY_ALIASES[categoryID] || categoryID;
      if (!ALL_CATEGORIES[category]) {
        this.errorReply(this.tr`'${param[0].trim()}' is not a valid category. View /trivia help for more information.`);
        continue;
      }
      if (cmd === "submit" && !MAIN_CATEGORIES[category]) {
        this.errorReply(this.tr`You cannot submit questions in the '${ALL_CATEGORIES[category]}' category`);
        continue;
      }
      const question = import_lib.Utils.escapeHTML(param[1].trim());
      if (!question) {
        this.errorReply(this.tr`'${param[1].trim()}' is not a valid question.`);
        continue;
      }
      if (question.length > MAX_QUESTION_LENGTH) {
        this.errorReply(
          this.tr`Question "${param[1].trim()}" is too long! It must remain under ${MAX_QUESTION_LENGTH} characters.`
        );
        continue;
      }
      await database.ensureQuestionDoesNotExist(question);
      const cache = /* @__PURE__ */ new Set();
      const answers = param[2].split(",").map(toID).filter((answer) => !cache.has(answer) && !!cache.add(answer));
      if (!answers.length) {
        this.errorReply(this.tr`No valid answers were specified for question '${param[1].trim()}'.`);
        continue;
      }
      if (answers.some((answer) => answer.length > MAX_ANSWER_LENGTH)) {
        this.errorReply(
          this.tr`Some of the answers entered for question '${param[1].trim()}' were too long!\n` + `They must remain under ${MAX_ANSWER_LENGTH} characters.`
        );
        continue;
      }
      questions.push({
        category,
        question,
        answers,
        user: user.id,
        addedAt: Date.now()
      });
    }
    let formattedQuestions = "";
    for (const [index, question] of questions.entries()) {
      formattedQuestions += `'${question.question}' in ${question.category}`;
      if (index !== questions.length - 1)
        formattedQuestions += ", ";
    }
    if (cmd === "add") {
      await database.addQuestions(questions);
      this.modlog("TRIVIAQUESTION", null, `added ${formattedQuestions}`);
      this.privateModAction(`Questions ${formattedQuestions} were added to the question database by ${user.name}.`);
    } else {
      await database.addQuestionSubmissions(questions);
      if (!user.can("mute", null, room))
        this.sendReply(`Questions '${formattedQuestions}' were submitted for review.`);
      this.modlog("TRIVIAQUESTION", null, `submitted ${formattedQuestions}`);
      this.privateModAction(`Questions ${formattedQuestions} were submitted to the submission database by ${user.name} for review.`);
    }
  },
  submithelp: [`/trivia submit [category] | [question] | [answer1], [answer2] ... [answern] - Adds question(s) to the submission database for staff to review. Requires: + % @ # &`],
  addhelp: [`/trivia add [category] | [question] | [answer1], [answer2], ... [answern] - Adds question(s) to the question database. Requires: % @ # &`],
  async review(target, room) {
    room = this.requireRoom("questionworkshop");
    this.checkCan("ban", null, room);
    const submissions = await database.getSubmissions();
    if (!submissions.length)
      return this.sendReply(this.tr`No questions await review.`);
    let innerBuffer = "";
    for (const [index, question] of submissions.entries()) {
      innerBuffer += `<tr><td><strong>${index + 1}</strong></td><td>${question.category}</td><td>${question.question}</td><td>${question.answers.join(", ")}</td><td>${question.user}</td></tr>`;
    }
    const buffer = `|raw|<div class="ladder"><table><tr><td colspan="6"><strong>${Chat.count(submissions.length, "</strong> questions")} awaiting review:</td></tr><tr><th>#</th><th>${this.tr`Category`}</th><th>${this.tr`Question`}</th><th>${this.tr`Answer(s)`}</th><th>${this.tr`Submitted By`}</th></tr>` + innerBuffer + `</table></div>`;
    this.sendReply(buffer);
  },
  reviewhelp: [`/trivia review - View the list of submitted questions. Requires: @ # &`],
  reject: "accept",
  async accept(target, room, user, connection, cmd) {
    room = this.requireRoom("questionworkshop");
    this.checkCan("ban", null, room);
    this.checkChat();
    target = target.trim();
    if (!target)
      return false;
    const isAccepting = cmd === "accept";
    const submissions = await database.getSubmissions();
    if (toID(target) === "all") {
      if (isAccepting)
        await database.addQuestions(submissions);
      await database.clearSubmissions();
      this.modlog(`TRIVIAQUESTION`, null, `${isAccepting ? "added" : "removed"} all questions from the submission database.`);
      return this.privateModAction(`${user.name} ${isAccepting ? " added " : " removed "} all questions from the submission database.`);
    }
    if (/\d+(?:-\d+)?(?:, ?\d+(?:-\d+)?)*$/.test(target)) {
      const indices = target.split(",");
      const questions = [];
      for (let i = indices.length; i--; ) {
        if (!indices[i].includes("-")) {
          const index = Number(indices[i]);
          if (Number.isInteger(index) && index > 0 && index <= submissions.length) {
            questions.push(submissions[index - 1].question);
          } else {
            indices.splice(i, 1);
          }
          continue;
        }
        const range = indices[i].split("-");
        const left = Number(range[0]);
        let right = Number(range[1]);
        if (!Number.isInteger(left) || !Number.isInteger(right) || left < 1 || right > submissions.length || left === right) {
          indices.splice(i, 1);
          continue;
        }
        do {
          questions.push(submissions[right - 1].question);
        } while (--right >= left);
        indices.splice(i, 1);
      }
      const indicesLen = indices.length;
      if (!indicesLen) {
        return this.errorReply(
          this.tr`'${target}' is not a valid set of submission index numbers.\n` + this.tr`View /trivia review and /trivia help for more information.`
        );
      }
      if (isAccepting) {
        await database.acceptSubmissions(questions);
      } else {
        await database.deleteSubmissions(questions);
      }
      this.modlog("TRIVIAQUESTION", null, `${isAccepting ? "added " : "removed "}submission number${indicesLen > 1 ? "s " : " "}${target}`);
      return this.privateModAction(`${user.name} ${isAccepting ? "added " : "removed "}submission number${indicesLen > 1 ? "s " : " "}${target} from the submission database.`);
    }
    this.errorReply(this.tr`'${target}' is an invalid argument. View /trivia help questions for more information.`);
  },
  accepthelp: [`/trivia accept [index1], [index2], ... [indexn] OR all - Add questions from the submission database to the question database using their index numbers or ranges of them. Requires: @ # &`],
  rejecthelp: [`/trivia reject [index1], [index2], ... [indexn] OR all - Remove questions from the submission database using their index numbers or ranges of them. Requires: @ # &`],
  async delete(target, room, user) {
    room = this.requireRoom("questionworkshop");
    this.checkCan("mute", null, room);
    this.checkChat();
    target = target.trim();
    if (!target)
      return this.parse(`/help trivia delete`);
    const question = import_lib.Utils.escapeHTML(target).trim();
    if (!question) {
      return this.errorReply(this.tr`'${target}' is not a valid argument. View /trivia help questions for more information.`);
    }
    const { category } = await database.ensureQuestionExists(question);
    await database.deleteQuestion(question);
    this.modlog("TRIVIAQUESTION", null, `removed '${target}' from ${category}`);
    return this.privateModAction(room.tr`${user.name} removed question '${target}' (category: ${category}) from the question database.`);
  },
  deletehelp: [`/trivia delete [question] - Delete a question from the trivia database. Requires: % @ # &`],
  async move(target, room, user) {
    room = this.requireRoom("questionworkshop");
    this.checkCan("mute", null, room);
    this.checkChat();
    target = target.trim();
    if (!target)
      return false;
    const params = target.split("\n").map((str) => str.split("|"));
    for (const param of params) {
      if (param.length !== 2) {
        this.errorReply(this.tr`Invalid arguments specified in "${param}". View /trivia help for more information.`);
        continue;
      }
      const categoryID = toID(param[0]);
      const category = CATEGORY_ALIASES[categoryID] || categoryID;
      if (!ALL_CATEGORIES[category]) {
        this.errorReply(this.tr`'${param[0].trim()}' is not a valid category. View /trivia help for more information.`);
        continue;
      }
      const question = import_lib.Utils.escapeHTML(param[1].trim());
      if (!question) {
        this.errorReply(this.tr`'${param[1].trim()}' is not a valid question.`);
        continue;
      }
      const { category: oldCat } = await database.ensureQuestionExists(question);
      await database.moveQuestionToCategory(question, category);
      this.modlog("TRIVIAQUESTION", null, `changed category for '${param[1].trim()}' from '${oldCat}' to '${param[0]}'`);
      return this.privateModAction(
        this.tr`${user.name} changed question category from '${oldCat}' to '${param[0]}' for '${param[1].trim()}' ` + this.tr`from the question database.`
      );
    }
  },
  movehelp: [
    `/trivia move [category] | [question] - Change the category of a question in the trivia database. Requires: % @ # &`
  ],
  async migrate(target, room, user) {
    room = this.requireRoom("questionworkshop");
    this.checkCan("editroom", null, room);
    const [sourceCategory, destinationCategory] = target.split(",").map(toID);
    for (const category of [sourceCategory, destinationCategory]) {
      if (category in MAIN_CATEGORIES) {
        throw new Chat.ErrorMessage(`Main categories cannot be used with /trivia migrate. If you need to migrate to or from a main category, contact a technical Administrator.`);
      }
      if (!(category in ALL_CATEGORIES))
        throw new Chat.ErrorMessage(`"${category}" is not a valid category`);
    }
    const sourceCategoryName = ALL_CATEGORIES[sourceCategory];
    const destinationCategoryName = ALL_CATEGORIES[destinationCategory];
    const command = `/trivia migrate ${sourceCategory}, ${destinationCategory}`;
    if (user.lastCommand !== command) {
      this.sendReply(`Are you SURE that you want to PERMANENTLY move all questions in the category ${sourceCategoryName} to ${destinationCategoryName}?`);
      this.sendReply(`This cannot be undone.`);
      this.sendReply(`Type the command again to confirm.`);
      user.lastCommand = command;
      return;
    }
    user.lastCommand = "";
    const numQs = await database.migrateCategory(sourceCategory, destinationCategory);
    this.modlog(`TRIVIAQUESTION MIGRATE`, null, `${sourceCategoryName} to ${destinationCategoryName}`);
    this.privateModAction(`${user.name} migrated all ${numQs} questions in the category ${sourceCategoryName} to ${destinationCategoryName}.`);
  },
  migratehelp: [
    `/trivia migrate [source category], [destination category] \u2014 Moves all questions in a category to another category. Requires: # &`
  ],
  async edit(target, room, user) {
    room = this.requireRoom("questionworkshop");
    this.checkCan("mute", null, room);
    let isQuestionOnly = false;
    let isAnswersOnly = false;
    const args = target.split("|").map((arg) => arg.trim());
    let oldQuestionText = args.shift();
    if (toID(oldQuestionText) === "question") {
      isQuestionOnly = true;
      oldQuestionText = args.shift();
    } else if (toID(oldQuestionText) === "answers") {
      isAnswersOnly = true;
      oldQuestionText = args.shift();
    }
    if (!oldQuestionText)
      return this.parse(`/help trivia edit`);
    const { category } = await database.ensureQuestionExists(import_lib.Utils.escapeHTML(oldQuestionText));
    let newQuestionText;
    if (!isAnswersOnly) {
      newQuestionText = args.shift();
      if (!newQuestionText) {
        isAnswersOnly = true;
      } else {
        if (newQuestionText.length > MAX_QUESTION_LENGTH) {
          throw new Chat.ErrorMessage(`The new question text is too long. The limit is ${MAX_QUESTION_LENGTH} characters.`);
        }
      }
    }
    const answers = [];
    if (!isQuestionOnly) {
      const answerArgs = args.shift();
      if (!answerArgs) {
        if (isAnswersOnly)
          throw new Chat.ErrorMessage(`You must specify new answers.`);
        isQuestionOnly = true;
      } else {
        for (const arg of answerArgs?.split(",") || []) {
          const answer = toID(arg);
          if (!answer) {
            throw new Chat.ErrorMessage(`Answers cannot be empty; double-check your syntax.`);
          }
          if (answer.length > MAX_ANSWER_LENGTH) {
            throw new Chat.ErrorMessage(`The answer '${answer}' is too long. The limit is ${MAX_ANSWER_LENGTH} characters.`);
          }
          if (answers.includes(answer)) {
            throw new Chat.ErrorMessage(`You may not specify duplicate answers.`);
          }
          answers.push(answer);
        }
      }
    }
    if (!isQuestionOnly && !answers.length) {
      throw new Chat.ErrorMessage(`You must specify at least one answer.`);
    }
    await database.editQuestion(
      import_lib.Utils.escapeHTML(oldQuestionText),
      // Cast is safe because if `newQuestionText` is undefined, `isAnswersOnly` is true.
      isAnswersOnly ? void 0 : import_lib.Utils.escapeHTML(newQuestionText),
      isQuestionOnly ? void 0 : answers
    );
    let actionString = `edited question '${oldQuestionText}' in ${category}`;
    if (!isAnswersOnly)
      actionString += ` to '${newQuestionText}'`;
    if (answers.length) {
      actionString += ` and changed the answers to ${answers.join(", ")}`;
    }
    this.modlog("TRIVIAQUESTION EDIT", null, actionString);
    this.privateModAction(`${user.name} ${actionString}.`);
  },
  edithelp: [
    `/trivia edit <old question text> | <new question text> | <answer1, answer2, ...> - Edit a question in the trivia database, replacing answers if specified. Requires: % @ # &`,
    `/trivia edit question | <old question text> | <new question text> - Alternative syntax for /trivia edit.`,
    `/trivia edit answers | <old question text> | <new answers> - Alternative syntax for /trivia edit.`
  ],
  async qs(target, room, user) {
    room = this.requireRoom("questionworkshop");
    let buffer = '|raw|<div class="ladder" style="overflow-y: scroll; max-height: 300px;"><table>';
    if (!target) {
      if (!this.runBroadcast())
        return false;
      const counts = await database.getQuestionCounts();
      if (!counts.total)
        return this.sendReplyBox(this.tr`No questions have been submitted yet.`);
      buffer += `<tr><th>Category</th><th>${this.tr`Question Count`}</th></tr>`;
      for (const category2 of /* @__PURE__ */ new Set([...Object.keys(ALL_CATEGORIES), ...Object.keys(counts)])) {
        const name = ALL_CATEGORIES[category2] || category2;
        if (category2 === "random" || category2 === "total")
          continue;
        const tally = counts[category2] || 0;
        buffer += `<tr><td>${name}</td><td>${tally} (${(tally * 100 / counts.total).toFixed(2)}%)</td></tr>`;
      }
      buffer += `<tr><td><strong>${this.tr`Total`}</strong></td><td><strong>${counts.total}</strong></td></table></div>`;
      return this.sendReply(buffer);
    }
    this.checkCan("mute", null, room);
    target = toID(target);
    const category = CATEGORY_ALIASES[target] || target;
    if (category === "random")
      return false;
    if (!ALL_CATEGORIES[category]) {
      return this.errorReply(this.tr`'${target}' is not a valid category. View /help trivia for more information.`);
    }
    const list = await database.getQuestions([category], Number.MAX_SAFE_INTEGER, { order: "oldestfirst" });
    if (!list.length) {
      buffer += `<tr><td>${this.tr`There are no questions in the ${ALL_CATEGORIES[category]} category.`}</td></table></div>`;
      return this.sendReply(buffer);
    }
    if (user.can("ban", null, room)) {
      const cat = ALL_CATEGORIES[category];
      buffer += `<tr><td colspan="3">${this.tr`There are <strong>${list.length}</strong> questions in the ${cat} category.`}</td></tr><tr><th>#</th><th>${this.tr`Question`}</th><th>${this.tr`Answer(s)`}</th></tr>`;
      for (const [i, entry] of list.entries()) {
        buffer += `<tr><td><strong>${i + 1}</strong></td><td>${entry.question}</td><td>${entry.answers.join(", ")}</td><tr>`;
      }
    } else {
      const cat = target;
      buffer += `<td colspan="2">${this.tr`There are <strong>${list.length}</strong> questions in the ${cat} category.`}</td></tr><tr><th>#</th><th>${this.tr`Question`}</th></tr>`;
      for (const [i, entry] of list.entries()) {
        buffer += `<tr><td><strong>${i + 1}</strong></td><td>${entry.question}</td></tr>`;
      }
    }
    buffer += "</table></div>";
    this.sendReply(buffer);
  },
  qshelp: [
    "/trivia qs - View the distribution of questions in the question database.",
    "/trivia qs [category] - View the questions in the specified category. Requires: % @ # &"
  ],
  cssearch: "search",
  casesensitivesearch: "search",
  async search(target, room, user, connection, cmd) {
    room = this.requireRoom("questionworkshop");
    this.checkCan("show", null, room);
    if (!target.includes(","))
      return this.errorReply(this.tr`No valid search arguments entered.`);
    let [type, ...query] = target.split(",");
    type = toID(type);
    let options;
    if (/^q(?:uestion)?s?$/.test(type)) {
      options = { searchSubmissions: false, caseSensitive: cmd !== "search" };
    } else if (/^sub(?:mission)?s?$/.test(type)) {
      options = { searchSubmissions: true, caseSensitive: cmd !== "search" };
    } else {
      return this.sendReplyBox(
        this.tr`No valid search category was entered. Valid categories: submissions, subs, questions, qs`
      );
    }
    const queryString = query.join(",").trim();
    if (!queryString)
      return this.errorReply(this.tr`No valid search query was entered.`);
    const results = await database.searchQuestions(queryString, options);
    if (!results.length)
      return this.sendReply(this.tr`No results found under the ${type} list.`);
    let buffer = `|raw|<div class="ladder"><table><tr><th>#</th><th>${this.tr`Category`}</th><th>${this.tr`Question`}</th></tr><tr><td colspan="3">${this.tr`There are <strong>${results.length}</strong> matches for your query:`}</td></tr>`;
    buffer += results.map(
      (q, i) => this.tr`<tr><td><strong>${i + 1}</strong></td><td>${q.category}</td><td>${q.question}</td></tr>`
    ).join("");
    buffer += "</table></div>";
    this.sendReply(buffer);
  },
  searchhelp: [
    `/trivia search [type], [query] - Searches for questions based on their type and their query. This command is case-insensitive. Valid types: submissions, subs, questions, qs. Requires: + % @ * &`,
    `/trivia casesensitivesearch [type], [query] - Like /trivia search, but is case sensitive (capital letters matter). Requires: + % @ * &`
  ],
  async moveusedevent(target, room, user) {
    room = this.requireRoom("questionworkshop");
    const fromCatName = ALL_CATEGORIES[MOVE_QUESTIONS_AFTER_USE_FROM_CATEGORY];
    const toCatName = ALL_CATEGORIES[MOVE_QUESTIONS_AFTER_USE_TO_CATEGORY];
    const currentSetting = await database.shouldMoveEventQuestions();
    if (target) {
      this.checkCan("editroom", null, room);
      const isEnabling = this.meansYes(target);
      if (isEnabling) {
        if (currentSetting)
          throw new Chat.ErrorMessage(`Moving used event questions is already enabled.`);
        await database.setShouldMoveEventQuestions(true);
      } else if (this.meansNo(target)) {
        if (!currentSetting)
          throw new Chat.ErrorMessage(`Moving used event questions is already disabled.`);
        await database.setShouldMoveEventQuestions(false);
      } else {
        return this.parse(`/help trivia moveusedevent`);
      }
      this.modlog(`TRIVIA MOVE USED EVENT QUESTIONS`, null, isEnabling ? "ON" : "OFF");
      this.sendReply(
        `Trivia questions in the ${fromCatName} category will ${isEnabling ? "now" : "no longer"} be moved to the ${toCatName} category after they are used.`
      );
    } else {
      this.sendReply(
        currentSetting ? `Trivia questions in the ${fromCatName} category will be moved to the ${toCatName} category after use.` : `Moving event questions after usage is currently disabled.`
      );
    }
  },
  moveusedeventhelp: [
    `/trivia moveusedevent - Tells you whether or not moving used event questions to a different category is enabled.`,
    `/trivia moveusedevent [on or off] - Toggles moving used event questions to a different category. Requires: # &`
  ],
  async rank(target, room, user) {
    room = this.requireRoom("trivia");
    this.runBroadcast();
    let name;
    let userid;
    if (!target) {
      name = import_lib.Utils.escapeHTML(user.name);
      userid = user.id;
    } else {
      name = import_lib.Utils.escapeHTML(target);
      userid = toID(target);
    }
    const allTimeScore = await database.getLeaderboardEntry(userid, "alltime");
    if (!allTimeScore)
      return this.sendReplyBox(this.tr`User '${name}' has not played any Trivia games yet.`);
    const score = await database.getLeaderboardEntry(userid, "nonAlltime") || { score: 0, totalPoints: 0, totalCorrectAnswers: 0 };
    const cycleScore = await database.getLeaderboardEntry(userid, "cycle");
    const ranks = (await cachedLadder.get("nonAlltime"))?.ranks[userid];
    const allTimeRanks = (await cachedLadder.get("alltime"))?.ranks[userid];
    const cycleRanks = (await cachedLadder.get("cycle"))?.ranks[userid];
    function display(scores, ranking, key) {
      if (!scores?.[key])
        return `<td>N/A</td>`;
      return import_lib.Utils.html`<td>${scores[key]}${ranking?.[key] ? ` (rank ${ranking[key]})` : ``}</td>`;
    }
    this.sendReplyBox(
      `<div class="ladder"><table><tr><th>${name}</th><th>Cycle Ladder</th><th>All-time Score Ladder</th><th>All-time Wins Ladder</th></tr><tr><td>Leaderboard score</td>` + display(cycleScore, cycleRanks, "score") + display(score, ranks, "score") + display(allTimeScore, allTimeRanks, "score") + `</tr><tr><td>Total game points</td>` + display(cycleScore, cycleRanks, "totalPoints") + display(score, ranks, "totalPoints") + display(allTimeScore, allTimeRanks, "totalPoints") + `</tr><tr><td>Total correct answers</td>` + display(cycleScore, cycleRanks, "totalCorrectAnswers") + display(score, ranks, "totalCorrectAnswers") + display(allTimeScore, allTimeRanks, "totalCorrectAnswers") + `</tr></table></div>`
    );
  },
  rankhelp: [`/trivia rank [username] - View the rank of the specified user. If no name is given, view your own.`],
  alltimescoreladder: "ladder",
  scoreladder: "ladder",
  winsladder: "ladder",
  alltimewinsladder: "ladder",
  async ladder(target, room, user, connection, cmd) {
    room = this.requireRoom("trivia");
    if (!this.runBroadcast())
      return false;
    let leaderboard = "cycle";
    if (cmd.includes("wins"))
      leaderboard = "alltime";
    if (cmd.includes("score"))
      leaderboard = "nonAlltime";
    const ladder = (await cachedLadder.get(leaderboard))?.ladder;
    if (!ladder?.length)
      return this.errorReply(this.tr`No Trivia games have been played yet.`);
    let buffer = `|raw|<div class="ladder" style="overflow-y: scroll; max-height: 300px;"><table><tr><th>${this.tr`Rank`}</th><th>${this.tr`User`}</th><th>${this.tr`Leaderboard score`}</th><th>${this.tr`Total game points`}</th><th>${this.tr`Total correct answers`}</th></tr>`;
    let num = parseInt(target);
    if (!num || num < 0)
      num = 100;
    if (num > ladder.length)
      num = ladder.length;
    for (let i = Math.max(0, num - 100); i < num; i++) {
      const leaders = ladder[i];
      for (const leader of leaders) {
        const rank = await database.getLeaderboardEntry(leader, leaderboard);
        if (!rank)
          continue;
        const leaderObj = Users.getExact(leader);
        const leaderid = leaderObj ? import_lib.Utils.escapeHTML(leaderObj.name) : leader;
        buffer += `<tr><td><strong>${i + 1}</strong></td><td>${leaderid}</td><td>${rank.score}</td><td>${rank.totalPoints}</td><td>${rank.totalCorrectAnswers}</td></tr>`;
      }
    }
    buffer += "</table></div>";
    return this.sendReply(buffer);
  },
  ladderhelp: [
    `/trivia ladder [n] - Displays the top [n] users on the cycle-specific Trivia leaderboard. If [n] isn't specified, shows 100 users.`,
    `/trivia alltimewinsladder [n] - Like /trivia ladder, but displays the all-time Trivia leaderboard.`,
    `/trivia alltimescoreladder [n] - Like /trivia ladder, but displays the Trivia leaderboard which is neither all-time nor cycle-specific.`
  ],
  resetladder: "resetcycleleaderboard",
  resetcycleladder: "resetcycleleaderboard",
  async resetcycleleaderboard(target, room, user) {
    room = this.requireRoom("trivia");
    this.checkCan("editroom", null, room);
    if (user.lastCommand !== "/trivia resetcycleleaderboard") {
      user.lastCommand = "/trivia resetcycleleaderboard";
      this.errorReply(`Are you sure you want to reset the Trivia cycle-specific leaderboard? This action is IRREVERSIBLE.`);
      this.errorReply(`To confirm, retype the command.`);
      return;
    }
    user.lastCommand = "";
    await database.clearCycleLeaderboard();
    this.privateModAction(`${user.name} reset the cycle-specific Trivia leaderboard.`);
    this.modlog("TRIVIA LEADERBOARDRESET", null, "cycle-specific leaderboard");
  },
  resetcycleleaderboardhelp: [`/trivia resetcycleleaderboard - Resets the cycle-specific Trivia leaderboard. Requires: # &`],
  clearquestions: "clearqs",
  async clearqs(target, room, user) {
    room = this.requireRoom("questionworkshop");
    this.checkCan("declare", null, room);
    target = toID(target);
    const category = CATEGORY_ALIASES[target] || target;
    if (ALL_CATEGORIES[category]) {
      if (SPECIAL_CATEGORIES[category]) {
        await database.clearCategory(category);
        this.modlog(`TRIVIA CATEGORY CLEAR`, null, SPECIAL_CATEGORIES[category]);
        return this.privateModAction(room.tr`${user.name} removed all questions of category '${category}'.`);
      } else {
        return this.errorReply(this.tr`You cannot clear the category '${ALL_CATEGORIES[category]}'.`);
      }
    } else {
      return this.errorReply(this.tr`'${category}' is an invalid category.`);
    }
  },
  clearqshelp: [`/trivia clearqs [category] - Remove all questions of the given category. Requires: # &`],
  pastgames: "history",
  async history(target, room, user) {
    room = this.requireRoom("trivia");
    if (!this.runBroadcast())
      return false;
    let lines = 10;
    if (target) {
      lines = parseInt(target);
      if (lines < 1 || lines > 100 || isNaN(lines)) {
        throw new Chat.ErrorMessage(`You must specify a number of games to view the history of between 1 and 100.`);
      }
    }
    const games = await database.getHistory(lines);
    const buf = [];
    for (const [i, game] of games.entries()) {
      let gameInfo = import_lib.Utils.html`<b>${i + 1}.</b> ${this.tr`${game.mode} mode, ${game.length} length Trivia game in the ${game.category} category`}`;
      if (game.creator)
        gameInfo += import_lib.Utils.html` ${this.tr`hosted by ${game.creator}`}`;
      gameInfo += ".";
      buf.push(gameInfo);
    }
    return this.sendReplyBox(buf.join("<br />"));
  },
  historyhelp: [`/trivia history [n] - View a list of the n most recently played trivia games. Defaults to 10.`],
  async lastofficialscore(target, room, user) {
    room = this.requireRoom("trivia");
    this.runBroadcast();
    const scores = Object.entries(await database.getScoresForLastGame()).map(([userid, score]) => `${userid} (${score})`).join(", ");
    this.sendReplyBox(`The scores for the last Trivia game are: ${scores}`);
  },
  lastofficialscorehelp: [`/trivia lastofficialscore - View the scores from the last Trivia game. Intended for bots.`],
  removepoints: "addpoints",
  async addpoints(target, room, user, connection, cmd) {
    room = this.requireRoom("trivia");
    this.checkCan("editroom", null, room);
    const [userid, pointString] = this.splitOne(target).map(toID);
    const points = parseInt(pointString);
    if (isNaN(points))
      return this.errorReply(`You must specify a number of points to add/remove.`);
    const isRemoval = cmd === "removepoints";
    const change = { score: isRemoval ? -points : points, totalPoints: 0, totalCorrectAnswers: 0 };
    await database.updateLeaderboardForUser(userid, {
      alltime: change,
      nonAlltime: change,
      cycle: change
    });
    cachedLadder.invalidateCache();
    this.modlog(`TRIVIAPOINTS ${isRemoval ? "REMOVE" : "ADD"}`, userid, `${points} points`);
    this.privateModAction(
      isRemoval ? `${user.name} removed ${points} points from ${userid}'s Trivia leaderboard score.` : `${user.name} added ${points} points to ${userid}'s Trivia leaderboard score.`
    );
  },
  addpointshelp: [
    `/trivia removepoints [user], [points] - Remove points from a given user's score on the Trivia leaderboard.`,
    `/trivia addpoints [user], [points] - Add points to a given user's score on the Trivia leaderboard.`,
    `Requires: # &`
  ],
  async removeleaderboardentry(target, room, user) {
    room = this.requireRoom("trivia");
    this.checkCan("editroom", null, room);
    const userid = toID(target);
    if (!userid)
      return this.parse("/help trivia removeleaderboardentry");
    if (!await database.getLeaderboardEntry(userid, "alltime")) {
      return this.errorReply(`The user '${userid}' has no Trivia leaderboard entry.`);
    }
    const command = `/trivia removeleaderboardentry ${userid}`;
    if (user.lastCommand !== command) {
      user.lastCommand = command;
      this.sendReply(`Are you sure you want to DELETE ALL LEADERBOARD SCORES FOR '${userid}'?`);
      this.sendReply(`If so, type ${command} to confirm.`);
      return;
    }
    user.lastCommand = "";
    await Promise.all(
      Object.keys(import_database.LEADERBOARD_ENUM).map((lb) => database.deleteLeaderboardEntry(userid, lb))
    );
    cachedLadder.invalidateCache();
    this.modlog(`TRIVIAPOINTS DELETE`, userid);
    this.privateModAction(`${user.name} removed ${userid}'s Trivia leaderboard entries.`);
  },
  removeleaderboardentryhelp: [
    `/trivia removeleaderboardentry [user] \u2014 Remove all leaderboard entries for a user. Requires: # &`
  ],
  mergealt: "mergescore",
  mergescores: "mergescore",
  async mergescore(target, room, user) {
    const altid = toID(target);
    if (!altid)
      return this.parse("/help trivia mergescore");
    try {
      await mergeAlts(user.id, altid);
      return this.sendReply(`Your Trivia leaderboard score has been transferred to '${altid}'!`);
    } catch (err) {
      if (!err.message.includes("/trivia mergescore"))
        throw err;
      await requestAltMerge(altid, user.id);
      return this.sendReply(
        `A Trivia leaderboard score merge with ${altid} is now pending! To complete the merge, log in on the account '${altid}' and type /trivia mergescore ${user.id}`
      );
    }
  },
  mergescorehelp: [
    `/trivia mergescore [user] \u2014 Merge another user's Trivia leaderboard score with yours.`
  ],
  help(target, room, user) {
    return this.parse(`${this.cmdToken}help trivia`);
  },
  triviahelp() {
    this.sendReply(
      `|html|<div class="infobox"><strong>Categories</strong>: <code>Arts &amp; Entertainment</code>, <code>Pok&eacute;mon</code>, <code>Science &amp; Geography</code>, <code>Society &amp; Humanities</code>, <code>Random</code>, and <code>All</code>.<br /><details><summary><strong>Modes</strong></summary><ul><li>First: the first correct responder gains 5 points.</li><li>Timer: each correct responder gains up to 5 points based on how quickly they answer.</li><li>Number: each correct responder gains up to 5 points based on how many participants are correct.</li><li>Triumvirate: The first correct responder gains 5 points, the second 3 points, and the third 1 point.</li><li>Random: randomly chooses one of First, Timer, Number, or Triumvirate.</li></ul></details><details><summary><strong>Game lengths</strong></summary><ul><li>Short: 20 point score cap. The winner gains 3 leaderboard points.</li><li>Medium: 35 point score cap. The winner gains 4 leaderboard points.</li><li>Long: 50 point score cap. The winner gains 5 leaderboard points.</li><li>Infinite: No score cap. The winner gains 5 leaderboard points, which increases the more questions they answer.</li><li>You may also specify a number for length; in this case, the game will end after that number of questions have been asked.</li></ul></details><details><summary><strong>Game commands</strong></summary><ul><li><code>/trivia new [mode], [categories], [length]</code> - Begin signups for a new Trivia game. <code>[categories]</code> can be either one category, or a <code>+</code>-separated list of categories. Requires: + % @ # &</li><li><code>/trivia unrankednew [mode], [category], [length]</code> - Begin a new Trivia game that does not award leaderboard points. Requires: + % @ # &</li><li><code>/trivia sortednew [mode], [category], [length]</code> \u2014 Begin a new Trivia game in which the question order is not randomized. Requires: + % @ # &</li><li><code>/trivia join</code> - Join a game of Trivia or Mastermind during signups.</li><li><code>/trivia start</code> - Begin the game once enough users have signed up. Requires: + % @ # &</li><li><code>/ta [answer]</code> - Answer the current question.</li><li><code>/trivia kick [username]</code> - Disqualify a participant from the current trivia game. Requires: % @ # &</li><li><code>/trivia leave</code> - Makes the player leave the game.</li><li><code>/trivia end</code> - End a trivia game. Requires: + % @ # &</li><li><code>/trivia win</code> - End a trivia game and tally the points to find winners. Requires: + % @ # & in Infinite length, else # &</li><li><code>/trivia pause</code> - Pauses a trivia game. Requires: + % @ # &</li><li><code>/trivia resume</code> - Resumes a paused trivia game. Requires: + % @ # &</li></ul></details><details><summary><strong>Question-modifying commands</strong></summary><ul><li><code>/trivia submit [category] | [question] | [answer1], [answer2] ... [answern]</code> - Adds question(s) to the submission database for staff to review. Requires: + % @ # &</li><li><code>/trivia review</code> - View the list of submitted questions. Requires: @ # &</li><li><code>/trivia accept [index1], [index2], ... [indexn] OR all</code> - Add questions from the submission database to the question database using their index numbers or ranges of them. Requires: @ # &</li><li><code>/trivia reject [index1], [index2], ... [indexn] OR all</code> - Remove questions from the submission database using their index numbers or ranges of them. Requires: @ # &</li><li><code>/trivia add [category] | [question] | [answer1], [answer2], ... [answern]</code> - Adds question(s) to the question database. Requires: % @ # &</li><li><code>/trivia delete [question]</code> - Delete a question from the trivia database. Requires: % @ # &</li><li><code>/trivia move [category] | [question]</code> - Change the category of question in the trivia database. Requires: % @ # &</li><li><code>/trivia migrate [source category], [destination category]</code> \u2014 Moves all questions in a category to another category. Requires: # &</li>` + import_lib.Utils.html`<li><code>${"/trivia edit <old question text> | <new question text> | <answer1, answer2, ...>"}</code>: Edit a question in the trivia database, replacing answers if specified. Requires: % @ # &` + import_lib.Utils.html`<li><code>${"/trivia edit answers | <old question text> | <new answers>"}</code>: Replaces the answers of a question. Requires: % @ # &</li>` + import_lib.Utils.html`<li><code>${"/trivia edit question | <old question text> | <new question text>"}</code>: Edits only the text of a question. Requires: % @ # &</li>` + `<li><code>/trivia qs</code> - View the distribution of questions in the question database.</li><li><code>/trivia qs [category]</code> - View the questions in the specified category. Requires: % @ # &</li><li><code>/trivia clearqs [category]</code> - Clear all questions in the given category. Requires: # &</li><li><code>/trivia moveusedevent</code> - Tells you whether or not moving used event questions to a different category is enabled.</li><li><code>/trivia moveusedevent [on or off]</code> - Toggles moving used event questions to a different category. Requires: # &</li></ul></details><details><summary><strong>Informational commands</strong></summary><ul><li><code>/trivia search [type], [query]</code> - Searches for questions based on their type and their query. Valid types: <code>submissions</code>, <code>subs</code>, <code>questions</code>, <code>qs</code>. Requires: + % @ # &</li><li><code>/trivia casesensitivesearch [type], [query]</code> - Like <code>/trivia search</code>, but is case sensitive (i.e., capitalization matters). Requires: + % @ * &</li><li><code>/trivia status [player]</code> - lists the player's standings (your own if no player is specified) and the list of players in the current trivia game.</li><li><code>/trivia rank [username]</code> - View the rank of the specified user. If none is given, view your own.</li><li><code>/trivia history</code> - View a list of the 10 most recently played trivia games.</li><li><code>/trivia lastofficialscore</code> - View the scores from the last Trivia game. Intended for bots.</li></ul></details><details><summary><strong>Leaderboard commands</strong></summary><ul><li><code>/trivia ladder [n]</code> - Displays the top <code>[n]</code> users on the cycle-specific Trivia leaderboard. If <code>[n]</code> isn't specified, shows 100 users.</li><li><code>/trivia alltimewinsladder</code> - Like <code>/trivia ladder</code>, but displays the all-time wins Trivia leaderboard (formerly all-time).</li><li><code>/trivia alltimescoreladder</code> - Like <code>/trivia ladder</code>, but displays the all-time score Trivia leaderboard (formerly non\u2014all-time)</li><li><code>/trivia resetcycleleaderboard</code> - Resets the cycle-specific Trivia leaderboard. Requires: # &<li><code>/trivia mergescore [user]</code> \u2014 Merge another user's Trivia leaderboard score with yours.</li><li><code>/trivia addpoints [user], [points]</code> - Add points to a given user's score on the Trivia leaderboard. Requires: # &</li><li><code>/trivia removepoints [user], [points]</code> - Remove points from a given user's score on the Trivia leaderboard. Requires: # &</li><li><code>/trivia removeleaderboardentry [user]</code> \u2014 Remove all Trivia leaderboard entries for a user. Requires: # &</li></ul></details>`
    );
  }
};
const mastermindCommands = {
  answer: triviaCommands.answer,
  end: triviaCommands.end,
  kick: triviaCommands.kick,
  new(target, room, user) {
    room = this.requireRoom("trivia");
    this.checkCan("show", null, room);
    const finalists = parseInt(target);
    if (isNaN(finalists) || finalists < 2) {
      return this.errorReply(this.tr`You must specify a number that is at least 2 for finalists.`);
    }
    room.game = new Mastermind(room, finalists);
  },
  newhelp: [
    `/mastermind new [number of finalists] \u2014 Starts a new game of Mastermind with the specified number of finalists. Requires: + % @ # &`
  ],
  async start(target, room, user) {
    room = this.requireRoom();
    this.checkCan("show", null, room);
    this.checkChat();
    const game = getMastermindGame(room);
    let [category, timeoutString, player] = target.split(",").map(toID);
    if (!player)
      return this.parse(`/help mastermind start`);
    category = CATEGORY_ALIASES[category] || category;
    if (!(category in ALL_CATEGORIES)) {
      return this.errorReply(this.tr`${category} is not a valid category.`);
    }
    const categoryName = ALL_CATEGORIES[category];
    const timeout = parseInt(timeoutString);
    if (isNaN(timeout) || timeout < 1 || timeout * 1e3 > Chat.MAX_TIMEOUT_DURATION) {
      return this.errorReply(this.tr`You must specify a round length of at least 1 second.`);
    }
    const questions = await getQuestions([category], "random");
    if (!questions.length) {
      return this.errorReply(this.tr`There are no questions in the ${categoryName} category.`);
    }
    game.startRound(player, category, questions, timeout);
  },
  starthelp: [
    `/mastermind start [category], [length in seconds], [player] \u2014 Starts a round of Mastermind for a player. Requires: + % @ # &`
  ],
  async finals(target, room, user) {
    room = this.requireRoom();
    this.checkCan("show", null, room);
    this.checkChat();
    const game = getMastermindGame(room);
    if (!target)
      return this.parse(`/help mastermind finals`);
    const timeout = parseInt(target);
    if (isNaN(timeout) || timeout < 1 || timeout * 1e3 > Chat.MAX_TIMEOUT_DURATION) {
      return this.errorReply(this.tr`You must specify a length of at least 1 second.`);
    }
    await game.startFinals(timeout);
  },
  finalshelp: [`/mastermind finals [length in seconds] \u2014 Starts the Mastermind finals. Requires: + % @ # &`],
  join(target, room, user) {
    room = this.requireRoom();
    getMastermindGame(room).addTriviaPlayer(user);
    this.sendReply(this.tr`You are now signed up for this game!`);
  },
  joinhelp: [`/mastermind join \u2014 Joins the current game of Mastermind.`],
  leave(target, room, user) {
    getMastermindGame(room).leave(user);
    this.sendReply(this.tr`You have left the current game of Mastermind.`);
  },
  leavehelp: [`/mastermind leave - Makes the player leave the game.`],
  pass(target, room, user) {
    room = this.requireRoom();
    const round = getMastermindGame(room).currentRound;
    if (!round)
      return this.errorReply(this.tr`No round of Mastermind is currently being played.`);
    if (!(user.id in round.playerTable)) {
      return this.errorReply(this.tr`You are not a player in the current round of Mastermind.`);
    }
    round.pass();
  },
  passhelp: [`/mastermind pass \u2014 Passes on the current question. Must be the player of the current round of Mastermind.`],
  "": "players",
  players(target, room, user) {
    room = this.requireRoom();
    if (!this.runBroadcast())
      return false;
    const game = getMastermindGame(room);
    let buf = this.tr`There is a Mastermind game in progress, and it is in its ${game.phase} phase.`;
    buf += `<br /><hr>${this.tr`Players`}: ${game.formatPlayerList()}`;
    this.sendReplyBox(buf);
  },
  help() {
    return this.parse(`${this.cmdToken}help mastermind`);
  },
  mastermindhelp() {
    if (!this.runBroadcast())
      return;
    const commandHelp = [
      `<code>/mastermind new [number of finalists]</code>: starts a new game of Mastermind with the specified number of finalists. Requires: + % @ # &`,
      `<code>/mastermind start [category], [length in seconds], [player]</code>: starts a round of Mastermind for a player. Requires: + % @ # &`,
      `<code>/mastermind finals [length in seconds]</code>: starts the Mastermind finals. Requires: + % @ # &`,
      `<code>/mastermind kick [user]</code>: kicks a user from the current game of Mastermind. Requires: % @ # &`,
      `<code>/mastermind join</code>: joins the current game of Mastermind.`,
      `<code>/mastermind answer OR /mma [answer]</code>: answers a question in a round of Mastermind.`,
      `<code>/mastermind pass OR /mmp</code>: passes on the current question. Must be the player of the current round of Mastermind.`
    ];
    return this.sendReplyBox(
      `<strong>Mastermind</strong> is a game in which each player tries to score as many points as possible in a timed round where only they can answer, and the top X players advance to the finals, which is a timed game of Trivia in which only the first player to answer a question recieves points.<details><summary><strong>Commands</strong></summary>${commandHelp.join("<br />")}</details>`
    );
  }
};
const commands = {
  mm: mastermindCommands,
  mastermind: mastermindCommands,
  mastermindhelp: mastermindCommands.mastermindhelp,
  mma: mastermindCommands.answer,
  mmp: mastermindCommands.pass,
  trivia: triviaCommands,
  ta: triviaCommands.answer,
  triviahelp: triviaCommands.triviahelp
};
process.nextTick(() => {
  Chat.multiLinePattern.register("/trivia add ", "/trivia submit ");
});
//# sourceMappingURL=trivia.js.map